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SSB DK Symbol

Donkey Kong's initials from his tie and Super Smash Bros.'s symbol for the Donkey Kong series.

This page explains in detail the interactions between the Donkey Kong series and the Super Smash Bros. series.

Super Smash Bros.[]

1999121 January 21, 1999

In-universe link: Elements from Donkey Kong exist within Super Smash Bros.

Donkey Kong5Arrow R Super Smash Bros.

Super Smash Bros. features from the Donkey Kong series:

Donkey Kong[]

SSB Donkey Kong art

Official art of Donkey Kong from the game.

In-game bio:
Donkey Kong and Mario started out as arch-rivals, but they've patched things up in recent years. These days DK spends his time searching the jungle for bananas instead of kidnapping beautiful maidens. In the past few years, other members of the Kong family have cashed in on DK's fame as well, including his favorite nephew, Diddy.
Works:

  • Donkey Kong (NES)
  • Donkey Kong Country (SNES)
  • Mario Kart 64 (N64)
SSB Donkey Kong

Donkey Kong's 3d image from the game's official site.

Donkey Kong is one of the eight starting characters in Super Smash Bros. and he's the only one representing the Donkey Kong franchise; he's based on his look from the Donkey Kong Country series, but has an original 3D model.
He enters the arena by bursting out of a Barrel labeled “DK”, just like in Donkey Kong Country when a DK Barrel is found by Diddy Kong after Donkey Kong has been defeated. However, he comes out of the barrel on his own, as opposed to the Country games where the barrel must be thrown by another Kong and broken for the Kong to come out.

His basic moveset is a combination of strong attacks, referencing his strength, and gorilla-like slaps, but most of them aren't based on any specific game. His forward throw have him picking the opponent up and carrying him/her around before tossing him/her. This seems to reference his ability to effortlessly carry barrels on his back in Donkey Kong Country or him carrying Pauline in the original Donkey Kong game.

Special moves:

  • Neutral - Giant Punch: When pressing the button, Donkey Kong swings his arm charging the punch, then when pressing again he punches. This attack doesn't seem to reference any specific game, but DK did perform an upward punch on Kaptain K. Rool in Donkey Kong Country 2.
  • Up - Spinning Kong: Donkey Kong spins around with his arm stretched dealing damage and hovering in the air. This move may be based on Dixie Kong's ability to hover by spinning her ponytail, but DK never used such a move himself.
  • Down - Hand Slap: Donkey Kong slaps the ground, making an earthquake that sends the nearby opponents flying. This moved is based on a similar move he had in Donkey Kong Country.

Palette swaps:

SSB Donkey Kong palette

  • Brown Fur: 1P - Donkey Kong's default appearance.
  • Black Fur: 2P - Possibly based on the fur colors of real life gorillas. It may also be a reference to Game Boy Donkey Kong, which depicted Donkey Kong with black fur, even when played on the Super Game Boy.
  • Red Fur: 3P & Red Team - Possibly based on his sprite in the original arcade Donkey Kong.
  • Blue Fur: 4P & Blue Team - Resembles one of his alternate costumes from multiplayer mode of Donkey Kong 64 (even though Super Smash Bros. predates Donkey Kong 64) or one of his alternate colors from Mario Golf.
  • Green Fur: Green Team - Resembles his in-game sprite from Donkey Kong Land. The only Donkey Kong color change that changes his skin color entirely, it's not normally accessible via character select, only being available if Donkey Kong is on the Green Team in Team Battle.

One of his victory poses has him raise his arms and shake them them to the left, right, and right in front of his body. This is a reference to his animation when he completes a bonus level in Donkey Kong Country, although he originally clapped, shooke his hands, then raised them.

Giant Donkey Kong[]

SSB Giant DK VS screen

Giant Donkey Kong's Vs. screen.

A giant version of Donkey Kong, also referred to as Giant DK, he's fought in Stage 6 of 1P Game. He may be based on the giant form of Donkey Kong fought in the end of Game Boy Donkey Kong, but may also be a reference to King Kong. He returns in Melee and Brawl, but is considered a simple "special condition" match, because he's not named there.

Congo Jungle[]

SSB Congo Jungle

Three Links fighting in Congo Jungle.

Donkey Kong's home stage, it's based on a generic level from Donkey Kong Country, such as the wooden walkway from the Tree Top lovels, but particularly resembles the Orang-utan Gang level, due to the sunset in the background. The name of the stage is a misspelling of "Kongo Jungle", which is the name of the jungle where Donkey Kong Country takes place.

The stage features a Barrel Cannon from the Donkey Kong Country series moving back and forth below the stage, serving as a possible recover after a fall.

Hammer[]

SSB Hammer

Artwork from the game.

The only item official Donkey Kong item is the Hammer from the original Donkey Kong game and it works just like it originally did: after picking it up, the character will constantly swing it, dealing great damage to whatever it touches and it will disappear after few seconds. Here, however, the holder will also constantly run.

Music tracks[]

  • 6: A remix of the "Jungle Groove" track from Donkey Kong Country. It is heard in the Congo Jungle stage.
  • 16: An orchestration of the music heard when a boss is defeated or when a bonus game is completed in Donkey Kong Country. It serves as Donkey Kong's victory fanfare.
  • 26: 8-bit music taken directly from Donkey Kong, like in the original game it occurs when picking up the Hammer.

Other references[]

SSB Barrel Fox

Fox holding a barrel.

While Mario is considered a character from his own series, he's placed first on the character select screen, beside Donkey Kong. Considering that all characters are ordered based on their debut, Mario's placement references his debut in the original Donkey Kong.

The Barrel item, while officially an original Super Smash Bros. item, is likely based on Barrels from the Donkey Kong series: they can be picked and thrown the same way Donkey Kong does in many games. Donkey Kong is also the only character able to walk normally while holding a Barrel.

Mario and Donkey Kong's bonus stages Break the Targets and Board the Platforms are designed with red girders similar to those from the original Donkey Kong game.

Super Smash Bros. Melee[]

20011121 November 21, 2001

In-universe link: Elements from Donkey Kong exist within Super Smash Bros.

Donkey Kong5Arrow R Super Smash Bros.

Super Smash Bros. Melee features from the Donkey Kong series:

(Other references)

Donkey Kong[]

SSBM Donkey Kong

Donkey Kong returns as the only character from the Donkey Kong series. His design is closely taken from Donkey Kong 64 (other than his fur being darker, and his skin being a light yellow), while his moveset is the same with only minor changes and like every other character, he now also has a Side Special Move: Headbutt, an attack that can bury the opponent into the ground, or be a meteor smash if used in mid-air. This move however doesn't seem to reference any specific game.

His palette swaps are the same from the previous game, but now each color also has a different colored tie (brown fur-red tie; black fur-blue tie; red fur-dark ble tie; blue fur-purple tie; green fur-red tie); also his green palette swap only changes his fur's color without also changing his skin.

Stages[]

Melee features two new starting stages from the Donkey Kong series, while the Congo Jungle stage from the previous game returns as an unlockable stage.

Kongo Jungle[]

SSBM Kongo Jungle

A new version of the Congo Jungle stage from the previous game, featuring a different background with a waterfall. Like the old stage, this one has a Barrel Cannon below the stage, but it also spins around while moving back and forth.

Sometimes Klaptraps, recurring enemies from the Donkey Kong Country series, jump from the faterfall causing damage to the fighters upon contact.

Jungle Japes[]

SSBM Jungle Japes

Donkey Kong's new home stage, its name comes from the first stage of Donkey Kong 64, but like all other Donkey Kong stages, it seems to be based on the Donkey Kong Country series. The central area is a redesigned version of Cranky's Cabin from Donkey Kong Country and Cranky Kong himself can sometimes be seen trough the window. The wooden platforms of the stage and the river are derived from the lakeside levels in Donkey Kong Country 3: Dixie Kong's Double Trouble. The river, unlike in the original game, can't be swam in in Melee, and moves a lot faster.
At the bottom of the stage there's a flowing river that will push away fighters that fall into it; also a Klaptrap occasionally comes in swimming, potentially damaging the characters.

Past Stages: Kongo Jungle[]

The Congo Jungle stage from the previous game returns basically unchanged, but is renamed Kongo Jungle to match the actual name of the jungle from Donkey Kong. It's unlocked after beating 15-minute Melee.

Items[]

Melee features 2 Donkey Kong items: the Hammer that returns from the previous game, and the new Barrel Cannon:

Hammer[]

The Hammer item returns unchanged from the previous game, but now there also is the undistinguishable "Headless Hammer", that once it's picked will lose its head, becoming useless, but the character holding it will still automatically run through the stage swinging the Hammer's stick. The hammer's head can be picked and thrown at the oppents. This particular hammer doesn't reference any specific game.

Barrel Cannon[]

SSBM Barrel Cannon

The Barrel Cannon is a very rare item in Melee and its function is the same as its original appearance in the Donkey Kong Country series: once is thrown it spins around and whoever touches it will enter and than be shot as soon as the player presses the A button.

Trophies[]

There are 10 Donkey Kong trophies in the game. Donkey Kong's 3 character trophies, the 2 item trophies, 1 stage elements trophy, 2 trophies about Donkey Kong Country characters not in the game and 2 trophies from classic Donkey Kong characters, listed with the unrepresented series.

Additionally, Mario's character trophy includes Donkey Kong as the source game, but that's considered a trophy in the Mario series.

Name Image First Game / Move Description How to Unlock
Characters
Donkey Kong SSBM Trophy 004 Donkey Kong Donkey Kong
Arcade 1981
While he now prefers the laid-back jungle lifestyle to construction site mischief, DK is often forced back into action by the Kremling Krew. The great ape is quite fast despite his burly physique, and he keeps his strength up with a steady diet of his favorite food: bananas. His one extravagance (and only piece of clothing) is a monogrammed necktie. Clear Classic Mode as Donkey Kong
Donkey Kong [Smash] SSBM Trophy 005 Donkey Kong Smash1 B: Giant Punch
Smash B: Headbutt
Donkey Kong is a huge target in a fight, so he hates crowds. When he's in the fray, his Giant Punch deals serious damage to multiple opponents. The big ape's Headbutt hits so hard that it temporarily buries opponent's in the ground. DK is a lot faster than he looks, and he's lethal in the hands of a master. Clear Adventure Mode as Donkey Kong
Donkey Kong [Smash] SSBM Trophy 006 Donkey Kong Smash2 Up & B: Spinning Kong
Down & B: Hand Slap
Being the strongest simian around, DK has the upper hand once he grabs an opponent. He can even lift his foe up and make him or her an unwilling traveling companion; if DK grabs you, shake your Control Stick as fast as you can to break his grip. His Spinning Kong covers more lateral distance than vertical, so use it quickly to recover. Clear All-Star Mode as Donkey Kong
Items
Hammer SSBM Trophy 097 Hammer Donkey Kong
Arcade 1981
If you grab the Hammer, you'll run across the screen swinging it back and forth nonstop. In Donkey Kong, Mario used the Hammer in exactly the same fashion. It's an extremely powerful item, but you have no recovery move when carrying it. Every now and then, the mallet head will fall off, and you'll end up completely vulnerable, swinging just the handle. Available in the Lottery after completing Classic and Adventure Mode
Barrel Cannon SSBM Trophy 113 Barrel Cannon Donkey Kong Country
11/94
The Barrel Cannons were used in Donkey Kong games as a vital means of transportation, and their explosive nature is used similarly in Super Smash Bros. Melee. On the Kongo Jungle stage, one can catch characters as they fall from the main platform. Careful! The Barrel Cannon rotation may accidentally send you flying off the screen. Available in the Lottery, Snag the Trophies, and Adventure and All-Star places
Stage elements
Klap Trap SSBM Trophy 167 Klap Trap Donkey Kong Country
11/94
This low-slung alligator made its first appearance in Donkey Kong Country. You can subdue it by jumping on its back, but it's powerful jaws make it dangerous to approach from the front. In Super Smash Bros. Melee, it swims in the river and sometimes jumps in the Barrel Cannon to stop players from using it. Available in the Lottery, Snag the Trophies, and Adventure and All-Star places
Other elements
Dixie Kong SSBM Trophy 217 Dixie Kong Donkey Kong Country 2: Diddy's Kong Quest
12/95
More than just Diddy Kong's girlfriend, Dixie Kong is also a fearless adventurer and a reliable team player. She earned her wings helping Diddy rescue Donkey Kong from the clutches of King K. Rool. Dixie's amazingly quick and nimble, and she's even able to twirl her ponytail in order to float slowly through the air. Available in the Lottery
King K. Rool SSBM Trophy 218 King K Rool Donkey Kong Country
11/94
The demented head of the Kremlings and big boss in the Donkey Kong series. K. Rool is a giant, greedy glutton with a serious eye tic. While he fits the evil boss mold nicely, he's just enough of a bumbler to have gained a few fans over the years. His plan to blow up the DK Isles with his Blast-o-Matic shows how unbalanced he is. Available in the Lottery after unlocking all secret characters
Other series elements
Donkey Kong Jr. SSBM Trophy 276 Donkey Kong Junior Donkey Kong Junior
Arcade 1982
Donkey Kong Jr. came to the rescue when Mario imprisoned his father. DK Jr.'s challenge was to collect the keys to Donkey Kong's cage, all the while dropping fruit on the enemies from high above. He was able to climb faster by using two ivy vines at once. This ape is also quite skilled as kart racing, tennis, and mathematics. Unlock all normal charachter trophies (Beat Classic Mode with all characters)
Stanley SSBM Trophy 282 Stanley Donkey Kong 3
6/86
Stanley is a plucky exterminator who takes on Donkey Kong and an army of insects in the third installment of the original Donkey Kong series. Stanley has a tough job: he has to chase Donkey Kong away to another greenhouse with his insect repellant, then climb up the ivy to pump the main hive with the deadly spray. Available in the Lottery, Snag the Trophies, and Adventure and All-Star places

Music tracks[]

The game features 5 tracks from the Donkey Kong series, including two returning from the previous game and three new ones (listed in bold):

  • Kongo Jungle: A cover band performance of the "DK Rap" from the opening sequence to Donkey Kong 64, with a much different assortment of instruments and rhythms from its original appearance. It is heard in the Kongo Jungle stage.
  • Jungle Japes: A calm and atmospheric remix of the "Jungle Groove" track from Donkey Kong Country. It is heard in Jungle Japes.
  • Kongo Jungle N64: returning from the previous game, it's a different remix of the "Jungle Groove" track from Donkey Kong Country. It's heard in the Past stage attached to it, Past Stages: Kongo Jungle.
  • DK's Victory: An orchestration of the boss defeated music from Donkey Kong Country different than the one in the previous game. It still serves as Donkey Kong's victory fanfare.
  • Hammer: The Hammer music from Donkey Kong already featured in the previous game, once again occurring when picking up the Hammer.

Other references[]

MrGame&Watch DKJr

In his down aerial attack, Mr. Game & Watch uses the key used by Donkey Kong Jr. to free his father in the Game & Watch game Donkey Kong Jr.

Additionally, Mario's trophy indicates his game of origin as the original Donkey Kong, and also references Donkey Kong Jr. by saying that Mario once played the role of the villain.

Name Image First Game / Move Description How to Unlock
Mario SSBM Trophy 001 Mario Donkey Kong
Arcade 1981
Known worldwide as Mr. Nintendo, Mario uses his incredible jumping ability to thwart the evil Bowser time after time. While he's best known as a hero, Mario has played many roles, including racer, doctor, golfer, and villain. His tastes have changed over 20 years of gaming; he long ago swapped the colors of his shirt and overalls. Clear Classic Mode as Mario

Donkey Konga[]

20031212 December 12, 2003

Sub-universe link: Elements from Super Smash Bros

Donkey Kong4Arrow L Super Smash Bros.

The European version of Donkey Konga features "Super Smash Bros. Melee Opening" as one of the playable tracks.

Also, the "Rainbow Cruise" track featured in the European version, and the "DK Rap" featured in all versions are taken from their arrangements from Melee.

Donkey Konga 2[]

Donkey_Konga_2_Hit_Song_Parade_-_Jungle_Japes_(Normal)

Donkey Konga 2 Hit Song Parade - Jungle Japes (Normal)

2004701 July 01, 2004

Out-universe link: Donkey Kong features minor references or similarities to elements from Super Smash Bros.

Donkey Kong4Arrow L Super Smash Bros.

While the game doesn't feature any track from the Super Smash Bros. series, the arrangement of the "Super Donkey Kong theme" track featured in the Japanese version, is actually taken from its arrangements from Melee.

Donkey Konga 3[]

S_ドンキーコンガ3_大乱闘スマッシュブラザーズDX_Full_Combo_イージー

S ドンキーコンガ3 大乱闘スマッシュブラザーズDX Full Combo イージー

20050317 March 17, 2005

Sub-universe link: Elements from Super Smash Bros

Donkey Kong4Arrow L Super Smash Bros.

The Japanese-exclusive Donkey Konga 3 features "Super Smash Bros. Melee Opening" as one of the playable tracks. It's listed in the "Game" category and its difficulty level is 8.

Super Smash Bros. Brawl[]

2008131 January 31, 2008

In-universe link: Elements from Donkey Kong exist within Super Smash Bros.

Donkey Kong5Arrow R Super Smash Bros.

Super Smash Bros. Brawl features from the Donkey Kong series:

(Other references)

Playable characters[]

Brawl features two Donkey Kong characters: the returning Donkey Kong and the new Diddy Kong.
Players who hacked the game also found a package for Dixie Kong, prompting speculation that she was intended to be in the game as a playable character.

Donkey Kong[]

SSBB Donkey Kong

Donkey Kong is once again a starting character and has his moveset basically unchanged. His look, however has been updated and he looks more like his appearance in Donkey Kong: Jungle Beat(even though his fur is a lighter brown and his skin is more orange.)

He has a new up taunt which has him beat his chest, making it a possible reference to his idle animation in Donkey Kong Country.

SSBB YetiDK

His palette swaps are the same, but his Black coloring now has a yellow tie instead of a blue one and he has a new outfit with white fur called "Yeti DK" on the official site. This color scheme resembles Fire Mini Donkey Kong from Mario vs Donkey Kong 2.

SSBB DKBongos

Donkey Kong taking out his bongos.

His Final Smash is Konga Beat: Donkey Kong takes out his bongos and starts playing them and clapping, causing shockwaves that attract opponents and damage them. While doing so the announcer says "Ready? Go!" and the player has to hit the A buttons to the rythm in order to make the shockwaves more powerful. This move's name and gameplay as well as the announcer's voice reference Donkey Konga and Donkey Kong: Jungle Beat in which the player had to hit the DK Bongos controller and clap their hands to the rythm. Donkey Kong's bongos design is also clearly based on the DK Bongos, with the start button also visible. Additionally, using bongos as his special attack may be based on Donkey Kong's musical attack from Donkey Kong 64, called Bongo Blast, in which he played the bongos to destroy all enemies in the area.

Diddy Kong[]

SSBB Diddy Kong

Diddy Kong is a new starting character and is adapted into an agile and quick character, so is the exact opposite of Donkey Kong. Much like Donkey Kong, he has generic simian attacks such as using his tail to attack. His throw is based on how he throws barrels in the Donkey Kong Country series, while his Dash attack is based on his cartwheel spin attack from the Donkey Kong Country series. He also enters the stage by bursting out of a barrel, much like Donkey Kong's.
One of his taunts has him throwing his hat into the air and catching him on his head, similar to his animation from Donkey Kong Country after defeating a boss or winning a Bonus Level, but he tosses his hat only once, instead of 3 times and putting it back on his head. Another taunt has him dance in a place, a possible revision to his victory dance on the over world of Donkey Kong Country.

Special moves:

  • Neutral - Peanut Popgun: Diddy shoots a peanut using his weapon from Donkey Kong 64. Unlike in the original game, the shot can be charged, but if charged too much the gun will explode. Also in the original game he used two guns at the same time while here he only uses one. Sometimes the peanut projectile breaks, releasing a small edible peanut that can restore a little amount of energy.
  • Side - Monkey Flip: Diddy Kong leaps forward and grabs the opponent's face. If an attack button is pressed then, he will then punch the opponent. If the attack is pressed during the jump, Diddy will instead perform a flying kick. This move is not based on any specific game.
  • Up: Rocketbarrel Boost: Diddy wears his rocketbarrels from Donkey Kong 64 and is propelled upward. While going up the move does little damage, but the initial burst is very powerful. If Diddy is hit while using the move, the barrels will fly off and move randomly around, becoming an unpredictable projectile. He can also charge the move, which was originally not possible.
  • Down - Banana Peel: Diddy throws a Banana Peel on the ground, and it works just like the regular item. This move references the Kong's love for bananas as depicted in every Donkey Kong game from Donkey Kong Country onward. A giant banana peel (called Giant Banana) also is his and Donkey Kong's special item in Mario Kart Double Dash!!
  • Final Smash - Rocketbarrel Barrage: Diddy flies around with his rocketbarrels and constantly shoots powerful peanuts downward with both peanut popguns. This move is a combination of his two Donkey Kong 64-based special attacks and references the actual use of the weapons in that game, where he was able to fly with the rocketbarrel and shoot peanuts at the same time with both guns.

Palette swaps:

SSBB Diddy Kong palette

  • Red (Default)
  • Yellow: Similar to his alternate outfit from the two-player Contest mode from Donkey Kong Country, although with a white cap rather than a yellow one.
  • Pink: Based on Dixie Kong.
  • Purple: Similar to his alternate outfit from the two-player Contest mode from Donkey Kong Country 2, but with blackish-brown fur.
  • Green: Resembles one of his alternate costumes from Donkey Kong 64's Multiplayer Mode, but with reddish-brown fur.
  • Blue: Resembles Kiddy Kong from Donkey Kong Country 3.

Stages[]

The Jungle Japes stage from Melee returns as an unlockable stage, while there's a new starting stage and a new unlockable one:

Rumble Falls[]

SSBB Rumble Falls

Based on Rumble Falls level from Donkey Kong: Jungle Beat, it constantly scrolls up, basically being this game's version of Icicle Mountain from Melee. The top section of the stage is based on Jungle Beat's Sky Garden level.

75m[]

SSBB 75m

A new stage unlocked after playing 20 brawls as Donkey Kong, it's a perfect recreation of the "75m" stage from the original Donkey Kong game, featuring the same platforms, enemies and items from the original game. Unlike the original game, however, it's not Donkey Kong throwing the springs, they instead directly come from offscreen. The 8-bit Donkey Kong instead occasionally walks in from the background causing damage at contact.

Melee Stages: Jungle Japes[]

The stage returns unchanged from Melee and is unlocked after fighting 10 Vs. Matches across any of the other returning Melee stages. The only notable difference is in the bottom part of the stage: due to the new swim ability, characters have more chances to survive a fall, however the Klaptrap's attack is now a powerful meteor smash, rather than just inflicting spike damage to the characters.

Items[]

The Hammer item returns unchanged from the previous games, while the Barrel Cannon from Melee is replaced with a new item:

Spring[]

SSBB Spring

Springs that propel a character upward when jumped on, they can be picked and thrown, but deal little damage as weapons. They are said to be based on the spring that Donkey Kong Jr. could jump on in Donkey Kong Jr. The trophy says that they are different items than the ones thrown by Donkey Kong in Donkey Kong, but the design was the same.

Trophies[]

There are 28 Donkey Kong trophies in the game. 4 playable character trophies (2 for each of the 2 characters), 20 other character trophies, 2 character item trophies and 2 item trophies:

Name Image Console, game Description How to Unlock
Playable characters
Donkey Kong SSBB Trophy 003 Donkey Kong SNES Donkey Kong Country
N64
Donkey Kong 64
A carefree jungle dweller with the charisma of a natural leader. He keeps busy by foiling the plans of the Kremlings and their boss, King K. Rool. As his physique suggests, this ape is a powerhouse. He's got speed to match too, and his love for bananas is second to none. His famous necktie is adorned with his initials, DK. Clear Classic Mode as Donkey Kong
Konga Beat SSBB Trophy 004 Konga Beat WII Super Smash Bros. Brawl DK about to go to town with some bongos! His performance is so magnificent and upbeat that it creates damage-inducing sound waves. Press the buttons in time to the music, and the sound waves may grow stronger. DK's invulnerable when launching this attack, but he's also immobile, so be careful using it on scrolling stages. Clear All-Star Mode as Donkey Kong
Diddy Kong SSBB Trophy 042 Diddy Kong SNES Donkey Kong Country
N64
Donkey Kong 64
Donkey Kong's little buddy. He's famous for his quickness and his long tail. He usually plays second banana to DK, but he teamed up with his girlfriend, Dixie, to rescue DK when he got captured. He's spent some time playing music and competing in races, and he's also an expert at using barrels. Clear Classic Mode as Diddy Kong
Rocketbarrel Barrage SSBB Trophy 043 Rocketbarrel Barrage WII Super Smash Bros. Brawl Diddy Kong's Final Smash. Equipping his rocketbarrels and dual peanut popguns, Diddy can fly around attacking opponents in rapid-fire fashion. He can tilt the barrel jets left or right to control his flight and shoot peanuts straight down, too. This is a technique that tests one's ability to control both movement and attack direction. Clear All-Star Mode as Diddy Kong
Other characters
Dixie Kong SSBB Trophy 317 Dixie Kong SNES Donkey Kong Country 2: Diddy's Quest
WII
Donkey Kong: Barrel Blast
Diddy Kong's cutie of a girlfriend with an adorable blond ponytail. That ponytail is hardly for show--it helps propel her through the air for extended hang time and is indispensable for spin-attacking enemies and lifting barrels. Watch out--Dixie packs more power than you might imagine! Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
Funky Kong SSBB Trophy 318 Funky Kong SNES Donkey Kong Country
WII
Donkey Kong: Barrel Blast
A sunglassed surfer and friend of the Kongs. Funky Kong is indeed funky, from his looks to his lingo. Funky provides different services to the Kongs throughout the different games, be it a barrel-transport system or ammunitions expertise. He may have tired of business dealings, as he's been a barrel-race participant more recently. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
Candy Kong SSBB Trophy 319 Candy Kong SNES Donkey Kong Country
N64
Donkey Kong 64
Donkey Kong's rumored girlfriend--although nobody is quite sure if the rumor is true. With Candy's looks and elegance, she would be quite the catch. There's a mode in Donkey Kong: Barrel Blast where Donkey Kong must compete according to Candy's requests. Candy is also known to have run a music shop. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
Lanky Kong SSBB Trophy 320 Lanky Kong N64 Donkey Kong 64
WII
Donkey Kong: Barrel Blast
One of the more eccentric Kong friends. He's probably the most laid back of the Kongs and has many comical expressions and mannerisms. He uses his long arms to take out baddies and can walk on his hands to climb steep slopes. Sweet! In the recent game Donkey Kong: Barrel Blast, Lanky appears for the first time in years. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
Wrinkly Kong SSBB Trophy 321 Wrinkly Kong SNES Donkey Kong Country 2: Diddy's Quest
N64
Donkey Kong 64
The wife of Cranky Kong. Wrinkly first appeared as director of Kong Kollege, where she provided game hints. Did you know King K. Rool was also a student of hers? After her passing, she appeared in Donkey Kong 64 as a ghost, where again... she provided hints. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
Rambi SSBB Trophy 322 Rambi SNES Donkey Kong Country
SNES
Donkey Kong Country 2: Diddy's Quest
A rhino friend who appears to help the Kongs in their adventures... from a wooden box, even! His destructive power lets his rider plow through enemies and super-dash to break through walls and other obstacles. Know what that means? It means uncovering more hidden bananas and life balloons! Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
Enguarde SSBB Trophy 323 Enguarde SNES Donkey Kong Country
SNES
Donkey Kong Country 2: Diddy's Quest
A swordfish animal buddy. Enguarde always appears on water levels where he can loyally help Donkey Kong get around. Much appreciated, right, DK? Complementing his cute, round eyes, Enguarde's pointed bill proves to be a powerful weapon. One thrust from it will easily down most underwater opponents. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
Kritter SSBB Trophy 324 Kritter SNES Donkey Kong Country A member of the Kremlings. Led by King K. Rool, Kritters are the grunts of the army. They appear frequently in Donkey Kong Country in green, purple, blue, and other color variations--the blue ones will jump after Donkey Kong. Kritters also appear in Donkey Kong: Barrel Blast, pounding those barrels in pursuit of Donkey Kong. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
Tiny Kong SSBB Trophy 325 Tiny Kong N64 Donkey Kong 64
WII
Donkey Kong: Barrel Blast
A cute, young Kong in pigtails, a knit cap, and jumbo earrings. In Donkey Kong 64, she could extend her airtime after jumps and fly through the air with helicopter hair. Also a participant in Barrel Blast, her high speed is on full display. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
Cranky Kong SSBB Trophy 326 Cranky Kong SNES Donkey Kong Country
WII
Donkey Kong: Barrel Blast
A village chief and bitter old codger. Cranky uses his extensive knowledge and wisdom to provide helpful hints. He has also made appearances in a white lab coat as a potion-dealing chemist, granting the Kongs special abilities. Donkey Kong: Barrel Blast features Cranky as a playable character for the first time. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
Squitter SSBB Trophy 327 Squitter SNES Donkey Kong Country 2: Diddy's Quest
SNES
Donkey Kong Country 3: Dixie Kong's Double Trouble
A spider friend of the Kongs. Squitter features a patchy pattern and a fancy sneaker on each foot. With Diddy on board, Squitter will assist by spewing out webs that serve as projectile weapons or temporary platforms. These platforms can be used to access otherwise unreachable areas. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
Expresso SSBB Trophy 328 Expresso SNES Donkey Kong Country
SNES
Donkey Kong Country 2: Diddy's Quest
An ostrich friend with sneakers on both feet. Riding Expresso allows for high-speed dashing. As an ostrich, Expresso can't fly, but rapid button pressing can put extra distance on his jumps. This can be used to help Donkey Kong reach distant places. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
King K. Rool SSBB Trophy 329 King K Rool SNES Donkey Kong Country
N64
Donkey Kong 64
The supreme commander of the Kremling Krew. King K. Rool steals bananas from Donkey Kong and ends up kidnapping Diddy Kong. He is so good at playing dead that sometimes the credits even roll as he lies there, feigning defeat. His brother, Kaptain K. Rool, made an appearance in the game Donkey Kong Country 2: Diddy's Kong Quest. Clear Target Smash Level 4 with all the characters
Kass SSBB Trophy 330 Kass NTSC: WII Donkey Kong: Barrel Blast NTSC: A precocious Kremling child. Kass is an ever-so-slightly malicious girl who wants to grow up ever so much. Her trademark look is a camisole and jumbo ribbon. She exhibits top-of-the-line cornering and acceleration but has close to the lowest top speed of all the characters in Donkey Kong: Barrel Blast. She attacks with spin moves. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
PAL: WII Donkey Kong: Jet Race PAL: A precocious Kremling girl who has an air of aloofness about her. She has beautiful locks, and looks charming in her striped dress. Clever but vicious as well, she has a keen rivalry with Dixie Kong and is always plotting an idea to twist her tail. She has a fear of frogs, which is why she tends to shrink away whenever Winky's around...
Kip SSBB Trophy 331 Kip NTSC: WII Donkey Kong: Barrel Blast NTSC: The little brat of the Kremlings and a naughty trickster. Kip is quick and corners as well as anyone, but his top speed is quite low. He sports a tough look with his black T-shirt and spiked wristbands--just the look he needs to prove he's one bad little dude. His attack is a double-legged kick. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
PAL: WII Donkey Kong: Jet Race PAL: The little brat of the Kremlings and a naughty trickster. Kip has a quick temper and he tends to rush into situations without thinking about the consequences. He has a fierce rivalry with Diddy Kong and will compete with him over pretty much anything. He simply adores donuts. Along with Kass he is one of the youngest Kremlings, which is why he is cherished by them so much.
Kalypso SSBB Trophy 332 Kalypso NTSC: WII Donkey Kong: Barrel Blast NTSC: A cool beauty with chic makeup and groovy hair. Kalypso combines enough acceleration to break free from the pack with a respectable top speed. Her cornering is a bit weak, but good players should be able to overcome this. Her claw attack will get you...if her high-pitched laugh doesn't. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
PAL: WII Donkey Kong: Jet Race PAL: A cool beauty with chic make-up and groovy hair. A strong leader figure, she has the full trust of all the Kremling Crew. She boasts excellent reflexes, and is very accomplished in spots and dancing. The clubhouse she owns is regarded as something of an oasis for Kremlings.
Kludge SSBB Trophy 333 Kludge NTSC: WII Donkey Kong: Barrel Blast NTSC: A member of the Kremling Krew making his first appearance in Donkey Kong: Barrel Blast. His less-than-average acceleration and weak cornering are offset by an impressive top speed. Kludge's relation to the physically fit blue Krunchas and Krumples of the Kremling forces is still unknown. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
PAL: WII Donkey Kong: Jet Race PAL: A massive, monstrous Kremling who, once riled up, is rumored to even give King K. Rool trouble. His child-like manner has made him firm friends with Kip and Kass. Unfortunately, Kludge is pretty simpleminded--thinking about too much at once tends to overheat his brain. His hobby is devouring anything and everything at the dinner table.
Helibird SSBB Trophy 334 Helibird GCN Donkey Kong Jungle Beat A bird that helps Donkey Kong by carrying him with its feet and flying up to higher areas. These beautiful birds feature big, decorated wings and unique coloring. A certain Strawberry Kingdom is home to a Helibird nest populated only by Helibirds. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
Turret Tusk SSBB Trophy 335 Turret Tusk GCN Donkey Kong Jungle Beat A boss enshrined upon a cliff in the Apple Kingdom. This creature gathers its breath and launches bombs from its nose. The trick is to throw pineapple-shaped bombs into its nose when it's inhaling to blow it up from the inside. For all its austerity, the Turret Tusk is actually quite stupid. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
Xananab SSBB Trophy 336 Xananab DS DK Jungle Climber A banana alien that shows up as Donkey Kong and company are enjoying a relaxing vacation on the beach. Traveling by spaceship from their banana planet, they mistake the Kongs for enemies and attack. As such, the Kongs retaliate by destroying their ship. To top it off, their superpowerful crystal banana is stolen by the Kremlings. Get 10,000 m/24,000 ft in total (summing all fighters' records) in Home-Run Contest
Character items
Peanut Popgun SSBB Trophy 337 Peanut Popgun N64 Donkey Kong 64
WII
Donkey Kong: Barrel Blast
A unique firearm that only Diddy Kong can use. It's made of a chunk of wood and shoots peanuts. In Donkey Kong 64, he carried two pistols and could fire two shots at a time. In Smash Bros., the peanut ammo bursts out of its shells when fired. The peanuts can be grabbed and eaten to reduce damage. The longer the gun is charged before firing, the faster the peanuts fly. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
Rocketbarrel Pack SSBB Trophy 338 Rocketbarrel Pack N64 Donkey Kong 64
WII
Donkey Kong: Barrel Blast
An item that looks like regular barrels but becomes a rocket-powered jet pack when Diddy Kong straps them on his back. It's a convenient gadget to have when adventuring, but for whatever reason, Diddy also uses it when playing tennis and basketball. The moves he can pull off with the rocketbarrel pack are so cool that they're almost not fair. Almost. Clear Target Smash level 4
Items
Hammer SSBB Trophy 506 Hammer NES Donkey Kong An item that, once grabbed, makes you swing nonstop. It's a powerful attack item that does terrific damage and sends opponents sailing. Once in a great while, the hammer's head will fall off, leaving you nothing but the handle. Of course, you can't tell whether the head is securely fastened just by looking. Hammerheads that fall off can be picked up and thrown as weapons. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
Spring SSBB Trophy 525 Spring NES Donkey Kong Jr. An item used to assist jumping. Jump on it, and it will send you bounding sky-high. You can also toss enemies onto it. It originally appeared in the second stage of Donkey Kong Jr., where it was used as a shortcut to leap to a distant platform. It resembles the bouncing projectiles that appeared in Donkey Kong, but those are said to be actually jacks, not springs. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi

Stickers[]

There are 31 stickers based on artworks from Donkey Kong games.

Note: stickers are listed based on the game of origin, not the represented character, so the list doesn't include Donkey Kong or Diddy Kong stickers that are from Mario games; for the same reason the stickers from Mario vs Donkey Kong 2 are listed in both series.

Name Image Artwork from Effect in The Subspace Emissary
Banana Bunch SSBB Sticker Banana Bunch Donkey Kong: Barrel Blast [Specials: Direct] - Attack +6
Banana Coin SSBB Sticker Banana Coin Donkey Kong 64 [Leg] - Attack +4
Chunky Kong SSBB Sticker Chunky Kong Donkey Kong 64 [Throwing] - Attack +31
Usable by: Donkey Kong, Diddy Kong
Cranky Kong SSBB Sticker Cranky Kong Donkey Konga 3 JP [Specials: Indirect] - Attack +7
Diddy Kong SSBB Sticker Diddy Kong 64 Donkey Kong 64 Launch Power +20
Usable by: Donkey Kong, Diddy Kong
Diddy Kong SSBB Sticker Diddy Kong Donkey Kong Country [Tail] - Attack +28
Usable by: Diddy Kong
Dixie Kong SSBB Sticker Dixie Kong Donkey Konga 2 Launch Resistance +39
Usable by: Donkey Kong, Diddy Kong
DK Barrel SSBB Sticker DK Barrel Donkey Kong Country Launch Power +53
DK with Barrel SSBB Sticker DK with Barrel Mario vs. Donkey Kong 2: March of the Minis [Specials: Direct] - Attack +15
Donkey Kong SSBB Sticker Donkey Kong DKJB Donkey Kong Jungle Beat [Arm] - Attack +23
Usable by: Donkey Kong, Diddy Kong
Donkey Kong SSBB Sticker Donkey Kong Donkey Kong Country [Electric] - Resistance +10
Usable by: Donkey Kong, Diddy Kong
Enguarde SSBB Sticker Enguarde Donkey Kong Country [Body, Spin] - Attack +15
Usable by: Donkey Kong, Diddy Kong
Funky Kong SSBB Sticker Funky Kong Donkey Konga 3 JP [Leg] - Attack +13
Usable by: Donkey Kong, Diddy Kong
Gale Hawg SSBB Sticker Gale Hawg Donkey Kong Jungle Beat [Head] - Attack +13
Hoofer SSBB Sticker Hoofer Donkey Kong Jungle Beat Battering Resistance +10
Junior SSBB Sticker Junior Donkey Kong Jr. Launch Resistance +21
Kalypso SSBB Sticker Kalypso Donkey Kong Barrel Blast Launch Power +26
Karate Kong SSBB Sticker Karate Kong Donkey Kong Jungle Beat Battering Resistance +25
Usable by: Donkey Kong, Diddy Kong
King K. Rool SSBB Sticker King K Rool Donkey Kong 64 [Throwing] - Attack +29
Klaptrap SSBB Sticker Klaptrap Donkey Kong Country [Electric] - Resistance +7
Kritter SSBB Sticker Kritter DK: King of Swing Launch Resistance +13
Lanky Kong SSBB Sticker Lanky Kong Donkey Kong 64 [Throwing] - Attack +6
Usable by: Donkey Kong, Diddy Kong
Manky Kong SSBB Sticker Manky Kong Donkey Kong Country [Arm] - Attack +10
Usable by: Donkey Kong, Diddy Kong
Mini Mario SSBB Sticker Mini Mario Mario vs. Donkey Kong 2: March of the Minis Shield Recovery +3
Party Monkey SSBB Sticker Party Monkey Donkey Kong Jungle Beat [Head] - Attack +6
Usable by: Donkey Kong, Diddy Kong
Pauline & Donkey Kong SSBB Sticker Pauline & Donkey Kong Donkey Kong [Arm] - Attack +18
Usable by: Donkey Kong, Diddy Kong
Rambi SSBB Sticker Rambi Donkey Kong Country [Arm] - Attack +13
Tiny Kong SSBB Sticker Tiny Kong Donkey Kong 64 [Arm] - Attack +4
Usable by: Donkey Kong, Diddy Kong
Wrinkly Kong SSBB Sticker Wrinkly Kong DK: King of Swing Battering Resistance +4
Usable by: Donkey Kong, Diddy Kong
Xananab SSBB Sticker Xananab Donkey Kong: Jungle Climber Launch Resistance +20
Zinger SSBB Sticker Zinger DK: King of Swing [Slash] - Resistance +5

Donkey Kong Masterpiece[]

SSBB Masterpiece DK

Unlocked after 10 hours of play time, it's a reproduction of the NES version of the game, thus lacking the 50m stage. To show the origin of Brawl's stage, it already starts on the 75m level with the score at 4100 points. It stops after 30 seconds of play.

Music tracks[]

The game features 10 music tracks in the Donkey Kong category, all new to the game, but there also are two Donkey Kong tracks in the Super Smash Bros. category returning from Melee. Most of these are available from the start, the only exception being Bramble Blast.

Additionally, among the Sound Effects there are the Hammer theme returning from previous games, and a new version of Donkey Kong's victory music.

Donkey Kong category:

  • Jungle Level Ver. 2: A fast paced arrangement of the "Jungle Groove" track from Donkey Kong Country, different from the ones in the previous games. It is heard in the Rumble Falls stage.
  • Jungle Level: Another remix of the "DK Island Swing". This remix is taken directly from the Donkey Kong Country soundtrack. It is used on the Rumble Falls stage, but can also be heard in The Jungle and part of The Great Maze in the Subspace Emissary.
  • King K. Rool/Ship Deck 2: A remix of the song heard during the battle against King K. Rool in the first Donkey Kong Country, that was also remixed into the Ship Deck track from Donkey Kong Country 2. It is used on the Rumble Falls stage, but can also be heard in The Lake level of the Subspace Emissary.
  • Battle for Storm Hill: Background music for the "Battle for Storm Hill" level, taken directly from Donkey Kong: Jungle Beat. It is used on the Rumble Falls stage, but can also be heard in The Lake in the Subspace Emissary, when riding the raft on the river, and while fighting dark versions of Donkey Kong and Diddy Kong in The Great Maze.
  • DK Jungle 1 Theme (Barrel Blast): Background music for the "DK Jungle 1" level, taken directly from Donkey Kong Barrel Blast. It is used on the Rumble Falls stage.
  • The Map Page/Bonus Level: A combination of the "Simian Segue" track and the "Bonus Room Blitz" track both from Donkey Kong Country and played respectively on the map screen and in bonus levels. These are taken directly from the original game and just played back-to-back, with one fading into the other. It is used on the Rumble Falls stage.
  • Donkey Kong: A techno arrangement of the 25m level music from the original Donkey Kong. It starts with the "level start" jingle, and also features sounds from the 75m stage and the start of the sound of Mario dying. It is used on the 75m stage.
  • Opening (Donkey Kong): A remix of several themes from the NES version of Donkey Kong, consisting primarily of the opening theme, the "game start" jingle, the 25m music and the Hammer theme. It is used on the 75m stage.
  • 25m BGM: The background music of the 25m level, taken directly from the original arcade Donkey Kong. It is used on the 75m stage.
  • Bramble Blast: Strings remix of "Stickerbrush Symphony" from Donkey Kong Country 2 which played in all of the bramble filled levels. It's used on the Rumble Falls stage and is also heard in The Lake, The Swamp, and part of The Great Maze in the Subspace Emissary. The only unlockable Donkey Kong track in the game, it's unlocked by collecting the respective CD.

Super Smash Bros. category:

  • Jungle Japes (Melee): the remix of the "Jungle Groove" track already featured in the previous game. It is used in the "Melee Stages: Jungle Japes" stage.
  • Kongo Jungle (Melee): the remix of the "DK Rap" already featured in the previous game. It can be unlocked by finding it in random CDs and it's used on the "Melee Stages: Jungle Japes" stage.

Sound Effects:

  • Item - 131: Hammer music taken directly from Donkey Kong, and returning from previous Super Smash Bros. games.
  • Fanfare - 2: A remix of the boss defeated music from Donkey Kong Country, different than the ones in previous games. It still serves as Donkey Kong's victory fanfare, but now also as Diddy Kong's.

Other references[]

SSBB SE BananaHoard

The Banana Hoard in Super Smash Bros. Brawl.

Donkey Kong's Banana Hoard makes an appearance in the Subspace Emissary, where it's being stolen by Bowser's minions.

While the Subspace Emissary levels, unlike Adventure Mode levels in Melee, aren't officially based on any other game, The Jungle is the level where Donkey and Diddy Kong are introduced and represents the generic Donkey Kong Country levels, due to its jungle theme, but more specifically it features some unique gameplay mechanics based on the Donkey Kong Country games: vines that can be swung on and redesigned Barrel Cannons.

While Mario is mainly considered a character from the Mario series, the game also references his debut in the original Donkey Kong both as the game of origin in his trophy and with his Down taunt being based on his dying animation from the game.

One of the game's music tracks, Famicom Medley, is a medley of many Famicom/NES songs, and includes title screen theme from Donkey Kong Jr..

Additionally, Peach's new Red outfit may be based on Pauline from Donkey Kong.

Name Image Console, game Description How to Unlock
Mario SSBB Trophy 001 Mario NES Donkey Kong
NES Super Mario Bros.
A familiar overall-clad figure who is Nintendo's flagship character. His courage and jumping ability have seen him through countless adventures. He's a multitalented plumber with the knowledge of a physician, a top-notch golfer, and a veteran tennis umpire. Is his jumping prowess a boon from his girder-climbing days? Clear Classic Mode as Mario

Donkey Kong Country Returns[]

20101121 November 21, 2010

DKCR MrG&W

In-universe link: Elements from Super Smash Bros

Donkey Kong4Arrow L Super Smash Bros.

Mr. Game & Watch, a character originally from Super Smash Bros. Melee and Brawl, makes an appearance in the background of the Foggy Fumes level, where he's seen hitting a pipe with his hammer (from the Judge move).

Super Smash Bros. for Wii U and 3DS[]

September 13, 2014 (3DS); November 21, 2014 (Wii U)

Donkey Kong5Arrow R Super Smash Bros.

Being alternate versions of the same game, these two feature mostly the same content, except for stages and trophies and including some different modes. Specifically they feature from Donkey Kong series:

Playable characters[]

Both Donkey Kong and Diddy Kong return from Brawl as playable characters.

Donkey Kong[]

SSB4 DonkeyKong

Donkey Kong returns with some minor changes to his fighting style and movesets, the most notable possibly being his new dash attack being a Barrel Roll, his signature attack from Donkey Kong Country. Donkey Kong can now also perform his down special move, Hand Slap, in midair, having potential to meteor smash opponents. Another notable change is in his Final Smash, Konga Beat, that now displays the actual indicator bar from Donkey Konga to help players keep the rythm and having the potential to make the move stronger than before.

Aesthetically, Donkey Kong looks more similar to his appearance in Donkey Kong Country Returns, but that may just be because of the different graphic style of the game.

In the Boxing Ring stage, he is referred to as “King of the Jungle”, possibly referencing how he (or at least Cranky) resembled King Kong and that he lives in the jungle.

SSB4 DonkeyKong palette

Donkey Kong's new outfits

He retains all the palette swaps from the previous game, but also has two new outfits: one with yellow fur and a light blue tie, and one with pink fur and a dark yellow tie. The yellow outfit resembles Donkey Kong under the effects of Banana Juice from Donkey Kong Country Returns, and a recolor from Mario Golf. The pink outfit resembles the second player's Donkey Kong Jr. from the game Donkey Kong Jr. Math.

This game also introduces character customization, allowing to chose between a regular variation and two alternate ones for each character's moves. Donkey Kong's alternate moves are:

  • Neutral:
    • Lightning Punch: A faster but weaker variation version of the Giant Punch, that deals electric damage.
    • Storm Punch: A faster but weaker variation version of the Giant Punch, that generates wind that pushes opponents away.
  • Side:
    • Jumping Headbutt: Donkey Kong jumps before performing his Headbutt attack, but its bury effect lasts a shorter amount of time.
    • Stubborn Headbutt: Stronger version of the Headbutt move, but with a long wind-up time.
  • Up:
    • Chopper Kong: Donkey Kong spins with his hands stretched out rather than clenching his fists, launching him upwards like an helicopter, but not dealing any damage to opponents.
    • Kong Cyclone: Donkey Kong spins creating a tornado that sucks opponents in, and then he attacks with a single strong punch rather than dealing many hits while rotating.
  • Down:
    • Focused Slap: a variation on the Hand Slap move that creates smaller shock waves, but paralyzes opponents and then sends them flying.
    • Hot Slap: instead of creating shock waves, this version of the move creates flame pillars that can hit opponents in the air.

Diddy Kong[]

SSB4 DiddyKong

Diddy Kong returns with some minor changes, most notably to his special moves: his Peanut Popgun move now creates a powerful explosion when overcharged, but the peanuts no longer break producing eadible peanuts; his Rocketbarrel Boost can now be aimed at a more horizontal trajectory; his Banana Peel move can now only have one banana peel out at a time rather than two, and it disappears after being thrown twice, unlike the regular Banana Peel item that can be thrown three times.

He also received a slight redesign (like his head being smaller and the logo on his hat being different) to match his most recent appearances in Donkey Kong Country Returns and Donkey Kong Country: Tropical Freeze.

In the Boxing Ring stage, he is referred to as “The Acrobat”, possibly referencing how he’s a monkey and his style of climbing. It is also shortened from the Japanese title, “南国の軽業師”. His French name, “Pirouettes et cacahouètes” is a pun on the French rhyme “Il était un petit homme” by Gabrielle Grandière.

SSB4 DiddyKong palette

Diddy Kong's new outfits

Diddy Kong retains all the palette swaps from the previous game, but also has two new outfits: one with black fur and yellow clothes, and one with dark yellow fur and light cyan clothes with red details. The yellow outfit may resemble the vest and fur color of Cranky Kong. The cyan outfit somewhat resembles Donkey Kong Jr., having dark fur and a similar color pattern to his clothes.

Custom moves:

  • Neutral:
    • Exploding Popgun: a variation on the Peanut Popgun move that doesn't fire any peanuts and instead quickly explodes, damaging nearby opponents. This variation needs to be unlocked, by destroying a total of 3000 blocks in Trophy Rush in the 3DS version, and by scoring at least 150000 points in a single game of Target Blast, Stage 1 in the Wii U version.
    • Jumbo Peanuts: a version of the Peanut Popgun move that fire larger and more powerful peanuts, that travel less far and more slowly.
  • Side:
    • Back Flip: instead of leaping forward, Diddy performs a back flip. He doesn't grab opponents at the end of the jump, but the move can still be changed into a flying kick by pressing the attack button.
    • Flying Monkey Flip: a version of the Monkey Flip that jumps higher and has a stronger grab attack, but the kick is weaker.
  • Up:
    • Rocketbarrel Attack: a version of the Rocketbarrel Boost that deals more damage, but is harder to control.
    • Rocketbarrel Kaboom: a version of the Rocketbarrel Boost that charges faster and controls better, but doesn't travel as far and the pack explodes if Diddy hits terrain.
  • Down:
    • Shocking Banana Peel: Diddy throws a banana peel at a more horizontal trajectory and it shocks opponents that are hit or that step on it, being more effective in the latter case.
    • Battering Banana Peel: Diddy throws a banana peel straight up, and it launches straight up opponents that are hit or that step on it.

Smash Run enemies[]

This 3DS-exclusive mode features many enemies that must be fought by players, including a total of two variation of enemies from the Donkey Kong series.

Kritters[]

SSB4 Kritters

A Blue Kritter and a Green Kritter.

The basic recurring enemies from the original Donkey Kong Country trilogy, they come in two types that attack differently:

  • Green Kritter: attacks by biting three times the opponent.
  • Blue Kritter: attacks with a spinning tackle that can hit the opponent multiple times.

Their appearance is based on the modern design from DK: King of Swing onward, but their walking animation and the presence of green and blue ones reflects the original Donkey Kong Country (but the attack styles are different).

Tiki Buzz[]

SSB4 TikiBuzz

The common flying enemy from Donkey Kong Country Returns, like in its original appearance it can be stomped on to destroy it, also using it as a trampoline.

In this game it attacks by slamming into the ground, rather than just constantly moving up and down.

Stages[]

Both versions of the game feature completely different stages. The 3DS version only features one Donkey Kong stage (Jungle Japes, returning from Melee and Brawl), which is available from the start, while the Wii U version features three stages from the Donkey Kong series, two starting stages (the new Jungle Hijinxs and 75m, returning from Brawl) and an unlockable one (Kongo Jungle 64, returning from the original Super Smash Bros. and from Melee). Overall there only is one new Donkey Kong stage in the game, and appears in the Wii U version.

Returning Stages[]

Jungle Japes returns in Super Smash Bros. for Nintendo 3DS basically unchanged from its appearance in Brawl, however the absence of the swimming mechanic reverts the river's function to how it was in Melee (but the Klaptrap still performs a meteor smash like in Brawl).

75m and Kongo Jungle 64 in Super Smash Bros. for Wii U are also basically unchanged from their previous appearances, although the latter was renamed to indicate its origin as Super Smash Bros. for Nintendo 64. It's unlocked by clearing The Original Heavyweights event.

Jungle Hijinxs[]

SSB4 JungleHijinxs

The only new Donkey Kong stage in Super Smash Bros. for Wii U, it's based on the first stage from Donkey Kong Country Returns and it's available from the start.

It consists of two areas, one in the foreground and one in the background, and fighters are able to go from one to the other by hopping into Barrel Cannons, mimicking the foreground/background mechanic from the original game and actually accurately riproducing the section of the game that first introduces it.
Barrel Cannons change their position from time to time, and occasionally the background area or part of the foreground area will fall down.
A Screaming Pillar also appears sometimes between the foreground and background, that can be hit by fighters using a Barrel Cannon, making it fall toward the background, damaging opponents. This is based on how the Screaming Pillar functions in the original game, where it would fall onto the stage, potentially damaging the players and enemies.

Items[]

Both Donkey Kong items from Brawl, the Hammer and the Spring, return basically unchanged.

King K. Rool Mii Outfit[]

SSB4 Mii KingKRool

A King K. Rool costume for Mii Brawlers was made available as DLC on July 31, 2015. It consists in a King K. Rool Hat and a King K. Rool Outfit.

Smash Tour items[]

Items take the form of trophies in the board-game like Smash Tour mode exclusive to Super Smash Bros. for Wii U. There are three types of items: red items, that take effect on the battle, blue items, that take effect on the game board, and green items, that are usable in both. The game features 4 items from the Donkey Kong series:

SSB4 SmashTour item DKBarrel

DK Barrel (Red): allows the user to have another one of their fighters join them in battle as a CPU-controlled ally.

SSB4 SmashTour item DixieKong

Dixie Kong (Red): the user will be able to perform an extra midair jump for the duration of a battle.

SSB4 SmashTour item Hammer

Hammer (Red): The user starts battle with a Hammer.

SSB4 SmashTour item Zinger

Zinger (Blue): Places a trap on the space the user is standing on; the first opponent to walk over said trap will be launched.

Trophies[]

The list of trophies differs between the two versions of the game, with the 3DS version including 26 Donkey Kong trophies and the Wii U version including 36 trophies. 17 trophies are the same in both versions, 9 trophies are exclusive for the 3DS version and 19 trophies are exclusive for the Wii U version, so there are 45 Donkey Kong trophies in total across both versions.

Note: both versions of the game have an Alternate character trophy for each of the two fighters, therefore these are sometimes listed as appearing in both games, however since they feature completely different models, we list them as separate.

Name Image Console, game Description 3DS Wii U How to Unlock
Fighters
Donkey Kong SSB4 Trophy DonkeyKong SNES Donkey Kong Country (11/1994)
Wii Donkey Kong Country Returns (11/2010)
NTSC: This king of the jungle really, really loves bananas. His adventures usually start with people stealing his hoard of them. In Smash Bros., he's known for his incredible strength and long reach. Despite his size, he's still pretty quick. He can even jump carrying heavy items! Use this knowledge well.

PAL: With help from Diddy Kong and his Animal Friends, this banana-loving king of the jungle will take on anyone causing trouble on his turf. The best things about him in this game are his colossal strength, his speed, his long reach and the fact that he can jump while holding heavy items. Make sure you use all that to your advantage!

Check Check Clear Classic Mode as Donkey Kong
Donkey Kong (Alt.) (3DS) SSB4 Trophy DonkeyKongAlt 3DS N/A NTSC: Donkey Kong pulls no punches when it comes to fighting. Or headbutts, as it turns out. His Headbutt special move will bury anyone on the ground who gets hit, leaving them open to some serious damage. If Donkey Kong strikes an airborne foe with this move, they'll go crashing downward.

PAL: Donkey Kong's always been one to use his head. Anyone who's been on the receiving end of his Headbutt special will tell you that. If they're on the ground when it hits them, they'll get buried, leaving them open to a serious walloping. If they're in the air, though, they might find themselves being knocked down. Either way, it's going to hurt.

Check Clear All-Star Mode as Donkey Kong
Donkey Kong (Alt.) (Wii U) SSB4 Trophy DonkeyKongAlt WiiU SNES Donkey Kong Country (11/1994)
Wii Donkey Kong Country Returns (11/2010)
NTSC: Donkey Kong pulls no punches when it comes to fighting. Or headbutts, as it turns out. His Headbutt special move will bury anyone on the ground who gets hit, leaving them open to some serious damage. If Donkey Kong strikes an airborne foe with this move, they'll go crashing downward.

PAL: Donkey Kong's always been one to use his head. Anyone who's been on the receiving end of his Headbutt special will tell you that. If they're on the ground when it hits them, they'll get buried, leaving them open to a serious walloping. If they're in the air, though, they might find themselves being knocked down. Either way, it's going to hurt.

Check Clear Classic or All-Star Mode as Donkey Kong and purchase from Trophy Shop
Konga Beat SSB4 Trophy KongaBeat N/A NTSC: In this Final Smash, DK drums on a set of bongos, just like in the Donkey Konga games. Press the attack button in rhythm with the circles to boost the attack's range and power. Enemy attacks won't affect you, but you can't move, either. Auto-scrolling stages will slow down but won't stop-don't get too carried away in the beat!

PAL: In this Final Smash, DK drums on a set of bongos, just like in the Donkey Konga games. Press the attack button in rhythm with the circles to boost the attack's range and power. Enemy attacks won't affect you, but you can't move, either. Auto-scrolling stages will slow down, but be careful or you might still self-destruct!

Check Clear All-Star Mode as Donkey Kong
Diddy Kong SSB4 Trophy DiddyKong SNES Donkey Kong Country (11/1994)
SNES Donkey Kong Country 2: Diddy's Kong Quest (11/1995)
NTSC: Donkey Kong's trusty partner. He sports his signature look: red hat, red shirt, Rocketbarrel Pack. In Smash Bros., he's incredibly agile. Charge the Rocketbarrel Pack by holding down the button before launch, and you can steer with left and right. Don't forget to drop banana peels—enemies love it!

PAL: Red cap? Red T-shirt? Rocketbarrel Pack? Yep, it's Diddy Kong. His agility lets him get attacks in quickly in this game. Fire up his Rocketbarrel Pack and keep the button held down to fly further. You can even steer him in the air! Tip: If you don't mind fighting dirty, make your opponent slip on a Banana Peel, then hit 'em while they're down.

Check Check Clear Classic Mode as Diddy Kong
Diddy Kong (Alt.) (3DS) SSB4 Trophy DiddyKongAlt 3DS N/A The Banana Peel Diddy throws when you use his down special can be picked up and used against you, so be careful. His Monkey Flip side special is a rolling leap followed by a grab (or a kick if you press the button again midjump). If you grab someone, press the button again to attack or jump off them to go high into the air. Check Clear All-Star Mode as Diddy Kong
Diddy Kong (Alt.) (Wii U) SSB4 Trophy DiddyKongAlt WiiU SNES Donkey Kong Country (11/1994)
SNES Donkey Kong Country 2: Diddy's Kong Quest (11/1995)
The Banana Peel Diddy throws when you use his down special can be picked up and used against you, so be careful. His Monkey Flip side special is a rolling leap followed by a grab (or a kick if you press the button again midjump). If you grab someone, press the button again to attack or jump off them to go high into the air. Check Clear Classic or All-Star Mode as Diddy Kong and purchase from Trophy Shop
Rocketbarrel Barrage SSB4 Trophy RocketbarrelBarrage N/A NTSC: Diddy Kong's Final Smash is an attack on all fronts! Diddy takes to the air with his Barrel Jet, tackling opponents as he fires explosive shots from his Peanut Popguns. His Final Smash is nearing its end when he begins flashing, so get as close to your foes as you can-the Barrel Jet will explode at the end of this Final Smash!

PAL: With a Peanut Popgun in each hand, Diddy showers his foes with a hail of explosive destruction. This Final Smash lets him fly freely through the air, dealing damage to anyone in his way. When his body starts to flash, that means the Final Smash is about to end, so try to catch your foes in the Rocketbarrel Pack's explosion!

Check Clear All-Star Mode as Diddy Kong
Fighter related
Peanut Popgun SSB4 Trophy PeanutPopgun N64 Donkey Kong 64 (11/1999)
Wii Donkey Kong Country Returns (11/2010)
NTSC: Diddy Kong's special wooden gun, locked and loaded with peanut shots. Power up the peanuts by holding the button, but don't get carried away—an overcharged peanut can explode in the barrel! Charging will improve the range of your shot, so keep an eye on your target as you prepare to fire!

PAL: Diddy Kong's special wooden gun. Keep the trigger held to charge up the speed and power of the peanut ammo. Just don't get carried away or the gun might explode! How long you charge it for also affects the range of your projectile, so pay close attention to your intended target and make sure you time it just right!

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Rocketbarrel Pack SSB4 Trophy RocketbarrelPack N64 Donkey Kong 64 (11/1999)
Wii Donkey Kong Country Returns (11/2010)
NTSC: Two barrels modified into jet engines— throw them on and you're airborne! You can charge them up for a bigger, more accurate boost, but be careful while using these. If you get hit while you're powering up on the ground or zipping around the sky, you'll lose all control of this jet pack!

PAL: Two barrels equipped with jet engines. Strap them onto your back and the sky's the limit! Use this contraption to boost your jump and control where you land with pinpoint precision. Just try not to let yourself get attacked when you're charging the jets or in the air, or things'll go haywire!

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Items
Hammer SSB4 Trophy Hammer JP:
Arcade Donkey Kong (1981)
GBA Mario vs. Donkey Kong (05/2004)

NTSC/PAL:
NES Donkey Kong Classics (09/1988)
GBA Mario vs. Donkey Kong (05/2004)
NTSC: Once you grab this hammer, you can't help but keep swinging and swinging. Who needs special moves when you've got a hammer? And forget your second jump—use that time to deliver a second lump! Oh, but the hammerhead isn't attached very well, so watch out if it pops off or something...

PAL: This is something you just can't stop swinging. At all. You'll do a lot of damage with it, but... you won't be able to jump in mid-air or use special moves, so if you fall off the stage, good luck getting back on! Oh, and if the head pops off, you'll be left waving the handle around. If that happens... man, you are going to look ridiculous.

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Hammerhead SSB4 Trophy Hammerhead Wii Super Smash Bros. Brawl (03/2008)
Wii U Super Smash Bros. for Wii U
NTSC: A hammer is just a stick until you add the top. That's where this item comes into play. Sometimes, however, the top comes off. If that happens, just grab this loose part and throw it at your enemies. For some poetic justice, make the guy swinging the hammer handle your first target.

PAL: If the head of a hammer should happen to fall off while someone's waving it around, don't let it go to waste! It's great for launching people, so pick it up and throw it at someone! How about that wally waving the hammer handle around? He's just asking for it!

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Spring SSB4 Trophy Spring NES Donkey Kong Jr. (06/1986) NTSC: A strong spring that can send you flying higher than you ever have before. If you throw this down while you're in midair, you'll get a boost and sail even farther into the air! Try to be careful, though, since this spring may fall on its side and end up launching you sideways instead of up.

PAL: Jump onto this to jump higher than ever before! Throw it in the air, then land on it to jump even higher! Then use special attacks, or even do another jump in midair! If it's lying on its side, though, just bumping into it might be enough to launch you off the stage. You don't want that, so be careful!

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Enemies
Kritter SSB4 Trophy Kritter SNES Donkey Kong Country (11/1994)
N64 Donkey Kong 64 (11/1999)
NTSC (3DS): Kremlings are King K. Rool's minions from the Donkey Kong series, and they come in both green and blue varieties. Green ones will try to bite you repeatedly, and their last bite hurts the most! Blue ones will swipe at you with their sharp claws. Neither really knocks you back, so it's easy to get hit several times by them.

NTSC (Wii U): These enemies are part of King K. Rool's Kremling gang in the Donkey Kong series. Depending on their color, they move and attack in different ways. Sadly for them, Donkey Kong has a tendency to take them out before they even know what's going on. On a separate note, you can actually play as a Kritter in Donkey Kong Barrel Blast!
PAL: These enemies are part of King K. Rool's Kremling gang in the Donkey Kong series. The green ones attack with their strong jaws, while the blue use their sharp claws in spinning attacks for powerful slashing. They don't have a lot of launching power, but their relentless assaults can easily wear you down.

Check Check 3DS:
Random

Wii U:
Clear a 3-Minute Smash after getting 120 or more KOs
Tiki Buzz SSB4 Trophy TikiBuzz N/A NTSC: This member of the Tiki Tak Tribe appears in Donkey Kong Country Returns. It'd be really tempting to see what kind of sound that drum-shaped head of his would make. In Smash Run, they do a dive-bomb attack if a fighter passes below. You can bounce off their heads to boost your own jump!

PAL: A drum-shaped, bird-like creature from the Tiki Tak Tribe. In Smash Run, they float around in the air, and if they end up above you, they'll suddenly drop down, right on your head. Jump on them instead, though, and you can bounce off and go flying through the air. So think twice before you tell these guys to buzz off!

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Series related
Pauline SSB4 Trophy Pauline JP:
Arcade Donkey Kong (1981)
DS Mario vs. Donkey Kong 2: March of the Minis (09/2006)

NTSC/PAL:
NES Donkey Kong Classics (09/1988)
DS Mario vs. Donkey Kong 2: March of the Minis (09/2006)
NTSC: Waaay back in 1981, a new action game using barrels and girders hit arcades. That game was Donkey Kong, in which Mario had to rescue Pauline from the title character. Maybe she wanted to look less like Princess Peach—she changed her look in the Game Boy version.

PAL: One fine day in 1981, the world was introduced to a new action-packed arcade game - Donkey Kong! But back then, the girl Mario was trying to rescue from Donkey Kong wasn't Peach - it was Pauline. Also, did you know that in Japan, Pauline was originally just called "Lady"?

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Cranky Kong SSB4 Trophy CrankyKong SNES Donkey Kong Country (11/1994)
Wii U Donkey Kong Country: Tropical Freeze (02/2014)
NTSC: This old man could teach you a thing or two! Cranky Kong has always been willing to share some words of wisdom, but in Donkey Kong Country: Tropical Freeze, he decides to help directly and brings his cane-swinging style to the field. What a crazy old... Ahem. What a gentleman!

PAL: In Donkey Kong Country: Tropical Freeze, Cranky Kong's decided he's done with just giving the young 'uns helpful hints, so now he's taking things into his own hands by bringing some much-needed cane-swinging to the fray. You just can't keep an old ape down, can you?

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Funky Kong SSB4 Trophy FunkyKong SNES Donkey Kong Country (11/1994)
N64 Donkey Kong 64 (11/1999)
NTSC: Has he remodeled his personal jet into a shop? Maybe he thinks it will encourage his items to "fly off the shelves." He claims he ran an airport once... Maybe that's true. Much like his style of conversation, I'm sure it was a pretty funky experience.

PAL: Funky Kong's turned his private plane into a shop, all in some kind of effort to make stuff "fly off the shelves".. Classic jokes like that and the way he says things like "tubular" might make you think you're back in the 80s, but that's all part of his charm, right?

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Candy Kong SSB4 Trophy CandyKong SNES Donkey Kong Country (11/1994)
N64 Donkey Kong 64 (11/1999)
NTSC: It's no surprise she catches the eyes of Donkey Kong and Funky Kong. Just by glancing at them, she makes guys wonder if she likes them. You probably best remember her as the helpful lady who runs Candy's Save Point in Donkey Kong Country.

PAL: You might remember Candy helping you save your game back in Donkey Kong Country. Both Donkey Kong and Funky Kong have just a little bit of a crush on her. Maybe one day, she'll notice one of them, and... Well, we're not writing a romantic novel here. Good luck to them both, though!

Check Check 3DS:
Random

Wii U:
Clear the "The Jungle in Chaos" event, and unlock Falco
Rambi SSB4 Trophy Rambi N/A NTSC: A longtime and trustworthy animal friend. Even the king of the jungle, the lion, fears Rambi's might. Mario would love a lift from Rambi, but he is all Donkey Kong's! His impressive horn can defeat enemies and smash walls, and since Donkey Kong Country 2, he can super-dash!

PAL: Donkey Kong's trusty Animal Friend. They say even the mightiest lion would be afraid of him, and with good reason! Since Donkey Kong Country 2, Rambi's had a special move that lets him charge right into enemies at high speed. You don't want to be on the wrong side of that!

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Expresso SSB4 Trophy Expresso N/A NTSC: His name is no joke—this bird is fast! Despite his size, Expresso is light as a feather and loves to glide through the air. In fact, he was too light to hurt enemies at first! He got a little stronger in Donkey Kong Land, and now jumping on foes is a piece of cake!

PAL: Just as fast as his name implies! Expresso can't fly, but his running and jumping make up for it. Try not to step on any enemies, though, or he'll get hurt! Unless you're playing the Game Boy title Donkey Kong Land, that is. If you are, he can stomp on fiendish foes to his heart's content!

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Squawks SSB4 Trophy Squawks N/A NTSC: Squawks has filled more roles than most animal friends. Remember when he carried a much-needed light through the caves? Or when he carried the Kongs over danger? Good times, good times... Lately Squawks has helped by letting you know when Puzzle Pieces are near. So helpful!

PAL: Whether lighting their way in the dark or carrying them through the air, Squawks the Parrot is a reliable ally of Donkey Kong and co. Lately, he's taken to sitting on branches and letting his friends know when there are puzzle pieces nearby. Quite the little helper!

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Enguarde SSB4 Trophy Enguarde SNES Donkey Kong Country (11/1994)
SNES Donkey Kong Country 2: Diddy's Kong Quest (11/1995)
If you combine this swordsman of the sea with the king of the jungle, you'll get an aquatic duo no enemy can hope to overcome. Like Rambi the Rhinoceros, Enguarde can dash to blast through foes. Does that mean we should call him the Rhino of the Sea? Or maybe Rambi is the Swordfish of the Shores? Hmmm... Check Random
Winky SSB4 Trophy Winky SNES Donkey Kong Country (11/1994) NTSC: The Kongs have all kinds of animal friends. Mammal friends, fish friends, bird friends. Winky is a frog. He defeats those pesky Zingers by bouncing on top of them. You might worry about falling off that slippery back of his, but all concern will wash away as you are hopping through the skies.

PAL: The Kongs' Animal Friends come in all shapes and sizes. There are mammals, fish, birds... There's even a frog! Winky's high-hopping abilities make him really useful when it comes to taking out those pesky Zingers. Best of all, you don't need to worry about accidentally falling off that slippery back of his - it just never happens!

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Zinger SSB4 Trophy Zinger SNES Donkey Kong Country (11/1994)
N64 Donkey Kong 64 (11/1999)
NTSC: It'd be a ton of fun to ride on a Zinger, flying high up into the sky. Too bad they're covered in spikes and not all that friendly to begin with. Zingers come in different colors, with the yellow ones flying up and down and the red ones flying in circles. We don't want to spoil it, so you'll have to play to find out what the others do!

PAL: It'd be great if you could fly through the sky on a Zinger - too bad they're covered in spikes and far too nasty to let you. The yellow ones fly up and down while the red ones go round in circles. Want to know more? Go and check them out yourself, then. No promises you'll come back in one piece, though!

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King K. Rool SSB4 Trophy KingKRool SNES Donkey Kong Country (11/1994)
N64 Donkey Kong 64 (11/1999)
NTSC: Whereas Mario often squares off against Bowser, Donkey Kong must fight against King K. Rool. He's a big croc with a big attitude...and a tiny crown. He probably could have been Donkey Kong's most trustworthy animal friend. Think he'll ever have a change of heart? Not likely.

PAL: This guy is to Donkey Kong what Bowser is to Mario. This crowned Kremling has a serious attitude problem. If only he could have been on of DK's Animal Friends instead... Maybe with just a little change of heart, he still could be! On second thoughts...nope. Never gonna happen.

Check Check 3DS:
Random

Wii U:
Hit Sandbag 3280 ft. or more in Home-Run Contest mode as Ganondorf
DK Barrel SSB4 Trophy DKBarrel SNES Donkey Kong Country (11/1994)
Wii Donkey Kong Country Returns (11/2010)
NTSC: Little known fact: the "DK" on a DK Barrel stands for "Donkey Kong"... What? You mean you already knew that? In that case, you must also know that hopeful feeling you get upon seeing one of these in a really tough stage. Break one to release a helpful partner!

PAL: Did you know that the "DK" on a DK Barrel stands for "Donkey Kong"?... You did? Well then, maybe you also know what a beautiful and hopeful feeling it is to see one of these when you're toughing it out alone, all sad and forlorn. Break it and a partner will show up to lift you out of you doldrums and help you on your way.

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Dixie Kong SSB4 Trophy DixieKong SNES Donkey Kong Country 2: Diddy's Kong Quest (11/1995)
Wii U Donkey Kong Country: Tropical Freeze (02/2014)
NTSC: Diddy Kong's girlfriend. She loves to adventure with him. Her ponytail isn't just for show—she can use it to swim faster, soar in the sky, and even lift barrels! With hair that does all that, you can bet she takes good care of it!

PAL: Dixie Kong is all about style and substance. Just look at her ponytail. It's not just a fashion statement - she can spin it to fly up into the air, swim against strong currents, and even throw barrels with it, no problem! No wonder Diddy Kong likes her!

Check Check 3DS:
Random

Wii U:
Get 3 or more KOs in a single Rival Smash as Diddy Kong
Wrinkly Kong SSB4 Trophy WrinklyKong SNES Donkey Kong Country 2: Diddy's Kong Quest (11/1995)
N64 Donkey Kong 64 (11/1999)
NTSC: Wrinkly Kong first appears in Donkey Kong Country 2, where she manages the Kong Kollege. Even Kaptain K. Rool was one of her students at one time! Sadly, Wrinkly has become a spirit by the time she's seen in Donkey Kong 64. She doesn't let her ghostly form keep her from sharing advice, though.

PAL: Wrinkly has been in the series since Donkey Kong Country 2, where she was the director of Kong Kollege. Even Kaptain K. Rool was one of her students once upon a time! She passed away at some point before Donkey Kong 64, but still shows up now and then as a ghost. Why should she let a little thing like death stop her?

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Squitter SSB4 Trophy Squitter N/A NTSC: Squitter is one of Donkey Kong's animal friends. It must take him hours to lace up the four pairs of shoes he wears... The spiderwebs he shoots from his mouth can damage enemies, and they also can make platforms to walk on. But can he use them to make shoe racks?

PAL: One of Donkey Kong's animal friends. Shoe-shopping must be expensive when you have eight legs! Anyway, Squitter helps you out by shooting webbing at enemies and making platforms appear in the air! And then, when that's all said and done, he can put his many, MANY feet up and relax.

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Tiny Kong SSB4 Trophy TinyKong N64 Donkey Kong 64 (11/1999)
Wii Donkey Kong: Barrel Blast (10/2007)
NTSC: Debuting as a small member of the Kongs, she can shrink even smaller with Mini Monkey. Unfortunately, she hasn't put as much effort into mastering flying with her ponytails as Dixie has. Remember: these Kongs are trained professionals and perform stunts under Nintendo supervision. Don't try flying with your ponytails at home!

PAL: She isn't quite as small as when we first met her, but with her Mini-Monkey ability, Tiny Kong can still live up to her name! She can't fly with her ponytails like Dixie can, but she can still twirl to glide through the air. Remember: these Kongs are trained professionals. Do not try flying or gliding with your ponytails at home!

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Lanky Kong SSB4 Trophy LankyKong N64 Donkey Kong 64 (11/1999)
Wii Donkey Kong: Barrel Blast (10/2007)
NTSC: The comical Lanky made his debut in Donkey Kong 64. It's fun to watch him take out enemies with his long arms. His special ability Orangstand lets him walk on his hands, making steep slopes an easy task. When items are just out of reach, it's a good thing Lanky is so...humerus.

PAL: Debuting in Donkey Kong 64, this is one ape who loves to monkey around. His long orangutan arms stretch when he attacks, which is always fun to watch. He can even go upside-down and walk around on his hands using his Orangstand ability! With such a useful pair of arms, does he even need those tiny legs?

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Tutorial Pig SSB4 Trophy TutorialPig Wii Donkey Kong Country Returns (11/2010)
Wii U Donkey Kong Country: Tropical Freeze (02/2014)
NTSC: A mysterious pig from Donkey Kong Country Returns, he helps out if you're having trouble. He brings in a blue-tied, silver Donkey Kong to show you how to beat the harder parts. But who is this pig anyway? He actually prefers to go by...Professor Chops!

PAL: A little pig who appears in Donkey Kong Country Returns to show you the ropes. If you're really stuck, he'll even get Super Kong to finish the level for you. "Tutorial Pig" can't be his real name, though, can it? Of course not! It's actually...Professor Chops!

Check Check 3DS:
Complete all the Panel 2 Challenges

Wii U:
Purchase at the Trophy Shop
Mugly SSB4 Trophy Mugly N/A NTSC: Mugly doesn't even peel bananas before eating them! Maybe he gets his yellow skin that way. I'm sure he's a lovable monster when he isn't controlled by evil Tikis. When he charges, his spikes go away—maybe so he can go faster? It definitely exposes his weak spot...

PAL: You know how eating carrots all the time can turn you orange? If bananas have a similar effect, that might explain Mugly. His spikes retract whenever he charges, which is either a sign of his better nature when he's not hypnotised by the Tiki Tak Tribe, or just a regular old weak point!

Check Get 10 KOs by knocking foes into other foes in StreetSmash
Cap'n Greenbeard SSB4 Trophy CapnGreenbeard N/A NTSC: Lots of vitamin C won't do you much good against the Scurvy Crew. These are some crabby pirates! Even before the Tiki Tak Tribe hypnotized them, these sailors were scary. Just look at that hook! Or that sword! Or that...fork? OK, back to the sword!

PAL: Pirates...who are also crabs... Let's just sidestep that whole issue. These guys have been hypnotised by the Tiki Tak Tribe and are filled with rage! Having said that, considering they have a sword, a fork and a hook instead of left pincers, maybe they were pretty crabby to begin with.

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Stu SSB4 Trophy Stu Wii Donkey Kong Country Returns (11/2010)
3DS Donkey Kong Country Returns 3D (05/2013)
NTSC: In the Ruins area, Gong Tiki puts a mysterious egg into a golden cauldron and then jumps in after it. Five seconds later, the newly hatched chick breaks holes for its wings and legs and takes to the air. When Stu chucks bombs from his cauldron, pick them up and return the explosives to him. It's only fair, right?

PAL: Deep within ancient ruins, Tiki shaman Gong Oh drops an egg into a golden cauldron, and magically causes it to hatch. Out of the egg pops Stu, his wings and talons busting through the cauldron. He's got bombs in there, and he loves to throw them. Chuck them back at him before they explode!

Check Purchase at the Trophy Shop
Mole Miner Max SSB4 Trophy MoleMinerMax Wii Donkey Kong Country Returns (11/2010)
3DS Donkey Kong Country Returns 3D (05/2013)
NTSC: The Mole Train travels through the Cave area. It's generally a hardworking train, but Banjo Tiki sends it speeding down the track. Chase after it using the separated carts, all while dodging the pickaxes thrown by the hypnotized Mole Miners. Defeat those critters when you get a chance!

PAL: Hypnotised by Banjo Bottom, Mole Miner Max and his workers use the Mole Train and its carts to move massive amounts of bananas around. When a tie-wearing gorilla shows up to put a stop to the Tiki Tak Tribe's plans, though, Banjo Bottom uses the train to try and escape. Whack those moles and take out Banjo Bottom!

Check Purchase at the Trophy Shop
Thugly SSB4 Trophy Thugly Wii Donkey Kong Country Returns (11/2010)
3DS Donkey Kong Country Returns 3D (05/2013)
NTSC: Thugly charges at you after being hypnotized by Xylophone Tiki. The weak spot on his back is well protected by an opposite-of-a-weak-spot shell. When he comes to an abrupt halt, the shell will flip forward. At last, the time to strike! Thugly should really get some bungee cords or something to hold that in place.

PAL: A charging monster controlled by a Tiki called Xylobone. There's a weak point on his large back, but it's covered by a thick shell, so can it even be called a weakness at all? Well, it doesn't protect him all the time - when he brakes suddenly, the shell flips open! Someone should tell Thugly to glue that thing down...

Check Purchase at the Trophy Shop
Colonel Pluck SSB4 Trophy ColonelPluck Wii Donkey Kong Country Returns (11/2010)
3DS Donkey Kong Country Returns 3D (05/2013)
NTSC: Stomp all night, stomp all day. Colonel Pluck has been hypnotized by the Tiki Tak Tribe to mash bananas with his Stompybot 3000. Looks like they're creating new tribe members with the resulting juice. Hopefully they're peeling those bananas... Nothing worse than leftover peel in a banana smoothie.

PAL: He stomps stolen bananas into mush with his giant stomping machine. Why does he do it? Because the Tiki Tak Tribe are controlling him - that's why! They're using the banana mush to create new tribe members. Who knew bananas were so magical?

Check Purchase at the Trophy Shop
Kalimba SSB4 Trophy Kalimba Wii Donkey Kong Country Returns (11/2010)
3DS Donkey Kong Country Returns 3D (05/2013)
NTSC: The Tiki Tak Tribe is an evil group of instrumental Tikis from Donkey Kong Country Returns. You first meet Kalimba as he hypnotizes animals with his music. The top of Kalimba Tiki looks a bit like his namesake, an African instrument that is also called a thumb piano.

PAL: The Tiki Tak Tribe are the enemies shaped like musical instruments in Donkey Kong Country Returns. When Kalimba first turns up, he hypnotises the animals with his music. Incidentally, the top of his head looks just like a kalimba, an African instrument. Never seen one? Look it up!

Check Check 3DS:
Random

Wii U:
Purchase at the Trophy Shop
Tiki Tong SSB4 Trophy TikiTong Wii Donkey Kong Country Returns (11/2010)
3DS Donkey Kong Country Returns 3D (05/2013)
NTSC: In the scorching hot lava of the Volcano area, Tiki Tong waits for Donkey Kong to arrive. It may look like he's enjoying a nice banana snack, but really he's just preparing his next attack: spitting banana juice on the Tikis! That's gross. Gotta get over how nasty that is, though, as the soaked Tikis join with Tiki Tong to attick- I mean attack!

PAL: In the lava-filled Volcano region awaits Tiki Tong, the leader of the Tiki Tak Tribe. He liquefies a whole pile of bananas into goo, and then - instead of eating it - spits it all over his minions and fuses them to him! Ew! The Kongs'll have to hold off on complaining about how disgusting it all is - taking Tiki Tong out takes prioritiki.

Check Purchase at the Trophy Shop
Pointy Tuck SSB4 Trophy PointyTuck Wii U Donkey Kong Country: Tropical Freeze (02/2014) NTSC: These penguin-like foes from Donkey Kong Country: Tropical Freeze make up just part of the Snowmad army. The big horns on their helmets will make you think twice about jumping on them, and if they spot you, they'll charge at you with their spears. Slapping the ground stuns them, though. Take that chance to roll them into oblivion!

PAL: When the Snowmad army invades DK Island in Donkey Kong Country: Tropical Freeze, there penguin-like foes make up just part of its troops. The big horns on their helmets will make you think twice about jumping on them, but in the original game, you can defeat them by rolling or throwing barrels.

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Fish Poker Pops SSB4 Trophy FishPokerPops Wii U Donkey Kong Country: Tropical Freeze (02/2014) These walrus-lie foes from Donkey Kong Country: Tropical Freeze have horned helmets and puffer-fish-stick weapons that make it tough to even get close to them. Wait for them to lift their sticks, and then use rolling attacks. After three of those, they'll go down. Alternatively, use Cranky Kong's Cane Bounce to bash them in the head. Check Random
Pompy, the Presumptuous SSB4 Trophy Pompy Wii U Donkey Kong Country: Tropical Freeze (02/2014) This large sea lion from Donkey Kong Country: Tropical Freeze is one of the Snowmad higher-ups...not to mention the ringleader of his own circus! DK and friends tussle with him in Lost Mangroves, where he attacks by sliding along the ground, leaping through the air, and generally showing off his circus skills. Check Random
Snowmad Ship SSB4 Trophy SnowmadShip Wii U Donkey Kong Country: Tropical Freeze (02/2014) While sailing the world in search of new lands, the Snowmads discover Donkey Kong Island. Viking-like thugs that they are, they freeze the whole island and take over. This small boat here is one of the vessels manned by minions. Lord Fredrik's ship, however, is MUCH bigger. Of course, it had to be--he's the Snowmad King, after all! Check Random

Donkey Kong Masterpiece[]

SSB4 Masterpiece DK

Donkey Kong returns as a playable Masterpiece in Super Smash Bros. for Wii U but this time it's available from the start. It once again is based on the NES version and starts on the 75m level, but the duration has been extended from 30 seconds to 2 minutes. The score starts at 4000, rather than 4100.

Music tracks[]

The 3DS version of the game features 3 tracks from the Donkey Kong series, all of which return in the Wii U version, that also features 16 new tracks for a total of 19 tracks.

9 of these tracks are new to Super Smash Bros. (listed in bold), with one of them debuting in the 3DS version and the other 8 debuting in the Wii U Version.

The Hammer music and Donkey Kong victory fanfare also return in the game, but they are unavailable in the Sound Test and are therefore not listed here.

3DS[]

  • Kongo Jungle: A remix of "DK Island Swing" from Donkey Kong Country. Returning from the original Super Smash Bros. and Melee, it plays on Jungle Japes.
  • Stickerbush Symphony: A remix of "Stickerbush Symphony" from Donkey Kong Country 2: Diddy's Kong Quest. Returning from Brawl (where it was called "Bramble Blast"), it plays in Smash Run.
  • Gear Getaway: a remix of the Rocket Barrel theme from Donkey Kong Country Returns, it plays on Jungle Japes.

Wii U[]

Base tracks:

  • Donkey Kong: A medley of various songs and sound effects from the original Donkey Kong. Returning from Brawl, it plays on 75m.
  • Opening (Donkey Kong): A remix of the title theme from Donkey Kong, incorporating the short riff where Donkey Kong appears and the Hammer theme. Returning from Brawl, it plays on 75m.
  • 25m Theme: the background music from the 25m stage of the original Donkey Kong. Returning from Brawl, it plays on 75m.
  • Jungle Level: remix of the "DK Island Swing". Returning from Brawl, it plays on Jungle Hijinxs.
  • Jungle Level Jazz Style: A jazz-styled remix of the "DK Island Swing" track from Donkey Kong Country. It plays on Jungle Hijinxs.
  • Stickerbush Symphony: A remix of "Stickerbush Symphony" from Donkey Kong Country 2: Diddy's Kong Quest. Returning from Brawl (as "Bramble Blast") and for 3DS, it plays on Jungle Hijinxs.
  • Battle for Storm Hill: taken directly from Donkey Kong: Jungle Beat. Returning from Brawl, it plays on Jungle Hijinxs.
  • Gear Getaway: a remix of the Rocket Barrel theme from Donkey Kong Country Returns. Returning from the 3DS version, it plays on Jungle Hijinxs.
  • Jungle Hijinxs: taken directly from Donkey Kong Country Returns, it plays on the Jungle Hijinxs stage.
  • Mole Patrol: actually the track "Lift-Off Launch" from Donkey Kong Country Returns, that played on the level Mole Patrol. In this game it plays on Jungle Hijinxs.
  • Mangrove Cove: taken directly from Donkey Kong Country: Tropical Freeze, it plays on Jungle Hijinxs.
  • Swinger Flinger: Taken directly from Donkey Kong Country: Tropical Freeze, it plays on Jungle Hijinxs.

Unlockable tracks:

  • Kongo Jungle: A remix of "DK Island Swing" from Donkey Kong Country. Returning from the original Super Smash Bros., Melee and for 3DS, it plays on Kongo Jungle 64 and it's unlocked alongside the stage.
  • Jungle Level Tribal Style: A flute-based remix of the "DK Island Swing" track from Donkey Kong Country. It plays on Kongo Jungle 64 and it's unlocked alongside the stage.
  • Jungle Level Ver. 2: A fast paced arrangement of the "DK Island Swing" track from Donkey Kong Country. Returning from Brawl, it plays on Kongo Jungle 64 and it's unlocked alongside the stage.
  • King K. Rool / Ship Deck 2: A remix of "Gang-Plank Galleon", the theme played during the fight against King K. Rool in Donkey Kong Country. Returning from Brawl, it plays on Kongo Jungle 64 and it's unlocked alongside the stage.
  • DK Rap: a remix of the infamous "DK Rap" from Donkey Kong 64. Returning from Melee and Brawl, where it was called "Kongo Jungle", it plays on Jungle Hijinxs. It's unlocked by completing a chain of 200 on Trophy Rush as Donkey Kong.
  • Donkey Kong Country Returns (Vocals): a remix of the title theme of Donkey Kong Country Returns, with monkey vocals added in. It plays on Kongo Jungle 64 and it's unlocked alongside the stage.
  • Donkey Kong Country Returns: the title theme taken directly from Donkey Kong Country Returns, it plays on Kongo Jungle 64 and it's unlocked alongside the stage.

Super Smash Bros. Ultimate[]

December 7, 2018

Donekey Kong5Arrow R Super Smash Bros.

Super Smash Bros. Ultimate features from the Donkey Kong series:

(Other references)

Playable characters[]

Both characters from the previous games return, but there also is a new Donkey Kong character: King K. Rool.

Donkey Kong[]

SSBU DonkeyKong

Being one of the eight starting characters from the original Super Smash Bros. Donkey Kong returns as a starting character in Ultimate.

His design is only slightly changed, with his nose now being based on his appearance from Mario Party 10 onwards. He keeps the same alternate palette as the previous game.
His basic moveset received only minor changes, but his throw move now has him carrying the opponent over his shoulder, similar to his carrying animation from Donkey Kong Country Returns and Donkey Kong Country: Tropical Freeze.

Donkey Kong's Final Smash, Konga Beat, is replaced by a more straight forward move, Jungle Rush: Donkey Kong strikes a single punch, and if it hits the colors of the screen become inverted for an instant and he'll strike multiple punches at opponents, before finishing with an uppercut. This is based on Donkey Kong's attack from Donkey Kong Jungle Beat.

His Classic Mode is called "Journey to New Donk City" and it likely references a Donkey Kong Country-style adventure: the opponent in Round 1 is Diddy Kong, and then Diddy is the player's teammate for every subsequent round. The mode may also reference a return to Donkey Kong's origins, with the opponent in Round 2 being King K. Rool, who is usually the end boss of Donkey Kong Country games, then Round 5 being set in Moray Towers with the music Donkey Kong / Donkey Kong Jr. Medley, possibly to simulate level 25m from Donkey Kong (the opponents are Inklings though), and then Round 6 being set in New Donk City, where the original Donkey Kong game took place, and the opponent being Mario (with Luigi as a teammate), Donkey Kong's original nemesis. The final boss is Master Hand in New Donk City.

Diddy Kong[]

SSBU DiddyKong

Diddy Kong returns for the first time as an unlockable character, and like all other characters he can be unlocked by either having him join the party in World of Light, playing enough VS matches or clearing Classic mode with specific characters. Specifically, Diddy is the 37th character unlocked playing VS Matches, and the seventh in Donkey Kong's Classic Mode unlock tree.

He keeps the same appearance and alternate outfits as the previous game, and his basic moveset received only minor changes, but his Final Smash move, Rocketbarrel Barrage, is replaced by a new move, Hyper Rocketbarrel: Diddy activates his Rocketbarrel Pack and dashes across the stage multiple times damaging opponents, and then ends with a powerful hit targeted at the nearest opponent.

His Classic Mode is called "Hey, Little Buddy!" and has Diddy teaming up with a different character in each Round, against villains usually with a sidekick. Round 6 is a fight against King K. Rool with a Donkey Kong teammate, then the final boss is Master Hand.

King K. Rool[]

SSBU KingKRool

The main villain from the Donkey Kong Country series debuts as an unlockable character in Super Smash Bros. Ultimate, after appearing as trophies and a sticker in previous games. He's the 16th character unlocked playing VS Matches, and the first character in Link's Classic Mode unlock tree.
He enters the falling while standing in a pose he makes from Donkey Konga.

He's overall a powerful but slow fighter. His moveset combines elements from his various appearances, including his Dash attack being a belly-first lunge similar to his attack from Donkey Kong Land, his Forward Smash having him wear a punching glove like his "King Krusha K. Rool" persona from Donkey Kong 64. Also he enters the stage by dropping from the sky with his arms crossed, similar to his appearance in Donkey Konga.
King K. Rool has a unique gameplay mechanic: the attacks where he uses his belly have the unique attribute "Belly Super Armor", which halves the damage taken to the belly while performing them. The belly armor can sustain only a certain amount of damage before cracking and making King K. Rool dizzy; it slowly regenerates when not used. This special attribute is based on Donkey Kong Country where the golden plates on his stomach make him invulnerable to frontal attacks.

Special moves:

  • Neutral - Blunderbuss: King K. Rool brings out his weapon from Donkey Kong Country 2: Diddy's Kong Quest, and also dons the pirate hat from his "Kaptain K. Rool" persona to shoot a large Kannonball at the opponent. If the attack button is pressed before the ball disappears, the blunderbuss acts as a vacuum, sucking in opponents and then shooting them out upwards, again similar to the original game. The vacuum can also suck the Kannonball itself, in which case the weapon will shoot it back out, unlike the original game where sucking the Kannonball would clog it.
  • Side - Crownerang: based on his main attack from the original Donkey Kong Country, King K. Rool throws his crown forward, which then travels back at him like a boomerang. If he fails to catch it back, the crown falls and he won't be able to use the move again until he picks it up, but other players are also able to pick it up and throw it.
  • Up - Propellerpack: King K. Rool uses the propeller backpsck of his "Baron K. Roolenstein" persona from Donkey Kong Country 3: Dixie's Double Trouble! to fly upward, damaging opponents caught in its blades.
  • Down - Gut Check: a counterattack in which King K. Rool puffs out his stomach, reflecting attacks back at the opponents. While this move is original to Smash, it's an additional reference to King K. Rool's frontal invulnerability from Donkey Kong Country. Klump also performs a similar move in Donkey Kong 64.
SSBU BlastOMatic
  • Final Smash - Blast-O-Matic: King K. Rool stomps the ground stunning nearby opponents, and then dashes forward, catching opponents in front of him; a cutscene based on the Game Over sequence from Donkey Kong 64 then plays, where K. Rool is shown sitting on his throne and laughing, then pressing a button to activate the Blast-O-Matic and shoot a powerful laser at Kong Island, with the opponents standing on the eyes of Donkey Kong's statue; the beam destroys the island, causing great damage and knockback to caught opponents.

In Boxing Ring, his stage name is “The Kremling Commander”, referencing that he rules over the Kremlings as their king.

Most of King K. Rool's alternate colors seem to be based on his minions:
SSBU KingKRool palette

  • Green (Default)
  • Orange: Resembles Re-Koil from Donkey Kong Country 3 and Kerozene from the Game Boy Advance version of Donkey Kong Country 2.
  • Blue: Resembles Krusha from Donkey Kong Country and Donkey Kong 64.
  • Yellow: Resembles Kutlass from Donkey Kong Country 2 and Kopter from Donkey Kong Country 3 and Donkey Kong Barrel Blast.
  • Pink: Resembles Skidda from Donkey Kong Country 3, Klump from Donkey Kong 64, and Kritters from the Game Boy Advance version of Donkey Kong Country.
  • Black: Resembles Black Kritters from Donkey Kong Country.
  • Brown: Resembles one of his alternate colors in DK: King of Swing Jungle Jam mode.
  • White

King K. Rool's Classic Mode is called "Super Heavyweight Class" and his opponents are the heaviest characters in the game, with the final boss being Galleom.

Stages[]

The game features 4 stages from the Donkey Kong series, all returning from previous games and available from the start. The only stages that don't return are Rumble Falls from Super Smash Bros. Brawl and Jungle Hijinxs from Super Smash Bros. for Wii U, while the Kongo Jungle stage that debuted in Melee was renamed Kongo Falls, to distinguish it from its counterpart from the original Super Smash Bros.
The featured stages are therefore: Kongo Jungle, Jungle Japes, Kongo Falls, and 75m.

All stages return unchanged from their previous appearances, but with the presence of the Swimming mechanic, Jungle Japes now plays more like it did in Brawl than for 3DS.

In this game it's also possible to turn off Stage Hazards, which removes Barrel Cannons, Klaptraps, and all 75m obstacles, and makes moving platforms stationary.

Hammer[]

The Spring item is removed in Ultimate, so only the Hammer item returns.
It keeps the same function as previous games, but now when it hits an opponent, the visual effect from the original Donkey Kong will be displayed, with the original sound also playing.

Klaptrap[]

SSBU Klaptrap

Klaptrap, the recurring enemy from Donkey Kong Country games, appears as a new Assist Trophy in Super Smash Bros. Ultimate after appearing as a stage hazard since Melee.

When summoned it runs around the stage, similar to its behavior in the original games, and then it latches on to opponents biting them. It can be damaged and eventually defeated by opponent attacks.

Mii costumes[]

SSBU Mii hat DixieKong

The King K. Rool Hat and King K. Rool Outfit for Mii Brawlers return and are now available in the base game, but there also is the new Dixie Kong's Hat. All three items are available for purchase in the in-game shop, or given as random rewards, but Dixie Kong's Hat is also found in a chest in Adventure Mode: World of Light.

Spirits[]

The game lists 38 spirits from the Donkey Kong series. Most of them are unlockable in Spirits mode, either in Adventure Mode or the Spirits Board, where the player must win in an fight with specific conditions, simulating a fight against the spirit's character.
Alternative unlock criteria are indicated when available.

Each spirit is usually represented by artwork from their original game, but the three fighter spirits also have alternate artwork from Super Smash Bros. Ultimate itself.

The game indicates each spirit's sub-series of origin; we also indicate the specific game that originated the artwork when necessary.

Note that the game also includes two spirits from the Mario vs. Donkey Kong series (Mini Mario and Mini Mario & Hammers), but they are listed in the Mario series.

# Name Image Origin Spirit stats Augmented fight / Unlock criteria Notes
134 Donkey Kong
SSBU Spirit DonkeyKong
Donkey Kong Series
Donkey Kong Country: Tropical Freeze
Fighter spirit Clear Classic Mode as Donkey Kong
135 Diddy Kong
SSBU Spirit DiddyKong
Donkey Kong Series
Donkey Kong Country: Tropical Freeze
Fighter spirit Clear Classic Mode as Diddy Kong
136 King K. Rool
SSBU Spirit KingKRool
Donkey Kong Series
DK: Jungle Climber
Fighter spirit Clear Classic Mode as King K. Rool
137 Donkey Kong & Lady
SSBU Spirit DonkeyKongLady
Donkey Kong Series
Donkey Kong
Primary (★★★★) [Grab]
•Throw Power ↑
Vs: Giant Donkey Kong (Yellow); Ally: Peach (Red)
In: 75m
Music: Donkey Kong / Donkey Kong Jr. Medley
•Rule: Item Tidal Wave (Barrel) •You lose if your CPU ally is KO'd •The enemy has super armor and is hard to launch or make flinch •Timed Stamina battle
138 Donkey Kong Jr.
SSBU Spirit DonkeyKongJr
Donkey Kong Series
Donkey Kong Jr. Math
Primary (★★★) [Grab]
•Throw Power ↑
Vs: Tiny Donkey Kong (Yellow); Giant Donkey Kong (Yellow)
In: Kongo Jungle (no hazard)
Music: Donkey Kong / Donkey Kong Jr. Medley
•Defeat the main fighter to win •The enemy's throws have increased power •Reinforcements will appear during the battle
The second Donkey Kong fighter represents Donkey Kong Jr.'s father, the original Donkey Kong
139 Stanley
SSBU Spirit Stanley
Donkey Kong Series
Donkey Kong 3
Primary (★★) [Shield] Vs: Villager (Cyan)
In: 75m
Music: Donkey Kong / Donkey Kong Jr. Medley
•The enemy starts the battle with a Gust Bellows
140 Cranky Kong
SSBU Spirit CrankyKong
Donkey Kong Series
Donkey Kong Country Returns
Primary (★★★) [Attack]
•Speed ↓
Vs: Donkey Kong (White)
In: Jungle Japes
Music: Opening - Donkey Kong
•Hazard: Slumber Floor
Summon using cores from Cyrus & Reese and Wrinkly Kong
141 Funky Kong
SSBU Spirit FunkyKong
Donkey Kong Series
Donkey Kong Country: Tropical Freeze
Master spirit
•Funky Kong's Shack
Vs: Captain Falcon (Blue); Diddy Kong (White); Donkey Kong (Yellow)
In: Kongo Jungle
Music: Funky's Fugue
•Item: Bullet Bill •The enemy is easily distracted by items
The shop focuses on vehicle spirits, referencing Funky's role in the original games, where he usually provides transportation services; similarly the Bullet Bill items in the fight represent said vehicles
142 Candy Kong
SSBU Spirit CandyKong
Donkey Kong Series
DK: Jungle Climber
Support (★★)
•Critical-Health Stats ↑
Vs: Bayonetta (Pink)
In: Kongo Falls
Music: Mangrove Cove
•Item: Bananas •The enemy starts the battle with a Banana Gun •The enemy has increased move speed
143 Swanky Kong
SSBU Spirit SwankyKong
Donkey Kong Series
Donkey Kong Country 2
Support (★)
•Banana Gun Equipped
Vs: Donkey Kong (Red)
In: Kongo Jungle
Music: Funky's Fugue
•Item: Beastball •The enemy is easily distracted by items
The Beastball item references Swanky Kong's ball-tossing minigames from Donkey Kong Country 3
144 Wrinkly Kong
SSBU Spirit WrinklyKong
Donkey Kong Series
DK: Jungle Climber
Support (★★)
•Trade-Off Defense ↑
Vs: Clear Donkey Kong (White)
In: Luigi's Mansion
Music: The Map Page / Bonus Level (Remix)
•Your jumping power decreases when the enemy's at high damage •The enemy is less affected by gravity •The enemy starts with damage but is more powerful
Found in a trasure chest in World of Light
The spirit battle is only available after obtaining Wrinkly Kong's spirit once; the altered gravity hazard references Wrinkly Kong's high jumping ability in DK: King of Swing
145 Dixie Kong
SSBU Spirit DixieKong
Donkey Kong Series
Donkey Kong Country: Tropical Freeze
Primary (★★★) [Grab]
• to Can Be Enhanced at Lv. 99 to Dixie Kong & Kiddy Kong
Vs: Isabelle (Pink); Diddy Kong (Pink)
In: Jungle Japes
Music: Swinger Flinger
•Item: Banana Peel •The enemy is easily distracted by items
Summon using cores from Tiny Kong and Candy Kong
The spirit battle is only available after obtaining Dixie Kong's spirit once
146 Dixie Kong & Kiddy Kong
SSBU Spirit DixieKongKiddyKong
Donkey Kong Series
Donkey Kong Country 3
Primary (★★★★) [Grab]
•Thrown Items ↑
Enhanced from Dixie Kong
147 Lanky Kong
SSBU Spirit LankyKong
Donkey Kong Series
Donkey Kong 64
Primary (★★) [Grab] Vs: Diddy Kong (Blue) x6
In: Kongo Falls
Music: DK Rap
•Item: Bananas •The enemy is easily distracted by items
148 Tiny Kong
SSBU Spirit TinyKong
Donkey Kong Series
Donkey Kong 64
Support (★★★)
•Easier Dodging
Vs: Diddy Kong (Blue)
In: Jungle Japes
Music: DK Rap
•Rule: Tiny •Hazard: Low Gravity •Hazard: Heavy Wind •Timed battle
149 Chunky Kong
SSBU Spirit ChunkyKong
Donkey Kong Series
Donkey Kong 64
Primary (★★) [Attack] Vs: Donkey Kong (Yellow)
In: Jungle Japes
Music: DK Rap
•The enemy's punches and elbow strikes have increased power
150 Rambi
SSBU Spirit Rambi
Donkey Kong Series
Donkey Kong Country Returns
Primary (★★★) [Attack]
•Speed ↑
Vs: Donkey Kong (White)
In: Kongo Falls (Ω)
Music: Jungle Level (Brawl)
•The enemy can deal damage by dashing into you
151 Enguarde
SSBU Spirit Enguarde
Donkey Kong Series
Donkey Kong Country
Primary (★★) [Attack]
•Electric Weakness
Vs: Corrin (Blue)
In: Great Bay
Music: Ice Cave Chant
•Rule: Buoyancy Reduced •The enemy's dash attacks have increased power •The enemy favors dash attacks
152 Squawks
SSBU Spirit Squawks
Donkey Kong Series
Donkey Kong Country Returns
Support (★★)
•Fog Immunity
Vs: Duck Hunt (White)
In: The Great Cave Offensive
Music: Ice Cave Chant
•Hazard: Fog •Timed battle
153 Expresso
SSBU Spirit Expresso
Donkey Kong Series
Donkey Kong Country
Support (★)
•Trade-Off Speed ↑
Vs: Falco (Black)
In: Green Hill Zone
Music: The Map Page / Bonus Level (Remix)
•Rule: Slippery Stage •The enemy has increased move speed •The enemy falls slowly
154 Winky
SSBU Spirit Winky
Donkey Kong Series
Donkey Kong Country
Support (★)
•Foot Attack ↑
Vs: Greninja (Green)
In: Mushroom Kingdom U
Music: Jungle Level (Brawl)
•The enemy deals damage when falling •The enemy has increased jump power
155 Squitter
SSBU Spirit Squitter
Donkey Kong Series
Donkey Kong Country 2
Support (★★)
•Sticky-Floor Immunity
Vs: Diddy Kong (Pink)
In: Jungle Japes
Music: Ice Cave Chant
•You have reduced move speed
156 Rattly
SSBU Spirit Rattly
Donkey Kong Series
Donkey Kong Country 2
Support (★★)
•Jump ↑
Vs: Yoshi (Crafted World)
In: Kongo Jungle
Music: Snakey Chantey
•The enemy loves to jump •The enemy has increased jump power
157 Ellie
SSBU Spirit Ellie
Donkey Kong Series
Donkey Kong Country 3
Support (★)
•Water & Ice Attack ↑
Vs: Squirtle (Purple) x4
In: Jungle Japes
Music: Snakey Chantey
•The enemy favors neutral specials
158 Professor Chops
SSBU Spirit ProfessorChops
Donkey Kong Series
Donkey Kong Country Returns
Support (★)
•Stamina ↑
Vs: Donkey Kong (White)
In: Kongo Falls
Music: Jungle Hijinxs
•Item: Banana Peel •The enemy can instantly escape from movement-disabling moves
The enemy represents Super Kong, which is summoned by Professor Chops in the Super Guide mode of Donkey Kong Country Returns
159 Kritter
SSBU Spirit Kritter
Donkey Kong Series
Donkey Kong Barrel Blast
Primary (★) [Grab] Vs: King K. Rool (Blue)
In: Kongo Jungle
Music: Jungle Level (64)
•The enemy has increased defense •The enemy starts the battle with a Rocket Belt
160 Zinger
SSBU Spirit Zinger
Donkey Kong Series
DK: Jungle Climber
Primary (★) [Shield] Vs: Pikachu (black & yellow Cap)
In: The Great Cave Offensive (Ω)
Music: Stickerbush Symphony
•Item: Unira •The enemy's throwing-type items have increased power •The enemy starts the battle with a Unira
161 Klaptrap
SSBU Spirit Klaptrap
Donkey Kong Series
Donkey Kong Country
Primary (★★) [Attack]
•Weight ↓
Vs: Tiny King K. Rool (Blue)
In: Kongo Jungle
Music: Stickerbush Symphony
•Rule: Assist Trophy Enemies (Klaptrap)
As King K. Rool, reach the goal in Bonus Game within 45 seconds
The spirit battle is only available after obtaining Klaptrap's spirit once
162 Kaptain K. Rool
SSBU Spirit KaptainKRool
Donkey Kong Series
Donkey Kong Country 2
Primary (★★★★) [Attack] Vs: King K. Rool (Red)
In: Halberd
Music: Crocodile Cacophony
•Rule: Invisibility •The enemy's neutral special has increased power •Stamina battle
163 Baron K. Roolenstein
SSBU Spirit BaronKRoolenstein
Donkey Kong Series
Donkey Kong Country 3
Primary (★★★) [Shield] Summon using cores from Dr. Crygor, Kritter, and The Creature & Flea Man
164 Blast-o-Matic
SSBU Spirit BlastoMatic
Donkey Kong Series
Super Smash Bros. Ultimate
Support (★★★★)
•Giant Killer
Buy from Sheldon's Place for 10000 SP
165 Tiki Tak Tribe
SSBU Spirit TikiTakTribe
Donkey Kong Series
Donkey Kong Country Returns
Primary (★) [Neutral]
•Fire Weakness
Vs: Diddy Kong (Green); Diddy Kong (Blue); Diddy Kong (Yellow); Diddy Kong (Cyan)
In: Kongo Falls
Music: Jungle Hijinxs
166 Lord Fredrik
SSBU Spirit LordFredrik
Donkey Kong Series
Donkey Kong Country: Tropical Freeze
Primary (★) [Grab]
•Weight ↑
Vs: King K. Rool (White)
In: Summit (Battlefield)
Music: Swinger Flinger
•Hazard: Ice Floor
167 Kip
SSBU Spirit Kip
Donkey Kong: Barrel Blast Primary (★) [Shield]
•Jump ↑
Vs: Yoshi (Yellow) x4
In: Yoshi's Story
Music: Boss 2 - DK: Jungle Climber
•The enemies start the battle with a Rocket Belt
Buy from Funky Kong's Shack for 500 SP
168 Kalypso
SSBU Spirit Kalypso
Donkey Kong: Barrel Blast Support (★)
•Rocket Belt Equipped
Vs: Wendy x4
In: Kongo Falls
Music: Boss 2 - Donkey Kong: Jungle Climber
•The enemy starts the battle with a Rocket Belt •The enemy has increased move speed
169 Donkey Kong & Bongos
SSBU Spirit DonkeyKongBongos
Donkey Kong Jungle Beat
Donkey Konga
Support (★★)
•Perfect-Shield Reflect
Buy from Timmy & Tommy's for 1000 SP
170 Karate Kong
SSBU Spirit KarateKong
Donkey Kong Jungle Beat Primary (★★★) [Attack]
•Fist Attack ↑
Vs: Ryu (Purple)
In: Kongo Falls (Ω)
Music: Battle for Storm Hill
•Rule: Hard to Launch •Hazard: High Gravity •The enemy's physical attacks have increased power •Timed Stamina battle •All fighters have reduced jump ability
Buy from Anna's Emporium for 4000 SP
171 Ninja Kong
SSBU Spirit NinjaKong
Donkey Kong Jungle Beat Primary (★) [Shield] Vs: Donkey Kong (Black)
In: Distant Planet (Battlefield)
Music: Battle for Storm Hill
•The enemy's kicks and knee strikes have increased power •The enemy favors side specials

Note: the game originally listed the Swanky Kong and Wrinkly Kong spirits before the Dixie Kong and Dixie Kong & Kiddy Kong spirits, but the order was changed with Update 1.1.0 and their numbers were swapped accordingly.

Music tracks[]

The game features 28 Donkey Kong tracks, including 19 tracks from previous games and 8 new ones (listed in bold). The only songs not returning are "DK Jungle 1 Theme (Barrel Blast)" from Brawl and "Jungle Level" from Brawl and for Wii U.

21 tracks are available from the start, while 7 tracks are unlockable, usually being given as random rewards or being purchasable from the in-game shop.

Unlike previous games, this time each track can be chosen to play on any Donkey Kong stage. Update to Ver. 8.1.0 on August 4, 2020 allowed any of these tracks to be played on Battlefield, Small Battlefield, Big Battlefield, and Final Destination stages.

Donkey Kong and Diddy Kong's victory theme returns unchanged from the previous game. Additionally, an arrangement of the first part of "Gangplank Galleon" from Donkey Kong Country is used for King K. Rool's victory theme. However these are not available in the Sound Test and are therefore not listed here.

Base tracks:

  • Opening - Donkey Kong: A remix of the title theme from Donkey Kong, returning from Brawl and for Wii U.
  • Donkey Kong Country Returns: the title theme taken directly from Donkey Kong Country Returns, returning from Super Smash Bros. for Wii U.
  • Donkey Kong: A medley of various songs and sound effects from the original Donkey Kong, returning from Brawl and for Wii U.
  • 25m Theme: the background music from the 25m stage of the original Donkey Kong, returning from Brawl and for Wii U.
  • Donkey Kong / Donkey Kong Jr. Medley: medley of songs from the original Donkey Kong and Donkey Kong Jr., including specifically the "Game Start", 25m, Hammer, "Bonus Running Out", "Stage Clear", 100m, and "All Clear" themes from Donkey Kong and the "Game Start", "Stage 1", "Stage 4", "Ending", and "Stage Clear" themes from Donkey Kong Jr.
  • The Map Page / Bonus Level (Remix): remix of the map theme, "Simian Segue", and the "Bonus Room Blitz" from Donkey Kong Country, therefore acting as a remix of the unlockable track by the same title.
  • Jungle Level (64): remix of the Donkey Kong Country track "DK Island Swing", originally from the original Super Smash Bros., also returning from Melee and for Nintendo 3DS / Wii U, where it was called "Kongo Jungle".
  • Jungle Level (Melee): remix of the Donkey Kong Country track "DK Island Swing", originally from Melee, also returning from Brawl, where it was called "Jungle Japes".
  • Jungle Level (Brawl): remix of the Donkey Kong Country track "DK Island Swing", originally from Brawl, also returning from Super Smash Bros. for Wii U, where it was called "Jungle Level Ver. 2".
  • Jungle Hijinxs: remix of "DK Island Swing", taken directly from Donkey Kong Country Returns, returning from Super Smash Bros. for Wii U.
  • Ice Cave Chant: theme from the Slipslide Ride level, taken directly from Donkey Kong Country.
  • Snakey Chantey: remix of the music of the Rattle Battle stage of World 3 from Donkey Kong Country 2, in turn based on "Gang-Plank Galleon" from the original Donkey Kong Country.
  • Gang-Plank Galleon: new remix of the final boss theme from Donkey Kong Country, also considered King K. Rool's theme.
  • King K. Rool / Ship Deck 2: remix of "Gang-Plank Galleon" returning from Brawl and for Wii U.
  • Stickerbush Symphony: remix of "Stickerbush Symphony" from Donkey Kong Country 2: Diddy's Kong Quest, returning from Brawl (as "Bramble Blast") and for Nintendo 3DS / Wii U.
  • Crocodile Cacophony: remix of Kaptain K. Rool's battle theme from Donkey Kong Country 2: Diddy's Kong Quest, also including phases from "K. Rool Returns", the title theme of the game.
  • DK Rap: remix of the "DK Rap" from Donkey Kong 64, returning from Melee, Brawl( as "Kongo Jungle (Melee)") and for Wii U.
  • Battle for Storm Hill: music track taken directly from Donkey Kong: Jungle Beat, returning from Brawl and for Wii U.
  • Mole Patrol: the track "Lift-Off Launch" taken directly from Donkey Kong Country Returns, returning from Super Smash Bros. for Wii U.
  • Gear Getaway: remix of the Rocket Barrel theme from Donkey Kong Country Returns, returning from Super Smash Bros. for Nintendo 3DS / Wii U.
  • Mangrove Cove: music track taken directly from Donkey Kong Country: Tropical Freeze, returning from Super Smash Bros. for Wii U.

Unlockable tracks:

  • Donkey Kong Country Returns (Vocals): a remix of the title theme of Donkey Kong Country Returns, with monkey vocals added in, returning from Super Smash Bros. for Wii U.
  • The Map Page / Bonus Level: A combination of the map theme, "Simian Segue", and "Bonus Room Blitz" track taken directly from Donkey Kong Country and played back-to-back, returning from Brawl.
  • Jungle Level Jazz Style (for 3DS / Wii U): jazz-styled remix of the Donkey Kong Country track "DK Island Swing", returning from Super Smash Bros. for Wii U.
  • Jungle Level Tribal Style (for 3DS / Wii U): flute-based remix of the Donkey Kong Country track "DK Island Swing", returning from Super Smash Bros. for Wii U. This track is found in a chest in Adventure Mode: World of Light.
  • Swinger Flinger: remix of "DK Island Swing", taken directly from Donkey Kong Country: Tropical Freeze, returning from Super Smash Bros. for Wii U.
  • Funky's Fugue: Funky's Flights theme taken directly from Donkey Kong Country.
  • Boss 2 - DK: Jungle Climber: second boss battle theme from DK: Jungle Climber, taken directly from the game.

Other references[]

One of the zones in Adventure Mode: World of Light is DK Island, and is based on the location from Donkey Kong Country games, including DK's treehouse, Cranky's Cabin, Caves, Funky Kong's Barrel Flights, Candy's Save Point, and the Banana Hoard, and the background music being The Map Page / Bonus Level. Spirits exclusively from the Donkey Kong series are met here, specifically Kritter, Cranky Kong, Zinger, Enguarde, Funky Kong, and Candy Kong, and then Diddy Kong is found and unlocked here.

One of Mario's character tips mentions his debut in the original Donkey Kong.

While being an original Smash item, the new Banana Gun item may originate from the general banana themes of the Donkey Kong series.

While the Pauline spirit is based on her appearance from Super Mario Odyssey and is therefore classified as a Mario series spirit, its augmented battle is based on the original Donkey Kong, referencing her debut in said game.

License[]

Copyrights for both series are held by Nintendo.

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