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SSB Mario Symbol

A Super Mushroom, Super Smash Bros.'s symbol for the Mario series.

This page explains in detail the interactions between the Mario series and the Super Smash Bros. series.

Note that this page only includes interactions of the main Mario series. Elements from the Wrecking Crew series, the Luigi's Mansion series and the Super Princess Peach series, are treated separately (see Super Smash Bros. X Wrecking Crew, Luigi X Super Smash Bros. and Super Princess Peach X Super Smash Bros.).

Super Smash Bros.[]

January 21, 1999

Mario5Arrow R Super Smash Bros.

Super Smash Bros. features from the Mario series:

(Other references)

Playable characters[]

Mario[]

SSB Mario art

Official art of Mario from the game.

In-game bio:
Although best known as the mustachioed plumber who battles the Turtle Tribe with his distinct jumping action, this internationally famous hero has also acted as a referee, a driver, and even a doctor! He's been linked to Princess Peach of the Mushroom Kingdom for years, but to this day their true relationship remains a mystery.
Works:

  • Super Mario Bros. (NES)
  • Super Mario Kart (SNES)
  • Mario Kart 64 (N64)
SSB Mario

Mario's 3d image from the game's official site.

Mario is one of the eight starting characters in Super Smash Bros. with his appearance and basic moveset taken from Super Mario 64.
He enters the arena through a Warp Pipe, a transportation device used to transport to different sub-worlds or sections of Super Mario Bros., with the way exits resemble that from Super Mario 64.
His taunt has him growing double his size as if receiving a Super Mushroom.

Special moves:

  • Neutral - Fireball: Mario shoots a ball of fire that bounces on the ground. Based on his move while in "Fire Mario" form in Super Mario Bros. and many sequels (but not Super Mario 64).
  • Up - Super Jump Punch: Mario jumps with his fist up and coins appear if he hits an opponent. This move references his ability to hit bocks above him in the Super Mario series to find hidden coins. The coins' design is based on Super Mario 64.
  • Down - Mario Tornado: Mario spins with his fists outstretched. This move is based on his Spin Jump from Super Mario World.

Palette swaps:
SSB Mario palette

  • Red Cap: 1P & Red Team - Mario's classic colors.
  • Yellow Cap: 2P (Wario Colors) - Based on the traditional outfit of Mario's rival, Wario.
  • Brown Cap: 3P (Blackie Colors: Wrecking Crew FC) - A reference to Foreman Spike, known as Blackie in Japan, a rival to Mario in Wrecking Crew.
  • Blue Cap: 4P & Blue Team (Old Mario Colors: Mario Bros. FC) - A red/blue reversal of his traditional colors. Despite the official name referencing this as his look in the original Mario Bros., in that game he wore blue overalls with a red shirt (with a blue hat); this combination is original for Super Smash Bros.
  • Green Cap: Green Team - The color inverse of his traditional colors, it appeared as part of the "flashing" animation from a Starman in the original Super Mario Bros. While this outfit is not officially a reference to Luigi, these are Luigi's colors from the arcade Mario Bros., although he wore green overall and brown shirt.

Luigi[]

SSB Luigi art

Official art of Luigi from the game.

In-game bio:
Though often hidden in his older brother Mario's shadow, Luigi is, in reality, very popular. Taller than Mario, Luigi also jumps higher. Although he didn't appear in Super Mario 64, in Mario Kart 64 he performed to the best of his ability. For one who seems to always seems to be in the background, he has many fans who eagerly await his appearance.
Works:

  • Mario Bros. (NES)
  • Super Mario Bros. 2 (NES)
  • Mario Kart 64 (N64)
SSB Luigi

Luigi's 3d image from the game's official site.

Luigi is one of the four unlockable characters in the game, and is unlocked after completing Bonus 1 (Break the Targets!) with all 8 starting characters.

As in most of his appearances in the Mario series, he's a clone of Mario, sharing the same moves with mostly minor changes, including being able to jump higher and sliding more when stopping after a run, traits directly taken from the japanese Super Mario Bros. 2 (Super Mario Bros. The Lost Levels), the first game that featured gameplay differences between Mario and Luigi.
Like Mario, he enters the arena through a Warp Pipe.
His taunt has him cross his arms and perform a slight kick. This kick can become a meteor smash, but its small range limits its usefulness. The shy kick could be a reference to his animation when he loses a minigame in Mario Party 2.

Special moves:
As mentioned, his moves are variations on Mario's:

  • Neutral - Fireball: Shooots a green fireball that flies straight ahead. This is based on the green fireball stage hazard from Mario Bros., that flies straight instead of bouncing like the red fireball hazard. Luigi using a green fireball references his green motifs opposed to Mario's red, however in every Mario game Fire Luigi actually shoots red fire that bounces like Mario's.
  • Up - Super Jump Punch: Moves in a slightly different manner and deals less damage than Mario, unless the enemy is hit in a precise sweetspot, in which case the move becomes a "Fire Jump Punch". This may be a reference to his ability to jump higher than Mario in some games; some players also find this to be a reference to the Street Fighter character Ken, who, like Luigi, is a palette swap of the main character and used a "fire" version of his uppercut move (the Shoryuken).
  • Down - Luigi Cyclone: A slight variation on Mario's "Mario Tornado" move.

Palette swaps:
SSB Luigi palette

  • Green Cap: 1P & Green Team - Luigi's classic colors.
  • White Cap: 2P (Old Luigi Colors: Mario Bros. Famicom) - Luigi's colors in the NES Mario Bros., these are also Fire Luigi's colors in most games.
  • Blue Cap: 3P & Blue Team - Resembles the artwork on the cover for the NES version of Mario Bros.
  • Red Cap: 4P & Red Team (Strawberry Luigi) - Luigi's colors in Wrecking Crew.

Metal Mario[]

SSB Metalmario

A metallic version of Mario, that's fought before the game's final boss in single player mode. He originally appeared in Super Mario 64: after unlocking it, Mario could wear the Metal Cap found in the green "! Blocks" to become Metal Mario.

He's fought in his own stage: Meta Crystal

Stages[]

The Mario series is the only one to have more than one stage in Super Smash Bros.

Peach's Castle[]

SSB Peach Castle

Mario and Luigi's home stage, it's based on the castle from Super Mario 64 and is called "Above Peach's Castle" in japanese, actually taking place on a platform in the air, while the castle can be seen on the background. It may be based on the Tower of the Wing Cap level from Super Mario 64.

Mushroom Kingdom[]

SSB Mushroom Kingdom

The only unlockable stage in the game, is unlocked after beating 1-Player mode with the eight original characters and playing on every other stage in VS.

It's based on the overworld levels from Super Mario Bros. and features various elements from them, including three green pipes which characters can warp in between (though one of them is in the chasm and is exit-only) and have Piranha Plants occasionally coming out of them. The Piranha Plants can hit the fighter causing damage, but can also be knocked away.

Occasionally a POW Block from Mario Bros. also appears in the air, that when hit causes damage and upward knockback to every character currently touching the ground.

Meta Crystal[]

Meta Crystal

Pikachu from the Pokémon series fighting Metal Mario in Meta Crystal.

Based on the Cavern of the Metal Cap from Super Mario 64, it's Metal Mario's home stage and can only be used when fighting Metal Mario.

Items[]

Items based on the Mario series and their respective artwork from the game are:

Bob-Omb[]

SSB Bob-Omb

A recurring enemy in the Super Mario series, it could be picked up and trown to blow up other enemies, and it works the same here: after spawning it can be thrown at opponents, but if left on the ground it starts walking back and forth exploding at contact with fighters.

Fire Flower[]

SSB Fire Flower

A flower that when picked allows to shoot a fire flame. It's usage was changed from the original games in which it would transform Mario into Fire Mario giving him the ability to shoot Fireballs.

Its look is based on its appearance in Super Mario Bros.

Green Shell[]

SSB Greenshell

The recurring Koopa Shell from the Super Mario series, it behaves like it does in the original games: when hit or thrown it bounces back and forth damaging anyone who is on its way, but it can be stopped by stomping it and will fall off the ledges. Like in Super Mario World, the shell seems to be empty.

Red Shell[]

SSB Redshell

A red version of the Green Shell, it works similarly, but instead of blindly bouncing on the stage, it follows the nearest fighter, referencing its use in Mario Kart 64. Also, unlike the Green Shell, it doesn't fall off ledges, referencing the behave of Red Koopas opposed to Green Koopas in the Super Mario series.

Starman[]

SSB Starman

The "invincibility" star from the Super Mario series, it behaves like in Super Mario Bros. and most sequels: after spawning it bounces around and upon contact will make the fighter invincible for ten seconds. Unlike in the original games, however, when under the effect of the Starman, the fighter can't automatically hurt the enemies at contact, and can still be pushed by attacks.

Music tracks[]

  • 5 - Peach's Castle: A remix of the original stages music from the original Super Mario Bros. It is in fact, a mixture of the World Ground and Underground themes. It is heard in Peach's Castle.
  • 13 - Mushroom Kingdom: A perfect preservation of the original 8-bit theme from the first stage of the original Super Mario Bros, heard in Mushroom Kingdom.
  • 14 - Mushroom Kingdom (Finale): A perfect preservation of the original 8-bit "Hurry Up" version of the normal stage music heard in the original Super Mario Bros. for NES, appearing in Mushroom Kingdom to replace the previous track when there are 30 seconds left to the end of the match.
  • 15 - Super Mario Bros. Victory Theme: The victory fanfare of Mario and Luigi is an orchestration of the standard "Stage Complete" theme heard in the original Super Mario Bros.
  • 27 - Starman: A remix of the "invincible" music that would occur when Mario picks up a Starman in many Super Mario games, and it occurs when you pick up the Starman item during a match.

Additionally, track 39 is the Metal Mario fight music, but it's an original composition, not based on any music from the Mario series.

Other references[]

SSB BanzaiBill

Master Hand shooting Banzai Bills.

The title of the game itself is a pun on Super Mario Bros.

While Yoshi is considered a character from his own series, he incorporates some elements from his appearances in the Mario series, most notably his in-game model being based on his cameo from Super Mario 64, and his stance and walking animations being based on Super Mario World; also his stage entrance has him pop out of his egg, referencing the way he's met in Super Mario World; the same reference may also be in the fact that Yoshi's shield is an egg. His biography also mentions his debut in Super Mario World both in the "works" section as well as saying he "began as Mario's partner".

When Master Hand uses its Finger Bullet move it shoots out two or three Banzai Bills, the larger variation of Bullet Bills first appearing in Super Mario World. The move is changed to generic projectiles in subsequent games.

Super Smash Bros. Melee[]

November 21, 2001

Mario5Arrow R Super Smash Bros.

Super Smash Bros. Melee features from the Mario series:

(Other references)

Playable characters[]

Melee fetures three starting characters and two unlockable characters from the Mario series, including the two characters previously featured in the Nintendo 64 game.

Mario[]

SSBM Mario

Mario returns from the previous game and is once again a starting character. His look has been upgraded for the new console, but he doesn't resemble this look in any specific game. His overalls have a more realistic texture, his skin is more tan than normal, and his shoes are now a very dark brown. His palette swaps are the same as the previous game, but his Brown outfit is now darker and is identified as Black.

His moveset is the same with only minor changes, one of the most notable having a new fire-based Side Smash attack.

Like every other character, he now also has a Side Special Move:

  • Cape: Mario attacks by swinging a cape at the opponent. This move is taken from Cape Mario's attack in Super Mario World, but instead of spinning he pulls out the cape and uses it with his hand. Aside from dealing damage, the attack also repels projectiles and reverses hit enemies.

Bowser[]

SSBM Bowser

Mario's nemesis is one of the new starting characters. His design in Melee is original, since his normally yellow/orange skin is now a dark brown color, his head and shell is a much darker green, and he has a hunched posture in-game. He has powerful attacks and some attacks using his claws, horns or the spikes on his shell. This doesn't reference any particular game.

His taunt has him throw his head back, and spin it in a circle while roaring.

Special moves:

  • Neutral - Fire Breath: Bowser exhales a continuous stream of fire, which gradually decreases in length over time and he will eventually only exhale smoke. Bowser had the ability to breath fire since his first appearance in Super Mario Bros., with Super Mario 64 being the first time he could breathe a continuous stream of fire instead of just shooting fireballs.
  • Side - Koopa Klaw: Bowser swipes his claw hitting enemies far away, resembling his Drill Claw attack from Super Mario RPG (his only playable appearance in a game other than sport, party or racing, before this game). If he hits a near enemy he will grab and bite him/her. This may be a reference to his "Bite" attack from Super Mario RPG.
  • Up - Whirling Fortress: Bowser retreats inside his shell and spins around, attacking with his spikes. This move references the Koopa Troopas going inside their shells when hit in the Super Mario Bros. games, and the spinning of the shells in Super Mario World and later games. This is the first time Bowser is seen going into his shell, though.
  • Down - Bowser Bomb: Bowser jumps in the air and then does a Ground Pound, but he will directly do the Ground Pound if the move is performed in mid-air. This move is taken directly from the final battle with him in Super Mario Bros. 3.

Palette swaps:

SSBM Bowser palette

  • Green (default)
  • Red: Resembles a Spiny or red Koopa Troopa. It also resembles one of his alternate palette in Mario Golf.
  • Blue: Based on Bowser's international artwork for Super Mario Bros.
  • Black

Peach[]

SSBM Peach

Mario's damsell in distress is one of the new starting characters. Some of her attacks involve slapping, much like she attacked in Super Mario RPG. Also, if the player holds the jump button after jumping, she will hover in midair, just like she does in Super Mario Bros. 2 (Super Mario USA).

Her Forward Smash move is called "Peach Swing" and has her attacking by using either a frying pan, a tennis racket or a golf club. This references her frying pan attack from Super Mario RPG and her playable appearances in the Mario Tennis and Mario Golf series. Her taunt has her spin around and give a pose with her fingers, which is likely a reference to her victory animation in Super Mario RPG after each battle.

Special moves:

  • Neutral - Toad: Peach pulls out a Toad and uses him as a shield. Upon being hit, Toad will emit damaging spores as a counter-attack. This move is unique to the Super Smash Bros. series, but references Toads being Peach's most loyal servants. Prior to this game, Toads were only seen emitting spores in Mario Tennis.
  • Side - Peach Bomber: She lunges her hip towards her opponents and blasts them with a powerful explosion. This doesn't reference any particular game.
  • Up - Peach Parasol: Peach attacks upward using her parasol and then opens it uses it to float. This move is based on her Parasol attack from Super Mario RPG and once again references her floating abilities from Super Mario Bros. 2.
  • Down - Vegetable: She plucks a vegetable from the ground, that can be thrown at the opponent like any other item. This move originated from Super Mario Bros. 2, Peach's only playable appearance in a main Mario game, in which players (using her, Mario, Luigi or Toad) could pick up vegetables from the ground and throw them at enemies. Sometimes she will pick up an item, such as a Bob-Omb, or the special "stitch face" vegetable.

Palette swaps:

SSBM Peach palette

  • Pink: Default colors and used when in Red team.
  • Yellow: Daisy's colors. This costume is unique in the fact that it also changes Peach's earrings, dress style, gloves and crown to match Daisy's. Actually the only trait that doesn't correspond to Daisy is the hairstyle.
  • White: Represents how she appeared in her first appearance in Super Mario Bros, without the red hair. She also uniquely wears pantyhose with this costume.
  • Blue
  • Green

One of Peach’s victory poses has her turn to her right, look upwards, and hold her hands together. The pose is a reference to her portrait at the entrance of her castle since Super Mario 64.

Luigi[]

SSBM Luigi

Luigi returns from the previous game and is once again an unockable character. He's unlocked after beating the first level of Adventure Mode with a 2 in the "seconds" digit of the clock; this references his status of the second hero, being the 2P character in most games. After this requirement is met, Luigi will replace Mario in the accompanying cut-scene and battle. The player must then defeat Luigi within one minute. After Adventure Mode is completed, the player will face a CPU Luigi challenger and must defeat him to unlock Luigi. Alternately, playing 800 versus matches will also unlock Luigi.

His palette swaps are the same as the previous game.

Most of his basic moves have slightly changed probably to differentiate him from Mario. His basic attacks now have rushed punches or feminine moves, portraying him as a more coward character than his brother, a trait first given to him in Luigi's Mansion, and referenced here.

Like every other character, he now also has a Side Special Move:

  • Green Missile: Luigi shoots himself forward like a rocket. This move never appeared before this game, and it's unknown if it's supposed to reference anything; it was probably made just to make him into a more comical character than his brother. It's also possible that the developers simply gave him a move based on Pikachu's Skull Bash as a gameplay choice.

Dr. Mario[]

SSBM DrMario

Mario's doctor alter-ego from the Dr. Mario series of games is a new unlockable character in Melee. He's unlocked after beating either Classic or Adventure Mode as Mario without using any continues; alternatively, players can play 100 VS. matches. He wears dark gray jeans in-game, contrary to his own games, where he wears white pants.

He's a clone of Mario and shares all his moves with only minor changes, generally having stronger but poorer recovery. About his special moves:

  • Neutral - Megavitamins: Instead of a Fireball he launches a Megavitamin from Dr. Mario. It bounces at a different angle than the Fireball.
  • Side - Super Sheet: He uses a white sheet instead of a yellow cape, but this doesn't reference any Mario game.
  • Up - Super Jump Punch: Same as Mario's, despite Dr. Mario never jumping or collecting coins in any Dr. Mario game.
  • Down - Dr. Tornado: A slight variation on "Mario Tornado".

Palette swap:

SSBM DrMario palette

  • White: (default) Despite wearing white pants in his own game, Dr. Mario wears indigo jeans in this game.
  • Red: resembling the color of scrubs worn by nurses, it may be based on Nurse Toadstool, Peach's alter-ego from Dr. Mario.
  • Blue: Possibly based on the blue scrubs worn by modern doctors.
  • Green: Possibly based on the blue scrubs worn by modern surgeons.
  • Black - Unlicensed Doctor

He receives a taunt where he tosses his pill upwards, a reference to how he throws the pills in Dr. Mario.

Standard stages[]

The game features three starting stages and an unlockable one from the Mario series.

Additionally, the Yoshi's Island stage, while listed in the Yoshi series, is actually entirely based on the Yoshi's Island zone from Super Mario World (see below for details)

Princess Peach's Castle[]

SSBM Peach Castle

The rooftop of Peach's Castle from Super Mario 64. Unlike in Super Mario 64, in which the castle was a bright red color, here, it is a very dull shade of red.

Occasionally a Banzai Bill from Super Mario World comes in and crashes on the tower causing a big explosion.

Also switches may appear on the ground and once hit they activate the red item boxes. These boxes can then be hit to receive an item. This references the "! switches" and "! blocks" from Super Mario World and Super Mario 64 that worked similarly.

Rainbow Cruise[]

SSBM Rainbow Cruise

Based on the Rainbow Cruise level (called Rainbow Ride outside Japan) from Super Mario 64, it features many types of platforms and a flying ship from it, though many elements (most notably the ship) have been redesigned. There is also a large mountainside, which wasn't in the original game.

Mushroom Kingdom[]

SSBM Mushroom Kingdom

Basically a new version of the stage from the previous game, it now has breakable brick blocks and "? blocks" that produce items when hit, but no more has the warp pipes. The design is completely loyal to Super Mario Bros. and features many elements from the game in the background.

Mushroom Kingdom II[]

SSBM MushroomKingdomII

Unlocked after obtaining the "Birdo" Trophy, it's based on Super Mario Bros. 2 (Super Mario USA) and like the Mushroom Kingdom stage, it's totally loyal to its original design. A Pidgit from the game constantly flies over the stage on a flying carpet, providing a moving platform, while occasionally Birdo comes in and spits eggs. Much like the "Egg" item from Super Smash Bros., these eggs can be picked and trown and sometimes contain items. Birdo can be knocked out, but she returns.

Despite the name of this stage, Super Mario Bros. 2 doesn't takes place in the Mushroom Kingdom, but in a land called "Subcon"; however this is acknowledged in the game by the message that reads when the stage is unlocked.

Adventure Mode: Mushroom Kingdom[]

SSBM MushroomKingdomAdventure

The first stage in Adventure Mode, it's based on a classic level from Super Mario Bros. and Super Mario Bros. 3, merging elements from the two games. In the background Peach's Castle from its stage can be seen (thus being indirectly based on Super Mario 64), and also a golf course is in the background, obviously referencing the Mario Golf series.

Enemies encountered in this level are recurring enemies from the Mario series:

  • Goomba: it behaves and looks exactly like in Super Mario Bros. and Super Mario 64 and can be killed by stomping on it (other than regular hits). It can also be found in crates or barrels in other modes.
  • Koopa Troopa: based on its appearance in Super Mario World and later games, when stomped or hit it retreats inside its shell like in Super Mario Bros.; the koopa's shell works exactly like a Green Shell item, but after a while the Koopa will come back out. It can also be found in crates or barrels in other modes.
  • Koopa Paratroopa: A flying version of the Koopa, when hit or stomped it loses its wings becoming a regular Koopa Troopa. The stage features one single Red Koopa Paratroopa; it behaves the same way as its Green counterpart, but if changed into a Koopa Troopa and then into a Red Shell, this will behave the same as a Green Shell but also cause Fire damage upon impact.

Items[]

All five items from the previous game return, but there also are four new items, for a total of 9:

Returning items[]

SSBM Flower

All items from the previous game (Bob-Omb, Fire Flower, Green Shell, Red Shell, Starman) are almost unaltered. A notable change, though, is in the Fire Flower's design, that now looks like a regular flower with eyes, unlike its appearance in the Mario series.

Freezie[]

SSBM Freezie

Originally an enemy from Mario Bros., when thrown at an opponent it freezes him/her, like it did in the original game.

Metal Box[]

SSBM Metal Box

Based on the green "! block" from Super Mario 64 that when hit would give Mario the Metal Cap, changing him into Metal Mario, in this game it directly changes the fighter who picks it into a "metal" version of him/herself, becoming heavier and receiving less knockback, but also decreasing the jumping height.

Thanks to the Metal Box, Mario can change to Metal Mario, thus making the boss character from the previous game into a semi-playable character.

Super Mushroom[]

SSBM Super Mushroom

A recurring item from the Mario series that would change its user into a "Super" version of himself, being twice as high, in this game it works the same, but its effect lasts about 10 seconds. When a fighter is in the "Super" status is stronger, but is obviously a better target.

Poison Mushroom[]

SSBM Poison Mushroom

A poison version of the Super Mushroom originally from the japanese Super Mario Bros. 2 (Super Mario Bros. The Lost Levels), it has the opposite effect of the Super Mushroom, changing who touches it into a "Mini" version for about 10 seconds. When shrunk the fighter deals less damage, but is a worse target.

Its effect is different from the original game, where it would simply damage the player, but if this happens while in "Super" form, it will make them return normal, thus shrinking them.

The Poison Mushroom in all Super Smash Bros. games is notable for using the Super Mushroom's appearance instead of its purple capped, green spotted look from the Mario games, even when they were given new designs in later games, like its green capped, red spotted look in Mario & Luigi: Superstar Saga, or its dark green capped, pink spotted look in Paper Mario: The Thousand-Year Door.

Trophies[]

There are 49 unlockable Mario trophies in the game, however in the game's code there also is a trophy that can't be unlocked.

There also are a Luigi's Mansion trophy and a Wrecking Crew trophy, but are listed with the unrepresented series (see Super Smash Bros. X Wrecking Crew and Luigi X Super Smash Bros.).

For a list of all Mario trophies in the game see here.

Music tracks[]

The game lists 10 tracks from the Mario series, including 3 returning from the previous game and 7 new ones (listed in bold), however the "Yoshi's Island" track, which is considered a Yoshi track, is actually from Super Mario World, just like the stage itself.

  • Princess Peach's Castle: An orchestrated remix of the famous stage music from the original Super Mario Bros, with elements of the same game's "underground" stage theme overlapping with it. It is heard on the Mushroom Kingdom: Princess Peach's Castle stage in Vs. Mode, and also as the primary music of the Adventure Mode stage Mushroom Kingdom.
  • Rainbow Cruise: A medley of two Mario series tracks. The first half of the track is the remixed first half of the energized Slide tune heard in Super Mario 64, while the second half is a remix of the underwater stage tune heard in Super Mario Bros..
  • Mushroom Kingdom: returning from the previous game, it's a perfect preservation of the original 8-bit normal stage music heard in the original Super Mario Bros. for NES, appearing in the Mushroom Kingdom stage as the primary song.
  • Mushroom Kingdom (Finale): returning from the previous game, it's a perfect preservation of the original 8-bit "Hurry Up" version of the normal stage music heard in the original Super Mario Bros. for NES, appearing in the Mushroom Kingdom stage as the primary song when the match's timer is running low.
  • Mushroom Kingdom II: A perfect preservation of the original 8-bit normal stage music heard in the original Super Mario Bros. 2, appearing in Mushroom Kingdom II as the primary song.
  • Mushroom Kingdom II (Finale): A perfect preservation of the original Boss music in the original Super Mario Bros. 2 for NES, appearing in Mushroom Kingdom II as the primary song when the match's timer is running low.
  • Super Mario Bros. 3: A synthesized rock-based medley of the first stage music and the first overworld music in Super Mario Bros. 3 for NES. It is heard as a secondary track in the Adventure Mode stage Mushroom Kingdom.
  • Dr. Mario: A synthesized remix of the first of two primary music tracks heard in Dr. Mario for NES. This is heard as a secondary track of both Mushroom Kingdom and Mushroom Kingdom II.
  • Mario's Victory: an orchestration of the standard "Stage Complete" theme heard in Super Mario Bros., slightly different than the one from the previous game, it's still used as the victory fanfare of Mario and Luigi, but now also for Peach, Bowser, and Dr. Mario;
  • Starman: returning from the previous game, it's a remix of the "invincible" music that would occur when Mario picks up a Starman in Super Mario Bros. and other platforming games, and it occurs when you pick up the Starman during a match.

Other references[]

SSBM Yoshis Island

The Yoshi's Island stage is based on the first zone from Super Mario World, but the game lists it with the Yoshi series. This may have been done to better balance the amount of stages per each series, or to have the stage based on Yoshi's debut game associated with the Yoshi fighter.
It features "Turning Block" platforms that works like they did in the original game and various elements from the game in the background, including a Fishing Lakitu holding a 1-Up Mushroom, and trees full of apples based on those that Yoshi could eat in the game (both of which have no effect on gameplay).

Similarily to his bio from the previous game, Yoshi's trophy mentions his debut in Super Mario World. Additionally, while the Baby Mario trophy is considered a Yoshi series trophy, his model is based on his clothed appearance from Mario Tennis and Mario Golf, rather than his diaper-wearing appearance from Yoshi's Island. (note that most trophies sourced from Super Mario World 2: Yoshi's Island are usually only considered references to the Yoshi series in the context of Super Smash Bros.)

The food is a type of item that can be picked to restore health. Among the various type of food is the apple, possibly referencing the apples Yoshi could eat in Super Mario World.

MrGame&Watch Mario Bros

Mr. Game & Watch's forward aerial attack

In his forward aerial attack, Mr. Game & Watch uses one of the bottle boxes packaged by the Mario Brothers in the Game & Watch game Mario Bros.. This remains Mr. Game & Watch's forward aerial attack in Super Smash Bros. Brawl, for Nintendo 3DS and for Wii U.

One of Kirby’s Stone transformations in the game is a Thwomp from the Mario series, specifically resembling the model from Super Mario 64.

Jigglypuff’s head wear when using the Yellow palette swap is a crown resembling Peach’s.

A secret boss in the game is a gargantuan version of Bowser, called Giga Bowser. He can be fought after completing Adventure Mode in normal or higher difficulty within 18 minutes without using any continues, and beating him without using continues will unlock his trophy. Anyway while based on Bowser, he's actually a Super Smash Bros. original character, because he was never featured in any game prior to Melee.

Mario Power Tennis[]

October 28, 2004

Mario4Arrow L Super Smash Bros.

Bowser's Spinning Shell Dash move is based on his Whirling Fortress move from Melee, while Yoshi's Rolling Egg Return move is based on his Egg Roll move from the Super Smash Bros. series (see Super Smash Bros. X Yoshi). yoshi keeps an Egg Roll move in Mario Strikers Charged Football.

Super Smash Bros. Brawl[]

January 31, 2008

Mario5Arrow R Super Smash Bros.

Super Smash Bros. Brawl features from the Mario series:

(Other references)

Playable characters[]

The only Mario character from Melee that doesn't return in Brawl is Dr. Mario, so there only are 4 characters this time, three starting characters and an unlockable one.

Mario[]

SSBB Mario
SSBB Fire Mario

Mario's new "Fire Mario" costume.

Mario's moves are largely unchanged from the previous game, but there's a big difference, having a new Down Special: F.L.U.D.D.; Mario brings out the F.L.U.D.D. from Super Mario Sunnshine and charges it, then spraying an aimable stream of water. A slightly weaker version of his previous Down Special move, the Mario Tornado, is now his Down Aerial attack. This change contributes to differentiate Mario from Luigi.

His palette swaps are the same of the previous game, but he now also has a new outfit based on "Fire Mario", with red overall, white shirt and white cap.

His new taunts are based on his level clear animation from New Super Mario Bros. (Side taunt) and his dying animation from Donkey Kong (down taunt).

Like every character, Mario obtains a new Final Smash move:

  • Mario Finale: Mario fires a very powerful two-streamed blast of fire. This probably references his most powerful moves being fire-based in most games, including Super Mario RPG and many Mario sport games.

Peach[]

SSBB Peach

Peach returns from the previous game mostly unchanged, but her look is been updated, being much more detailed than in any of the Mario games. One of the minor changes is in her parasol's design, now matching her one from Super Paper Mario (where she's playable). Another change is in her Peach Bomber attack that now features heart-shaped explosions. She also receives an up taunt which has her display her parasol in a similar fashion to her idle animation in Super Princess Peach.

SSBB Pauline Peach

Peach's new red costume.

She retains the same palette swaps from the previous game, but now none of them has special features, but are just recoloring, so her "Daisy" outfit is less accurate and her white dress no more has tights. Here the white dress is also said to be referencing her wedding dress from Super Paper Mario.

She also has a new red outfit, possibly based on artworks of Pauline from Donkey Kong.

Peach Blossom

Final Smash:

  • Peach Blossom: Peach dances making all opponents fall asleep, while drawings of her and hearts appear on the screen. This move also damages the opponents and makes many peaches items appear. These can be picked to restore health. This move may be a reference to Peach's ability to put enemies to sleep from Super Mario RPG, while the drawings can be referencing Super Princess Peach. The peach items are just a pun on her name.

Bowser[]

SSBB Bowser

Bowser returns from the previous game with some minor changes. Like other characters in Brawl, this game gives him an on-screen appearance. His on-screen appearance involves him emerging from a wall of fire, a likely reference to his castle consisting of levels with fire and lava. A notable change in his special moves is his Fire Breath now being aimable and its flames never completely receding; also his Koopa Klaw side attack has been replaced with Flying Slam: it works much like the Koopa Klaw, but after the grab instead of biting the opponent he performs a flying suplex. This move doesn't reference any particular game. His down taunt has him stand on one foot while trying to maintain balance, in which the motion could possibly be a reference to when he falls off after the bridge destroyed, possible in New Super Mario Bros.

SSBB Bowser palette

Bowser's new white and brown costumes.

He retains the four palette swaps from the previous game, but also has a new brown outfit based on Boom Boom from Super Mario Bros. 3 and a white one possibly based on Dry Bowser from New Super Mario Bros.

Giga Bowser

Giga Bowser fighting Pit, Samus and Zelda.

Final Smash:

  • Giga Bowser: Bowser transforms for about 10 seconds into the monster boss from the previous game, making him into a semi-playable character. Like in Melee, Giga Bowser has stronger versions of all of Bowser's moves, but is bigger than he was previously.

Luigi[]

SSBB Luigi
SSBB Luigi palette

Luigi's new orange and purple costumes.

Luigi is once again an unlockable character and is unlocked by either:

  • Playing 22 matches in Brawl mode; he then has to be defeated.
  • Beating Classic Mode with no continues; he then has to be defeated.
  • Having Luigi join the player's party in Adventure Mode: The Subspace Emissary.

He retains all his moves from the previous game with many little changes. Luigi shows more of his timidness compared to his older brother, with his on-screen appearance having him shocked and speak in a quiet tone. Luigi also receives a new up taunt where he does various poses while saying "Ho Ha Hee Hay Hoo". With the exception of the second pose, all other poses feature different references of poses he does in prior games.

  • His first pose has him show a V-sign, a reference to when he gets a key in Luigi's Mansion.
  • His second pose has him do the finger bang.
  • His third pose has him put his finger on his nose, a reference to his artwork in the cover of Mario & Luigi: Partners in Time.
  • His fourth pose has him crouch down while facing away from the camera, a reference to his bogey pose in Mario Golf.
  • His fifth pose shows him in a shocked face, a reference to his artwork in the cover of Luigi's Mansion.

He retains the four palette swaps from the previous game, but also has a new purple outfit based on Waluigi's colors, and a new outfit with light blue overalls and orange shirt and cap.

Final Smash:

  • Negative Zone: an original move that references Luigi's role as Mario's shadow creating a sort of dark side in him: Luigi dances, and a large, greenish-tint void surrounds him. Inside the void, all colors are inverted and opponents fall victim to one of many afflictions. The move may also reference the inverted overworld in Super Mario Bros. 2 (Super Mario USA) or the glitchy "Minus World" from Super Mario Bros.

Petey Piranha[]

SSBB Petey Piranha

The first boss in Adventure Mode: The Subspace Emissary is a recurring enemy from the Mario series originally appearing in Super Mario Sunshine. In the story he kidnaps princesses Peach and Zelda and traps them into cages, that he uses to attack the player. His attack swinging the cages is similar to his attack from Super Mario Sunshine. His only other attack is a jumping attack, where Petey tries to stomp the player, resembling his attack from New Super Mario Bros.

During the fight he has two health bars, one for Peach's cage and one for Zelda's cage, because the player's goal is to free one of the princesses. Hitting his head causes both cages to be damaged.

Like all other bosses he's fought again in The Great Maze. In this fight and in Boss Battles mode he uses empty cages.

Adventure mode enemies[]

This game's Adventure Mode, titled The Subspace Emissary features mostly original enemies, but also six types of enemies from the Mario series, including all three enemies from the Mushroom Kingdom stage of Melee's Adventure Mode and three new ones.

Returning enemies[]

Goomba, Koopa Troopa and Koopa Paratroopa return with only minor changes:

  • Goomba now charges at opponents rather than walk aimlessly.
  • Koopa Troopas now don't inflict damage upon contact, but like Goombas they charge at the player. Red Koopa Troopas appear as regular enemies, but behave the same way, including their shell behaving the same as a Green Shell.
  • Like their walking counterparts, Koopa Paratroopas now don't inflict damage upon contact and insteat charge at the player. Red Koopa Paratroopas are regular enemies and some of them chase their targets.

Bullet Bill[]

SSBB Bullet Bills

Pit being attacked by three Bullet Bills.

A bullet with arms first appeared in Super Mario Bros. It flies from offscreen, exploding upon impact with a character or on the ground.

Giant Goomba[]

SSBB GiantGoomba DK

A Giant Goomba next to Donkey Kong and Diddy Kong.

A giant version of the Goomba, it behaves just like his small counterpart, but is stronger.

This version of the Goomba previously appeared in Super Mario Bros. 3, Super Mario 64 and Super Mario Galaxy.

Hammer Bro.[]

SSBB HammerBro

A recurring enemy in the Mario series, first appeared in Super Mario Bros. It attacks by constantly throwing his hammers.

Stages[]

The game lists 6 stages from the Mario series, 5 new ones (Delfino Plaza, Mushroomy Kingdom, Mario Circuit, Luigi's Mansion, Mario Bros.) and Rainbow Cruise, which returns basically unaltered from Melee.

Also returning unaltered is the Yoshi's Island stage from Melee, which is still listed in the Yoshi series, despite its game of origin being explicitly stated to be Super Mario World.

Also, since we treat the Luigi's Mansion series separate from the Mario series, its stage is described here.

New Mario stages are:

Delfino Plaza[]

SSBB Delfino Plaza

Based on the main hub from Super Mario Sunshine, players battle on a floating platform, which then drops them off at a certain location before picking them up again and transporting them to another location, essentially touring them around the area.

Mushroomy Kingdom[]

SSBB Mushroomy Kingdom 1

World 1-1 scenario.

SSBB Mushroomy Kingdom 2

World 1-2 scenario.

Like Mushroom Kingdom from the previous games it's based on Super Mario Bros., but this time it features realistic graphics opposed to the 8-bit style of the previous ones. Not being a perfect reproduction, it was called "Mushroomy" instead of "Mushroom"

This is the only stage that when selected will randomly have one of two possible layouts, anyway it can be chosen by holding certain buttons while selecting the stage. The two scenarios are based on World 1-1 and World 1-2 and are almost perfect replicas of the entire original levels, featuring brick blocks and ? blocks in the same spots, but have minor changes for gameplay reasons and don't have enemies.

While playing, the stage constantly scrolls to the right, referencing the scrolling mechanic of the original game, and when it reaches the end it once again loops from the start.

The World 1-1 scenario is notable for featuring a desertic enviroment, opposed to the original game's green hills on the background; game director Masahiro Sakurai stated that he wanted to create the impression that the kingdom had been abandoned since its initial appearance in 1985, 23 years prior to the release of Brawl.

Mario Circuit[]

SSBB Mario Circuit

A simple stage based on a generic "Mario Circuit" from Mario Kart, a type of circuit featured in each game in the series, but specifically it seems to be based on "Mario Circuit 2" from Super Mario Kart and Mario Kart: Super Circuit, featuring a similar shaped circuit and a jump that overlaps another part of the track. Its background, however resembles more the "Figure-8 Circuit" from Mario Kart DS.

While the battle takes place, eight Shy Guys drive around the circuit with their position constantly visible in the screen in the background, and because of the battle taking place in the intersection of the course, they will invade the battlefield twice, serving as hazards. Shy Guys have been playable in the "download play" version of Mario Kart DS, and had the same karts as Shy Guys from this stage, also featuring the same symbol on the front; also that game featured a limit of 8 racers, the same number featured here.

Mario Bros.[]

SSBB Mario Bros

Just like the Mushroom Kingdom stages from previous games (and the 75m stage in Brawl), this unlockable stage is a loyal recreation of the arcade game Mario Bros., featuring the enviroment style from the first two levels. It's unlocked after beating Event 19: Wario Bros.

This stage includes many of the elements from the original game: the POW Block, the Green Fireballs, Shellcreepers and Sidesteppers, all of them behaving basically in the same way they originally did. It should be noted, however that Sidesteppers didn't originally appear in the first two levels.

The only elements from the original game not featured in this stage are the Fighter Fly enemies, the Freezies, that only appear as items, and Red Fireballs.

Items[]

The only Mario item from Melee that doesn't return in Brawl is the Red Shell, maybe due to its similarity to the Green Shell, however there are four new items for a total of 12 items.

The game also adds the Golden Hammer item from Wrecking Crew, which is indicated in its trophy as coming from the Mario series, however we consider it a different series. (see here)

Returning items[]

SSBB Flower

All items from the previous game (Bob-Omb, Fire Flower, Green Shell, Starman, Freezie, Metal Box, Super Mushroom, Poison Mushroom) are essentially unaltered except for the Fire Flower, that is now based on its appearance from New Super Mario Bros.

Banana Peel[]

SSBB Banana Peel Kirby

Kirby slipping on a Banana Peel.

Once picked and thrown, it causes any character that steps on it to slip, getting open to attack. This item was originally featured in the Mario Kart series, where it could be thrown on the road making other karts slip and spin, slowing them. Unlike in the Mario Kart games, however, the Banana Peel has no effect on the person who used it, and it has no effect on karts in the Mario Circuit stage.

Hothead[]

SSBB HotHead Art

Artwork from the game.

An hazard/enemy originally from Super Mario World, once thrown it will move along the surface in the direction it was thrown, periodically releasing sparks. Unlike in the original game, here it also absorbs fire or electricity based attacks, growing bigger.

Lightning Bolt[]

SSBB LightningBolt Art

Artwork from the game.

An object originally from the Mario Kart series, like in its original appearances once used it shrinks every other character. Sometimes it may cause backfire, only shrinking the character who used it or making every other character grow bigger.

Soccer Ball[]

SSBB Soccer Ball

One of the few items that can't be picked up, it's a soccer ball that when attacked catches fire and is launched diagonally upwards in the direction of the attack, dealing greater damage with a stronger attack.

This item is based on Mario's "Super Strike" attack from Super Mario Strikers, despite being obviously performable by any character.

Its trophy also states this to be the same ball from Soccer.

Assist Trophies[]

The Mario series is the only one featuring more than one Assist Trophy, having three.

Hammer Bro.[]

SSBB Assist Hammer Bro

The only Assist Trophy to also be an enemy in the game, he behaves just like his enemy counterpart, but is invincible.

Lakitu and Spinies[]

SSBB Assist Lakitu & Spinies

Recurring enemies from the Mario series, they appear and behave exactly like they do in Super Mario Bros. (note that the Assist Trophy makes only Lakitu appear, then he throws spinies).

Lakitu is one of only two Assist Trophies, alongside Starfy that can be attacked and eventually knocked out. Spinies are invincible though.

Waluigi[]

SSBB Assist Waluigi

Luigi's evil rival like Wario is Mario's, he only appeared in Mario side-games such as sport games or the Mario Kart series, so he's a Mario character rather than a Wario character, like one may think.

In this game he attacks using his tennis racket, referencing his debut in Mario Tennis.

His look is slightly changed from his regular look, having black overalls and brown shoes instead of dark purple overalls and orange shoes.

Trophies[]

The game lists 65 trophies in the Mario category. This also includes 5 trophies from spinoff games that we don't consider part of the Mario series, specifically: one trophy from Super Princess Peach, three trophies from Luigi's Mansion, and one trophy from Wrecking Crew.

See here for the complete list.

Stickers[]

There are 123 stickers based on artworks from Mario games (not counting 1 from Luigi's Mansion and 2 from Super Princess Peach).

Note: stickers are listed based on the game of origin, not the rapresented character, so the list also includes stickers rapresenting Donkey Kong, Yoshi, Wario and R.O.B., when are artworks from Mario games; for the same reason stickers from crossovers are listed in both series.

Name Image Artwork from Effect in The Subspace Emissary
1-Up Mushroom SSBB Sticker 1-Up Mushroom New Super Mario Bros. [Leg] - Attack +4
Baby Mario SSBB Sticker Baby Mario Super Mario World 2: Yoshi's Island [Flame] - Attack +5
Ballyhoo & Big Top SSBB Sticker Ballyhoo&BigTop Mario Party 8 [Head] - Attack +10
Banana Peel SSBB Sticker Banana Peel Mario Kart DS [Flame] - Attack +4
Barrel Train SSBB Sticker Barrel Train Mario Kart: Double Dash!! [Leg] - Attack +19
Blue Virus SSBB Sticker Blue Virus Nintendo Puzzle Collection [Electric] - Attack +5
Boo SSBB Sticker Boo Mario Tennis [Throwing] - Attack +14
Bow SSBB Sticker Bow Paper Mario [Magic] - Attack +8
Usable by: Peach, Zelda
Bowser SSBB Sticker Bowser Dance Dance Dance Revolution: Mario Mix [Throwing] - Attack +20
Usable by: Mario, Luigi, Yoshi, Peach, Bowser
Bowser SSBB Sticker Bowser Kart Mario Kart 64 [Weapon] - Attack +13
Usable by: Mario, Luigi, Yoshi, Peach, Bowser
Bowser SSBB Sticker Bowser Tennis Mario Power Tennis [Darkness] - Attack +21
Usable by: Ganondorf
Bowser SSBB Sticker Bowser Paper Super Paper Mario [Arm] - Attack +23
Usable by: Mario, Luigi, Yoshi, Peach, Bowser
Bowser Coin SSBB Sticker Bowser Coin Mario Party 6 [Arm] - Attack +8
Bowser Jr. SSBB Sticker Bowser Jr Baseball Mario Superstar Baseball Trophy Drops +25
Bowser Jr. SSBB Sticker Bowser Jr Super Mario Sunshine [Tail] - Attack +25
Usable by: Yoshi, Diddy Kong, Pikachu, Pokémon Trainer
Brighton SSBB Sticker Brighton Mario Party 6 Shield Resistance +8
Bubble Baby Mario SSBB Sticker Bubble Baby Mario Super Mario World 2: Yoshi's Island [Bite] - Attack +6
Usable by: Yoshi, Wario, Pokémon Trainer, Wolf
Bullet Bill SSBB Sticker Bullet Bill New Super Mario Bros. Launch Power +12
Bullet Blaster SSBB Sticker Bullet Blaster Mario Kart Double Dash!! Launch Power +50
Burt the Bashful SSBB Sticker Burt the Bashful Super Mario World 2: Yoshi's Island [Bite] - Attack +6
Usable by: Yoshi, Wario, Pokémon Trainer, Wolf
Cackletta SSBB Sticker Cackletta Mario & Luigi: Superstar Saga Flinch Resistance +84
Capsule SSBB Sticker Capsule Nintendo Puzzle Collection [Flame] - Attack +5
Car Yoshi SSBB Sticker Car Yoshi Super Mario World 2: Yoshi's Island [Tail] - Attack +7
Usable by: Yoshi
Chain Chomp SSBB Sticker Chain Chomp Mario Party 8 [Bite] - Attack +23
Usable by: Yoshi, Wario, Pokémon Trainer, Wolf
Cheep-Cheep SSBB Sticker Cheep Cheep New Super Mario Bros. Sticker Drops +9
Coin SSBB Sticker Coin New Super Mario Bros. [Specials: Indirect] - Attack +4
Usable by: Mario, Luigi, Yoshi, Peach, Bowser
Count Bleck SSBB Sticker Count Bleck Super Paper Mario [Flame] - Resistance +5
Daisy SSBB Sticker Daisy Super Mario Strikers [Leg] - Attack +5
Dice Block SSBB Sticker Dice Block Mario Party 8 [Arm] - Attack +8
Usable by: Mario, Luigi, Yoshi, Peach, Bowser
Diddy Kong SSBB Sticker Diddy Kong Basket Mario Hoops 3-on-3 [Leg] - Attack +28
Usable by: Donkey Kong, Diddy Kong
Diddy Kong SSBB Sticker Diddy Kong Baseball Mario Superstar Baseball [Leg] - Attack +12
DK SSBB Sticker DK Mario Superstar Baseball [Head] - Attack +27
Usable by: Donkey Kong, Diddy Kong
DK with Barrel SSBB Sticker DK with Barrel Mario vs. Donkey Kong 2: March of the Minis [Specials: Direct] - Attack +15
Donkey Kong SSBB Sticker Donkey Kong Kart Mario Kart DS [Flame] - Resistance +41
Usable by: Donkey Kong, Diddy Kong
Donkey Kong Jr. SSBB Sticker Donkey Kong Jr Mario Tennis [Arm] - Attack +14
Usable by: Donkey Kong, Diddy Kong
Dr. Mario SSBB Sticker Dr Mario Nintendo Puzzle Collection [Head] - Attack +18
Usable by: Mario, Luigi, Yoshi, Peach, Bowser
Dry Bones SSBB Sticker Dry Bones Mario Party 7 [Aura] - Attack +17
Usable by: Lucario
Eight Yoshis SSBB Sticker Eight Yoshis Super Mario Advance 3: Yoshi's Island [Arm, Leg] - Attack +18
Usable by: Yoshi
Eldstar SSBB Sticker Eldstar Mario Party 5 Launch Resistance +6
Female Pianta SSBB Sticker Female Pianta Super Mario Sunshine [Energy] - Attack +15
Fire Flower SSBB Sticker Fire Flower New Super Mario Bros. Carry Fire Flower
Flower Icon SSBB Sticker Flower Icon Paper Mario: The Thousand-Year Door Flinch Resistance +49
Fly Guy SSBB Sticker Fly Guy Mario Power Tennis [Head] - Attack +5
General Guy SSBB Sticker General Guy Paper Mario Launch Power +31
Goombella SSBB Sticker Goombella Paper Mario: The Thousand-Year Door [Throwing] - Attack +5
Hammer Bro SSBB Sticker Hammer Bro New Super Mario Bros. [Weapon] - Attack +6
Hooktail SSBB Sticker Hooktail Paper Mario: The Thousand-Year Door [Flame] - Resistance +36
Item Box SSBB Sticker Item Box Mario Kart Double Dash!! [Freezing] - Attack +8
Kamek SSBB Sticker Kamek Attack Super Mario World 2: Yoshi's Island [Magic] - Attack +11
Usable by: Peach, Zelda
Kammy Koopa SSBB Sticker Kammy Koopa Paper Mario [Specials: Direct] - Attack +8
Koopa Troopa SSBB Sticker Koopa Troopa Super Mario Strikers [Body, Spin] - Attack +10
Usable by: Mario, Luigi, Yoshi, Peach, Bowser
Kooper SSBB Sticker Kooper Paper Mario [Arm] - Attack +10
Kritter SSBB Sticker Kritter Soccer Mario Strikers Charged [Specials: Direct] - Attack +28
Lakitu SSBB Sticker Lakitu Kart Mario Kart Super Circuit [Leg] - Attack +13
Usable by: Mario, Luigi, Yoshi, Peach, Bowser
Lakitu SSBB Sticker Lakitu New Super Mario Bros. [Aura] - Attack +6
Usable by: Lucario
Lightning SSBB Sticker Lightning Mario Kart DS [Electric] - Attack +4
Ludwig von Koopa SSBB Sticker Ludwig Von Koopa Super Mario Bros. 3 [Explosive] - Attack +8
Luigi & Baby Luigi SSBB Sticker Luigi & Baby Luigi Mario & Luigi: Partners in Time Launch Power +5
Usable by: Mario, Luigi, Yoshi, Peach, Bowser
Luigi SSBB Sticker Luigi Mario & Luigi: Superstar Saga Launch Power +23
Usable by: Mario, Luigi, Yoshi, Peach, Bowser
Luigi SSBB Sticker Luigi Paper Super Paper Mario [Electric] - Attack +20
Male Pianta SSBB Sticker Male Pianta Super Mario Sunshine Dizzy Time -94
Mario & Luigi SSBB Sticker Mario & Luigi Mario & Luigi: Superstar Saga [Flame] - Resistance +19
Usable by: Mario, Luigi, Yoshi, Peach, Bowser
Mario & Yoshi SSBB Sticker Mario & Yoshi Super Mario Sunshine [Specials: Indirect] - Attack +13
Usable by: Mario, Luigi, Yoshi, Peach, Bowser
Mario SSBB Sticker Mario Kart Mario Kart DS [Leg] - Attack +22
Usable by: Mario, Luigi, Yoshi, Peach, Bowser
Mario SSBB Sticker Mario Baseball Mario Superstar Baseball Carry Home-Run Bat
Mario SSBB Sticker Mario Paper Super Paper Mario [Electric] - Attack +20
Mega Mushroom SSBB Sticker Mega Mushroom New Super Mario Bros. Food Effect +2
Mega Rush Badge SSBB Sticker Mega Rush Badge Paper Mario: The Thousand-Year Door [Specials: Direct] - Attack +8
Usable by: Mario, Luigi, Yoshi, Peach, Bowser
Millennium Star SSBB Sticker Millennium Star Mario Party 3 [Throwing] - Attack +21
Mini Mario SSBB Sticker Mini Mario Mario vs. Donkey Kong 2: March of the Minis Shield Recovery +3
Misstar SSBB Sticker Misstar Mario Party 5 [Energy] - Attack +7
Mouser SSBB Sticker Mouser Super Mario Bros. 2 [Arm] - Attack +20
Mushroom SSBB Sticker Mushroom New Super Mario Bros. [Arm, Leg] - Attack +5
Usable by: Mario, Luigi, Yoshi, Peach, Bowser
Muskular SSBB Sticker Muskular Mario Party 5 Launch Resistance +13
Noki SSBB Sticker Noki Super Mario Sunshine [Leg] - Attack +12
O'Chunks SSBB Sticker O Chunks Super Paper Mario Launch Resistance +35
Paratroopa SSBB Sticker Paratroopa Super Paper Mario [Throwing] - Attack +12
Peach & Daisy SSBB Sticker Peach & Daisy Mario Party 7 [Leg] - Attack +27
Usable by: Peach, Zelda
Peach SSBB Sticker Peach Soccer Mario Strikers Charged [Flame] - Attack +41
Peach SSBB Sticker Peach Baseball Mario Superstar Baseball [Slash] - Attack +5
Usable by: Mario, Luigi, Yoshi, Peach, Bowser
Peach SSBB Sticker Peach Super Mario Bros. 2 Launch Resisitance +29
Usable by: Mario, Luigi, Yoshi, Peach, Bowser
Petey Piranha SSBB Sticker Petey Piranha Golf Mario Golf: Toadstool Tour [Darkness] - Attack +47
Usable by: Ganondorf
Petey Piranha SSBB Sticker Petey Piranha Soccer Mario Strikers Charged [Bite] - Attack +32
Usable by: Yoshi, Wario, Pokémon Trainer, Wolf
Plum SSBB Sticker Plum Mario Golf [Weapon] - Attack +5
Power Jump Badge SSBB Sticker Power Jump Badge Paper Mario [Leg] - Attack +5
Prince Peasley SSBB Sticker Prince Peasley Mario & Luigi: Superstar Saga [Specials: Direct] - Attack +13
R.O.B. SSBB Sticker R O B Mario Kart DS [Specials: Indirect] - Attack +15
Usable by: R.O.B.
Raccoon Mario SSBB Sticker Raccoon Mario Super Mario Bros. 3 Flinch Resistance +112
Raphael the Raven SSBB Sticker Raphael the Raven Super Mario World 2: Yoshi's Island Launch Resistance +6
Rawk Hawk SSBB Sticker Rawk Hawk Paper Mario: The Thousand-Year Door [Arm] - Attack +5
Usable by: Mario, Luigi, Yoshi, Peach, Bowser
Red Fire SSBB Sticker Red Fire Mario Kart Double Dash!! [Flame] - Attack +26
Usable by: Mario, Luigi, Yoshi, Peach, Bowser
Red Virus SSBB Sticker Red Virus Nintendo Puzzle Collection [Flame] - Attack +20
Robot SSBB Sticker Robot Mario Kart DS JP [Energy] - Attack +32
Usable by: R.O.B.
Shadow Mario SSBB Sticker Shadow Mario Super Mario Sunshine Flinch Resistance +70
Shine Sprite SSBB Sticker Shine Sprite Super Mario Sunshine [Body, Spin] - Attack +5
Shroob SSBB Sticker Shroob Mario & Luigi: Partners in Time Launch Power +7
Sidestepper SSBB Sticker Sidestepper Mario Bros. [Leg] - Attack +8
Snifit SSBB Sticker Snift Mario Party 3 [Arm, Leg] - Attack +3
Spiny SSBB Sticker Spiny New Super Mario Bros. [Slash] - Attack +9
Spiny Shell SSBB Sticker Spiny Shell Mario Kart: Double Dash!! Launch Power +11
Starman SSBB Sticker Starman New Super Mario Bros. [Aura] - Attack +6
Usable by: Lucario
Stuffwell SSBB Sticker Stuffwell Mario & Luigi: Partners in Time Trophy Drops +8
Super Mario Bros. SSBB Sticker Super Mario Bros [Arm, Leg] - Attack +15
Usable by: Mario, Luigi, Yoshi, Peach, Bowser
Tippi SSBB Sticker Tippi Super Paper Mario [Flame] - Resistance +5
Toad & Toadette SSBB Sticker Toad & Toadette Mario Party 7 [Head] - Attack +16
Usable by: Mario, Luigi, Yoshi, Peach, Bowser
Toad SSBB Sticker Toad MP6 Mario Party 6 Launch Resistance +10
Usable by: Mario, Luigi, Yoshi, Peach, Bowser
Toad SSBB Sticker Toad Mario Party 7 Launch Resistance +9
Toadette SSBB Sticker Toadette Mario Party 6 [Magic] - Attack +7
Usable by: Peach, Zelda
Toadsworth SSBB Sticker Toadsworth Mario & Luigi: Partners in Time Launch Power +5
Toadsworth SSBB Sticker Toadsworth Sunshine Super Mario Sunshine [Specials: Indirect] - Attack +10
Triple Red Shells SSBB Sticker Triple Red Shells Mario Kart Double Dash!! Launch Resistance +21
Turbo Birdo SSBB Sticker Turbo Birdo Mario Kart Double Dash!! [Weapon] - Attack +15
Twila SSBB Sticker Twila Mario Party 6 Dizzy Time -46
Vivian SSBB Sticker Vivian Paper Mario: The Thousand-Year Door [Energy] - Attack +5
Waluigi SSBB Sticker Waluigi Baseball Mario Superstar Baseball [Magic] - Attack +8
Usable by:Peach, Zelda
Waluigi SSBB Sticker Waluigi Soccer Super Mario Strikers [Magic] - Attack +15
Usable by: Peach, Zelda
Wario SSBB Sticker Wario Super Mario 64 DS Launch Resistance +57
Usable by: Wario
Wario SSBB Sticker Wario Soccer Super Mario Strikers [Bite] - Attack +15
Usable by: Yoshi, Wario, Pokémon Trainer, Wolf
Wario Car SSBB Sticker Wario Car Mario Kart: Double Dash!! Launch Power +47
Usable by: Wario
Wiggler SSBB Sticker Wiggler Mario Power Tennis Launch Resistance +16
Yellow Virus SSBB Sticker Yellow Virus Nintendo Puzzle Collection Food Effect +4
Yoshi SSBB Sticker Yoshi MP2 Mario Party 2 Launch Resistance +35
Usable by: Mario, Luigi, Yoshi, Peach, Bowser
Yoshi SSBB Sticker Yoshi Paper Paper Mario: The Thousand-Year Door [Throwing] - Attack +5
Usable by: Mario, Luigi, Yoshi, Peach, Bowser

Masterpieces[]

Super Smash Bros. Brawl features "Masterpieces", playable trial versions of classic titles where the characters from the game originally appeared. These are actually full versions of the game, only with a set time limit. Three of these are Mario games, a starting one, and two unlockable ones:

SSBB Masterpiece SMB

Super Mario Bros. (NES): The only Mario Masterpiece available from the start, it starts at World 1-1 (skipping the title screen) and it stops after 1 minute of play.

SSBB Masterpiece SMB2

Super Mario Bros. 2 (NES): Unlocked after winning five brawls with Peach, it starts already in World 1-1 with Peach selected, showing her first selectable appearance (however the other three characters can be normally selected after a Game Over). it stops after 1 minute and 30 seconds of play.

SSBB Masterpiece SMW

Super Mario World (SNES): Unlocked after playing on the Yoshi's Island stage over three times, it already starts in level Yoshi's Island 2, on which the stage is based. It stops after 1 minute of play.

Music tracks[]

The Mario series is by far the one with the most tracks in the game, so much that it was divided in two categories: Super Mario Bros. (14 tracks, though one is from Luigi's Mansion) and Mario Kart (4 tracks).

Additionally three tracks in the Nintendo category originate from Mario games, and the Super Smash Bros. category includes 5 Mario tracks returning from the previous game (all other tracks are new to Brawl), including "Yoshi's Island", previously considered a Yoshi track despite originating from Super Mario World.

New versions of the Starman music and Mario Victory Fanfare also appear, listed as Sound Effects (respectively in the Item category, and the Fanfare category).

Super Mario Bros. Category[]

Base tracks:

  • Delfino Plaza: Taken directly from Super Mario Sunshine, this was the music that played in the hub overworld of Delfino Plaza, with the "Yoshi" woodblock rhythm inserted at a point. It is the theme of the Delfino Plaza stage.
  • Title/Ending (Super Mario World): A remix/medley of two songs from Super Mario World--the title screen music, as well as the credits music. It is used on the Delfino Plaza stage. This song is also played during both Mario and Peach's Classic Mode credits.
  • Ground Theme (Super Mario Bros.): A soothing remix of the main theme from Super Mario Bros.. It's used on the 1-1 variant of the Mushroomy Kingdom stage.
  • Gritzy Desert: A completely redone version of the Gritzy Desert background music from the DS RPG Mario & Luigi: Partners in Time. It is used on the 1-1 variant of the Mushroomy Kingdom stage.
  • Underground Theme (Super Mario Bros.): An ambiance laden remix of the popular underground theme from the original Super Mario Bros. It's used on the 1-2 variant of the Mushroomy Kingdom stage.
  • Luigi's Mansion Theme - A haunting orchestrated version of the main theme to Luigi's Mansion. It is the theme of the Luigi's Mansion stage. This song also plays during Luigi's Classic Mode credits.
  • Airship Theme (Super Mario Bros. 3): An orchestrated remix of the Airship theme from Super Mario Bros. 3. A similar remix is heard in Super Mario Galaxy. It is used on the Luigi's Mansion stage.

Unlockable tracks:

  • Main Theme (New Super Mario Bros.): A completely redone version of the theme that plays on the generic overworld stages in New Super Mario Bros. accompanied with the "Level Complete" theme at the end. It is used on the Delfino Plaza stage. It's unlocked by collecting the respective CD.
  • Ricco Harbor: This is the background music of Ricco Harbor, the second level of Super Mario Sunshine. This track is taken directly from said game, and it is used on the Delfino Plaza stage. It's unlocked by collecting the respective CD.
  • Main Theme (Super Mario 64): The music that plays on many levels in Super Mario 64, first found in Bob-omb Battlefield, it's taken directly from the the original game. It is used on the Delfino Plaza stage. It's unlocked by reaching 50 hours of Vs. Play Time or Combined Vs. Play Time.
  • Ground Theme 2 (Super Mario Bros.): A more upbeat remix of the main Super Mario Bros. theme. It is used on the 1-1 variant of the Mushroomy Kingdom stage. It's unlocked by collecting the respective CD.
  • Underwater Theme (Super Mario Bros.): An eccentric song that remixes Underwater Theme from Super Mario Bros.: it first starts off as the original NES version, then becomes a orchestrated version and finally turns into a bluegrass version. It is used on the 1-2 variant of the Mushroomy Kingdom stage. It's unlocked by playing 10 Brawls in the Mushroomy Kingdom stage.
  • Underground Theme (Super Mario Land): A remix of the underground theme from the original Game Boy hit Super Mario Land. It is used on the 1-2 variant of the Mushroomy Kingdom stage. It's unlocked by collecting the respective CD.
  • Castle/Boss Fortress (Super Mario World/SMB3): A techno styled medley of the fortress music from Super Mario World as well as the boss music from Super Mario Bros. 3. It is used on the Luigi's Mansion stage. It's unlocked by collecting the respective CD.

Mario Kart Category[]

Base tracks:

  • Mario Circuit: A techno styled remix of one of the most used track themes from the original Super Mario Kart, starting with the first Mario Circuit track. It is the theme of the Mario Circuit stage.
  • Luigi Circuit - A remix of an often used racetrack background music from Mario Kart 64, the first being the eponymous Luigi Raceway. It is used on the Mario Circuit stage.
  • Waluigi Pinball - Completely redone, this is a version of the Waluigi Pinball racetrack background music from Mario Kart DS. It is used on the Mario Circuit stage.

Unlockable track:

  • Rainbow Road - Taken directly from Mario Kart Double Dash!!, this was the background music that played on Rainbow Road, the final track in both this title as well as all other Mario Kart games excluding the retro courses featured in Mario Kart DS and Mario Kart Wii. It is used on the Mario Circuit stage. It's unlocked by collecting the respective CD.

Nintendo category[]

Base tracks:

  • Mario Bros.: A medley of the of stage starting theme based on Mozart's Eine kleine Nachtmusik and the title screen jingle from the original Arcade game Mario Bros. It is the theme of the Mario Bros. stage.
  • Mario Tennis/Mario Golf - A medley of various songs from both Mario Golf games as well as both Mario Tennis games for the N64 and GCN. It is used on the Mario Circuit stage.

Unlockable track:

  • Chill (Dr. Mario): A remix of the "Chill" music from the popular puzzler Dr. Mario. It is used on the Flat Zone 2 stage. It's unlocked by collecting the respective CD.

Super Smash Bros. category[]

This category includes tracks that return directly from Super Smash Bros. Melee.

Base tracks:

  • Rainbow Cruise (Melee): A remix of Rainbow Ride's music from Super Mario 64. It is the theme of the Rainbow Ride stage.
  • Yoshi's Island (Melee): An arrangement of the main theme from Super Mario World. It's played on the Yoshi's Island stage.
  • Super Mario Bros. 3 (Melee): A rock-based arrangement of two music tracks from Super Mario Bros. 3. It is used on the Yoshi's Island (Melee) stage.
  • Dr. Mario (Melee): A remix of the Fever theme from Dr. Mario. It is used on the PictoChat stage.

Unlockable track:

  • Princess Peach's Castle (Melee): An arrangement of the overworld/underground theme from Super Mario Bros. It is used on the Rainbow Ride stage. It's unlocked once all the "Melee stages" (Green Greens, Jungle Japes, Big Blue and Pokémon Stadium) have been unlocked.

Sound Effects[]

  • Item - 133: the Staman music, it's now taken directly from Super Mario Bros. rather than being an arrangement.
  • Fanfare - 1: An orchestrated version of the "level complete" fanfare from the original Super Mario Bros., different than the ones from previous games. It's still used as the victory fanfare for certain Mario characters.

Other references[]

SSBB Super Dragon

Yoshi using Super Dragon.

Yoshi's Final Smash, Super Dragon, has him growing wings and shooting fire. This references the abilities he could get by eating different colored Koopa Shells in Super Mario World. Specifically, Blue Shells would give him wings, allowing him to fly, while Red Shells would allow him to spit one single blow of three fireballs; unrepresented is the Yellow Shell, which would give him the ability to cause earthquakes everytime he lands after a jump.
The name of the move also comes from a message signed "Super Dragon Yoshi" that can be found in Yoshi's House in Super Mario World after beating the game.

File:SSBB Yoshi Side Taunt.png

Yoshi's Side taunt.

Yoshi's Side Taunt has him chasing his tail by running in a circle, which is likely a reference to part of one of his goal celebration in Mario Strikers Charged.

File:SSBB R.O.B. Up Taunt.png

R.O.B.'s Up taunt.

One of R.O.B.'s victory poses and up taunt reference a piece of animation used in his character select for Mario Kart DS.

SSBB Timer

The Timer item

The Timer is an item that looks like a stopwatch that once grabbed, it slows down everyone on the stage besides the person who grabbed it. It is very likely based on similar items featured in various Nintendo games, that could immobilize every enemy on-screen while grabbed, like the Stop Watch from Super Mario Bros. 2 (Super Mario USA) and the Paper Mario series.

The Baby Mario and Baby Peach trophies, while being considered Yoshi trophies, they include references to the Mario series: Baby Mario's model rather than being his diaper-wearing appearance from the Yoshi series, is his fully clothed appearance from Mario games (specifically from Mario Kart: Double Dash!! onwards, since he's wearing long sleeves); Baby Peach's trophy mentions her debut in Mario & Luigi: Partners in Time and her model is an updated look wearing shoes and a dress, that would debut three months after Super Smash Bros. Brawl in Mario Kart Wii. The Mario reference can also be seen in the description of the Wario trophy, who has a series based on his said name.

Name Image Console, game Description How to Unlock
Baby Mario SSBB Trophy 154 Baby Mario SNES Super Mario World 2: Yoshi's Island
DS Yoshi's Island DS
Mario as a baby...a crybaby at that. Although he lacks overalls, we can see the trademark red hat even at this young age. Everyone's favorite hero was riding Yoshi and adventuring from his youngest days, and even as a baby, it's clear that Mario had quite the nose. Available in the Coin Launcher, Adventure and All-Star places, or given by Celebi
Baby Peach SSBB Trophy 155 Baby Peach DS Mario & Luigi: Partners in Time
DS
Yoshi's Island DS
Princess Peach as a baby with a pink pacifier. Even though she's an infant, she wears her crown with all the charm and elegance you would expect from a princess. In Yoshi's Island DS, she rode out for adventure just like Baby Mario--on Yoshi's back. While riding Yoshi, she can use her parasol to extend their hang time. Collect 500 trophies
Wario SSBB Trophy 033 Wario GB Super Mario Land 2: 6 Golden Coins
GBA WarioWare, Inc.: Mega Microgame$!
Mario's self-styled rival. He loves money and gross humor. He often sets out in search of hidden treasure. His bold moves come from his superhuman strength and are completely different from Mario's moves. Aside from adventuring, he's also the chairman of game maker WarioWare, Inc. Its franchise game is WarioWare, Inc.: Mega Microgame$. Clear Classic Mode as Wario
Famicom_Medley_-_Super_Smash_Bros._Brawl

Famicom Medley - Super Smash Bros. Brawl

The Famicom Medley. The Hammer Bro. music can be heard at the start.

One of the game's music tracks, Famicom Medley, is a medley of many Famicom/NES songs, and includes the Hammer Bros. Battle theme from Super Mario Bros. 3.

Super Smash Bros. for Nintendo 3DS and for Wii U[]

September 13, 2014 (3DS); November 21, 2014 (Wii U)

Mario5Arrow R Super Smash Bros.

Being alternate versions of the same game, these two feature mostly the same content, except for stages and trophies and including some different modes. Specifically they feature from the Mario series:

(Other references)

Playable characters[]

All 5 playable Mario characters from previous games return, including Dr. Mario from Super Smash Bros. Melee, who was absent in Brawl, and there are two new characters.

Mario[]

SSB4 Mario

Mario once again returns largely unchanged from his previous appearance, keeping the same looks and array of moves.

In the Boxing Ring stage, he is referred to as “Mr. Video Game Himself”, referencing one of Mario’s concept names before having his official name.

SSB4 Mario palette

Mario's new outfits.

He obtains three new outfits: a cyan one, replacing his blue one, resembling his appearance on the Japanese Mario Bros. boxart; a stars and stripes outfit based on his appearance in Golf U.S. Course and NES Open Tournament Golf; a purple outfit based on Waluigi.

This game also introduces character customization, allowing to chose between a regular variation and two alternate ones for each character's moves. Mario's alternate moves are:

  • Neutral:
    • Fast Fireball: a much faster, but smaller and weaker version of the Fireball, it also travels on a straight line rather than bouncing. This makes the move more similar to Luigi's standard variation of the move.
    • Fire Orb: a larger and stronger, but slower version of the fireball, that also disappears sooner.
  • Side:
    • Shocking Cape: a slightly slower version of the Cape move, it has an electrical effect that deals more damage, but destroys projectiles instead of reflecting them, and doesn't reverse opponents.
    • Gust Cape: a sightly slower and weaker version of the move, it creates a wind effect that pushes opponents away.
  • Up:
    • Super Jump: a faster variation on the Super Jump Punch move that deals no damage but is faster and lets Mario jump higher.
    • Explosive Punch: a stronger version of the move that deals explosive and fire damage, but reduces the recovery distance and increases the ending lag. In Super Smash Bros. for Nintendo 3DS this variation needs to be unlocked by getting a score of at least 200,000 in Target Blast mode.
  • Down:
    • Scalding F.L.U.D.D.: F.U.D.D. shoots hot water, causing fire damage on the opponents instead of pushing them.
    • High-Pressure F.L.U.D.D.: a variation on the F.U.D.D. move with a much higher pushing force, but takes a much longer time to charge.

Luigi[]

SSB4 Luigi

Luigi returns from the previous game, but is now a starting character rather than an unlockable one.

His Negative Zone Final Smash is replaced by a new move:

  • Poltergust 5000: Luigi brings out his signature Poltergust 5000 weapon from Luigi's Mansion: Dark Moon and uses it to suck opponents in, and then shoots them away. The move also sucks in surrounding items, and some of these are also shoot out, potentially damaging opponents.

In the Boxing Ring stage, he is referred to as “The Eternal Understudy”, which references his unlock notice in the original Super Smash Bros.

SSB4 Luigi palette

Luigi's new outfits.

Luigi also obtains two new outfits: one with a blue cap resembling his appearance on the cover for All Night Nippon Super Mario Bros.; one with a yellow shirt and cap.
Additionally, his Purple costume now changes the "L" on his cap purple rather than yellow like Waluigi's.

Custom Moves:

  • Neutral:
    • Bouncing Fireball: a weaker version of Luigi's Fireball that travels further away and bounces on the ground rather than moving straight forward. This makes the move more similar to Mario's standard variation of the move.
    • Ice Ball: a weaker and smaller version of the move that deals more knockback and can freeze the opponent. This is based on Ice Luigi's (and Ice Mario's) freezing abilities from New Super Mario Bros. Wii and New Super Mario Bros. U.
  • Side:
    • Floating Missile: a weaker version of the Green Missle move that takes less time to charge.
    • Quick Missile: a weaker version of the Green Missle move that travels faster and further.
  • Up:
    • Fiery Jump Punch: a weaker version of his Super Jump Punch, it has a larger sweetspot, making it easier to land an effective hit.
    • Burial Header: the move no longer has a sweetspot, but after the jump Luigi falls much faster and can bury opponents on impact.
  • Down:
    • Mach Cyclone: a variation on the Luigi Cyclone hit that only deals small damage at the end of the move, but also causes a wind effect pushing opponents away.
    • Clothesline Cyclone: a stronger, but slower version of the move, its hits can't be linked together.

Peach[]

SSB4 Peach

Peach returns once again as a starting character in the game. She received some small changes to her animations, like her running animation that now has her holding her dress up, similar to her running animation from Super Mario 3D World.
Also, her Side Smash attack now regularily cycles through tennis racket, golf club, and frying pan, instead of picking one at random.

In the Boxing Ring stage, she is referred to as “Princess of the Toadstools”, which is a reference to her original localization name in America.

SSB4 Peach palette

Peach's new outfits.

She gets two new outfits: a white and red one based on Fire Peach, and possibly resembling her sprite from Super Mario Bros.; a black and yellow one.

Custom Moves:

  • Neutral:
    • Sleepy Toad: a slower version of her Toad move that only deals little damage, but puts opponents to sleep.
    • Grumpy Toad: Toad fires the spores directly rahter than absorbing damage, which means that the move serves as a regular offensive attack, but has limited potential for damage.
  • Side:
    • Flower Bomber: a slightly quicker, although shorter ranged and much weaker variation on the Peach Bomber move, when hitting the opponent it inflicts the flower status (a flower sprouts on their head for a short amount of time, which causes them to take constant damage).
    • Flying Peach Bomber: a stronger version of the move that also causes fire damage, but has increased ending lag.
  • Up:
    • Parasol High Jump: Peach jumps higher, but doesn't open her parasol, directly falling rather than floating once the move is performed.
    • Light Parasol: Peach makes a lower jump, but opening her parasol lifts her higher. Closing and opening her parasol multiple times lifts her higher, but keeping it open will only cause limited floating.
  • Down:
    • Light Veggie: Peach pulls out a slow-flying vegetable that is capable of bouncing off enemies.
    • Heavy Veggie: Peach pulls out a much lager and stronger vegetable, but it takes more time to pull out and has a shorter range.

Bowser[]

SSB4 Bowser

Bowser returns as a starting character, and his moves have received many tweaks, including new animations and voice clips, although retaining the general moveset as previous games.

In the Boxing Ring stage, she is referred to as “King of the Koopas”, which is a reference to his rein over the Koopas, and possibly his original name in the original Mario cartoons (King Koopa).

He only keeps his default, Black and White outfits basically unchanged from the previous game. His new or reworked outfits are: SSB4 Bowser palette

  • Yellow
  • Green: resembling his in-game sprite from Super Mario World and one of his alternate colors in Mario Golf.
  • Orange
  • Red: resembling one of his alternate colors in Mario Golf.
  • Blue: based on Blue Bowser from Super Mario Bros. 2 (The Lost Levels), it also resembles one of his alternate colors from Mario Golf.

Custom Moves:

  • Neutral:
    • Fire Shot: Bowser pits one large fireball that travels straight and passes through enemies. This is based on Bowser's original projectile fire breath from Super Mario Bros.
    • Fire Roar: a much stronger version of his Fire Breath move, it decreases range much quicker and takes longer to recharge.
  • Side:
    • Dash Slam: Bowser dashes forward to grab his opponent, and then slams them with less vertical movement.
    • Dash Slash: Bowser dashes forward and slashes his opponent rather than grabbing them, making this version of the move more similar to his Koopa Klaw move from Melee when used from a distance.
  • Up:
    • Flying Fortress: a quicker version of his Whirling Fortress move that also spins high into the air, but deals significant less damage.
    • Sliding Fortress: a slightly slower version of the move that travles a long distance horizontally, but a shorter distance vertically.
  • Down:
    • Turbulent Bomb: a weaker version of the Bowser Bomb move, it creates a wind effect that pushes opponents away upon landing.
    • Slip Bomb: a slightly weaker version of the move that doesn't cause damage to opponents during the jump, but causes opponents near the landing spot to slip.

Rosalina & Luma[]

SSB4 Rosalina

This duo (alternatively simply called "Rosalina" in some cases) is the first newcomer from the Mario series in the game, and it's a starting character in both versions. It consists in Rosalina, the supporting character from Super Mario Galaxy and other games in the series, and Luma, a member of the star-shaped species of the same name that is under her care.

They're controlled in tandem in the game, so every attack input by the player will be executed by both characters even when separate. Most basic attacks consist in Rosalina waving her wand and/or producing energy, and Luma using direct attacks like punches and kicks. While the duo's main damage points and stock refer to Rosalina, Luma has indepent hit points and can be independently knocked out. This leaves the player with only Rosalina for 13 seconds, until Luma respawns automatically. At the beginning of a match Rosalina always has a yellow Luma, but once it respawns it can be of a different color, reflecting the colors of the race as met in Super Mario Galaxy; these are: blue, green, red, cream (looking like Baby Luma, the major Luma character from Super Mario Galaxy and its sequel), and blackish brown with blue eyes (looking like Polari, another Luma character from Galaxy).

Special Moves:

  • Neutral - Luma Shot: if Luma is with Rosalina, she'll be able to charge the move and shoot Luma forward like a projectile, causing damage and separating it from her; if Luma is away, using the move will cause Rosalina to call Luma back to her (which has no effect if Luma is knocked out). This move simply references Rosalina's control over the creatures, but the sumooning aspect might be a reference to the beginning of Super Mario Galaxy, where Rosalina uses her wand to summon a Luma. The Customization variants of this move are:
    • Luma Warp: Luma directly teleports away from Rosalina, removing any offensive power of the move, but increasing the execution speed of the move. The distance to which Luma teleports is the same as the regular move at minimum charge.
    • Power Luma Shot: a stronger but slower variant on the move.
  • Side - Star Bits: Rosalina waves her wand and Luma shoots out a wave of Star Bits, the common collectible item from Super Mario Galaxy and its sequel, causing damage to opponents. The move can be used when Luma is far away from Rosalina, but will serve no purpose if Luma has been knocked out. Custom variants:
    • Floaty Star Bit: Luma fires a single, larger Star Bit that moves slower, but deals multiple hits.
    • Shooting Star Bit: Luma fires a single Star Bit that travels far in a straight line and deals more damage.
  • Up - Launch Star: Rosalina launches herself through the air using a Launch Star, item that is used in Super Mario Galaxy and its sequel by Mario to travel through planets and galaxies. The direction of the launch is normally upwards, but it can be aimed differently. The presence or absence of Luma has no effect on this move. Custom variants:
    • Launch Star Plus: a quicker version of the move that can't be aimed.
    • Launch Star Attack: a shorter ranged version of the move, it can cause damage and launch opponents that are hit by Rosalina.
  • Down - Gravitational Pull: Rosalina waves her wand causing the Star Cursor from Super Mario Galaxy to appear around her and attract nearby items as well as causing projectiles to orbit around her and disappear. This move references how the player is able to collect Star Bits by moving the cursor over and near them in Super Mario Galaxy, however its name and function may also be a reference to the gravitational field mechanics from that game. Custom variants:
    • Catch & Release: instead of pulling in items and projectiles, this variation of the move pulls in and damages enemies, and then releases them.
    • Guardian Luma: Luma grows larger and protects Rosalina from attacks, also dealing some damage. The ability to pull in items is still present, but has little efficiency.
  • Final Smash - Power Star: Rosalina pulls out a Power Star, the collectable item from Super Mario Galaxy (though first appearing in Super Mario 64), which then expands and shoots out many smaller stars that can knock opponents away, before causing a large explosion. The stars can also bounce off walls, and opponents can get trapped in the large Power Star.

In Boxing Ring, their stage name is “The Cosmic Travelers”, referencing how Rosalina travels through space with her Lumas. Rosalina also has an up taunt that has her spin around on an axis, a possible reference to how the Cosmic Observatory spins when preparing for launch to go to Bowser's Galaxy Reactor.

Alternate outfits:

SSB4 Rosalina palette

  • Cyan: Roslina's default look.
  • Pink: Based on Princess Peach. May also resemble a Hungry Luma from Super Mario Galaxy.
  • Yellow: May be based on the Power Stars and Yellow Lumas from Super Mario Galaxy.
  • Green: May be based on the Green Power Stars and Green Lumas from Super Mario Galaxy.
  • Red: Resembles Fire Rosalina from Super Mario 3D World. May also represent the Red Star and Red Lumas from Super Mario Galaxy.
  • Purple: May be based on Lubba from Super Mario Galaxy 2. Does also resemble the color of Purple Coins from Super Mario Galaxy.
  • Black: May be based on the color scheme of a Power Star. May also represent Polari.
  • White: opposite colors as the Red outfit, it resembles Fire Peach's color scheme.

Bowser Jr.[]

SSB4 BowserJr

Bowser's son from Super Mario Sunshine and other games in the series is the second new Mario character in the game. In the 3DS version of the game he's unlocked by playing 100 VS matches or by clearing Classic Mode as Bowser on intensity 6.0 or higher, and then in either case he must be defeated. He's made into a starting character in the Wii U version of the game.

Rather than palette swaps, his alternate outfits are the Koopalings, Bowser's minions and originally described as his children, from Super Mario Bros. 3, Super Mario World and first appearing alongside Bowser Jr. in New Super Mario Bros. Wii. For this reason Bowser Jr can be considered 8 different characters sharing the same slot.

The character fights while piloting his Junior Clown Car from New Super Mario Bros. Wii and other games, and most of his attack actually come from the car rather than himself. Some attacks have the car sprouting arms, most notably his neutral attack has the Clown Car performing a series of punches using boxing gloves like it has in New Super Mario Bros. U, however other attacks have it using drills or wrecking balls; his dash attack has the Clown Car open its mouth to use a Grinder, a common hazard in the Mario series while his grab move has the Clown Car use claw arms similar to those it has in Mario Party 9; the pummel attack then has Bowser Jr. use a toy hammer identical to the Eekhammer from Paper Mario: Sticker Star. Just like in the original games, the Clown Car itself changes expression when getting hit or performing actions. In most of the moves when Bowser Jr. hiself attacks the opponent, as well as one of his taunts, he weilds a hammer based on the ones thrown by Bowser (as well as Hammer Bros.) in Super Mario Bros., which also appears as part of his side taunt and one of his victory poses.

Special Moves:

  • Neutral - Clown Cannon: a cannon comes out of the Junior Clown Car and shoots a powerful cannonball. The shot can be charged to increase the power and distance of the projectile. The Junior Clown Car was armed with the same mouth cannon in New Super Mario Bros. Wii and some later games, although it shots a spiked ball. The regular cannonball is instead a recurring hazard shot by cannons on Bowser's airships, tanks, and boats in Super Mario Bros. 3.
    • Piercing Cannon: the Junior Clown Car shoots a smaller, less powerful cannonball that is capable of passing through opponents and hitting multiple targets, rather than stopping at the first one.
    • Air Cannon: the cannon only shoots air, pushing opponents away, but not causing any damage. When used in air it also causes Bowser Jr. to move backwards horizontally.
  • Side - Clown Kart Dash: the Clown Car grows wheels and exhaust pipes and dashes forward, causing damage when hitting opponents, and also allowing for limited control during movement, including being able to stop it with a powerful spin. This move references the Mario Kart series (Bowser Jr. appeared as a playable character in Mario Kart: Double Dash!! and Mario Kart Wii) and may specifically be based on the Koopa Clown kart from Mario Kart 7, a kart version of Bowser's Koopa Clown Car. The clown car also appears for the down taunt and one of his victory poses.
    • Koopa Drift: the Clown Kart dashes slightly slower and deals less damage, however the final spin can be prolonged and deals more damage.
    • Grounding Dash: the Clown Kart dashes faster and damages and buries hit enemies, however it doesn't deal any damage if used in mid-air and also ends with an automatical spin that only pushes opponents without dealing damage.
  • Up - Abandon Ship!: Bowser Jr. is shot out of the Clown Car, which then explodes upon hitting the ground. While in midair, Bowser Jr. can only attack by swinging his hammer or performing air dodges, becoming exposed to attack. A new Clown Car appears as soon as Bowser Jr hits the ground. This move may be based on Bowser Jr. abondoning his vehicles and these exploding when he's defeated, however his jumping animation for the move is the same one as in New Super Mario Bros. Wii.
    • Meteor Ejection: Bowser Jr. jumps a smaller height, but the Clown Car comes falling much faster, causing a Meteor Smash effect.
    • Koopa Meteor: the Junior Clown Car jumps high into the air and then explodes, causing Bowser Jr. to be shot straight down, causing damage.
  • Down - Mechakoopa: a hatch opens below the Junior Clown Car and it releases a Mechakoopa, referencing Bowser's attack from Super Mario World. Like in the original game the Mechakoopa will start walking back and forth, however instead of just causing damage upon contact, it will knock the opponent backwards and explode. The Mechakoopa will also stop and explode after a few seconds. Like in the original game, the Mechakoopa can also be picked up and thrown by any character. The move will have no effect if a Mechakoopa is already out.
    • Impatient Mechakoopa: the Mechakoopa is launched forward, exploding almost instantly upon hitting the floor, therefore functining more like a regular projectile.
    • Big Mechakoopa: the Clown Car deploys a larger, more powerful Mechakoopa that walks a smaller distance and then explodes. It walks bast enemies instead of exploding upon impact, but it still can be picked up and thrown.
  • Final Smash - Shadow Mario Paint: Bowser Jr. transforms into Shadow Mario, his alter-ego from Super Mario Sunshine, and paints a large "X" on the screen, referencing how in said game Shadow Mario would vandalize Isle Delfino by drawing graffiti. Opponents caught in the "X" receive damage and are knocked back, and after a few seconds the "X" explodes. While the "X" remains onscreen, the player regains free control of Bowser Jr. and is unaffected by it. The Koopalings can also use this Final Smash, even though, unlike Bowser Jr, they have never been shown transforming into Shadow Mario.

In the Boxing Ring stage, his stage name is “Prince of the Koopas”, referencing how he’s Bowser’s son as they have similar aliases.

Alternate outfits:

SSB4 BowserJr palette

  • Junior: Bowser Jr.
  • Larry: Larry Koopa. (In Boxing Ring stage, he is referred to as “The Youngest”, which might be taken out of context for the PAL English translation “Boss Minion”)
  • Roy: Roy Koopa. (In Boxing Ring stage, he is referred to as “The Cool One”)
  • Wendy: Wendy O. Koopa. (In Boxing Ring stage, she is referred to as “The Bold Beauty”)
  • Iggy: Iggy Koopa. (In Boxing Ring stage, he is referred to as “The Laughing Prankster”, mostly based on the pranks he and Lemmy often do in the DIC cartoons)
  • Morton: Morton Koopa Jr. (In Boxing Ring stage, he is referred to as “The Enforcer”)
  • Lemmy: Lemmy Koopa. (In Boxing Ring stage, he is referred to as “Wacky War Machine”)
  • Ludwig: Ludwig von Koopa. (In Boxing Ring stage, he is referred to as “Pompous Prodigy”)

Changing Bowser Jr.'s outfit also changes his name and voice clips to match the selected Koopaling. Being Bowser Jr.'s body swaps they'll all still drive the Junior Clown Car unlike their original appearances. The Koopalings' Clown Car has mechanic-looking yellow eyes and vertical paint around its eyes, while Bowser Jr.'s has black eyes and horizontal paint.

Dr. Mario[]

SSB4 DrMario

Dr. Mario returns from Super Smash Bros. Melee and is once again an unlockable character in both versions: in the 3DS version he's unlocked by playing 60 VS matches or by clearing Classic Mode as Mario on intensity 4.0 or higher, and then in either case he must be defeated; in the Wii U version he's unlocked by playing 50 VS matches or by clearing Master Orders mode on Hard difficulty, and then in either case he must be defeated.

In Boxing Ring, his stage name is “The Prescriber”, which references his position as a doctor.

He retains the moveset from his previous appearance with some minor differences as well as many new animations that overall, combined with the changes to Mario through the last two games, contribute to differentiate Dr. Mario from Mario. His Down special can act as a recovery boost to move upwards. However, Dr. Mario lacks versatility with slower movement and lower jumps. Also his appearance seems to be slightly updated to resemble his look from Dr. Mario Online Rx.

Dr. Mario is also given a stage entrance: he appears behind a stack of vitamins from his game, then one extra vitamin drops on top, causing a chain reaction that makes all vitamins disappear, mimicking the gameplay from the game. He also receives an up taunt, which involves grinding his foot, a possible reference to his idle animation in Dr. Mario where he taps his foot.

SSB4 DrMario palette

Dr. Mario keeps the five palette swaps from his previous appearances mostly unchanged, but also gets three new ones: a red one, possibly based on nurse scrubs, a yellow one and a purple one.

Like all characters in the game, Dr. Mario obtains alternate customable variantions to his moves, and like all characters since Super Smash Bros. Brawl he gets a Final Smash move. All these new moves are based on Mario's equivalent moves (except for the Dr. Tornado variation since Mario dropped his Mario Tornado move):

  • Neutral:
    • Fast Capsule: weaker, but much faster variation of the Megavitamin move that travels straight (same as Mario's Fast Fireball).
    • Mega Capsule: Dr. Mario throws a larger but slower Megavitamin that also disappears sooner (same as Mario's Fire Orb).
  • Side:
    • Shocking Sheet: a slightly slower version of the Cape move, it has an electrical effect that deals more damage, but destroys projectiles instead of reflecting them, and doesn't reverse opponents (same as Mario's Shocking Cape).
    • Breezy Sheet: a sightly slower and weaker version of the move, it creates a wind effect that pushes opponents away (same as Mario's Gust Cape).
  • Up:
    • Super Jump: a faster variation on the Super Jump Punch move that deals no damage but is faster and lets Dr. Mario jump higher (same move as Mario's).
    • Ol' One-Two: a stronger version of the move that deals explosive and fire damage, but reduces the recovery distance and increases the ending lag (same as Mario's Explosive Punch).
  • Down:
    • Soaring Tornado: a faster variation on Dr. Tornado that creates wind that pushes opponents away and lets Dr. Mario jump higher in the air, but has limited horizontal movement.
    • Clothesline Tornado: a version of the move with lited movement and duration, but has significant knockback effect on hit opponents.
  • Final Smash - Doctor Finale: a slightly stronger version of Mario's Final Smash, Mario Finale, instead of two blasts of fire, Dr. Mario shoots two large Megavitams that travel across the battlefield.

Smash Run enemies[]

This 3DS-exclusive mode features many enemies that must be fought by players. 14 of these originate from the Mario series, including all six Adventure Mode enemies from the previous game (Goomba, Koopa Troopa, Koopa Paratroopa, Bullet Bill, Giant Goomba, Hammer Bro.), that return unchanged.

The eight new enemies are:

Banzai Bill[]

SSB4 BanzaiBill

This larger version of the Bullet Bill, fist appearing in Super Mario World and previously making cameos in Super Smash Bros. and Melee, appears now as a proper enemy. It behaves similarily to the Bullet Bills, chasing the player, curving to follow them. Similarily to its appearance in Melee it can get stuck in walls and then explode.

Bill Blaster[]

SSB4 BillBlaster

The recurring cannon from the Mario series, first appearing in Super Mario Bros. Like in the original games it shoots out Bullet Bills, but rarely also Koopa Troopas, Shy Guys or, rarely, Souflee from the Kid Icarus series. Unlike most Mario games, where the Bill Blaster is basically just part of the enviroment (the only exception being Paper Mario games), in this game they're stationary enemies that can be defeated using regular attacks.

Chain Chomp[]

SSB4 ChainChomp

The recurring enemy first appearing in Super Mario Bros. 3, its design seems to be based on its debut appearance, having a chain made by unconnected circles, however its main body seems to be based on its updated 3D look from modern Mario games. It behaves like in its original appearances, being invincible but stuck to the ground by a wooden peg and attacks by biting around. It can only be defeated by attacking the wooden peg, that once destroyed will set the Chain Chomp free; this is likely based on Super Mario 64, where the Chain Chomp boss must be difeated by hitting its wooden peg and setting it free.

Flame Chomp[]

SSB4 FlameChomp

An enemy first appearing in Super Mario Bros. 3, just like in its original appearances it floats around and attacks by shooting its fireballs. Once it used up all four fireballs, it will then start glowing and explode.

Lakitu and Spinies[]

SSB4 Lakitu

A version of Lakitu different from its Assist Trophy counterpart appears with its updated 3d look. It behaves the same basic way, flying around in its cloud and trowing Spinies. By attacking it it can be knocked off of its cloud, but if given enough time it will jump back on it.

Magikoopa[]

SSB4 Magikoopa

The enemy first appearing in Super Mario World, like in that game it teleports around and attacks by throwing magic projectiles. In this game the projectiles lower a random stat upon contact.

Shy Guy[]

SSB4 ShyGuy

The enemy first appearing in Super Mario Bros. 2 (USA), appears as a regular enemy that attacks by charging the player. Like in games starting with Super Mario World 2: Yoshi's Island, Shy Guys appear here in differently colored variations, but unlike their original appearances, they all have different attributes and drop according stat boosts when defeated. They are specifically: Red Shy Guy (Attack), Blue Shy Guy (Defense), Yellow Shy Guy (Jump), Green Shy Guy (Speed).

Spike Top[]

SSB4 SpikeTop

The enemy first appearing in Super Mario World, but with its design based on New Super Mario Bros. games, it behaves like in its original appearances, walking around able to walk on walls and ceilings. It's immune to projectiles, similarily to how in its original appearances it's immune to fireballs.

3DS stages[]

The 3DS version of the game initially features 5 stages from the Mario series, most of them based on portable Mario games, including 4 new stages and Mushroomy Kingdom from Super Smash Bros. Brawl. The returning stage includes the World 1-1 layout unchanged, but the World 1-2 layout has been removed.

New stages are:

3D Land[]

SSB4 3DLand

A stage based on Super Mario 3D Land, it cycles through various areas based on levels from the game.

The first section of the stage is a plain with Peach's Castle in the background, resembling World 1-1 and including many of the same platforms. The stage then moves to a valley area resembling World 8-2. It then moves to a downhill area resembling World 4-1. The next area has rotating squared blocks resembling World 4-3. The next area has many warp pipes, including extending ones like in Super Mario World (extending warp pipes never appear in Super Mario 3D Land). The final area has the fighters on moving platforms similar to those from World 1-4, but with the background resembling World 6-1. Skewers then appear from below, hitting a platform and destroying it; these recurring stage hazards only appeared in certain Airship levels in Super Mario 3D Land.

Golden Plains[]

SSB4 GoldenPlains

Based on New Super Mario Bros. 2, this stage features many platforms and background elements from the game, but most notably features many golden coins for fighters to collect, mimicking the main gimmick of said game. When a fighter collects 100 coins they will become golden, receiving increased attack and defense; this transformation looks similar to Gold Mario from the original game, but has a different effect. Occasionally, P-Swiches would occasionally appear, that when hit or pressed cause many Blue Coins appear. Also, Red Rings appear that when jumped through will cause 8 Red Coins to appear, each worth 5 coins.

The stage sometimes automatically scrolls left or right. The fight always starts in the center section, that resembles World 1-1 from New Super Mario Bros. 2, while the left section resembles World 1-3, and the right section resembles World 1-4.

Rainbow Road[]

SSB4 RainbowRoad

Based on Mario Kart 7, it consists in a flat platform that travels around the track, landing on various locations. Similarily to the Mario Circuit stage from Brawl, Shy Guys race around the track in their karts and will deal damage upon contact.

Paper Mario[]

SSB4 PaperMario

Based on the Paper Mario series as a whole, the stage is divided in three cycling sections. The first section is based on Hither Thither Hill from Paper Mario: Sticker Star, and includes a windmill tat will turn under the fighters' weight, a pipe that willpush into the air fighters that stand on it, and a large fan, based on the fan sticker from said game, that occasionally appears in the background pushing fighters to the right of the stage.
The second section is based on the S.S. Flavion ship from Paper Mario: The Thousand-Year Door, and features a Blooper appearing occasionally in the background, and the Whale from the original Paper Mario, that rises the ship using water from its blowhole.
The third section is based on Bowser's Sky Castle from Paper Mario: Sticker Star and features a large bust of Bowser, allowing players to use its head as platforms; after a while Bowser's head rotates, making it hard to stand on, or closes its jaw, damaging players inside it.

Wii U stages[]

The Wii U version of the game initially lists 6 stages from the Mario series, most of them based on home console Mario games, including three new stages.

The returning stages are Delfino Plaza, Mario Circuit and Luigi's Mansion, actually based on Mario's spin-off, all returning unchanged from Super Smash Bros. Brawl. Mario Circuit has been renamed Mario Circuit (Brawl) to distinguish it from the new stage by the same name.

Also returning is the Yoshi's Island stage from Melee and Brawl, still explicitly based on Super Mario World and yet still listed in the Yoshi series.

The new stages are:

Mushroom Kingdom U[]

SSB4 MushroomKingdomU

Based on stages from New Super Mario Bros. U, it features four different layouts and will switch randomly between them when Kamek appears in the background and cast a magic spell. The starting section always is one based on Acorn Plains; the other three are based respectively on Rock-Candy Mines, Meringue Clouds, and Slide Lift Tower.

Additional elements from the original game will appear randomly independently from the current section, and serve as extra platforms, including: a giant beanstalk sprouting in the background and growing branches and leaves ono the playfield; a giant icicle falling from the sky and freezing fighters that touch it while it's falling; water geysers shooting from below; various sets of Stretch Blocks; Tower-themed soft platforms which traverse the stage horizontally.

Nabbit[]
SSB4 Nabbit

Nabbit, the opponent from New Super Mario Bros. U also appears periodically on the stage, trying to catch fighters in his bag and blast them off the stage. Being treated as a fighter, Nabbit can be hit by players and even knocked off the stage.

Mario Galaxy[]

SSB4 MarioGalaxy

Based on the Gateway Galaxy, the opening level in Super Mario Galaxy, albeit slightly redesigned. The stage has a curved layout, based on the planet's small size, but its center of gravity is the center of the planet, so most elements will be affected accordingly and follow the curvature. Notable exceptions are Fox's Blaster and Robin's Thoron, that always shoot straight, ignoring the planet's curvature. Occasionally Bowser's Airships from Super Mario Galaxy, Starship Mario from Super Mario Galaxy 2, or the Stashroom of the Toad Brigade from both games, fly by in the background. Star bits may occasionally rain down on the stage, but have no effect on the fight.

Mario Circuit[]

SSB4 MarioCircuit

Based on the course of the same name from Mario Kart 8, this stage acts as a counterpart to the Rainbow Road stage from the 3DS version, consisting in a flat platform that travels around the track, landing on various locations. Just like in that stage Shy Guys drive around the track, serving as hazards.

DLC stages[]

Two additional Mario stages were made available as DLC in both versions. The first one was released on July 31, 2015 and it's the Peach's Castle stage, returning from Super Smash Bros. unchanged.

Super Mario Maker[]

SSB4 SuperMarioMaker

The second one, released on September 30, 2015, is a new stage, Super Mario Maker, based on the game of the same name.
The stage has a randomized layout in each match, including elements from the game, such as various types of stationary platforms, moving platforms, Donut Blocks, Brick Blocks/Rotating Blocks, ? Blocks that release items when hit, Warp Pipes, Ice Blocks, conveyor belts and lava pools.
At the beginning of the match a hand holding a stylus appears and places the layout elements on the stage, and it also does the same after a certain amount of time reverting brocken bblocks and used ? Blocks. This hand is based on the Super Mario Maker cursor on the TV while editing the level using a touchpad, and like in the original game, it most often is a human hand, but occasionally is Mario's hand or a cat's paw.
The fighters start the match on a pink platform that disappears after a few seconds, similarly to how Mario would start on a pink platform if placed above a bottomless pit in Super Mario Maker. Like in the original game, the stage can appear in one of four styles: Super Mario Bros., Super Mario Bros. 3, Super Mario World, New Super Mario Bros. U, and will switch at random between them, including different music each time if the standard Mario themes are selected as background music. In standard mode in the 3DS version of the game the stage will only switch between two of the four available styles, while in the Wii U version, and in Omega mode in both versions, the stage will cycle through all four styles.

Items[]

All 12 Mario items from the previous game return basically unchanged, though the Starman is now renamed Super Star. (returning items are therefore: Bob-Omb, Fire Flower, Green Shell, Super Star, Freezie, Metal Box, Super Mushroom, Poison Mushroom, Banana Peel, Hothead, Lightning Bolt, Soccer Ball)

There are 7 new Mario items (6 if one doesn't count Grass), bringing the total up to 19 (or 18). New items are:

Grass[]

SSB4 Grass

A tuft of grass that randomly sprouts on the ground, it can be picked up to obtain a random item. It's based on the grass found in Super Mario Bros. 2 (USA), where it could be picked up to obtain vegetables and other items (though in this game it will always produce regular items, with the vegetable remaining an item exclusive to Peach).

Grass doesn't appear in the item select screen of the game, being considered an instance of the Container item. For this reason this may not be considered a full Mario item featured in the game.

Bullet Bill[]

SSB4 BulletBill

Based on the Bullet Bill item from the Mario Kart series, in turn based on the recurring Mario enemy (that is present in the game as a Smash Run enemy), once picked up it can be used to transform the character into a giant Bullet Bill, which quickly flies in a straight line, in any given direction, causing damage and high knockback to any hit opponent. The transformation lasts less than a second and the character then jumps back after turning back to normal.

Fire Bar[]

SSB4 FireBar

A battering item made out of the Fire Bar hazard from the Mario series, which originally consisted in a block with a bar of fireballs rotating around it. Based specifically on its design from the original Super Mario Bros., this version of the Fire Bar has five fireball straight over the Block, and cause fire damage when hitting opponents. Every two hits the bar loses one of its fireballs, decreasing its range, but won't go below one fireball.

POW Block[]

SSB4 POWBlock

The item from the original Mario Bros., it behaves similarily to its appearance in the Mushroom Kingdom stage from the original Super Smash Bros., causing damage and vertical knockback to any opponent currently touching the ground when hit, but this time it can also be picked up and thrown to to obtain the same effect. Just like in the original game it can only be used three times, shrinking after every use.

Spiny Shell[]

SSB4 SpinyShell

The item from the Mario Kart series, just like in its original appearances it targets the highest ranking opponent and after hovering over them for five seconds it slams onto them, exploding and causing damage and high knockback. This behaviour is most similar to the winged version of the shell, from Mario Kart: Double Dash!!, Mario Kart DS and Mario Kart Wii, however the shell is here designed without its wing, specifically resembling its look from Mario Kart 7 onwards, where it would slide on the track rather than hover.

Boomerang[]

SSB4 Boomerang

The item from Super Mario 3D Land, where it was used by Mario after picking up a Boomerang Flower and turning into Boomerang Mario (a Boomerang item appeared in Super Mario Advance 4: Super Mario Bros. 3, but the one in this game is based specifically on the 3D Land design). It can be thrown to hit enemies on it way forward as well as on its way back, however it will fall if its trip back is interrupted by an obstacle. It becomes more powerful every time it's thrown and catched back, but it will maximize after 6 catches.

Super Leaf[]

SSB4 SuperLeaf

The power up item first appearing in Super Mario Bros. 3, it's based specifically on its appearance from New Super Mario Bros. 2 due to its updated design and turning its user into a "Raccoon" form (unlike Super Mario 3D Land and Super Mario 3D World where it would change its user into a Tanooki form). Just like in Super Mario Bros. 3 and New Super Mario Bros. 2 when in Raccoon form, characters grow racoon ears and tail and are able to float for a few seconds while holding the jump button.

Assist trophies[]

All three assist trophies from Super Smash Bros. Brawl return in this game, but there also is a new one: Chain Chomp.

Returning Assist Trophies[]

The returning Assist Trophies behave the same way as in Brawl, but now Hammer Bro. and Waluigi are treated like fighters and can be hit and even knocked out. When a Hammer Bro. is defeated it will fall through the stage while upside down, mimicking its defeat animation from Super Mario Bros.

Chain Chomp[]

SSB4 ChainChompAssist

The recurring Mario enemy, it behaves the same way as its enemy counterpart, but its wooden peg can't be attacked, making the Chain Chomp completely invincible. It disappears after a while.

Mii costumes[]

The game initially features 11 hats for Mii to wear themed after the Mario series. Two full Mario-themed Mii outfits were later made available as downloadable content, each one of them consisting in a hat and suit that can be used separately by Miis, so there actually are 13 Mario hats in total.

All regular Mario-themed hats are available in both versions of the game but need to be unlocked by collecting them as randomly dropped items during matches or as random rewards in various modes. Only two of these in each game are exceptions, and are unlocked by clearing specific challenges:

  • 3DS version:
    • Luigi's Cap: Win 3 Smash battles with Luigi.
    • Super Mushroom Hat: Play Rival Smash for the first time.
  • Wii U version:
    • Peach's Crown: Create a Mii Fighter in the Custom menu.
    • Chomp Hat: Get a chain of 100 or more in a single game of Trophy Rush.

The game also features a Wario's Cap, but we consider it a hat from the Wario series.

SSB4 Mii Toad

Mii Brawlers wearing the Toad Outfit.

The first downloadable outfit was released on September 30, 2015 and it's a Mii Brawler outfit based on Toad, the recurring supporting character from the Mario series, that also appeared as a playable character in Super Mario Bros. 2 (USA) and Super Mario 3D World, as well as many racing and sports titles. The color of the vest is different depending on the Mii's default color, refecting the differently colored vests of members of the Toad species (although the hat is always red). The male version of the outfit is bare chested underneath the vest, while the female version wears an undershirt.

SSB4 Mii Geno

Mii Gunners wearing the Geno Outfit. The left one is the official Geno Mii.

SSB4 Mii QRcode15 Geno

The second downloadable outfit was released on December 16, 2015 and it's a Mii Gunner outfit based on Geno, one of the playable party members from Super Mario RPG: Legend of the Seven Stars and one of the most requested characters by fans. With the release of the outfit an official Mii based on the character was made available on the game's official site as a QR Code, making Geno into an extra semi-playable Mario character in the roster.

Smash Tour elements[]

SSB4 SmashTour WarpSpace

A purple Warp Space

Various items and enemies from the Mario series appear in the board-game like Smash Tour mode exclusive to Super Smash Bros. for Wii U, with various effects.

One of the space types on the board is the Warp Space, which contains a Warp Pipe from the Mario series that warps the player to another pipe with the same color.

Items[]

Items take the form of trophies. There are three types of items in this mode: red items, that take effect on the battle, blue items, that take effect on the game board, and green items, that are usable in both. The game features 11 items from the Mario series:

SSB4 SmashTour item SuperMushroom

Super Mushroom (Red): The user starts battle in their giant form.

SSB4 SmashTour item PoisonMushroom

Poison Mushroom (Red): Shrinks a foe at the start of battle.

SSB4 SmashTour item SuperStar

Super Star (Blue): User becomes invincible and twice as fast.

SSB4 SmashTour item MetalBox

Metal Box (Red): The user starts battle in their metal form.

SSB4 SmashTour item BobOmb

Bob-omb (Red): The user starts battle with a Bob-omb in hand.

SSB4 SmashTour item POWBlock

POW Block (Blue): It makes all other players drop fighters.

SSB4 SmashTour item ChainChomp

Chain Chomp (Blue): It launches away nearby opponents.

SSB4 SmashTour item Sidestepper

Sidestepper (Red): It speeds up the user's sideways dodges.

SSB4 SmashTour item Boo

Boo (Red): The user starts battle invisible.

SSB4 SmashTour item Ghosts

Ghosts (Luigi's Mansion) (Blue): They allow the user to walk through stationary opponents without triggering a battle.

SSB4 SmashTour item Daisy

Daisy (Baseball) (Red): The user automatically catches thrown items.

Enemies[]

Two enemies from the Mario series can randomly appear on the game board. These are:

  • Banzai Bill: Explodes at the end of the current turn, dropping numerous stat boosts and launching any Miis caught in the blast.
  • Nabbit: He moves along the map picking up any item he comes across, and whoever bumps into him will retrieve his whole loot.

Trophies[]

Both versions of the game feature many trophies based on elements from the Mario series, with the list differing between them.

The game lists 110 trophies in the 3DS version and 107 trophies in the Wii U version. 51 are the same in both versions, 59 trophies are exclusive for the 3DS version, and 56 trophies are exclusive for the Wii U version, for a total of 166 Mario trophies across both versions.

This also includes 6 trophies from spinoff games that we don't consider part of the Mario series, specifically five trophies from Luigi's Mansion, and one trophy from Wrecking Crew.

See here for the complete list.

Masterpieces[]

Masterpieces return only in Super Smash Bros. for Wii U due to the limitations of the 3DS console. This time five Mario games are included, 4 starting ones (including two returning from Brawl) and an unlockable one. The duration of each Mario masterpiece is 3 minutes. They are:

SSB4 Masterpiece SMB

Super Mario Bros. (NES): The first Masterpiece returning from the previous game, this time the game starts at the title screen and the duration has been extended from 1 minute to 3 minutes.

SSB4 Masterpiece SMW

Super Mario World (SNES): The second Masterpiece returning from the previous game, this time it starts on the world map (skipping the title screen and introduction), and the duration has been extended from 1 minute to 3 minutes.

SSB4 Masterpiece SMK

Super Mario Kart (SNES): Starts in Mario Circuit 1 in the Grand Prix, playing as Mario.

SSB4 Masterpiece SMBLL

Super Mario Bros.: The Lost Levels (NES): Starts at the title screen.

SSB4 Masterpiece DrMario

Dr. Mario (Game Boy): Unlocked by beating 10-Man Smash alone with Dr. Mario without taking any damage; it starts on the "1 Player Game" set-up screen.

Music tracks[]

The 3DS version of the game features 19 tracks from the Mario series (12 in the base game and 7 downloadable ones). All of these but one, Underground Theme (Super Mario Bros.), return in the Wii U version, which features 70 tracks (61 in the base game and 9 downloadable ones), so in total there are 71 music tracks from the Mario series across both versions (though three tracks in the Wii U version are from Luigi's Mansion).
44 of these tracks (including two Luigi's Mansion tracks) are new to Super Smash Bros. (listed in bold)

The Starman music and Mario victory fanfare also return in the game, but they are unavailable in the Sound Test and are therefore not listed here.
This game also introduced a new victory fanfare for Bowser and Bowser Jr. which is an electric guitar version of the Mario victory theme, and a new victory fanfare for Rosalina and Luma, an arrangement of the music that plays when obtaining a Power Star in Super Mario Galaxy. Both are unavailable in the Sound Test and are therefore not listed here.

3DS[]

Base tracks:

  • Ground Theme / Underground Theme (Super Mario Bros.): a medley of pieces from Super Mario Bros., including "Ground Theme", "Underground Theme", and "Castle Theme". It plays on Golden Plains.
  • Ground Theme (Super Mario Bros.) (remix): soothing remix of the Ground Theme from Super Mario Bros. Returning from Brawl, it plays on Mushroomy Kingdom.
  • Underground Theme (Super Mario Bros.): an arrangement of "Underground Theme" from Super Mario Bros. Returning from Brawl, it plays on Mushroomy Kingdom.
  • Super Mario Bros. 3 Medley: a medley of pieces from Super Mario Bros. 3, including "Athletic Theme", "Course Clear Fanfare", "World 4 Map", "Enemy Battle", and "Player Down". It plays on 3D Land.
  • Rainbow Cruise: an arrangement of "Slider" (which is also the Rainbow Ride level music) from Super Mario 64 and "Underwater Theme" from Super Mario Bros. Returning from Melee and Brawl, it plays in Smash Run.
  • Super Mario 3D Land Theme / Beach Theme: an arrangement of "Main Theme" and "Sea Theme" from Super Mario 3D Land. It plays on 3D Land.
  • Athletic Theme / Ground Theme (New Super Mario Bros. 2): an arrangement of "Athletic Theme" and "Ground Theme" from New Super Mario Bros. 2. It plays on Golden Plains.
  • Rainbow Road Medley: a medley of the "Rainbow Road" pieces from Mario Kart 7, Mario Kart DS, and Mario Kart: Super Circuit. It plays on Rainbow Road.
  • Rainbow Road (Mario Kart 7): Taken directly from Mario Kart 7, it plays on Rainbow Road.
  • Dr. Mario: an arrangement of "Fever" from Dr. Mario. Returning from Melee and Brawl, it plays on PictoChat 2.
  • Try, Try Again: a remix of "Try, Try Again", a battle theme from Mario & Luigi: Dream Team. It plays on Paper Mario.
  • Paper Mario Medley: a medley of pieces from the Paper Mario series, including the overworld theme "Blue Skies, White Clouds" from Paper Mario: Sticker Star, "Rogueport" from Paper Mario: The Thousand-Year Door and battleship theme found in Bowser Jr.'s Flotilla from Sticker Star. It plays on Paper Mario.

DLC:

  • Peach's Castle Stage: an arrangement of "Ground Theme" from Super Mario Bros. Returning from the original Super Smash Bros., it plays on Peach's Castle.
  • Ground Theme (Super Mario Bros.) (original): Unaltered overworld music from Super Mario Bros., it's therefore the same track as "Mushroom Kingdom" from the original Super Smash Bros. and Melee. It plays on Super Mario Maker when using the Super Mario Bros. layout.
  • Ground Theme (Super Mario Bros. 3): Unaltered overworld music from Super Mario Bros. 3, it plays on Super Mario Maker when using the Super Mario Bros. 3 layout.
  • Ground Theme (Super Mario World): Unaltered overworld music from Super Mario World, it plays on Super Mario Maker when using the Super Mario World layout.
  • Main Theme (Super Mario 64) (remix): an arrangement of the Bob-Omb Battlefield theme and the Opening from Super Mario 64. It plays on Peach's Castle.
  • Ground Theme (New Super Mario Bros. U): Unaltered overworld music from New Super Mario Bros. U, previously a default track in the Wii U version of the game. It plays on Super Mario Maker when using the New Super Mario Bros. U layout.
  • Title (Super Mario Maker): a remix of the Title theme from Super Mario Maker, it plays on Super Mario Maker.

Wii U[]

Base tracks:

  • Mario Bros.: an arrangement of "New Match" and "Title" from Mario Bros. Returning from Brawl, it plays on 75m and Super Mario Maker.
  • Super Mario Bros. Medley: a medley of pieces from Super Mario Bros., including "Castle Theme", "Ground Theme", "Underwater Theme", and "Underground Theme" interlaced with an original composition. It plays on Mushroom Kingdom U and Super Mario Maker.
  • Ground Theme / Undeground Theme (Super Mario Bros.): a medley of pieces from Super Mario Bros., including "Ground Theme", "Underground Theme", and "Castle Theme". Returning from the 3DS version, it plays on Golden Plains, Mushroom Kingdom U and Super Mario Maker.
  • Ground Theme (Super Mario Bros.) (remix): an arrangement of "Ground Theme" from Super Mario Bros. Returning from Brawl and for Nintendo 3DS, it plays on Mushroom Kingdom U and Super Mario Maker.
  • Princess Peach's Castle: an arrangement of the "Ground Theme" interlaced with "Underground Theme" from Super Mario Bros. Returning from Melee and Brawl, it plays on Delfino Plaza.
  • Super Mario Bros.: The Lost Levels Medley: a medley of pieces from Super Mario Bros. and its sequel Super Mario Bros.: The Lost Levels, including "Ending Theme", "Underground Theme", "1-Up", "Time Up Warning Sound", "Underwater Theme", "Invincible Theme", and "Course Clear Fanfare". It plays on Mushroom Kingdom U and Super Mario Maker.
  • Ground Theme (Super Mario Bros. 3) (remix): a rock-influenced arrangement of "Ground Theme" from Super Mario Bros. 3. Returning from Melee and Brawl, it plays on Yoshi's Island and Super Mario Maker.
  • Airship Theme (Super Mario Bros. 3): an arrangement of "Airship Theme" from Super Mario Bros. 3. Returning from Brawl, it plays on Luigi's Mansion and Super Mario Maker.
  • Super Mario World Medley: a medley of pieces from Super Mario World, including "Overworld Theme", the "Yoshi drums", "Bonus Screen Theme", "Course Clear Fanfare", and "MAP 7 (Special)". It plays on Yoshi's Island and Super Mario Maker.
  • Yoshi's Island (Melee): an arrangement of "Athletic Theme" from Super Mario World, returning from Melee (where it was considered a Yoshi track) and Brawl. It plays on Yoshi's Island and Super Mario Maker.
  • Fortress Boss (Super Mario World): a flamenco-influenced arrangement of "Koopaling Theme" from Super Mario World. It plays on Mushroom Kingdom U and Super Mario Maker.
  • Castle / Boss Fortress (Super Mario World/SMB 3): an arrangement of "Sub Castle" from Super Mario World and "Fortress Boss" from Super Mario Bros. 3. Returning from Brawl, it plays on Luigi's Mansion and Super Mario Maker.
  • Rainbow Cruise: an arrangement of "Slider" (which is also the Rainbow Ride level music) from Super Mario 64 and "Underwater Theme" from Super Mario Bros. Returning from Melee, Brawl and for 3DS, it plays on Delfino Plaza.
  • Delfino Plaza: theme taken directly from Super Mario Sunshine. Returning from Brawl, it plays on the titular stage.
  • Ricco Harbor: theme taken directly from Super Mario Sunshine. Returning from Brawl, it plays on Delfino Plaza.
  • Main Theme (New Super Mario Bros.): a remix of "Ground Theme" from New Super Mario Bros. Returning from Brawl, it plays on Delfino Plaza and Super Mario Maker.
  • Rosalina in the Observatory / Luma's Theme: a waltz-influenced arrangement of "Rosalina in the Observatory" and "Luma's Theme" from Super Mario Galaxy. It plays on Mario Galaxy.
  • Egg Planet (Remix): a medley including "Egg Planet" from Super Mario Galaxy with "Underground Theme", "Invincible Theme", and "Ground Theme" from Super Mario Bros. It plays on Mario Galaxy.
  • Egg Planet (Original): taken directly from Super Mario Galaxy, it plays on Mario Galaxy.
  • Super Mario Galaxy: credits theme of Super Mario Galaxy, it plays on Mario Galaxy.
  • Theme of SMG2: the title theme of Super Mario Galaxy 2, it plays on Mario Galaxy.
  • Sky Station: taken directly from Super Mario Galaxy 2, it plays on Mario Galaxy.
  • Fated Battle: taken directly from Super Mario Galaxy 2, it plays on Mario Galaxy.
  • Super Mario 3D Land Theme / Beach Theme: an arrangement of "Main Theme" and "Sea Theme" from Super Mario 3D Land. Returning from the 3DS version, it plays on Delfino Plaza.
  • Athletic Theme / Ground Theme (New Super Mario Bros. 2): an arrangement of "Athletic Theme" and "Ground Theme" from New Super Mario Bros. 2. Returning from the 3DS version, it plays on Mushroom Kingdom U.
  • Ground Theme (New Super Mario Bros. 2): Unaltered overworld music from New Super Mario Bros. 2. It plays on Mushroom Kingdom U and Super Mario Maker.
  • Ground Theme (New Super Mario Bros. U): Unaltered overworld music from New Super Mario Bros. U, it plays on Mushroom Kingdom U and in Super Mario Maker as part of "Style Switch: Ground Theme".
  • Super Bell Hill: taken directly from Super Mario 3D World, it plays on Mushroom Kingdom U.
  • The Great Tower Showdown 2: taken directly from Super Mario 3D World, it plays on Mario Galaxy.
  • Champion Road: Taken directly from Super Mario 3D World, it plays on Mario Galaxy.
  • Mario Circuit: a remix of "Mario Circuit" from Super Mario Kart. Returning from Brawl, it plays on Mario Circuit (Brawl).
  • Luigi Raceway: a remix of "Raceway" from Mario Kart 64. Returning from Brawl, it plays on Mario Circuit (Brawl).
  • Rainbow Road (Mario Kart: Double Dash!!): Taken directly from Mario Kart: Double Dash!!, it returns from Brawl and plays on Mario Circuit (Brawl).
  • Waluigi Pinball: an arrangement of "Waluigi Pinball" from Mario Kart DS. Returning from Brawl, it plays on Mario Circuit (Brawl).
  • Mushroom Gorge: Taken directly from Mario Kart Wii, it plays on Mario Circuit.
  • Circuit (Mario Kart 7): an arrangement of "Circuit" and "Neo Bowser City" from Mario Kart 7. It plays on Mario Circuit.
  • Rainbow Road Medley: a medley of the "Rainbow Road" pieces from Mario Kart 7, Mario Kart DS, and Mario Kart: Super Circuit. Returning from the 3DS version, it plays on Mario Circuit.
  • Cloudtop Cruise: a remix of "Cloudtop Cruise" from Mario Kart 8. It plays on Mario Circuit.
  • Mario Kart Stadium: Taken directly from Mario Kart 8, it plays on Mario Circuit.
  • Mario Circuit (Mario Kart 8): Taken directly from Mario Kart 8, it plays on Mario Circuit.
  • Rainbow Road (Mario Kart 8): Taken directly from Mario Kart 8, it plays on Mario Circuit.
  • Luigi's Mansion Series Medley: a medley of pieces from the Luigi's Mansion games, including "Luigi's Mansion Theme" from Luigi's Mansion with "Catching Ghost" and "Mission Complete" from Luigi's Mansion: Dark Moon.
  • Luigi's Mansion Theme: A haunting orchestrated version of the main theme to Luigi's Mansion. Returning from Brawl, it's used on the Luigi's Mansion stage. This song also plays during Luigi's Classic Mode credits.
  • On the Hunt -Gloomy Manor Ver.- (Instrumental): instrumental version (lacking Luigi's humming) of "On the Hunt - Gloomy Manor Version" from Luigi's Mansion: Dark Moon.
  • Chill (Dr. Mario) Ver. 2: an arrangement of "Chill" from Dr. Mario. It plays on 75m.
  • Mario Tennis / Mario Golf: an arrangement of the title themes from Mario Power Tennis and Mario Golf: Toadstool Tour. Returning from Brawl, it plays on Mario Circuit (Brawl).
  • Tough Guy Alert!: Taken directly from Mario & Luigi: Bowser's Inside Story, it plays on Woolly World.
  • The Grand Finale: Taken directly from Mario & Luigi: Bowser's Inside Story, it plays on Mario Galaxy.
  • Try, Try Again: a remix of "Try, Try Again", a battle theme from Mario & Luigi: Dream Team. Returning from the 3DS version, it plays on Woolly World.
  • Minigame Theme: Taken directly from Mario Party 9, it plays on Mario Circuit.

Unlockable tracks:

  • Underwater Theme (Super Mario Bros.): an arrangement of "Underwater Theme" from Super Mario Bros. Returning from Brawl, it plays on Mushroom Kingdom U and Super Mario Maker. It's unlocked by collecting the respective CD.
  • Super Mario Bros. 3 Medley: a medley of pieces from Super Mario Bros. 3, including "Athletic Theme", "Course Clear Fanfare", "World 4 Map", "Enemy Battle", and "Player Down". Returning from the 3DS version, it plays on Mushroom Kingdom U and Super Mario Maker. It's unlocked by knocking out the rival two or more times in a single Rival Smash.
  • Underground Theme (Super Mario Land): an arrangement of "Underground Theme" from Super Mario Land. Returning from Brawl, it plays on Luigi's Mansion and Super Mario Maker. It's unlocked by collecting the respective CD.
  • Title / Ending (Super Mario World): a medley of pieces from Super Mario World, including "Title", "Ending", and "Credits". Returning from Brawl, it plays on Yoshi's Island. It's unlocked by hitting Sandbag at least 320m (1049 ft.) in Solo Home-Run Contest as Peach.
  • Main Theme (Super Mario 64) (original): Bob-Omb Battelfield music from Super Mario 64. Returning from Brawl, it plays on Delfino Plaza. It's unlocked by collecting the respective CD.
  • Gusty Garden Galaxy: "Gusty Garden" taken directly from Super Mario Galaxy. It plays on Mario Galaxy.
  • Bowser's Galaxy Generator: taken directly from Super Mario Galaxy 2, it plays on Mario Galaxy. It's unlocked by collecting the respective CD.
  • Rainbow Road (Mario Kart 7): Taken directly from Mario Kart 7, and returning from the 3DS version, it plays on Mario Circuit. It's unlocked by collecting the respective CD.
  • Dr. Mario: an arrangement of "Fever" from Dr. Mario. Returning from Melee, Brawl and for 3DS, it plays on Flat Zone X and it's unlocked alongside the stage.
  • Chill (Dr. Mario): an arrangement of "Chill" from Dr. Mario. Returning from Brawl, it plays on Flat Zone X and it's unlocked alongside the stage.
  • Paper Mario Medley: a medley of pieces from the Paper Mario series, including the overworld theme "Blue Skies, White Clouds" from Paper Mario: Sticker Star, "Rogueport" from Paper Mario: The Thousand-Year Door and battleship theme found in Bowser Jr.'s Flotilla from Sticker Star. Returning from the 3DS version, it plays on Woolly World. It's unlocked by collecting the respective CD.

DLC:

  • Peach's Castle Stage: an arrangement of "Ground Theme" from Super Mario Bros. Returning from the original Super Smash Bros., it plays on Peach's Castle and Super Mario Maker.
  • Ground Theme (Super Mario Bros.) (original): Unaltered overworld music from Super Mario Bros., it plays on Super Mario Maker as part of "Style Switch: Ground Theme".
  • Ground Theme (Super Mario Bros. 2): Unaltered overworld music from Super Mario Bros. 2 (USA), it's therefore the same track as "Mushroom Kingdom II" from Melee. It plays on Peach's Castle and Super Mario Maker.
  • Ground Theme (Super Mario Bros. 3): Unaltered overworld music from Super Mario Bros. 3, it plays on Peach's Castle and in Super Mario Maker as part of "Style Switch: Ground Theme".
  • Ground Theme (Super Mario World): Unaltered overworld music from Super Mario World, it plays on Super Mario Maker as part of "Style Switch: Ground Theme".
  • Main Theme (Super Mario 64) (remix): an arrangement of the Bob-Omb Battlefield theme and the Opening from Super Mario 64. It plays on Peach's Castle.
  • Slide: "Slider", taken directly from Super Mario 64. It plays on Peach's Castle.
  • Title (Super Mario Maker): a remix of the Title theme from Super Mario Maker, it plays on Super Mario Maker.
  • Mario Paint Medley: a medley of pieces from Mario Paint, including "Title", "Opening Demo 1 (Kung-Fu Men)", "Gnat Attack Phase 1", "Save & Load (Data Robot)", "BGM 2 (Monkey Song)", and "BGM 1 (Creative Exercise)" with sound effects from the game's Music Maker. It plays on Miiverse and was added to the game alongside the stage.

Other references[]

SSB4 StoneKirby Thwomp

Kirby's Thwomp transformation

Kirby’s Thwomp transformation while using the Stone move is now based on the Thwomp model that’s been used since New Super Mario Bros. Wii (in turn based on the Thwomp from Super Mario Bros. 3).

File:SSB4 Mr.Game&Watch Down taunt.png

Mr. Game & Watch's down taunt

Mr. Game & Watch's new down taunt has him sit down and puff out air, being a reference to a frame in the Game & Watch version of Mario Bros.

Yoshi's main and alternate character trophies in the Wii U version mention his debut in Super Mario World, as well as his main trophy mentioning his role as Mario's partner.

Additionally, the Donkey Kong series trophies for Hammer and Pauline mention respectively Mario vs. Donkey Kong and Mario vs. Donkey Kong 2.

Name Image First Game / Move Description 3DS Wii U How to Unlock
Yoshi SSB4 Trophy Yoshi SNES Super Mario World (08/1991)
SNES Super Mario World 2: Yoshi's Island (10/1995)
NTSC: As dependable a partner as one could hope for, Yoshi often aids Mario in his adventures. Yoshi can swallow just about anything and make an egg of it instantly. He's got some serious airborne power, making launching opponents skyward and then following up with more attacks a wise choice.

PAL: They say man's best friends is a dog, but Mario's may well be Yoshi. He lives on Yoshi's Island, and can swallow up just about anything, then lay it as an egg. In this game, jumping is his forte - he can leap really high, then quickly land again, making chasing after launched opponents and getting in sneaky follow-up strikes easy.

Check Check Clear Classic Mode as Yoshi
Yoshi (Alt.) (Wii U) SSB4 Trophy YoshiAlt WiiU SNES Super Mario World (08/1991)
SNES Super Mario World 2: Yoshi's Island (10/1995)
NTSC: Yoshi's up special move Egg Throw is a projectile attack that travels farther the longer the button is held. Yoshi will also rise a bit if this move is used in midair. The side special Egg Roll turns Yoshi into a rolling, damaging egg. Yoshi won't roll off an edge if no directions are pressed.

PAL: When you use the Egg Throw up special, how far Yoshi throws the egg depends on how long you hold the button. In mid-air, the move also makes him rise a bit. Egg Roll, a side special, sends him rolling inside an egg. If you don't control him while he's rolling, he'll stop just before he rolls off the edge of a platform.

Check Clear Classic or All-Star Mode as Yoshi and purchase from Trophy Shop
Hammer SSB4 Trophy Hammer JP:
Arcade Donkey Kong (1981)
GBA Mario vs. Donkey Kong (05/2004)

NTSC/PAL:
NES Donkey Kong Classics (09/1988)
GBA Mario vs. Donkey Kong (05/2004)
NTSC: Once you grab this hammer, you can't help but keep swinging and swinging. Who needs special moves when you've got a hammer? And forget your second jump—use that time to deliver a second lump! Oh, but the hammerhead isn't attached very well, so watch out if it pops off or something...

PAL: They say man's best friends is a dog, but Mario's may well be Yoshi. He lives on Yoshi's Island, and can swallow up just about anything, then lay it as an egg. In this game, jumping is his forte - he can leap really high, then quickly land again, making chasing after launched opponents and getting in sneaky follow-up strikes easy.

Check Check Random
Pauline SSB4 Trophy Pauline JP:
Arcade Donkey Kong (1981)
DS Mario vs. Donkey Kong 2: March of the Minis (09/2006)

NTSC/PAL:
NES Donkey Kong Classics (09/1988)
DS Mario vs. Donkey Kong 2: March of the Minis (09/2006)
NTSC: Waaay back in 1981, a new action game using barrels and girders hit arcades. That game was Donkey Kong, in which Mario had to rescue Pauline from the title character. Maybe she wanted to look less like Princess Peach—she changed her look in the Game Boy version.

PAL: One fine day in 1981, the world was introduced to a new action-packed arcade game - Donkey Kong! But back then, the girl Mario was trying to rescue from Donkey Kong wasn't Peach - it was Pauline. Also, did you know that in Japan, Pauline was originally just called "Lady"?

Check Check Random
Famicom_Medley_-_Super_Smash_Bros._for_Wii_U_OST

Famicom Medley - Super Smash Bros. for Wii U OST

The Famicom Medley. The Fever song is heard from 0:39.

The newer version of Famicom Medley, a medley of many Famicom/NES songs, includes the Fever song from Dr. Mario.

Mario Kart 8[]

November 13, 2014 (Ver 3.0 Update); November 21, 2014 (amiibo Wave 1)

Out-universe link: Mario features minor references or similarities to elements from Super Smash Bros.

Mario4Arrow L Super Smash Bros.

Update to version 3.0 of Mario Kart 8 added amiibo support to the game: scanning an amiibo from the Super Smash Bros. series unlocks Mii suits based on the scanned character.

This initially only consists in 10 amiibo from Wave 1 and Wave 2, that would be released after the update, on November 21, 2014 and December 6, 2014, respectively. These are Mario, Peach, Yoshi, Donkey Kong, Link, Kirby, Samus, Fox (Wave 1), Luigi and Captain Falcon (Wave 2).

The Update to Version 4.0 (April 23, 2015) added nine more amiibo costumes, based on characters from Wave 1, Wave 3, and Toad from the Super Mario line, already released, as well as amiibo from the upcoming Wave 4 (April 24, 2015) and Wave 6 (July 17, 2015): Villager (Wave 1), Bowser (from Wave 3, as well as the Super Mario line), Rosalina, Mega Man, Sonic (Wave 3), Toad (Super Mario line), Wario, Pac-Man (Wave 4) and Olimar (Wave 6).

All amiibo costumes available in the final version are therefore:

MK8 amiibo suits

Since each suit has an artwork from its original series, they're all considered references to those series (creating a Sub-universe link), but because most of those characters didn't have any amiibo outside the Super Smash Bros. line, this feature was added with that specific line in mind, so this also count as an out-universe link with the Super Smash Bros. series.

Oddly, the image for the Pikmin suit seems to be an original artwork based on the Super Smash Bros. one, depicting Olimar and a red Pikmin in the same position, but from a very slightly different angle.

Amiibo for the same characters, released later in other lines (such as Wario and Rosalina in the Super Mario line, Samus in the Metroid line, or versions of Link in the Zelda line) also unlock the same suits. The Dr. Mario, Toon Link, and Zero Suit Samus amiibo in the Super Smash Bros. series as well unlock the costumes for Mario, Link and Samus, respectively.

All these features return in the Nintendo Switch version of the game, Super Mario Kart 8 Deluxe, with an added Splatoon suit, but that's unrelated to the Super Smash Bros. series.

The Legend of Zelda × Mario Kart 8[]

20141113 November 13, 2014

MK8 ShowMeYourMoves

Out-universe link: Mario features minor references or similarities to elements from Super Smash Bros.

Mario4Arrow L Super Smash Bros.

One of the tracks featured in this DLC pack is Mute City from the F-Zero series. Across the track there are signs showing Captain Falcon's art from F-Zero X alongside the text "SHOW ME YOUR MOVES!", referencing his taunt from the Super Smash Bros. series.

Mario Party 10[]

March 12, 2015

Out-universe link: Mario features minor references or similarities to elements from Super Smash Bros.

Mario4Arrow L Super Smash Bros.

This game features compatibility with amiibo based on Mario characters, which once scanned add the character in amiibo Party mode, and in some cases can also be used to customize the game board.

MP10 amiibo

Promotional image showing all compatible amiibo at launch.

Compatible amiibo include all characters from the first wave of Super Mario amiibo, released together with the game itself, as well as Donkey Kong, Rosalina and Wario, at the time exclusive to the Super Smash Bros. line.
All characters are represented as their amiibo from the Super Mario line, including Donkey Kong, Rosalina and Wario, whose amiibo would only be released on October 7, 2016. It's unknown if their virtual amiibo is an original design and Nintendo decided to use it for the physical figurines, or if the developers of Mario Party 10 had early access to the designs of upcoming Super Mario amiibo, but either way given how late these three Super Mario amiibo were released, the compatibility with Donkey Kong, Wario and Rosalina was included knowing players would use the Super Smash Bros. amiibo, as promotional images also imply, so this can still be considered an out-universe link to the Super Smash Bros. series.

Super Mario Maker[]

September 10, 2015

Sub-universe link: Elements from Super Smash Bros

Mario4Arrow L Super Smash Bros.

Super Mario Maker features compatibility with all amiibo for the characters from the base version of Super Smash Bros. for Nintendo 3DS and for Wii U, as well as the DLC characters Mewtwo and Lucas.

Scanning any compatible amiibo unlocks the respective character costume as the Costume Mario power up, usable through in the Mystery Mushroom only in the Super Mario Bros. style.

Each costume includes various graphical and sound references to the character's original games, so these costumes count mainly as links to each character's series, however they're also a notable connection to the Super Smash Bros. series, since most of them only received an amiibo in the Super Smash Bros. line, at least at the time.

Among the featured costumes there also is the Super Smash Bros. original character, Mr. Game & Watch. Also, some of the other costumes, especially Bowser Jr., Duck Hunt, and Villager, include references to their Super Smash Bros. appearance.

Compatible Super Smash Bros. amiibo are:

Available at launch:
  • Mario (also available in the Super Mario line): consists in the regular 8-bit Mario, but with his modern color scheme.
  • Peach (also available in the Super Mario line)
  • Luigi (also available in the Super Mario line): consists in the regular 8-bit Luigi, but with his modern color scheme.
  • Bowser (also available in the Super Mario line)
  • Bowser Jr.: an 8-bit version of Bowser Jr. in his Clown Car based on his appearance from Super Smash Bros. for Nintendo 3DS and for Wii U. It also includes sound effects from the game.
  • Yoshi (also available in the Super Mario line)
  • Wario (released in the Super Mario line on October 7, 2016)
  • Rosalina (released in the Super Mario line on October 7, 2016)
  • Dr. Mario: Mario's 8-bit sprite modified to look like his doctor alter-ego.
  • Donkey Kong (released in the Super Mario line on October 7, 2016)
  • Diddy Kong (released in the Super Mario line on October 20, 2016)
  • Kirby (released in the Kirby series on April 28, 2016)
  • King Dedede (released in the Kirby series on April 28, 2016)
  • Meta Knight (released in the Kirby series on April 28, 2016)
  • Pit
  • Palutena: while considered mainly a Kid Icarus costume, the taunt button makes Palutena assume her pose from the Super Smash Bros. artwork.
  • Dark Pit
  • Mega Man (released in the Mega Man series on February 23, 2016)
  • Samus (released in the Metroid series on September 15, 2017)
  • Zero Suit Samus
  • Marth
  • Ike: while considered mainly a Fire Emblem costume, the taunt button makes Ike assume his pose from Super Smash Bros.
  • Lucina
  • Robin: while considered mainly a Fire Emblem costume, the taunt button makes Ike assume his pose from Super Smash Bros.
  • Pikachu
  • Charizard
  • Jigglypuff
  • Lucario
  • Greninja
  • Olimar
  • Link (released in the Zelda series on December 1, 2016)
  • Zelda (released in the Zelda series on December 1, 2016)
  • Ganondorf
  • Sheik
  • Toon Link (released in the Zelda series on December 1, 2016)
  • Ness
  • Wii Fit Trainer: while considered mainly a Wii games costume, Wii Fit Trainer's pose is based on her Super Smash Bros. appearance.
  • Villager: while considered mainly an Animal Crossing costume, the look of the character is based specifically on his Super Smash Bros. incarnation.
  • Captain Falcon
  • Sonic
  • Pac-Man
  • Little Mac
  • Fox
Released on September 25, 2015:
  • R.O.B.
  • Mr. Game & Watch: replaces most of his sounds with Game & Watch sounds; when jumping Mr. Game & Watch brings out his parachute (from his Up Special move, based on the game Parachute), while pressing the taunt button makes him bring out his bell (like in his taunt from Super Smash Bros., based on the Game & Watch alarm system).
  • Duck Hunt: while based on the sprites and sound effects from Duck Hunt, this costume features the dog and duck duo like they appear in Super Smash Bros.
Released on October 23, 2015:
Released on November 5, 2015:
Released on December 17, 2015:

Mario Tennis: Ultra Smash[]

November 20, 2015

Out-universe link: Mario features minor references or similarities to elements from Super Smash Bros.

Mario4Arrow L Super Smash Bros.

This game once again features amiibo compatibility, although only with amiibo representing Mario characters. Scanning one of the supported amiibo lets the player add the respective character to the game, to help them in Knockout Challenge or online play; completing set amounts of matches lets the amiibo character level up enhancing their stats.

Compatible amiibo characters are Mario, Luigi, Peach, Bowser, Yoshi, Toad, Rosalina, Wario, Donkey Kong and Bowser Jr., accessed by scanning the corresponding amiibo from any line (Dr. Mario from the Super Smash Bros. series accesses Mario as well). Since at the time only Mario, Luigi, Peach, Bowser, Yoshi and Toad were released in the Super Mario line of amiibo, the remaining four characters were likely included with the Super Smash Bros. amiibo line in mind, creating an out-universe link with the Super Smash Bros. series.

Rosalina, Wario and Donkey Kong amiibo would be released in the Super Mario line on October 7, 2016, while Bowser Jr. would remain exclusive to the Super Smash Bros. series.

Mario & Luigi: Paper Jam[]

December 5, 2015

Out-universe link: Mario features minor references or similarities to elements from Super Smash Bros.

Mario4Arrow L Super Smash Bros.

This game features compatibility with all characters in the first Wave of Super Mario amiibo. Since they're recognized by character, the Super Smash Bros. amiibo based on Mario, Yoshi, Peach, Luigi and Bowser are also compatible, but this is considered incidental.

The Dr. Mario amiibo, which is exclusive to the Super Smash Bros. series, is compatible as well, being recognized as Mario, although it's unknown if that's because he's considered a Mario variant, or if he's considered a different character with the game programmed to act the same way as with Mario, in which case this could be considered an out-universe link with the Super Smash Bros. series.

Mini Mario & Friends: amiibo Challenge[]

January 28, 2016

Out-universe link: Mario features minor references or similarities to elements from Super Smash Bros.

Mario4Arrow L Super Smash Bros.

MiniMario&Friends amiibo

Title/loading screen showing compatible amiibo.

As the title suggests, this game features amiibo compatibility, although only with amiibo representing Mario or Donkey Kong characters. Scanning one of the supported amiibo lets the player play as the respective Mini Toy, each with their own special abilities, as well as enable access to exclusive levels themed after the character. Scanning any non-compatible amiibo grants the generic Mini Spek toy, which doesn't have any special ability nor exclusive stage.

Compatible amiibo characters are Mario, Luigi, Peach, Yoshi, Bowser, Toad, Donkey Kong, Rosalina, Diddy Kong, and Bowser Jr., accessed by scanning the corresponding amiibo from any line (Dr. Mario from the Super Smash Bros. series accesses Mini Mario as well). Since at the time only Mario, Luigi, Peach, Yoshi, Bowser and Toad were released in the Super Mario line of amiibo, the remaining four characters were likely included with the Super Smash Bros. amiibo line in mind, as the game's promotional material, its initial loading screen and its first instruction screen clearly imply, creating an out-universe link with the Super Smash Bros. series.

MiniMario&Friends amiibo2

The game's second instruction screen, showing Super Smash Bros. amiibo.

Donkey Kong and Rosalina amiibo would be released in the Super Mario line on October 7, 2016, a Diddy Kong amiibo would be released in the Super Mario line on October 20, 2016, while Bowser Jr. would remain exclusive to the Super Smash Bros. series.

Additionally the instruction screen explaining the possibility to use any amiibo to play as Mini Spek shows silhouettes of Super Smash Bros. amiibo to represent generic non-compatible amiibo; specifically it shows Pit, Little Mac, Samus, Link, and Wii Fit Trainer.

Mario & Sonic at the Rio 2016 Olympic Games[]

February 18, 2016 (3DS); June 23, 2016 (Wii U)

Mario_&_Sonic_at_the_Rio_2016_Olympic_Games_-_3DS_amiibo_Trailer

Mario & Sonic at the Rio 2016 Olympic Games - 3DS amiibo Trailer

Trailer showing amiibo compatibility in the 3DS version.

Amiibo_×_Mario_&_Sonic_at_the_Rio_2016_Olympic_Games_Wii_U_-_Japanese_introduction_video

Amiibo × Mario & Sonic at the Rio 2016 Olympic Games Wii U - Japanese introduction video

Trailer showing amiibo compatibility in the Wii U version.

Out-universe link: Mario features minor references or similarities to elements from Super Smash Bros.

Mario4Arrow L Super Smash Bros.

Both the 3DS version as well as the Wii U version of the game feature compatibility with amiibo from the Super Smash Bros. series, although with different results.

In the 3DS version scanning any Mario amiibo (either from his own series or the Super Smash Bros. series, including Dr. Mario) transforms the Mario costume for Miis into the more powerful Gold Mario Mii costume for 24 hours, while scanning a Sonic amiibo transforms the Sonic costume into the Super Sonic costume for 24 hours.
In the Wii U version scanning any Mario amiibo allows the player to compete in the Mario league tournament, which unlocks the Gold Mario Mii costume when won, while scanning a Sonic amiibo allows the player to compete in the Sonic league tournament, which unlocks the Super Sonic Mii costume when won. Scanning any other amiibo in the Wii U version gives the player Coins or Rings that can be used at the item stand.

Since at the time of the game's release Mario already had amiibo released in his own series, the compatibility with the Super Smash Bros. Mario amiibo can be considered incidental, however the only Sonic amiibo at the time was the Super Smash Bros. amiibo, so the game was developed with that one in mind, as the trailers also imply.

Mario Party: Star Rush[]

October 7, 2016

Out-universe link: Mario features minor references or similarities to elements from Super Smash Bros.

Mario4Arrow L Super Smash Bros.

MPSR BowserJr amiibo

Bowser Jr.'s virtual amiibo in the game.

This game features compatibility with various amiibo based on characters from the Mario series, regardless of what line they come from. Most of these where released in the Super Mario series (with Wave 3 released shortly thereafter), so compatibility with amiibo from the Super Smash Bros. is considered incidental, however Bowser Jr. and Dr. Mario amiibo were only released in the Super Smash Bros. line, so the game was created with that specific line in mind when it comes to these two characters.

Scanning Bowser Jr.'s amiibo lets Bowser Jr. join the player's team in Mario Shuffle mode. Since this mode shows characters in their amiibo form from the Super Mario line, a specific virtual amiibo was created to represent Bowser Jr. alongside the others.

Scanning Dr. Mario's amiibo unlocks the "Chill" music track from Dr. Mario.

Mario & Luigi: Superstar Saga + Bowser's Minions[]

October 6, 2017

M&LSS+BM amiibo BowserJr

Bowser Jr. stamp.

Out-universe link: Mario features minor references or similarities to elements from Super Smash Bros.

Mario4Arrow L Super Smash Bros.

The game features compatibility with various amiibo based on characters from the Mario series, which unlock stamps when scanned after defeating Queen Bean.

These include the Bowser Jr. amiibo, which is exclusive to the Super Smash Bros. series.
The Mario, Luigi, Peach, Yoshi and Bowser amiibo in the Super Smash Bros. line have the same effect as their Super Mario counterpart. The Dr. Mario amiibo unlocks the Mario stamp as well.

Super Mario Odyssey[]

October 27, 2017

Sub-universe link: Elements from Super Smash Bros

Mario4Arrow L Super Smash Bros.

This game features compatibility with various amiibo based on characters from the Mario series, which unlock respective costumes early and have other effects. While most of these were released in the Super Mario series (though their Super Smash Bros. version is also compatible), the Dr. Mario amiibo, exclusive to the Super Smash Bros. version, unlocks the Doctor Headwear and Doctor Outfit.

Additionally, Uncle amiibo will recognize a number of amiibo and say their name, including most Super Smash Bros. amiibo based on Nintendo characters (the only ones not recognized are third party characters Sonic, Mega Man, Pac-Man, Ryu, Cloud, Corrin, Bayonetta). The Super Smash Bros. Rosalina amiibo will even be recognized as "Rosalina and Luma", unlike her Super Mario amiibo which will simply be called "Rosalina".
This creates a sub-universe link with the Super Smash Bros. series because Uncle amiibo says the character's name out loud within Mario's universe, it's not just an on-screen message.

Mario Party: The Top 100[]

November 10, 2017

Out-universe link: Mario features minor references or similarities to elements from Super Smash Bros.

Mario4Arrow L Super Smash Bros.

Like Mario Party: Star Rush, this game features compatibility with amiibo based on characters from the Mario series, and once again this includes Bowser Jr. and Dr. Mario, who are exclusive to the Super Smash Bros. line.

This time scanning any Mario character amiibo gives the player bonus coins in the Minigame Island mode, regardless of what character they are (beside Goomba or Koopa Troopa), so Bowser Jr. and Dr. Mario don't feature any character-specific effect.
Still, the game had to be programmed to recognize the two characters (or at least Bowser Jr., if Dr. Mario could be identified as a Mario variation), so this can arguably count as an out-universe link between the two series.

Super Mario Party[]

October 5, 2018

Out-universe link: Mario features minor references or similarities to elements from Super Smash Bros.

Mario4Arrow L Super Smash Bros.

Like the previous entries in the Mario Party series, this game features compatibility with amiibo based on characters from the Mario series, and once again this includes Bowser Jr. and Dr. Mario, who are exclusive to the Super Smash Bros. line.

Scanning each character unlocks the respective sticker, with Dr. Mario being simply recognized as Mario.

Super Smash Bros. Ultimate[]

December 7, 2018

Mario5Arrow R Super Smash Bros.

Super Smash Bros. Ultimate features from the Mario series:

(Other references)

Playable characters[]

All characters from the previous games return, but there are two new fighters: Daisy in the base game, and Piranha Plant available as DLC.

Mario[]

SSBU Mario

Being one of the eight starting characters from the original Super Smash Bros. Mario returns as a starting character in Ultimate.

His moveset received a number of minor changes, and he also received two new taunts: his up taunt (replacing his "Super Mushroom" taunt) has him turning his back to the camera and giving a thumbs up, similar to his promotional images from Club Nintendo; his side taunt (replacing his "New Super Mario Bros. level clear" taunt) has him throwing his cap, on which Cappy's eyes from Super Mario Odissey appear, as it flies back at Mario.

His Cape move now has him actually wearing the cape around his neck, like he does in Super Mario World, while his Super Jump Punch move occasionally spawns purple coins, like the ones found in the Metro Kingdom from Super Mario Odyssey, and Cappy's eyes also appear on his cap in this occasion.

SSBU Mario palette

Mario keeps most of his alternate outfits from the previous game, but his Yellow Wario-based costume is replaced by his Builder uniform from Super Mario Maker, and his White Fire Mario-like costume is replaced by his top hat and tuxedo from Super Mario Odissey.

His Classic Mode is called "Let's-a Go!" and it represents the generic Classic Mode from past games, with the opponents being groups of fighters from various series fought on a home stage from that series. Round 6 is against the Koopalings, followed by Bowser Jr., and they appear in the same order as in Super Mario Bros. 3. The final boss is Bowser, followed by Giga Bowser.

Luigi[]

SSBU Luigi

Luigi returns as an unlockable character in Super Smash Bros. Ultimate, and like all other characters he can be unlocked by either having him join the party in World of Light, playing enough VS matches or clearing Classic mode with specific characters. Specifically, Luigi is the 33rd character unlocked playing VS Matches, and the fifth in Mario's Classic Mode unlock tree.

His look remains largely unchanged, and he keeps the same alternate outfits as the previous game, but his moves received various minor changes and new animations, including his dashing animation being similar to the way he runs in Luigi's Mansion, and a new grab, where he uses the Poltergust G-00 from Luigi's Mansion 3 to shoot a plunger attached to a rope acting as a tether grab; this gives his grab longer range and contributes to differentiate even more Luigi from Mario.
The new weapon is also used in his Final Smash, which is renamed accordingly from Poltergust 5000 to Poltergust G-00, although its effect is unchanged.

His Classic Mode is called "Luigi's Nightmares", and all the opponents are scary or creepy characters, once again keeping the horror theme from Luigi's Mansion; the final boss is Dracula.

Peach[]

SSBU Peach

Peach returns for the first time as an unlockable character, being the 12th character unlockable by playing VS Matches and the third character in Fox's Classic Mode unlock tree.

Her moveset received some minor changes, including her Side Smash attack now always using the golf club by default, but letting the player change it to tennis racket or frying pan by holding respectively down or up during the charge.
Also Toad now appears during Peach's grab, punching the opponent as her pummel move, or headbutting them as her throws.
The animation of the Toad attack was altered as well, with Peach covering her ears and crouching back while Toad appears and no longer holding him.

She receives completely new winning animations, including one similar to her "Hole-in-One" animation from Mario Golf: World Tour.

SSBU Peach gold

She keeps most of the same alternate outfits, but her Yellow costume based on Daisy is replaced by a golden one, because of Daisy now being a selectable character in the game. The gold costume may be based on Gold transformations from Mario games, although they are usually present in games where Peach is not selectable (Peach can only turn gold in Super Mario Party).

Her Classic Mode is called "No Damsel in Distress", with the opponents being villains who kidapped Peach or other damsels in the past, including Bowser Jr. from Super Maio Sunshine, the Koopalings from New Super Mario Bros. U (also fougt in the same order) and ending at Round 6 with Bowser. The final boss is Master Hand.

Daisy[]

SSBU Daisy

After appearing as trophies, a Mii hat and Peach's alternate outfit in previous games, Daisy debuts as a playable character in Ultimate, although only as an Echo fighter of Peach.
She's the 28th character unlockable by playing VS Matches and the fifth character in Fox's Classic Mode unlock tree.

In Boxing Ring, her stage name is “Sarasaland’s Chipper Princess”, which references the land she’s rules in Super Mario Land, and her personality.

Being Peach's Echo Fighter, she shares most of the same moves with only minor differences and depending on the settings she also shares the same spot on the select screen.

Peach's heart effect are changed to daisies, matching her theme from Mario games, and overall she has a more energetic attitude, a trait originating from her appearances in the original games. Some of her original animations are possible references to her previous appearances, such as her running animation being similar to her running animation from Mario Party 10, one of her taunts having her putting her hands on her hips similar to her artwork from Mario Kart 7, and her victory animations being similar to those from Mario Golf: World Tour, Mario Tennis Aces, and Mario and Sonic at the Olympic Games. Even her stage entrance has her say "Yo-ooo!", which is a reference to what she says when overtaking a player in Mario Kart 8.

Her special moves are functionally unchanged from Peach's, although Peach Bomber, Peach Parasol, and Peach Blossom are obviously renamed Daisy Bomber, Daisy Parasol, and Daisy Blossom. This results in her using moves that are generally associated exclusively with Peach, however Peah was seen gliding with a parasol in artworks for Mario Party 3. Also, Toad is changed to a Blue Toad during her grab and Toad moves, which may be based on how she has Blue Toad sidekicks in Mario Strikers Charged.

Like all other characters she has eight alternate outfits: Yellow (default), Green, Pink, Blue, Red, Purple, White, and Black. Some of them have mismatched colors, possibly to better distinguish them from the same colored outfits for Peach. It's unknown if these outfits are meant to be references to anything specific. SSBU Daisy palette

Her Classic Mode is called "Sarasaland Represent!", which references her homeland and the setting from Super Mario Land where she first debuted. The opponents are all princesses and similar figures; the final boss is Master Hand.

Bowser[]

SSBU Bowser

Bowser returns for the first time as an unlockable character, being the 3rd character unlockable by playing VS Matches and the first character in Donkey Kong's Classic Mode unlock tree.

He retains the same look and alternate colors as the previous game, and also has the same basic moveset with some minor changes to his basic attacks, however his Giga Bowser Final Smash is removed like all other "transforming" Final Smashes in the game, and is instead replaced by a new one:

  • Giga Bowser Punch: Bowser still turns into Giga Bowser, but this time he grows gigantic and stands in the background, which is based on Baby Bowser's giant transformation from Super Mario World 2: Yoshi's Island; the player then takes control of a targeting reticle and Bowwser will strike a single powerful punch in after a few seconds, or when an attack button is pressed.

Bowser's Classic Mode is called "The Red One. Every Red One!" and all the opponents are characters wearing red outfits, which is a reference to his nemesis Mario; this also includes Mii Fighters wearing Mario's cap. The opponent at Round 6 is Rathalos, then the final boss is Mario followed by Metal Mario.

Dr. Mario[]

SSBU DrMario

Dr. Mario returns once again as an unlockable character, being the 62nd character unlockable by playing VS Matches and the seventh character in Mario's Classic Mode unlock tree.

He retains the same appearance and alternate outfit and basic moveset as the previous game, with only minor changes. Notably his Super Sheet move now has a new animation to differentiate it from Mario's Cape: Dr. Mario now lifts the sheet from the floor to over his head, which indicates the move's better vertical reach.

His Classic Mode is called "Colorful Treatment Plan" and has him fighting teams of three of the same character in red, blue and yellow costumes, referencing the three viruses from Dr. Mario: Fever, Chill, and Weird. The final boss is Master Hand.

Rosalina & Luma[]

SSBU Rosalina

Rosalina returns as an unlockable character, being the 45th character unlockable by playing VS Matches and the third character in Donkey Kong's Classic Mode unlock tree.

She retains the same appearance, alternate outfit and basic moveset as the previous game, however her Gravitational Pull now can equip items directly instead of just pulling them closer. Also in her Final Smash she now summons a Grand Star instead of a Power Star, so the name of the move was changed accordingly, but it acts in the same way.

Her Classic Mode is called "One Star after Another", and all the opponents are characters from space or other planets, and through all rounds the only summonable Assist Trophy is Starfy. The final boss is Marx, in a fight with Mario as a teammate.

Bowser Jr.[]

Bowser Jr. returns once again as an unlockable character, being the 61st character unlockable by playing VS Matches and the sixth character in Fox's Classic Mode unlock tree.

He retains the same appearance and moveset as the previous game, and still has the Koopalings as his alternate outfits, all retaining the same appearance. Also, the Koopalings' replace the hammer with their respective wands, a reference to the weapon they use since Super Mario Bros. 3.

His (as well as each Koopaling's) Classic Mode is called "Mama Peach, Where Are You?" and his opponents are all princesses, occasionally with a teammate to protect them, ending with Peach and Mario in Delfino Plaza; this references Bowser Jr.'s search for a mother in Super Mario Sunshine. Round 3 is against Daisy and Luigi, which is a reference to the relationship implied between them in minor Mario games. The final boss is Master Hand.

Piranha Plant[]

SSBU PiranhaPlant

One of Mario's recurring enemies is the second newcomer from the series in Ultimate, after appearing as a stage hazard in the Mushroom Kingdom stage from the original Super Smash Bros. and in PictoChat from Brawl, as well as a trophy in Brawl and for Wii U.
It was released as DLC on January 29, 2019, being downloadable for free to anybody who purchased and registered the game by January 31, 2019, while it's available for purchase after that date.

Its appearance is based on the modern rendition of the enemy, but in its default appearance it sits in a pot, similar to the Potted Piranha Plant item from Super Mario 3D World and Mario Kart 8 (one previousy also appeared in the Mario Party 3 minigame Storm Chasers), however the pot changes to the more common Warp Pipe in four of its alternate outfits. It also enters the stage through the pot as if it came out of a Warp Pipe with a low-pitched Warp Pipe noise.

In Boxing Ring, he is referred to as “Bloom of Your Doom”, which references how he’s a flower and that he’s an enemy. His French name “Les Dents de la Terre” is a reference to the French title of Jaws “Les Dents de la Mer”.

Piranha Plant's moveset references other varieties of the plant from Mario games, including its Forward Smash having the plant briefly transform into a Spiny Piranha Plant from Super Mario Galaxy 2 to perform a headbutt.

Special moves:

  • Neutral - Ptooie: Piranha Plant spits out a metal spike ball and blows air suspending it in midair; it can then be blown to the left or right at opponents. This is based on the Ptooie enemy from Super Mario Bros. 3.
  • Side - Poison Breath: it briefly transforms into a Putrid Piranha from the Paper Mario series and spits a poisonus cloud at the opponent. The attack can be charged and stored.
  • Up - Piranhacopter: Piranha Plant spins its leaves propelling upwards, which is based on the Jumping Piranha Plant from Super Mario World.
  • Down - Long-Stem Strike: retreats into its pot and after a brief pause it stretches out to bite the opponent. This is based on Elasto-Piranha from Mario & Luigi: Partners in Time or Stalking Piranha Plant from New Super Mario Bros. Wii. This is slightly referenced in its up taunt.
  • Final Smash - Petey Piranha: summons Petey Piranha, who stomps around the stage winging two cages, acting basically the same as it did in its appearance as a boss in Brawl. If a cage hits an opponent it will trap them in and the move ends with Petey Piranha shooting fire at the cages and slamming them down, causing great damage and knockback to nearby opponents, especially trapped ones.

Alternate outfits:
SSBU PiranhaPlant palette

  • Red(default): Piranha Plant's modern look, with a Potted Piranha Plant's pot.
  • Green: based on the plant's appearance from the original Super Mario Bros., also including the classic green Warp Pipe.
  • Yellow: resembles the Wild Ptooie Piranha from Super Mario World 2: Yoshi's Island after being struck once. A yellow Piranha Plant also appeared in the "Piranha Panic" minigame in Mario Superstar Baseball, and in the form of the Glad Piranha Plant in Super Princess Peach.
  • Pink: resembles a Piranha Creeper from Super Mario 3D World. It sits in a blue Warp Pipe.
  • Black: resembles the Inky Piranha Plant from Super Mario 3D Land.
  • White: resembles the Bone Piranha Plant from New Super Mario Bros. 2. It sits in a yellow Warp Pipe.
  • Purple: resembles the Prickly Piranha Plant from Super Mario Galaxy. A purple Piranha Plant also appeared in the "Piranha Panic" minigame in Mario Superstar Baseball, and in the form of the Big Bungee Piranha in Yoshi's Island DS.
  • Blue: based on the Piranha Plant's appearance in underground levels of the original Super Mario Bros., with the stalk and leaves the same color as its Green coloration, although in the original game they were a darker orange. It sits in a brown Warp Pipe.

The down taunt also has Piranha Plant end in a grin, possibly similar to its early concept art for Super Mario Bros. There are even two victory poses with one Mario appears as one of its victory poses to reference it being a Mario enemy and another coming from a ceiling to reference they can appear from pipes leading upwards.

Its Classic Mode is called "New Bloom" and its opponents are all the base newcomers in Super Smash Bros. Ultimate. The final boss is Rathalos.

Stages[]

Most Mario stages from previous games return in Ultimate, the only exceptions being the Mushroom Kingdom stage from Super Smash Bros. Melee (possibly due to its counterpart from the original Super Smash Bros. being present) and the Rainbow Road stage from Super Smash Bros. for Nintendo 3DS (possibly due to the Mario Circuit stage from Super Smash Bros. for Wii U being present).

With the new stage of New Donk City, the game lists 18 stages in the Mario series. This also includes the Luigi's Mansion stage, but still doesn't include the Yoshi's Island stage from Melee based on Super Mario World, that is present in the game but listed in the Yoshi series.

All stages are available from the start.

Returning stages[]

Considering that the Mario Circuit (Brawl) stage is renamed Figure-8 Circuit to better distinguish it from the Mario Circuit stage from Super Smash Bros. for Wii U, the returning Mario stages are: Peach's Castle, Mushroom Kingdom, Princess Peach's Castle, Rainbow Cruise, Mushroom Kingdom II, Delfino Plaza, Mushroomy Kingdom, Figure-8 Circuit, Mario Bros., 3D Land, Golden Plains, Paper Mario, Mushroom Kingdom U, Mario Galaxy, Mario Circuit, Super Mario Maker.

SSBU MushroomKingdom

Mushroom Kingdom's updated look.

All of them return basically unchanged, save for graphical enhancements. Most notably, the Mushroom Kingdom stage from the original Super Smash Bros. was redesigned to better match the graphics of Super Mario Bros. although it keeps the piranha plants red rather than green.

Like in Super Smash Bros. for Nintendo 3DS, Mushroomy Kingdom still only includes its overworld layout, missing the alternate underground one from Brawl.

The Mario Bros. stage now features the walking and skidding sounds from the original game.

In this game it's also possible to turn off Stage Hazards, which removes some of the more unpredictable elements from the stages, such as enemies, moving platforms, switches, the POW Block in Mario Bros., racers in Mario Kart stages, the coins in Golden Plains, and the fan in Paper Mario.
It also makes all the blocks in Mushroomy Kingdom and 3D Land indestructible, while interactive blocks won't spawn in Super Mario Maker. Also when Stage Hazards are off, the Rainbow Cruise stage remains in its flying ship section, Golden Plains remains in its initial screen, Paper Mario remains in its Hither Thither Hill form, and Mushroom Kingdom U remains in its Acorn Plains form.
Delfino Plaza and Mario Galaxy are the only Mario stages unaffected by turning off hazards.

New Donk City Hall[]

SSBU NewDonkCityHall

The only new Mario stage in the game, it's based on the location from Super Mario Odyssey.

The fight starts on the ground, and them a platform carries the fighters up the building, stopping at various points before reaching the top and then returning back down.

If the music is set to "Jump Up, Super Star!" or "Band Performance: Ground Theme (Super Mario Bros.)", Pauline and the Super Mario Players appear in on platform, and they add their instrument or vocals to the song when touched by a fighter. They simply appear in the background on the ground level area if other songs are selected.

Mario's airship, the Odyssey appears in the background and so does Captain Toad in the top section of the building, referencing his cameos from the original game.

Items[]

All Mario items from the previous game return basically unchanged (Bob-Omb, Fire Flower, Green Shell, Super Star, Freezie, Metal Box, Super Mushroom, Poison Mushroom, Banana Peel, Hothead, Lightning Bolt, Soccer Ball, Grass, Bullet Bill, Fire Bar, POW Block, Spiny Shell, Boomerang and Super Leaf), but there also a new item, Super Launch Star, bringing the total up to 20.

The metal effect from the Metal Box now appears to spread on the character's body rather than instantly turning them metal. The effect remains unchanged though from a gameplay standpoint.

The Banana Peel item can now be produced after shooting the banana out of the new Banana Gun item.

Super Launch Star[]

SSBU SuperLaunchStar

The object used in Super Mario Galaxy and Galaxy 2 to launch from planet to planet.

In this game it can be thrown to set it up, and then it launches any fighter that comes near it in the direction opposite of which it was thrown. The knockback is higher the more damage the fighter has accumulated.

Assist Trophies[]

Three out the four Assist Trophies from the previous game return in Ultimate, the only scrapped one being Lakitu and Spines.

There are also two new Assist Trophies from the Mario franchise in the game, bringing the total to 5.

The returning ones act in the same way as the previous game, but Waluigi remains on the stage a longer time, and Chain Chomp can now be defeated. Chain Chomp's wooden peg was also replaced by a metal one likely to indicate that it can't be broken, and the chain was redesigned with a more realistic look.

Flies & Hand[]

SSBU FliesHand

The "characters" from the Gnat Attack minigame from Mario Paint appear as an assist trophy in the game. Simulating the original game's gameplay, the flies roam the stage randomly, and the hand holdin the flyswatter will try to swat them, damaging opponents in the process.

The hand can be damaged by opponents, and if it takes enough damage it can be defeated, in which case eyes and mouth with a shocked expression appear on the hand, just like in Gnat Attack.

Thwomp[]

SSBU Thwomp

A recurring enemy from the Mario series appears as a new Assist Trophy in the game with its appearance based specifically on the modern design first sported in New Super Mario Bros. Wii. When summoned it teleports on top of the stage and then behaves like in the original games, remaining stationary until an opponent passes under it, in which case it will show aangry expression and violently fall down, and then rise back to position.

Much like the original games, it can't be damaged by opponents.

Mii costumes[]

Most of the Mii costumes from the previous game return in the base game of ultimate Ultimate, the only exceptions being the Red Shell Hat and the Geno Outfit. Returning ones are therefore Mario's Cap, Luigi's Cap, Peach's Crown, Super Mushroom Hat, Chomp Hat, Waluigi's Cap, Spiny Hat, Shy Guy Mask, 1-Up Mushroom Hat, and Daisy's Crown, plus the Toad Hat and Toad Outfit that are now in the base game rather than being downloadable. The Geno Outfit returns as DLC on December 22, 2020 as part of Round 8 of Mii costumes.

The game adds a new hat and a new full outfit, so the overall total of Mii costumes is the same as the previous game.
The new hat is the Cappy Hat, which based on Mario's cap companion from Super Mario Odyssey.
The new outfit consists in Builder Mario's Hat and the Builder Outfit for Mii Brawlers, and it's based on Mario's Builder outfit from Super Mario Maker.

Wario's Cap also returns from the previous game, but once again we consider it a Wario series item.

Most hats and outfits are available in the in-game shop or as random rewards, the only exceptions being:

  • Daisy's Crown: available from the start.
  • Mario's Cap: available from the start.
  • Super Mushroom Hat: available from the start.
  • Cappy Hat: unlocked by using a ticket 3 times.
  • Chomp Hat: found in a treasure chest in World of Light.
  • Luigi's Hat: found in a treasure chest in World of Light.

Spirits[]

The game initially lists 133 Spirits in the Mario series, including 8 from spinoffs (two from Captain Toad, one from Wrecking Crew, four from Luigi's Mansion, and one from Super Princess Peach). Three more spirits (Dice Block, River Survival, and Golden Dash Mushroom) were added through update and made available exclusively during the "Oh Yeah! Mario Time!" event from December 28, 2018 to January 2, 2019. Update to Ver. 2.0.0 on January 29, 2019 added the Piranha Plant spirit and made the three spirits from the previous event available as regular spirits. The Peachette spirit was then introduced during the "Super Smash Sisters" event on May 31, 2019 and made available regularily with Ver. 4.0.0 on July 30, 2019. Three more spirits (Peach (Paper Mario: The Origami King), Olivia, and King Olly) were later introduced during "Paper Mario: The Origami King" event on August 28, 2020, three more spirits (Fury Bowser, Giga Cat Mario, and Kittens) were later introduced during "Bowser's Fury" event on April 9, 2021, and three more spirits were later introduced during "Mario Golf Super Rush" event on August 6, 2021.

Following is a list of all Mario spirits in the game. Most of them are unlockable in Spirits mode, either in Adventure Mode or the Spirits Board, where the player must win in an fight with specific conditions, simulating a fight against the spirit's character; Fighter spirits can instead only be unlocked under specific conditions.
Some spirits can alternatively be unlocked by scanning the respective amiibo from the Super Mario line; multiple unlock criteria are indicated when available.

Fighter Spirits usually come in two alternative artworks, one based on artwork from the character's original series, and the artwork from Super Smash Bros. Ultimate itself; only the original series artwork is shown here.

The game indicates each spirit's sub-series of origin; we also indicate the specific game that originated the artwork.

# Name Image Origin Spirit stats Augmented fight / Unlock criteria Notes
1 Mario
SSBU Spirit Mario
Super Mario Series
Mario Party 10
Fighter spirit Clear Classic Mode as Mario
2 Builder Mario
SSBU Spirit BuilderMario
Super Mario Series
Super Mario Maker
Fighter spirit Buy from the in-game shop for 300 G
3 Mario (Wedding)
SSBU Spirit MarioWedding
Super Mario Series
Super Mario Odyssey
Fighter spirit As Luigi, play solo All-Star Smash and deal damage with a taunt 3 times.

Scan a Mario (Wedding Outfit) amiibo.

4 Luigi
SSBU Spirit Luigi
Super Mario Series
Mario Party 8
Fighter spirit Clear Classic Mode as Luigi
5 Peach
SSBU Spirit Peach
Super Mario Series
New Super Mario Bros. Wii
Fighter spirit Clear Classic Mode as Peach
6 Daisy
SSBU Spirit Daisy
Super Mario Series
Mario Party 8
Fighter spirit Clear Classic Mode as Daisy
7 Bowser
SSBU Spirit Bowser
Super Mario Series
New Super Mario Bros. Wii
Fighter spirit Clear Classic Mode as Bowser
8 Dr. Mario
SSBU Spirit DrMario
Super Mario Series
Dr. Mario: Miracle Cure
Fighter spirit Clear Classic Mode as Dr. Mario
9 Rosalina
SSBU Spirit Rosalina
Super Mario Series
Mario Party 10
Fighter spirit Clear Classic Mode as Rosalina
10 Bowser Jr.
SSBU Spirit BowserJr
Super Mario Series
Mario Party: Star Rush
Fighter spirit Clear Classic Mode as Bowser Jr. (or any of the Koopalings)
11 Iggy
SSBU Spirit Iggy
Super Mario Series
New Super Mario Bros. U
Fighter spirit Buy from the in-game shop for 300 G
12 Wendy
SSBU Spirit Wendy
Super Mario Series
New Super Mario Bros. U
Fighter spirit Buy from the in-game shop for 300 G
13 Lemmy
SSBU Spirit Lemmy
Super Mario Series
New Super Mario Bros. U
Fighter spirit Buy from the in-game shop for 300 G
14 Roy (Super Mario Bros.)
SSBU Spirit RoyMario
Super Mario Series
New Super Mario Bros. U
Fighter spirit Buy from the in-game shop for 300 G
15 Larry
SSBU Spirit Larry
Super Mario Series
New Super Mario Bros. U
Fighter spirit Buy from the in-game shop for 300 G
16 Ludwig
SSBU Spirit Ludwig
Super Mario Series
New Super Mario Bros. U
Fighter spirit Buy from the in-game shop for 300 G
17 Morton
SSBU Spirit Morton
Super Mario Series
New Super Mario Bros. U
Fighter spirit Buy from the in-game shop for 300 G
18 Super Mushroom
SSBU Spirit SuperMushroom
Super Mario Series
New Super Mario Bros. U
Support (★★)
•Stats ↑ after Eating
Buy from Timmy & Tommy's for 1000 SP
19 Fire Flower
SSBU Spirit FireFlower
Super Mario Series
New Super Mario Bros. U
Support (★)
•Fire Flower Equipped
Buy from Timmy & Tommy's for 500 SP
20 Super Star
SSBU Spirit SuperStar
Super Mario Series
New Super Mario Bros. U
Support (★★★)
•First-Strike Advantage
Vs: Rosalina (Yellow)
In: Peach's Castle
Music: Main Theme - Super Mario 64
•Rule: Attack Power ↑ •Item: Super Star •The enemy will occasionally be invincible when the enemy's at high damage •All fighters are easy to launch •The enemy’s FS Meter charges quickly
21 Metal Mario
SSBU Spirit MetalMario
Super Mario Series
Mario Kart 7
Primary (★★★) [Shield]
•Weight ↑
Vs: Metal Mario (Black)
In: The Great Cave Offensive (Battlefield)
Music: Metal Battle
•The enemy is slow but has increased defense and attack
The fight simulates the Metal Mario boss fight from the original Super Smash Bros.
22 Boo Mario
SSBU Spirit BooMario
Super Mario Series
Super Mario Galaxy
Support (★)
•Lightweight
Vs: Mario (Black)
In: Dracula's Castle (no hazards)
Music: Castle / Boss Fortress - Super Mario World / SMB 3
•Hazard: High Gravity •Hazard: Low Gravity •Rule: Invisibility
23 Rock Mario
SSBU Spirit RockMario
Super Mario Series
Super Mario Galaxy 2
Support (★★)
•Physical Attack ↑
Vs: Metal Jigglypuff (Straw hat)
In: Mario Galaxy (Battlefield)
Music: Melty Monster
•The enemy's neutral special has increased power •The enemy favors neutral specials
24 Gold Mario
SSBU Spirit GoldMario
Super Mario Series
New Super Mario Bros. 2
Support (★★★★)
•Super Armor
Summon using cores from Metal Mario, Super Mushroom, and Fire Flower
25 Fox Luigi
SSBU Spirit FoxLuigi
Super Mario Series
New Super Mario Bros. 2
Support (★★★)
•Easier Dodging
Vs: Tail Luigi (Yellow)
In: Mushroom Kingdom U
Music: Ground Theme - Super Mario Bros. 3
•Hazard: Heavy Wind
26 Flying Squirrel Toad
SSBU Spirit FlyingSquirrelToad
Super Mario Series
New Super Mario Bros. U
Support (★★)
•Toss & Meteor
Vs: Tail Tiny Mii Swordfighter (Monkey Suit and Super Mushroom Hat, Moveset: 2123, Voice: 8 high)
In: Mushroom Kingdom U (Ω)
Music: Ground Theme - New Super Mario Bros. U
•The enemy favors down specials in the air (Power Thrust) •The enemy has increased jump power
27 Baby Peach
SSBU Spirit BabyPeach
Super Mario Series
Mario Super Sluggers
Support (★★)
•Air Defense ↑
Vs: Tiny Isabelle (Pink); Mario (Stars & Stripes)
In: Peach's Castle
Music: Ground Theme - Super Mario Bros. (Melee)
•Defeat the main fighter to win •The enemy favors dash attacks •The enemy has increased move speed
28 Cat Princess Peach
SSBU Spirit CatPrincessPeach
Super Mario Series
Super Mario 3D World
Primary (★★★) [Shield]
•Weight ↓
Summon using cores from Baby Peach and Rover
29 Peach (Wedding)
SSBU Spirit PeachWedding
Super Mario Series
Super Mario Odyssey
Support (★★★)
•Critical-Health Healing
Vs: Peach (White); Mario (Wedding)
In: New Donk City Hall
Music: Break Free (Lead the Way)
•Rule: Flowery •Defeat the main fighter to win •Peach tends to avoid conflict
Scan a Peach (Wedding Outfit) amiibo
30 Bowser (Wedding)
SSBU Spirit BowserWedding
Super Mario Series
Super Mario Odyssey
Primary (★★★) [Grab] Vs: Bowser (White); Ally: Peach (White)
In: New Donk City Hall
Music: Underground Moon Caverns
•You lose if your CPU ally is KO'd •The enemy favors dash attacks •The enemy has increased attack power
Scan a Bowser (Wedding Outfit) amiibo
31 Toad
SSBU Spirit Toad
Super Mario Series
Nintendo Kids Club UK site
Primary (★★) [Grab]
•Can Be Enhanced at Lv.99 to Captain Toad
Vs: Mii Brawler (Blue Toad Outfit & Super Mushroom Hat, moveset: 1331, Voice: 8 high)
In: Princess Peach's Castle
Music: Plucky Pass Beginnings
•Item: Mushrooms •The enemy favors side specials (Suplex)
Scan a Toad amiibo
The enemy favoring Suplex references Toad's plucking ability from Super Mario Bros. 2
32 Captain Toad
SSBU Spirit CaptainToad
Captain Toad: Treasure Tracker Series
Captain Toad: Treasure Tracker
Primary (★★★) [Grab]
•Item Gravitation
Enhanced from Toad
33 Toadette
SSBU Spirit Toadette
Captain Toad: Treasure Tracker Series
Captain Toad: Treasure Tracker
Master spirit
•Explore Ruins
Vs: Villager (Pink); Mii Brawler (Red Toad Outfit & Toad Hat, moveset: 2231, voice: 7 high)
In: The Great Cave Offensive (Battlefield)
Music: Plucky Pass Beginnings
•The enemy is easily distracted by items
34 Toadsworth
SSBU Spirit Toadsworth
Super Mario Series
Super Mario Sunshine
Support (★)
•Ramblin' Evil Mushroom Equipped
Vs: Mario (Builder)
In: Princess Peach's Castle
Music: Ricco Harbor
•Item: Mushrooms
35 Waluigi
SSBU Spirit Waluigi
Super Mario Series
Mario Party 10
Primary (★★★) [Neutral]
•Foot Attack ↑
Vs: Luigi (Purple)
In: Peach's Castle
Music: Waluigi Pinball - Mario Kart DS
•Rule: Assist Trophy Enemies (Waluigi)
Scan a Waluigi amiibo
36 Goomba
SSBU Spirit Goomba
Super Mario Series
New Super Mario Bros.
Primary (★) [Neutral]
•Foot Attack ↑
Vs: Tiny Donkey Kong (Red) x5
In: Mushroom Kingdom (Battlefield)
Music: Ground Theme - Super Mario Bros.
Scan a Goomba amiibo
37 Koopa Troopa
SSBU Spirit KoopaTroopa
Super Mario Series
New Super Mario Bros.
Support (★)
•Green Shell Equipped
Vs: Squirtle (Green)
In: Golden Plains
Music: Main Theme - New Super Mario Bros.
•Rule: Item Tidal Wave •Item: Green Shell •The enemy has increased defense after a little while •The enemy is easily distracted by items •The enemy starts the battle with a Green Shell
Scan a Koopa Troopa amiibo
38 Hammer Bro
SSBU Spirit HammerBro
Super Mario Series
New Super Mario Bros. U
Primary (★★) [Grab]
•Jump ↑
Vs: Yoshi (Yellow)
In: Golden Plains (Battlefield)
Music: Ground Theme - Super Mario Bros. 3
•Rule: Defense ↑ •Rule: Assist Trophy Enemies (Hammer Bro) •The enemy favors up specials
39 Lakitu & Spiny
SSBU Spirit LakituSpiny
Super Mario Series
New Super Mario Bros.
Primary (★★) [Grab]
•Weight ↓
Vs: Iggy; Tiny Bowser (Red) x8
In: Mushroom Kingdom
Music: Ground Theme - Super Mario Bros.
40 Blooper
SSBU Spirit Blooper
Super Mario Series
New Super Mario Bros.
Primary (★) [Shield]
•Weight ↓
Vs: Tiny Inkling (Cyan) x3
In: Delfino Plaza (Battlefield)
Music: Underwater Theme - Super Mario Bros.
•Hazard: Low Gravity •Timed battle •The enemy tends to avoid conflict
41 Bullet Bill
SSBU Spirit BulletBill
Super Mario Series
Mario Kart Wii
Primary (★) [Attack]
•Can Be Enhanced at Lv.99 to Banzai Bill
Vs: Captain Falcon (Black) x4
In: Mushroom Kingdom
Music: Airship Theme - Super Mario Bros. 3
•Rule: Item Tidal Wave •Item: Bullet Bill •The enemy is easily distracted by items
42 Banzai Bill
SSBU Spirit BanzaiBill
Super Mario Series
New Super Mario Bros. U
Primary (★★) [Attack]
•Impact Run
Enhanced from Bullet Bill
43 Shy Guy
SSBU Spirit ShyGuy
Super Mario Series
Captain Toad: Treasure Tracker
Primary (★) [Neutral]
•Fist Attack ↑
Vs: Mii Brawler (Red Standard Outfit and Shy Guy Mask, Moveset: 1311); Mii Swordfighter (Red Standard Outfit and Shy Guy Mask, Moveset: 1332); Tail Mii Gunner (Red Standard Outfit and Shy Guy Mask, Moveset: 3312)
In: Mushroom Kingdom II (Battlefield)
Music: Ground Theme - Super Mario Bros. 2
•Item: Throwing Types •Mii Brawler favors neutral specials (Shot Put) •Mii Gunner and Mii Swordfighter favor side specials (Gunner Missile; Chakram) •The enemies are easily distracted by items
The fight references the item throwing mechanics from Super Mario Bros. 2
44 Pidgit
SSBU Spirit Pidgit
Super Mario Series
Super Mario Bros. 2 (USA)
Support (★★)
•Air Attack ↑
Vs: Peach (Black)
In: Mushroom Kingdom II
Music: Ground Theme - Super Mario Bros. 2
•The enemy starts the battle with a Rocket Belt •The enemy has increased jump power
Pidgit appears in this stage
45 Birdo
SSBU Spirit Birdo
Super Mario Series
Mario Kart 7
Primary (★★★) [Grab] Summon using cores from T-Rex and Starly
46 Mouser
SSBU Spirit Mouser
Super Mario Series
Super Mario Bros. 2 (USA)
Primary (★) [Grab] Vs: Pikachu (Cap & glasses)
In: Mushroom Kingdom II (Battlefield)
Music: Boss Theme - Super Mario Bros. 2
•Item: Bob-omb •The enemy is easily distracted by items •The enemy starts the battle with a Bob-omb
Mouser's spirit is also used in World of Light to break boulders obstructing the way
47 Wart
SSBU Spirit Wart
Super Mario Series
Super Mario Bros. 2 (USA)
Primary (★★) [Grab] Vs: King K. Rool (Blue); Peach (White)
In: Skyworld (Battlefield)
Music: Boss Theme - Super Mario Bros. 2
•Hazard: Slumber Floor •Defeat the main fighter to win •Peach favors down specials
Peach represents Wart's vegetable-spawning machine; the slumber floor references the ending of Super Mario Bros. 2 where the events of the game are revealed to be a dream
48 Boo
SSBU Spirit Boo
Super Mario Series
New Super Mario Bros. U
Primary (★) [Neutral]
•Can Be Enhanced at Lv. 99 to King Boo
Vs: Kirby (White)
In: Mushroom Kingdom U (Slide Lift Tower)
Music: Main Theme - Luigi's Mansion (Brawl)
•Rule: invisiblility •The enemy's shield has extra durability
Scan a Boo amiibo
49 King Boo
SSBU Spirit KingBoo
Luigi's Mansion Series
Luigi's Mansion: Dark Moon
Primary (★★) [Neutral]
•Floaty Jumps
Enhanced from Boo
50 Bob-omb
SSBU Spirit BobOmb
Super Mario Series
New Super Mario Bros. U
Support (★★)
•Bob-omb Equipped
Vs: Kirby (Purple) x3
In: Mushroom Kingdom
Music: Airship Theme - Super Mario Bros. 3
•Item: Bob-omb •The enemy’s throwing type items have increased power •The enemy has increased move speed
Buy from Sheldon's Place for 1000 SP
Bob-omb's spirit is also used in World of Light to break boulders obstructing the way
51 Chain Chomp
SSBU Spirit ChainChomp
Super Mario Series
Mario Party 8
Primary (★★) [Attack]
•Weight ↑
Vs: Metal Pac-Man (Black)
In: Yoshi's Island (Battlefield)
Music: Main Theme - Super Mario 64
•Rule: Assist Trophy Enemies (Chain Chomp) •The enemy favors side specials
Buy from Tommy & Tommy's for 1000 SP
52 Thwomp
SSBU Spirit Thwomp
Super Mario Series
New Super Mario Bros. U
Support (★★)
•Weapon Resist ↑
Summon using cores from Rock Pikmin and Rocky
53 Nipper Plant
SSBU Spirit NipperPlant
Super Mario Series
Super Mario Bros. 3
Primary (★) [Grab]
•Can Be Enhanced at Lv. 99 to Petey Piranha
Vs: Tiny Pac-Man (White) ×8
In: Super Mario Maker (Battlefield, SMW version)
Music: Ground Theme - Super Mario Bros. 3
•The enemy loves to jump
Buy from Beedle's Tent for 500 SP
54 Petey Piranha
SSBU Spirit PeteyPiranha
Super Mario Series
Mario Super Sluggers
Primary (★★★) [Grab]
•Giant
Enhanced from Nipper Plant
55 Boom Boom
SSBU Spirit BoomBoom
Super Mario Series
Super Mario 3D World
Primary (★★) [Attack]
•Can Be Enhanced at Lv. 99 to Boom Boom & Pom Pom
Vs: Giant Squirtle (Red)
In: Unova Pokémon League (Battlefield)
Music: Fortress Boss - Super Mario Bros. 3
•The enemy has super armor and is hard to launch or make flinch •The enemy can deal damage by dashing into you
The stage choice may be a reference to a fortress in Super Mario Bros. 3.
56 Boom Boom & Pom Pom
SSBU Spirit BoomBoomPomPom
Super Mario Series
Super Mario 3D Land
Primary (★★★) [Attack]
•Hyper Smash Attacks
Enhanced from Boom Boom
57 Tatanga
SSBU Spirit Tatanga
Super Mario Land Series
Super Mario Land
Primary (★★) [Shield] Vs: Morton
In: Mario Galaxy (Battlefield)
Music: Underground Theme - Super Mario Land
•Items: blaster weapons •The enemy starts the battle with a Super Scope
58 Hothead
SSBU Spirit Hothead
Super Mario Series
(original artwork)
Support (★)
•Hothead Equipped
Vs: Curry Pac-Man (Yellow)
In: Mushroom Kingdom U (Slide Lift Tower)
Music: Castle / Boss Fortress - Super Mario World / SMB 3
•Item: Hothead •The enemy is easily distracted by items
Its artwork is based on its appearance in the game itself
59 Chargin’ Chuck
SSBU Spirit CharginChuck
Super Mario Series
Super Mario World
Primary (★) [Attack] Vs: Wario (Purple) x4
In: Super Mario Maker (Battlefield, SMW version)
Music: Ground Theme - Super Mario World
•The enemy favors dash attacks
60 Wiggler
SSBU Spirit Wiggler
Super Mario Series
Mario Party DS
Support (★)
•Lip's Stick Equipped
Vs: Yoshi (Yellow)
In: Yoshi's Island (Melee)
Music: Ground Theme - Super Mario World
•Item: Lip's Stick •The enemy becomes powerful when badly damaged
61 Kamek
SSBU Spirit Kamek
Super Mario Series
Mario Party: Star Rush
Primary (★★) [Grab]
•Magic Attack ↑
Vs: Inkling (Cyan) x4
In: Mushroom Kingdom U (Slide Lift Tower)
Music: Fortress Boss - Super Mario World
•Item: Star Rod •All fighters are easy to launch after a little while •Reinforcements will appear after an enemy is KO'd •The enemies start the battle with a Star Rod
Kamek's spirit is also used in World of Light to grow the giant mushroom and the giant beanstalk
62 Mechakoopa
SSBU Spirit Mechakoopa
Super Mario Series
New Super Mario Bros. Wii
Support (★★) [Grab]
•Lava-Floor Resist
Vs: Tiny Bowser (Yellow) x4
In: Mushroom Kingdom U (Slide Lift Tower)
Music: King Bowser - Super Mario Bros. 3
•The enemies start the battle with a Bob-omb
63 Dry Bowser
SSBU Spirit DryBowser
Super Mario Series
Mario Kart Wii
Primary (★★★★) [Shield]
•Fire Attack ↑
Vs: Bowser (White)
In: Reset Bomb Forest (Battlefield)
Music: King Bowser - Super Mario Bros. 3
•Rule: Curry-Filled •Hazard: Lava Floor •The enemy has increased defense after a while
64 Nabbit
SSBU Spirit Nabbit
Super Mario Series
New Super Mario Bros. U
Support (★★)
•Item Gravitation
Summon using cores from Duster and one Support spirit
65 Big Urchin
SSBU Spirit BigUrchin
Super Mario Series
Super Smash Bros. for Wii U
Primary (★★) [Shield]
•Electric Weakness
Vs: Giant Jigglypuff (Bow)
In: Mushroom Kingdom U (Battlefield)
Music: Ground Theme / Underwater Theme - Super Mario 3D Land
•Item: Unira •The enemy is easily distracted by items
Buy from Beedle's Tent for 1000 SP
Its image is a screenshot of its trophy with bubbles in different positions.
66 King Bob-omb
SSBU Spirit KingBobOmb
Super Mario Series
Mario Party 9
Primary (★★) [Attack]
•Throw Power ↑
Vs: Giant Kirby (Purple)
In: Peach's Castle
Music: Main Theme - Super Mario 64
•Item: Bob-omb •The enemy is easily distracted by items
Summon using cores from Shake King and Bob-omb
67 Shine Sprite
SSBU Spirit ShineSprite
Super Mario Series
Super Mario Sunshine
Support (★★★★)
•Special-Move Power ↑
Vs: Rosalina (Yellow); Kirby (Yellow); Kirby (Blue); Kirby (Red)
In: Delfino Plaza (rooftops)
Music: Delfino Plaza (Remix)
•Rule: Temporary Invincibility •Rule: Sudden Final Smash •Item: Stars •Defeat the main fighter to win
68 F.L.U.D.D.
SSBU Spirit FLUDD
Super Mario Series
Super Mario Sunshine
Support (★★)
•Sticky-Floor Immunity
Buy from Timmy & Tommy's for 1000 SP
69 Piantas
SSBU Spirit Piantas
Super Mario Series
Super Mario Sunshine
Support (★)
•Banana Gun Equipped
Vs: Kirby (Yellow) x2; Kirby (Blue) x2; Kirby (Red) x2; Kirby (Orange) x2
In: Delfino Plaza
Music: Delfino Plaza
•Rule: Item Tidal Wave (Banana Peel) •Item: Mushrooms
Purchase an item during a Sunday sale in the Vault Shop.
The spirit battle is only available after obtaining the Piantas spirit once
70 Shadow Mario
SSBU Spirit ShadowMario
Super Mario Series
Super Mario Sunshine
Primary (★★★) [Neutral] Vs: Bowser Jr.
In: Delfino Plaza (Ω)
Music: Delfino Plaza (Remix)
•Rule: Sudden Final Smash •Hazard: Sticky Floor •The enemy's FS Meter charges quickly
Summon using cores from Eddy, Vince, and one Neutral spirit
71 Luma
SSBU Spirit Luma
Super Mario Series
Super Mario Galaxy
Support (★)
•Super Launch Star Equipped
Vs: Kirby (Yellow); Kirby (Green); Kirby (Red); Kirby (Blue)
In: Mario Galaxy
Music: Rosalina in the Observatory / Luma's Theme
•Item: Stars
72 Hungry Luma
SSBU Spirit HungryLuma
Super Mario Series
Super Mario Galaxy
Support (★)
•Transformation Duration ↑
Vs: Rosalina (Pink); Kirby (Orange)
In: Mario Galaxy
Music: Egg Planet
•Item: Super Launch Star
73 Honey Queen
SSBU Spirit HoneyQueen
Super Mario Series
Super Mario Galaxy
Master spirit
•Big-Bee Style
Vs: Giant Pikachu (black & yellow cap)
In: Mario Galaxy
Music: Gusty Garden Galaxy
•Item: Beehive •Timed Stamina battle
74 Lubba
SSBU Spirit Lubba
Super Mario Series
Super Mario Galaxy 2
Support (★★)
•Irreversible Controls
Vs: Giant Kirby (Purple)
In: Mario Galaxy
Music: The Starship Sails
•Hazard: Low Gravity •Item: Super Launch Star •The enemy starts the battle with a Super Launch Star
75 Starship Mario
SSBU Spirit StarshipMario
Super Mario Series
Super Mario Galaxy 2
Support (★★)
•Jump ↑
Vs: Giant Mario (Green)
In: Mario Galaxy (Battlefield)
Music: The Starship Sails
•Hazard: Low Gravity
76 Sprixie Princesses
SSBU Spirit SprixiePrincesses
Super Mario Series
Super Mario 3D World
Support (★★)
•Fairy Bottle Equipped
Summon using cores from Wanda and Princess Shokora
77 Plessie
SSBU Spirit Plessie
Super Mario Series
Super Mario 3D World
Support (★)
•Swimmer
Vs: Giant Yoshi (Yellow)
In: Great Bay
Music: Slide
Great Bay has a giant turtle, which may also represent Plessie herself.
78 Cappy
SSBU Spirit Cappy
Super Mario Series
Super Mario Odyssey
Support (★★)
•Strong Throw
Vs: Mario (Wedding)
In: Rainbow Cruise (no hazards)
Music: Jump Up, Super Star!
•Rule: Invisibility •Item: Boomerang •The enemy is easily distracted by items
Summon using cores from Boo Mario and Ezlo
79 Pauline
SSBU Spirit Pauline
Super Mario Series
Super Mario Odyssey
Support (★★★★)
•Healing Shield
Vs: Peach (Red); Donkey Kong (Red); Mario (Wedding)
In: 75m (no hazards)
Music: Jump Up, Superstar
•Defeat the main fighter to win •You have reduced jump power •Reinforcements will appear during the battle •Mario starts the battle with a Hammer
The fight simulates the original Donkey Kong
80 The Odyssey
SSBU Spirit TheOdyssey
Super Mario Series
Super Mario Odyssey
Support (★★)
•Strong-Wind Resist
Vs: Giant Jigglypuff (Nurse)
In: Rainbow Cruise (no hazards)
Music: Fossil Falls
•Timed battle •The enemy is hard to launch •The enemy shields often
81 Goo-Goo Buggy
SSBU Spirit GooGooBuggy
Mario Kart Series
Mario Kart: Double Dash!!
Primary (★★) [Attack]
•Weight ↓
Vs: Mario (Stars & stripes); Luigi (Blue)
In: Mario Circuit
Music: Mushroom Gorge - Mario Kart Wii
•Rule: Assist Trophy Enemies (Chain Chomp) •The enemy has increased move speed
Get 3 KOs within the first minute of a Smash battle
The spirit battle is only available after obtaining the spirit once
82 Barrel Train
SSBU Spirit BarrelTrain
Mario Kart Series
Mario Kart: Double Dash!!
Support (★★)
•Dash Attack ↑
Vs: Donkey Kong (Black); Diddy Kong (Yellow)
In: Spirit Train
Music: Rainbow Road - Mario Kart: Double Dash!!
•Item: Bullet Bill •The enemy can deal damage by dashing into you •The enemy has increased attack power •The enemy has increased move speed
83 Bloom Coach
SSBU Spirit BloomCoach
Mario Kart Series
Mario Kart: Double Dash!!
Support (★)
•Fire Bar Equipped
Buy from Funky Kong's Shack for 500 SP
84 Turbo Yoshi
SSBU Spirit TurboYoshi
Mario Kart Series
Mario Kart: Double Dash!!
Support (★★)
•Thrown Items ↑
Buy from Funky Kong's Shack for 1000 SP
85 B Dasher
SSBU Spirit BDasher
Mario Kart Series
Mario Kart 7
Support (★★★)
•Neutral Special ↑
Vs: Mario (Wedding) x3
In: Figure-8 Circuit
Music: Circuit - Mario Kart 7
•Rule: Uncontrollable Speed •The enemy can deal damage by dashing into you
86 Standard Kart
SSBU Spirit StandardKart
Mario Kart Series
Mario Kart Wii
Support (★)
•Boomerang Equipped
Vs: Squirtle (Green) x4
In: Figure-8 Circuit
Music: Mario Circuit - Super Mario Kart
•Item: Green Shell •The enemy favors side specials
87 Standard Bike
SSBU Spirit StandardBike
Mario Kart Series
Mario Kart Wii
Support (★)
•Undamaged Speed ↑
Vs: Wario (Purple) x4
In: Figure-8 Circuit
Music: Mario Kart Stadium - Mario Kart 8
•The enemy's side special has increased damage •The enemy has increased move speed
88 Cheep Charger
SSBU Spirit CheepCharger
Mario Kart Series
Mario Kart Wii
Primary (★★) [Grab]
•Speed ↑
Vs: Peach (Blue)
In: Mario Circuit
Music: Mushroom Gorge - Mario Kart Wii
•The enemy favors grabs and throws
•The enemy has increased move speed
89 Mach 8
SSBU Spirit Mach8
Mario Kart Series
Mario Kart 8
Support (★★)
•Screen-Flip Immunity
Vs: Luigi (Cyan)
In: Mario Circuit
Music: Mario Kart Stadium - Mario Kart 8
•Hazard: High Gravity •Item: Mario Kart •The enemy can deal damage by dashing into you
Buy from Funky Kong's Shack for 1000 SP
90 Biddybuggy
SSBU Spirit Biddybuggy
Mario Kart Series
Mario Kart 8
Primary (★★) [Grab]
•Weight ↓
Vs: Tiny Rosalina (Green)
In: Mario Circuit (Battlefield)
Music: Cloudtop Cruise - Mario Kart 8
•Item: Mario Kart •All fighters have increased move speed •The enemy is easily distracted by items •The enemy falls slowly
91 Badwagon
SSBU Spirit Badwagon
Mario Kart Series
Mario Kart 8
Primary (★★★★) [Shield]
•Speed ↑
Vs: Metal Peach (White)
In: Mario Circuit
Music: Mario Circuit - Mario Kart 8
Buy from Funy Kong's Shack for 4000 SP
92 City Tripper
SSBU Spirit CityTripper
Mario Kart Series
Mario Kart 8
Support (★★★)
•Undamaged Attack & Speed ↑
Buy from Funky Kong's Shack for 4000 SP
93 Master Cycle
SSBU Spirit MasterCycle
Mario Kart Series
Mario Kart 8
Primary (★★★★) [Grab]
•Speed ↑
Summon using cores from Mach Rider, City Tripper, Excitebike, and one Attack spirit
94 Paper Mario
SSBU Spirit PaperMario
Super Mario Series
Paper Mario: Color Splash
Primary (★★★) [Neutral]
•Water Weakness
Summon using cores from Cut Man, Cardboard Box, and one Neutral spirit The needed cores make it as if Paper Mario was cut out of cardboard
95 Paper Bowser
SSBU Spirit PaperBowser
Paper Mario Series
Mario & Luigi: Paper Jam
Primary (★★★) [Attack]
•Can Be Enhanced at Lv. 99 to Paper Bowser (Paper Mario: Sticker Star)
Vs: Bowser (Orange)
In: Peach's Castle (Ω)
Music: Paper Mario Medley
•Rule: Defense ↑ •Rule: Attack Power ↑ •Item: Star Rod •The enemy will occasionally be invincible •The enemy's special moves have increased power •Stamina battle
The Star Rod item references the item appearing in Paper Mario
96 Paper Bowser (Paper Mario: Sticker Star)
SSBU Spirit PaperBowserPMSS
Paper Mario Series
Paper Mario: Sticker Star
Primary (★★★★) [Attack]
•Mouthful of Curry
Enhanced from Paper Bowser
97 Kammy Koopa
SSBU Spirit KammyKoopa
Paper Mario Series
Paper Mario
Primary (★) [Attack]
•Magic Attack ↑
Vs: Bayonetta (Blue)
In: Paper Mario
Music: Airship Theme - Super Mario Bros. 3
•Rule: Invisibility •The enemy starts the battle with a Star Rod
Kammy Koopa's spirit is also used in World of Light to grow the giant mushroom and the giant beanstalk
98 Vivian
SSBU Spirit Vivian
Paper Mario Series
Paper Mario: The Thousand-Year Door
Primary (★★) [Shield]
•Weight ↓
Vs: Clear Mr. Game & Watch (Blue)
In: Luigi's Mansion (Battlefield)
Music: Paper Mario Medley
99 Shadow Queen
SSBU Spirit ShadowQueen
Paper Mario Series
Paper Mario: The Thousand-Year Door
Primary (★★★) [Attack] Summon using cores from Vivian and Gengar
100 Mr. L
SSBU Spirit MrL
Paper Mario Series
Super Paper Mario
Primary (★★) [Attack]
•Water Weakness
Vs: Luigi (Purple)
In: Luigi's Mansion (Ω)
Music: The Grand Finale
•Hazard: Fog •The enemy favors special moves

•The enemy's FS Meter charges quickly

101 Dimentio
SSBU Spirit Dimentio
Paper Mario Series
Super Paper Mario
Primary (★★) [Grab]
•Weight ↓
Vs: Meta Knight (Pink); Giant Luigi (Purple)
In: Paper Mario
Music: Battle! - Paper Mario: Color Splash
•The enemy has increased attack power after a little while •The enemy deals damage when falling
102 Huey
SSBU Spirit Huey
Paper Mario Series
Paper Mario: Color Splash
Support (★)
•Water/Freezing Resist ↑
Vs: Inkling (Blue); Inkling (Yellow); Inkling (Green); Inkling (Pink)
In: Moray Towers
Music: Battle! - Paper Mario: Color Splash
•The enemy favors special moves
Buy from Timmy & Tommy's for 500 SP
103 Mallow
SSBU Spirit Mallow
Super Mario RPG: Legend of the Seven Stars Support (★★)
•Trade-Off Attacks ↑
Vs: Robin (White) x3
In: Magicant
Music: Time's Running Out!
•Item: Lightning •The enemy's magic attacks have increased power •The enemy favors neutral specials
Summon using cores from Prince Peasley and Kracko
104 Geno
SSBU Spirit Geno
Super Mario RPG: Legend of the Seven Stars Primary (★★★★) [Attack] Vs: Sheik (Purple); Peach (Red); Kirby (White); Bowser (Orange); Mario (Blue)
In: Mario Galaxy (Battlefield)
Music: Rainbow Road Medley
•Defeat the main fighter to win •Timed battle •The enemy's FS Meter charges quickly •Mario starts the battle with a Green Shell •Sheik starts the battle with a Super Scope
Summon using cores from Drake Redcrest, Super Star, two Attack spirits, and one Neutral Spirit
The opponents represent the player's party from Super Mario RPG, with Kirby representing Mallow; the stage represents Star Road, Geno’s celestial home.
105 Prince Peasley
SSBU Spirit PrincePeasley
Mario & Luigi Series
Mario & Luigi: Superstar Saga
Primary (★) [Shield] Vs: Marth (Green)
In: 3D Land
Music: This is Minion Turf!
•The enemy's melee weapons have increased power
106 Fawful
SSBU Spirit Fawful
Mario & Luigi Series
Mario & Luigi: Bowser's Inside Story
Primary (★★) [Neutral]
•Electric Attack ↑
Vs: Iggy; R.O.B. (Green)
In: Prism Tower
Music: The Grand Finale
•Stamina battle •Iggy starts the battle with a Rocket Belt
R.O.B. represents Fawful's Vacuum Helmet
107 Princess Shroob
SSBU Spirit PrincessShroob
Mario & Luigi Series
Mario & Luigi: Partners in Time
Primary (★★) [Neutral] Vs: Peach (Red)
In: Princess Peach's Castle
Music: The Grand Finale
•The enemy is giant when the enemy's at high damage •Stamina battle •The enemy has increased attack power when the enemy's at high damage
108 Starlow
SSBU Spirit Starlow
Mario & Luigi Series
Mario & Luigi: Bowser's Inside Story
Support (★★)
•Undamaged Attack ↑
Vs: Pac-Man (Yellow); Luigi (Yellow); Mario (Builder)
In: Brinstar (Battlefield)
Music: Tough Guy Alert!
•Rule: Giant •Rule: Tiny (The enemies are giant after a little while, and then they're tiny after a while)
109 Broque Monsieur
SSBU Spirit BroqueMonsieur
Mario & Luigi Series
Mario & Luigi: Bowser's Inside Story
Primary (★) [Shield] Vs: Pac-Man (Yellow)
In: Mario Bros. (Battlefield)
Music: Tough Guy Alert!
•Item: Blocks •The enemy has increased defense •The enemy shields often •The enemy's shield has extra durability
110 Dreambert
SSBU Spirit Dreambert
Mario & Luigi Series
Mario & Luigi: Dream Team
Primary (★) [Shield] Vs: Luigi (Pink)
In: Magicant (Battlefield)
Music: Try, Try Again
•Hazard: Slumber Floor
Magicant represents the Dream World
111 Papercraft Mario
SSBU Spirit PapercraftMario
Mario & Luigi Series
Mario & Luigi: Paper Jam
Primary (★) [Attack]
•Fire Weakness
Buy from Funky Kong's Shack for 500 SP
112 Antasma
SSBU Spirit Antasma
Mario & Luigi Series
Mario & Luigi: Dream Team
Support (★★)
•Death's Scythe Equipped
Vs: Robin (Blue)
In: Peach's Castle (Battlefield)
Music: The Grand Finale
•Item: Food •Hazard: Slumber Floor •The enemy becomes more powerful by eating •The enemy is easily distracted by items
Buy from Anna's Emporium for 1000 SP
113 Sidestepper
SSBU Spirit Sidestepper
Mario Bros. Series
Mario Bros.
Support (★)
•Trade-off Speed ↑
Vs: Mr. Game & Watch (Red) x4; Mr. Game & Watch (Blue) x4; Mr. Game & Watch (Red) x4
In: Mario Bros.
Music: Mario Bros.
•The enemy has increased move speed after a little while •The enemy can deal damage by dashing into you •Reinforcements will appear after an enemy is KO'd
114 Freezie
SSBU Spirit Freezie
Mario Bros. Series
(original artwork)
Support (★)
•Freezie Equipped
Vs: Ice Climbers (White)
In: Mario Bros. (Battlefield)
Music: Mario Bros.
•Item: Freezie •The enemy starts the battle with a Freezie
115 Eggplant Man
SSBU Spirit EggplantMan
Wrecking Crew Series
Wrecking Crew
Primary (★) [Shield] Vs: Wario (Purple) x6
In: Wrecking Crew (Battlefield)
Music: Wrecking Crew Medley
•Item: Golden Hammer
116 Viruses
SSBU Spirit Viruses
Dr. Mario Series
Dr. Mario: Miracle Cure
Support (★★)
•Poison Damage Reduced
Vs: Kirby (Blue); Kirby (Red); Kirby (Yellow)
In: Mario Bros. (Battlefield)
Music: Fever
•Timed battle
117 Flies & Hand
SSBU Spirit FliesHand
Mario Paint Series
(original artwork)
Support (★★)
•Battering Items ↑
Vs: Giant Donkey Kong (White); Dark Pit (Brown) ×4
In: Living Room
Music: Mario Paint Medley
•Rule: Assist Trophy Enemies (Flies & Hand) •Item: Food •Survive until the timer runs out
Buy from Beedle's Tent for 1000 SP
118 Wanda
SSBU Spirit Wanda
Super Mario Series
Mario & Wario
Support (★)
•Magic Attack ↑
Vs: Tiny Palutena (Red); Yoshi (Cyan); Peach (Red); Mario (Blue)
In: Green Greens (Battlefield)
Music: Mario Paint Medley
•Defeat the main fighter to win •Reinforcements will appear after an enemy is KO'd
The minion fighters are based on the respective characters from Mario & Wario who are guided by Wanda
119 Kid
SSBU Spirit Kid
Mario Golf Series
Mario Golf GB
Support (★)
•Stamina ↑
Vs: Mario (Black) x4
In: Golden Plains (Battlefield)
Music: World Tour
•Item: Beastball •Hazard: Heavy Wind •The enemy is easily distracted by items
The amount of fighters may be a reference to Kid being a golfer or having four different color palettes.
120 Professor Elvin Gadd
SSBU Spirit ProfessorElvinGadd
Luigi's Mansion Series
Luigi's Mansion: Dark Moon
Support (★★)
•Energy Shot Attack/Resistance ↑
Summon using cores from F.L.U.D.D. and Poltergust 5000 F.L.U.D.D. and Poltergust 5000 are both creations of Professor E. Gadd
121 Poltergust 5000
SSBU Spirit Poltergust5000
Luigi's Mansion Series
Luigi's Mansion: Dark Moon
Support (★★)
•Fog Immunity
Vs: Luigi (Pink); Luigi (Cyan); Luigi (White); Luigi (Purple)
In: Luigi's Mansion
Music: Luigi's Mansion Series Medley
•The enemy's throws have increased power
The fight is based on the four player ScareScraper mode from Luigi's Mansion: Dark Moon
122 Polterpup
SSBU Spirit Polterpup
Luigi's Mansion Series
Luigi's Mansion: Dark Moon
Support (★★)
•Bury Immunity
Vs: Clear Duck Hunt (White)
In: Luigi's Mansion
Music: On the Hunt -Gloomy Manor Ver.- (Instrumental)
123 Perry
SSBU Spirit Perry
Super Princess Peach Support (★)
•Floaty Jumps
Vs: Peach (Yellow)
In: Golden Plains (Battlefield)
Music: Ground Theme - Super Mario Bros. (Melee)
•The enemy's up special has increased power •The enemy favors up specials •The enemy falls slowly
124 Waluigi (Mario Strikers)
SSBU Spirit WaluigiMS
Mario Strikers Series
Mario Strikers Charged
Primary (★★) [Grab]
•Foot Attack ↑
Vs: Luigi (Purple)
In: Wuhu Island (Swordplay Colosseum)
Music: Country Field: Away Team
•Item: Soccer Ball
125 Petey Piranha (Mario Strikers)
SSBU Spirit PeteyPiranhaMS
Mario Strikers Series
Mario Strikers Charged
Primary (★★) [Grab] Vs: Giant Ivysaur (Red)
In: Wuhu Island (Swordplay Colosseum)
Music: Country Field: Away Team
•Item: Soccer Ball
126 Mini Mario
SSBU Spirit MiniMario
Mario vs. Donkey Kong Series
Mario vs. Donkey Kong
Primary (★★) [Neutral]
•Can Be Enhanced at Lv. 99 to Mini Mario & Hammers
Buy from Timmy & Tommy's for 1000 SP
127 Mini Mario & Hammers
SSBU Spirit MiniMarioHammers
Mario vs. Donkey Kong Series
Mario vs. Donkey Kong 2: March of the Minis
Primary (★★★) [Neutral]
•Hammer Duration ↑
Enhanced from Mini Mario
128 MC Ballyhoo & Big Top
SSBU Spirit MCBallyhooBigTop
Mario Party Series
Mario Party 8
Support (★★)
•Star Rod Equipped
Vs: Mario (Blue); Yoshi (Blue); Peach (Blue); Luigi (Cyan)
In: Mario Circuit
Music: Pandemonium
•Rule: Item Tidal Wave (Super Star)
The fight represents a typical minigame of the Mario Party series
129 Rabbid Peach
SSBU Spirit RabbidPeach
Mario + Rabbids Kingdom Battle Primary (★★) [Shield]
•Jump ↑
Vs: Bunny Peach (White)
In: 3D Land
Music: Arcade Bunny's Theme
•Item: Super Scope •Timed battle •The enemy tends to avoid conflict •The enemy heals over time
130 Rabbid Mario
SSBU Spirit RabbidMario
Mario + Rabbids Kingdom Battle Primary (★★) [Attack]
•Jump ↑
Vs: Bunny Mario (Stars & stripes)
In: 3D Land
Music: Arcade Bunny's Theme
•Item: Shooting Types •The enemy starts the battle with a Ray Gun
131 Rabbid Kong
SSBU Spirit RabbidKong
Mario + Rabbids Kingdom Battle Primary (★) [Attack]
•Weight ↑
Vs: Bunny Donkey Kong (White)
In: 3D Land
Music: Arcade Bunny's Theme
•The enemy's punches and elbow strikes have increased power
132 Mario (Mario Tennis Aces)
SSBU Spirit MarioMTA
Mario Tennis Aces Support (★★★)
•Critical Hit ↑
Vs: Mario (Stars & Stripes); Peach (White & Red)
In: Wuhu Island (Swordplay Colosseum)
Music: Title Theme - Mario Tennis Aces
•Rule: Assist Trophy Enemies (Color TV-Game 15) •The enemy favors smash attacks
133 Luigi (Mario Tennis Aces)
SSBU Spirit LuigiMTA
Mario Tennis Aces Support (★★)
•Weapon Attack ↑
Vs: Luigi (White); Daisy (Green)
In: Pokémon Stadium 2 (no hazards)
Music: Stadium Theme - Mario Tennis Aces
•The enemy favors smash attacks
1300 Dice Block
SSBU Spirit DiceBlock
Super Mario Series
Super Mario Party
Support (★)
•Improved Escape
Vs: Mario (Stars & Stripes); Peach (Red)
In: Princess Peach's Castle
Music: Pandemonium
•Rule: Item Tidal Wave (Futuristic Crates) •Items will be pulled towards the enemy •Item: Mario series
1301 River Survival
SSBU Spirit RiverSurvival
Super Mario Series
Super Mario Party
Support (★★)
•Falling Immunity
Vs:Bowser (Red); Kirby (Orange); Yoshi (Red); Rosalina (White)
In: Kongo Falls (Ω)
Music: Slide
•Rule: Bob-omb Festival •Rule: Item Tidal Wave (Party balls) •Item: food •Survive until the timer runs out
1302 Golden Dash Mushroom
SSBU Spirit GoldenDashMushroom
Super Mario Series
Mario Kart 8
Support (★★★)
•Giant
Vs:Gold Mii Brawler (Red Standard Outfit and Super Mushroom Hat; Moveset: 2122)
In: Figure-8 Circuit (Ω)
Music: Mario Circuit - Mario Kart 8
•Item: Mario Kart •The enemy has super armor and is hard to launch or make flinch •The enemy is very fast and can't stop quickly •The enemy has increased attack power •The enemy can deal damage by dashing into you
1303 Piranha Plant
SSBU Spirit PiranhaPlant
Super Mario Series
Mario Party DS
Fighter spirit Clear Classic Mode as Piranha Plant
1321 Peachette
SSBU Spirit Peachette
Super Mario Series
New Super Mario Bros. U Deluxe
Primary (★★★)
•Jump ↑
Vs:Peach; Mii Brawler (Yellow Toad Outfit and Super Mushroom Hat, Moveset: 2121, voice: 7 high); Luigi; Mario
In: Mushroom Kingdom U (no hazard)
Music: Ground Theme - New Super Mario Bros. U
•Hazard: Low Gravity •All fighters are easy to launch •Timed battle
The minion fighters represent the other three playable characters from New Super Mario Bros. U Deluxe, with the Mii representing Yellow Toad
1425 Peach (Paper Mario: The Origami King)
SSBU Spirit Peach PMTOK
Paper Mario Series
Paper Mario: The Origami King
Support (★)
•Floaty Jumps
Vs: Peach
In: Peach's Castle (Battlefield)
Music: Paper Mario Medley
•Rule: Assist Trophy Enemies (Chain Chomp)

•Item: Hammers
•The enemy favors neutral specials

The Chain Chomp is likely a reference to the Chain Chomp named Princess in Paper Mario: The Origami King
1426 Olivia
SSBU Spirit Olivia
Paper Mario Series
Paper Mario: The Origami King
Support (★★)
•Air Defense ↑
Vs:Pikachu; Mario; Tiny Bowser
In: Paper Mario
Music: Battle! - Paper Mario: Color Splash
•Item: Bob-omb

•Pikachu only appears after Mario and Bowser are KO'd
•Pikachu has increased attack power when he's at high damage
•Pikachu has increased defense when he's at high damage
•Pikachu favors neutral air attacks

The Bob-omb item represents the amnesiac Bob-omb that joins Mario's party during the events of Paper Mario: The Origami King.
1427 King Olly
SSBU Spirit KingOlly
Paper Mario Series
Paper Mario: The Origami King
Primary (★★★) [Attack] Vs:Toon Link (Purple); Giant Metal Pac-Man
In: Princess Peach's Castle (Ω)
Music: Attack and Run!
•Rule: Defeat the main fighter to win

•Toon Link favors air attacks
•Pac-Man favors dash attacks

Pac-Man represents the Stapler, King Olly's pet and sub-boss of Paper Mario: The Origami King.
1471 Fury Bowser
SSBU Spirit FuryBowser
Super Mario Series
Super Mario 3D World + Bowser's Fury
Primary (★★★★) [Attack]
•Fire Attack ↑
Vs: Giant Metal Bowser (Grey)
In: Find Mii (Ω form)
Music: King Bowser - Super Mario Bros. 3
•The enemy will suddenly have a Final Smash after a little while

•The enemy breathes fire after a little while

The stage references Lake Lapcat's dark and stormy appearance or the Wasteland Giga Bell sector of Lake Lapcat.
1472 Giga Cat Mario
SSBU Spirit GigaCatMario
Super Mario Series
Super Mario 3D World + Bowser's Fury
Primary (★★) [Shield]
•Jump ↑
Vs:Giant Mii Brawler (Moveset 2232, Cat Hat, Cat Suit); Bowser Jr.
In: Find Mii (Ω form)
Music: The Great Tower Showdown 2
•Defeat the main fighter to win

•Items: Mario series

The Bowser Jr. minion references his role as Mario's ally in Bowser's Fury.
1473 Kittens
SSBU Spirit Kittens
Super Mario Series
Super Mario 3D World + Bowser's Fury
Support (★)
•Lightweight
Vs:Tail Kirby x5 (Yellow, Blue, Red, Green, Purple)
In: Delfino Plaza (island)
Music: Main Theme - Super Mario 64
•Item: Balls
•The enemy has increased move speed and reduced weight
The Balls items references the Kittens' tendency to play with baseballs in Bowser's Fury.
1491 Mario (Mario Golf: Super Rush)
SSBU Spirit MarioMGSR
Mario Golf: Super Rush Primary (★★★) [Attack]
•Speed ↑
Vs: Mario (Stars & Stripes)
In: Yoshi's Island (Melee) (Ω form)
Music: World Tour
•Item: Balls

•The enemy will occasionally be invincible after a little while
•The enemy starts the battle with an Ore Club

•The stage represents Bonny Greens, one of the stages in Mario Golf: Super Rush.

•The second battle condition references Mario's Special Shot, Super Star Strike, where Mario strikes the ball after obtaining a Super Star.

1492 Luigi (Mario Golf: Super Rush)
SSBU Spirit LuigiMGSR
Mario Golf: Super Rush Primary (★★) [Grab]
•Battering Items Power ↑
Vs: Luigi x10
In: Wuhu Island (bridge section)
Music: Mario Tennis / Mario Golf
•Item: Balls

•The enemy has increased move speed
•The enemy starts the battle with a Fire Bar
•Defeat an army of fighters

•The Luigi team represents the Speed Golf mode in Mario Golf: Super Rush, where multiple players race to sink their ball before their opponents.

•The first battle condition references the Special Dash, an ability in Speed Golf.

1493 Peach (Mario Golf: Super Rush)
SSBU Spirit PeachMGSR
Mario Golf: Super Rush Support (★★)
•Battering Items ↑
Vs: Peach (Fire); Daisy
In: Delfino Plaza (ocean pillar section)
Music: Title Theme - Wii Sports Resort
•Item: Mario Kart

•Hazard: Heavy Wind
•Defeat the main fighter to win
•The enemy favors side smash attacks

The Heavy Wind hazard references the wind in Mario Golf: Super Rush, as well as wind in actual golf, which affects the ball's trajectory after it is struck.

Note: the King Boo spirit was changed from #121 to #49 with update 1.1.0, and every spirit from #49 (Bob-Omb) to #120 (Poltergust 5000) was moved up one place accordingly.

Music tracks[]

Similarily to Super Smash Bros. Brawl, Mario music is split in two categories: Super Mario Bros. and Mario Kart.

The game lists 91 tracks in the Super Mario Bros. series (78 starter, 13 unlockable), and 15 tracks in the Mario Kart series (12 starter, 3 unlockable), however 6 tracks are actually from Mario spinoffs (listed in red), while the theme of the Yoshi's Island stage from Melee, based on the Athletic Theme from Super Mario World, is listed in the Yoshi category.

There are 35 new Mario tracks in the game (listed in bold), and almost all tracks from previous games return, the only exception being "Ground Theme 2 (Super Mario Bros.)" from Brawl.
The "Mushroom Kingdom (Finale)" track from Melee and "Ground Theme (Super Mario Bros. 3)" from Super Smash Bros. for Nintendo 3DS / Wii U are also unavailable in the Sound section (and are therefore not listed here), but they are technically present in the game: the former plays in the Mushroom Kingdom stage when the match's timer is running low, if the stage music is "Ground Theme - Super Mario Bros.", and the latter plays in the Super Mario Maker stage when the stage is in its Super Mario Bros. 3 form if the stage music is "Ground Theme - Super Mario series".

This time each track in each series can be chosen to play in any of that series' stages, and that is applied to the two separate categories of Mario music, so the Mario Kart tracks are now playable in Figure-8 Circuit and Mario Circuit, while the Super Mario Bros. tracks are freely playable in the remaining 16 stages. Update to Ver. 8.1.0 on August 4, 2020 allowed any of these tracks to be played on Battlefield, Small Battlefield, Big Battlefield, and Final Destination stages.

A slightly edited version of the Mario characters victory theme returns, and so do Bowser and Bowser Jr.'s victory theme (now also used for Piranha Plant) and Rosalina & Luma's victory theme, both unchanged from the previous game, however they are not available in the Sound section and are therefore not listed here.
Also not listed is the aforementioned "Ground Theme - Super Mario series" which is only selectable as a stage track in the Super Mario Maker stage where it combines "Ground Theme - Super Mario Bros.", "Ground Theme - Super Mario World", "Ground Theme - New Super Mario Bros. U", and the not selectable "Ground Theme (Super Mario Bros. 3)".

When not specified, all unlockable tracks are either available for purchase at the in-game shop, or given as random rewards.

Super Mario Bros. Category[]

Base tracks:

  • Ground Theme - Super Mario Bros.: Unaltered overworld music from Super Mario Bros., returning from the original Super Smash Bros., Melee (as Mushroom Kingdom), and for Nintendo 3DS / Wii U. In Super Mario Maker it also plays as part of "Ground Theme - Super Mario series" when the stage is in its Super Mario Bros. form.
  • Ground Theme - Super Mario Bros. (64): remix of the Super Mario Bros. theme from the original Super Smash Bros., returning also from Super Smash Bros. for Nintendo 3DS / Wii U (as "Peach's Castle Stage").
  • Ground Theme - Super Mario Bros. (Melee): remix of the Super Mario Bros. ground and underground themes from Super Smash Bros. Melee, returning also from Brawl and for Wii U (as "Princess Peach's Castle").
  • Ground Theme - Super Mario Bros. (Brawl): remix of the Super Mario Bros. theme from Super Smash Bros. Brawl, returning also from Super Smash Bros. for Nintendo 3DS / Wii U.
  • Ground Theme (Band Performance) - Super Mario Bros.: ensemble performance of the Super Mario Bros. theme, taken directly from Super Mario Odyssey.
  • Ground Theme / Undeground Theme (Super Mario Bros.): a medley of pieces from Super Mario Bros. returning from Super Smash Bros. for Nintendo 3DS / Wii U.
  • Underground Theme - Super Mario Bros.: an arrangement of "Underground Theme" from Super Mario Bros. returning from Brawl and for Nintendo 3DS.
  • Underwater Theme - Super Mario Bros.: an arrangement of "Underwater Theme" from Super Mario Bros. returning from Brawl and for Wii U.
  • Super Mario Bros. Medley: a medley of pieces from Super Mario Bros., returning from Super Smash Bros. for Wii U.
  • Super Mario Bros.: The Lost Levels Medley: a medley of pieces from Super Mario Bros. and its sequel Super Mario Bros.: The Lost Levels, returning from Super Smash Bros. for Wii U.
  • Ground Theme - Super Mario Bros. 2 (Remix): a remix of the main theme from Super Mario Bros. 2 (USA).
  • Ground Theme - Super Mario Bros. 2: Unaltered overworld music from Super Mario Bros. 2 (USA), returning from Melee (as "Mushroom Kingdom II") and for Wii U.
  • Boss Theme - Super Mario Bros. 2: Unaltered boss music from Super Mario Bros. 2 (USA), returning from Melee (as "Mushroom Kingdom II (Finale)"), like in that game it plays in Mushroom Kingdom II when the match's timer is running low, if the stage music is "Ground Theme - Super Mario Bros. 2" (but it's also available as a stand alone track in other stages).
  • Ground Theme - Super Mario Bros. 3 (Melee): a rock remix of the Super Mario Bros. 3 ground theme from Super Smash Bros. Melee, returning also from Brawl and for Wii U.
  • Ground Theme - Super Mario Bros. 3: a new remix of the ground theme from Super Mario Bros. 3, also including the level clear jingle, and the Grass Land map theme.
  • Super Mario Bros. 3 Medley: a medley of pieces from Super Mario Bros. 3, returning from Super Smash Bros. for Nintendo 3DS / Wii U.
  • Fortress Boss - Super Mario Bros. 3: an orchestral remix of the mini-boss theme from Super Mario Bros. 3, incorporating elements from the Ice Land and Dark Land themes.
  • Airship Theme - Super Mario Bros. 3: arrangement of the "Airship Theme" from Super Mario Bros. 3, returning from Brawl and for Wii U.
  • King Bowser - Super Mario Bros. 3: remix of the final boss theme and Dark Land map theme from Super Mario Bros., also including Bowser's theme from Super Mario 64.
  • Underground Theme - Super Mario Land: arrangement of "Underground Theme" from Super Mario Land, returning from Brawl and for Wii U.
  • Title/Ending - Super Mario World: a medley of pieces from Super Mario World, returning from Brawl and for Wii U.
  • Super Mario World Medley: a medley of pieces from Super Mario World, returning from Super Smash Bros. for Wii U.
  • Castle / Boss Fortress - Super Mario World/SMB 3: an arrangement of "Sub Castle" from Super Mario World and "Fortress Boss" from Super Mario Bros. 3, returning from Brawl and for Wii U.
  • Fortress Boss - Super Mario World: a flamenco-influenced arrangement of "Koopaling Theme" from Super Mario World, returning from Super Smash Bros. for Wii U.
  • Main Theme - Super Mario 64 (Remix): arrangement of the Bob-Omb Battlefield theme and the Opening from Super Mario 64, returning from Super Smash Bros. for Nintendo 3DS / Wii U.
  • Slide (Remix): remix of the "Slider" theme from Super Mario 64 and "Underwater Theme" from Super Mario Bros, returning from Melee, Brawl and for 3DS / Wii U (where it was called "Rainbow Cruise").
  • Slide: the original "Slider" theme taken directly from Super Mario 64, returning from Super Smash Bros. for Wii U.
  • Delfino Plaza (Remix): remix of the Delfino Plaza theme from Super Mario Sunshine.
  • Delfino Plaza: theme taken directly from Super Mario Sunshine, returning from Brawl and for Wii U.
  • Ricco Harbor: theme taken directly from Super Mario Sunshine, returning from Brawl and for Wii U.
  • Main Theme - New Super Mario Bros.: a remix of "Ground Theme" from New Super Mario Bros. returning from Brawl and for Wii U.
  • Super Mario Galaxy: credits theme of Super Mario Galaxy, returning from Super Smash Bros. for Wii U.
  • Egg Planet (Remix): a medley including "Egg Planet" from Super Mario Galaxy combined with themes from Super Mario Bros., returning from Super Smash Bros. for Wii U.
  • Egg Planet: theme taken directly from Super Mario Galaxy, returning from Super Smash Bros. for Wii U.
  • Rosalina in the Observatory / Luma's Theme: remix of "Rosalina in the Observatory" and "Luma's Theme" from Super Mario Galaxy, returning from Super Smash Bros. for Wii U.
  • Gusty Garden Galaxy: "Gusty Garden" taken directly from Super Mario Galaxy, returning from Super Smash Bros. for Wii U.
  • Theme of SMG2: the title theme of Super Mario Galaxy 2, returning from Super Smash Bros. for Wii U.
  • The Starship Sails: song that plays while traveling between worlds in Super Mario Galaxy 2, taken directly from the game.
  • Sky Station: theme taken directly from Super Mario Galaxy 2, returning from Super Smash Bros. for Wii U.
  • Bowser's Galaxy Generator: theme taken directly from Super Mario Galaxy 2, returning from Super Smash Bros. for Wii U.
  • Fated Battle: theme taken directly from Super Mario Galaxy 2, returning from Super Smash Bros. for Wii U.
  • Ground Theme / Underwater Theme - Super Mario 3D Land: an arrangement of "Main Theme" and "Sea Theme" from Super Mario 3D Land, returning from Super Smash Bros. for Nintendo 3DS / Wii U (where it was called "Super Mario 3D Land Theme / Beach Theme").
  • Athletic Theme - New Super Mario Bros. 2: an arrangement of "Athletic Theme" and "Ground Theme" from New Super Mario Bros. 2, returning from Super Smash Bros. for Nintendo 3DS / Wii U.
  • Ground Theme - New Super Mario Bros. 2: Unaltered overworld music from New Super Mario Bros. 2, returning from Super Smash Bros. for Wii U.
  • Ground Theme - New Super Mario Bros. U: Unaltered overworld music from New Super Mario Bros. U, returning from Super Smash Bros. for Nintendo 3DS / Wii U. In Super Mario Maker it also plays as part of "Ground Theme - Super Mario series" when the stage is in its New Super Mario Bros. U form.
  • The Great Tower Showdown 2: theme taken directly from Super Mario 3D World, returning from Super Smash Bros. for Wii U.
  • Title Theme - Super Mario Maker: a remix of the Title theme from Super Mario Maker, returning from Super Smash Bros. for Nintendo 3DS / Wii U.
  • New Donk City: music from the New Donk City area of the Metro Kingdom from Super Mario Odyssey, taken directly from the game.
  • Jump Up, Super Star!: song taken directly from Super Mario Odyssey.
  • Underground Moon Caverns: music from the final level of Super Mario Odyssey, taken directly from the game.
  • Break Free (Lead the Way): song taken directly from Super Mario Odyssey.
  • Gritzy Desert: remix of the Gritzy Desert background music from Mario & Luigi: Partners in Time, returning from Brawl.
  • Tough Guy Alert!: theme taken directly from Mario & Luigi: Bowser's Inside Story, returning from Super Smash Bros. for Wii U.
  • The Grand Finale: theme taken directly from Mario & Luigi: Bowser's Inside Story, returning from Super Smash Bros. for Wii U.
  • Paper Mario Medley: a medley of pieces from the Paper Mario series, returning from Super Smash Bros. for Nintendo 3DS / Wii U.
  • Try, Try Again: a remix of "Try, Try Again", a battle theme from Mario & Luigi: Dream Team, returning from Super Smash Bros. for Nintendo 3DS / Wii U.
  • Time's Running Out!: music from the Toad Roundup minigame from Mario & Luigi: Paper Jam, taken directly from the game.
  • Attack and Run!: music from Papercraft Battles from Mario & Luigi: Paper Jam, taken directly from the game.
  • Battle! - Paper Mario: Color Splash: battle theme from Paper Mario: Color Splash, taken directly from the game.
  • This is Minion Turf!: battle theme from the Minion Quest: The Search for Bowser adventure from Mario & Luigi: Superstar Saga + Bowser's Minions, taken directly from the game.
  • Pandemonium: one of the minigame themes from Mario Party 9, returning from Super Smash Bros. for Wii U (where it was called "Minigame Theme")
  • Rocket Road: music from the Rocket Road map from Mario Party: Island Tour.
  • Mario Tennis / Mario Golf: an arrangement of the title themes from Mario Power Tennis and Mario Golf: Toadstool Tour, returning from Brawl and for Wii U.
  • Stadium Theme - Mario Tennis: Ultra Smash: song that plays during regular matches in Mario Tennis: Ultra Smash, taken directly from the game.
  • Kingdom Stadium: Night: song that plays during soccer matches held at the Kingdom Stadium at night in Mario Sports Superstars, taken directly from the game.
  • Title Theme - Mario Tennis Aces: title theme taken directly from Mario Tennis Aces.
  • Stadium Theme - Mario Tennis Aces: song that plays during matches held at Marina Stadium in Mario Tennis Aces, taken directly from the game.
  • Main Theme - Luigi's Mansion: a new remix of the main theme from Luigi's Mansion.
  • Main Theme - Luigi's Mansion (Brawl): remix of the Luigi's Mansion main theme from Super Smash Bros. Brawl, also returning from Super Smash Bros. for Wii U.
  • Luigi's Mansion Series Medley: a medley of pieces from the Luigi's Mansion games, returning from Super Smash Bros. for Wii U.
  • On the Hunt -Gloomy Manor Ver.- (Instrumental): instrumental version (lacking Luigi's humming) of "On the Hunt - Gloomy Manor Version" from Luigi's Mansion: Dark Moon, returning from Super Smash Bros. for Wii U.
  • Mario Bros.: an arrangement of "New Match" and "Title" from Mario Bros. returning from Brawl and for Wii U.
  • Fever: remix of the "Fever" theme from Dr. Mario, returning from Melee, Brawl and for Nintendo 3DS / Wii U. (where it was called "Dr. Mario")
  • Chill (Brawl): remix of the "Fever" theme of Dr. Mario, originally from Super Smash Bros. Brawl, also returning from Super Smash Bros. for Wii U.
  • Mario Paint Medley: a medley of pieces from Mario Paint, returning from Super Smash Bros. for Wii U.
  • Plucky Pass Beginnings: overworld theme taken directly from Captain Toad: Treasure Tracker.
  • The King of Pyropuff Peak: theme from the battle against Draggadon in Captain Toad: Treasure Tracker, taken directly from the game.
  • Title Theme - Mario vs. Donkey Kong: Tipping Stars: title theme taken directly from Mario vs. Donkey Kong: Tipping Stars.

Unlockable tracks:

  • Rolling Hills A: an arrangement of the main theme from Super Mario Bros. 2 (USA), taken directly from Mario vs. Donkey Kong: Tipping Stars.
  • Ground Theme - Super Mario World: Unaltered overworld music from Super Mario World, returning from Super Smash Bros. for Nintendo 3DS / Wii U. It also plays as part of "Ground Theme - Super Mario series" (which is available from the start) when the stage is in its Super Mario World form.
  • Main Theme - Super Mario 64: Bob-Omb Battelfield music taken directly from Super Mario 64, returning from Brawl and for Wii U.
  • Champion Road: remix of the "Gusty Garden" theme taken directly from Super Mario 3D World, where it plays in the game's final level, Champion's Road. It returns from Super Smash Bros. for Wii U.
  • Melty Monster: theme of the Melty Monster Galaxy from Super Mario Galaxy 2, taken directly from the game. This track is found in a treasure chest in Bowser's Fortress in World of Light.
  • Super Bell Hill: theme taken directly from Super Mario 3D World, returning from Super Smash Bros. for Wii U.
  • Fossil Falls: music from the Fossil Falls area of the Cascade Kingdom from Super Mario Odyssey, taken directly from the game.
  • Steam Gardens: music from the Steam Gardens area of the Wooded Kingdom from Super Mario Odyssey, taken directly from the game.
  • Mixed-Up Scramble: battle theme from Mario & Luigi: Paper Jam, taken directly from the game.
  • Title Theme - Mario Party: Island Tour: title theme taken directly from Mario Party: Island Tour.
  • World Tour: theme of the national tournaments from Mario Golf: World Tour.
  • Country Field: Away Team: song that plays during the away team's turn in baseball matches held at the Country Field in Mario Sports Superstars, taken directly from the game.
  • Chill (for 3DS / Wii U): remix of the "Fever" theme of Dr. Mario, returning from Super Smash Bros. for Wii U.

Mario Kart Category[]

Base tracks:

  • Mario Circuit - Super Mario Kart: remix of "Mario Circuit" from Super Mario Kart, returning from Brawl and for Wii U.
  • Luigi Raceway - Mario Kart 64: remix of the "Raceway" theme from Mario Kart 64, returning from Brawl and for Wii U.
  • Rainbow Road - Mario Kart: Double Dash!!: theme taken directly from Mario Kart: Double Dash!!, returning from Brawl and for Wii U.
  • Waluigi Pinball - Mario Kart DS: arrangement of "Waluigi Pinball" from Mario Kart DS, returning from Brawl and for Wii U.
  • Mushroom Gorge - Mario Kart Wii: music taken directly from Mario Kart Wii, returning from Super Smash Bros. for Wii U.
  • Circuit - Mario Kart 7: remix of "Circuit" and "Neo Bowser City" from Mario Kart 7, returning from Super Smash Bros. for Wii U.
  • Rainbow Road - Mario Kart 7: theme taken directly from Mario Kart 7, and returning from Super Smash Bros. for Nintendo 3DS / Wii U.
  • Rainbow Road Medley: a medley of the "Rainbow Road" pieces from Mario Kart 7, Mario Kart DS, and Mario Kart: Super Circuit, returning from Super Smash Bros. for Nintendo 3DS / Wii U.
  • Mario Kart Stadium - Mario Kart 8: theme taken directly from Mario Kart 8, returning from Super Smash Bros. for Wii U.
  • Mario Circuit - Mario Kart 8: theme taken directly from Mario Kart 8, returning from Super Smash Bros. for Wii U.
  • Cloudtop Cruise - Mario Kart 8: remix of "Cloudtop Cruise" from Mario Kart 8, returning from Super Smash Bros. for Wii U.
  • Excitebike - Mario Kart 8: theme of the Excitebike Arena from Mario Kart 8, taken directly from the game.

Unlockable tracks:

  • Rainbow Road - Mario Kart 8: theme taken directly from Mario Kart 8, returning from Super Smash Bros. for Wii U.
  • Dragon Driftway: theme taken directly from Mario Kart 8.
  • Ice Ice Outpost: theme taken directly from Mario Kart 8.

Other references[]

MrGame&Watch MariosBombsAway

Mr. Game & Watch has a new Forward aerial attack in which he drops a bomb from the Game & Watch game Mario's Bombs Away. Since that was a colored game, the bomb in Mr. Game & Watch's move is a completely black version of the "miss" bombs from Mario's Bombs Away. The character also holds the bomb in the same way as Mario does in said game.
This move replaces the move based on the Game & Watch Mario Bros.

Yoshi's new Final Smash, Stampede! consists in him summoning a horde of Yoshis, that run over the opponent. While the scene is visually based on the introduction of Super Smash Bros. Melee, it might also be inspired by Mini-Yoshi's Stampede move from Paper Mario: The Thousand-Year Door, which has the same function.

SSBU Spirit Yoshi

Yoshi's spirit

Additionally, since Yoshi is considered a Mario character as well as one from his own series, Yoshi's spirit uses an artwork from Mario Party 10.

The spirit for MONSTER from Famicom Grand Prix series uses the sprite with Mario and Luigi on the ride.

Adventure Mode: World of Light features various Mario references:

  • Warp Pipes are found in different locations on the map, and are used to teleport from one to another.
  • One of the mode's dungeons is a castle based on Bowser's; the boss Giga Bowser is fought in this castle, which unlocks Bowser in the player's party, and Peach can also be found and unlocked here, which references her getting kidnapped by Bowser in Mario games.
  • The Mysterious Dimension features various questions regarding spirit characters in the game, and the player must choose the right spirit in order to progress. One of these questions is "Which spirit is part of Bowser's army?" and the available spirits are Lakitu & Spiny and Pidgit. The correct answer is Lakitu & Spiny, an enemy associated with Bowser, opposed to Pidgit that appears in Super Mario Bros. 2 (Super Mario USA) as one of Wart's minions.

Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[]

December 27, 2018

M&LBIS BJJ amiibo

amiibo compatible with the game.

Out-universe link: Mario features minor references or similarities to elements from Super Smash Bros.

Mario4Arrow L Super Smash Bros.

This game features compatibility with various amiibo based on characters from the Mario series, which grant specific items. The Bowser Jr. amiibo, exclusive to the Super Smash Bros. series is among the compatible amiibo.

Scanning the Bowser Jr. amiibo grants an EXP Drumstick S and a DEF Bean.

Super Mario 3D World + Bowser's Fury[]

February 12, 2021

Out-universe link: Mario features minor references or similarities to elements from Super Smash Bros.

Mario4Arrow L Super Smash Bros.

This game features compatibility with all amiibo based on characters from the Mario series released so far, including ones from the Super Smash Bros. line. While compatibility for characters that also received amiibo in the Super Mario line is considered incidental, the game is also compatible with the Dr. Mario, Bowser Jr., and Piranha Plant amiibo, exclusive to the Super Smash Bros. line.

In the main game, scanning any Mario character amiibo beside the game's own Cat Mario and Cat Peach amiibo, grants the player a Super Star.

In Bowser's Fury mode, scanning any Bowser amiibo makes Fury Bowser appear, while scanning the Bowser Jr. amiibo makes Bowser Jr. unleash a powerful shockwave to knockout nearby enemies and blocks.

License[]

SSB4 Mii Geno description

Description for the Geno outfit, mentioning the specific Square Enix license.

Both series are owned by Nintendo, so they could freely include most elements from each series in the other.

Exceptionally, since Super Mario RPG: Legend of the Seven Stars was created by Square, its original characters are owned by Square Enix. For this reason Nintendo was only allowed to include the Geno Mii outfit in Super Smash Bros. for 3DS and for Wii U because they made a deal with Square Enix, also allowing them to include Final Fantasy characters in the game.

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