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SSB Game&Watch Symbol

A modified alarm icon from Helmet, Super Smash Bros.'s symbol for the Game & Watch series.

This page summarizes interactions between Game & Watch games and the Super Smash Bros. series.

Note that "Game & Watch" is not considered a series in this wiki, because it's actually just a line of consoles, not a fictional series, however this page is meant to explain how Super Smash Bros. gives representation to what they call the "Game & Watch" series.
To see how each single Game & Watch game gets representation in the Super Smash Bros. series see the specific detailed link pages:

Super Smash Bros. Melee[]

November 21, 2001

Super Smash Bros. Melee features from the Game & Watch series:

Mr. Game & Watch[]

MrGame&Watch Melee

Mr. Game & Watch is the only Game & Watch character playable in the game, being an original character created for Melee as a sort of mascot representing the entire Game & Watch line of games.
He's unlocked by clearing Classic mode, Adventure Mode or Target Test with all the other twenty four characters they have unlocked. Alternatively, players can complete 1000 Versus Mode matches.

Mr. Game & Watch is completely flat and is colored in solid black (or another color in his alternate costumes), simulating the original consoles' limited graphics, and he moves with snappy animations, simulating the preset frames of the LCD consoles.
All his moves, both regular as well as special, come from different Game & Watch games, making him into a sort of amalgamation of various characters from the original games. Considering that his trophies in the game imply that Mr. Game & Watch is the main character of all Game & Watch games, and describe him as "a resident of a totally flat world", Melee apparently writes a new history for the character, revealing all Game & Watch games to exist in the same universe with Mr. Game & Watch as the star, though it should be noted that many Game & Watch games were actually supposed to feature different character (a worker in helmet, the Mario Brothers in Mario Bros. and so on), and often included regular artwork for them, but they all looked similar in-game only due to the consoles' graphic limitations.

SSBM Mr. Game & Watch palette
His palette swap are different colored versions of him, with Black as the default color and the alternate ones being Red, Blue and Green. These might just reference the RGB system of color screens, but may also reference the primitive coloring of certain Game & Watch games (like those in the SuperColor series). Alternatively Red might represent the Virtual Boy while green might represent the Game Boy, though that’s more of an olive-green color.

Each of Mr. Game & Watch's moves references a Game & Watch game:

  • Neutral: Mr. Game & Watch attacks using an insecticide pump, simulating Fumigator's attack from Greenhouse.
  • Dash attack: Mr. Game & Watch charges the opponent while wearing the helmet worn by the worker in Helmet.
  • Forward tilt: Mr. Game & Watch attacks with the chair used by the lion tamer in Lion.
  • Up tilt: Mr. Game & Watch attacks upward using a flag with a "1" on it, based on the right hand flag from Flagman.
  • Down tilt: Mr. Game & Watch attacks by flipping a sewer hole cover that momentarily appears in front of him, based on Manhole.
  • Neutral aerial attack: Mr. Game & Watch opens a parachute causing damage to nearby opponents; this is based on the game Parachute.
  • Forward aerial attack: Mr. Game & Watch attacks using a box from the Game & Watch game Mario Bros., part of the Mario series.
  • Back aerial attack: Mr. Game & Watch attacks backwards using one of the turtles from Turtle Bridge and it bites many times.
  • Up aerial attack: Mr. Game & Watch attacks upwards by blowing like Sparky from Spitball Sparky. When he does this move he also has no arms, just like Sparky.
  • Down aerial attack: Mr. Game & Watch attacks downward using the key that Donkey Kong Jr. uses to free his father in the Game & Watch game Donkey Kong Jr., part of the Donkey Kong series.
  • Throw: Mr. Game & Watch grabs the opponent and juggles him/her as a ball before launching him/her upward, also juggling a ball inthe meantime. This move is based on the first Game & Watch ever released, Ball.
  • Pummel:
    MrGame&Watch Bell
    Mr. Game & Watch grabs the opponent and attacks using a bell. This is a reference to various Game & Watch games that feature a man holding a bell to inform that the alarm is on, though it doesn't reference any particular game.
  • Edge attack: Mr. Game & Watch climbs onto the ledge and attacks using the same bell as his Pummel attack.
  • Forward Smash: Mr. Game & Watch attacks using the same torch used by the Native Americans in Fire Attack.
  • Up Smash: Mr. Game & Watch performs a headbutt while wearing a diving helmet from the game Octopus.
  • Down Smash: Mr. Game & Watch attacks on both sides using two hammers from the game Vermin.
  • Taunt:
    MrGame&Watch Alarm
    Mr. Game & Watch pulls out a bell and swings it, making an alarm sound. This is a reference to the Game & Watch's alarm, that in some games featured a man swinging a bell when it sounded, though this doesn't reference any particular game.
  • Neutral Special - Chef: Mr. Game & Watch pulls out a frying pan and tosses sausages, which fly through the air. The sausages do low amounts of damage, but up to five of them can be tossed, while the pan itself does fire damage. This is based on the game Chef, where the player juggles food using a frying pan.
  • Side Special - Judgement: Mr. Game & Watch attacks using a hammer while holding up a digital display with a random number on it. Depending on the number, the attack will have a different effect, with an overall better attack with higher numbers. (see here for details) This move is based on the game Judge, a two-player game where each player would bring out a sing with a random number on it and the player with the higher number would have to hit the opponent on the head while the player with the lower number would try and dodge the attack.
  • Up Special - Fire: Two firefighters from the game Fire holding a fire rug pop up, allowing Mr. Game & Watch to jump higher. While jumping he damages opponents on the way up, but he's helpless on his way down.
  • Down Special - Oil Panic: Mr. Game & Watch pulls out the oil bucket from the game Oil Panic and holds it as long as the player wants (being the move in the game to allow this), allowing him to absorb up to three energy-based projectiles. When the attack is used after the bucket is full, Mr. Game & Watch will splash the oil to the opponent dealing as much damage as the absorbed attacks would have dealt.

Superflat World: Flat Zone[]

SSBM Flatzone

A screenshot from the game, with four Mr. Game & Watch battling.

Also simply known as Flat Zone, it's the only Game & Watch stage in the game, unlocked after beating Classic Mode with Mr. Game & Watch. Reproducing the looks of a Game & Watch game and staying true to the stage's name it turns all the fighters into 2D images, by basically projecting them on a flat surface (not affecting gameplay in any way); this can be viewed best by pausing the game and rotating the camera.

The environment is based mostly on the Game & Watch game Helmet, reproducing it quite accurately, but also featuring additional platforms in the middle with the man from Manhole filling the spaces between them like he does in the original game.

Additional hazards come in the form of tools falling from the sky, just like in Helmet, and by the guy holding the oil drum from Oil Panic, who sometimes walks into the stage, trips, and spills the oil on the ground, making it slippery.

The border of the screen also reproduces the Helmet game console accurately, the only difference being the game's name, that's changed to "Smash Bros." (it looks similar to many Game & Watch games, but it has the color and button placement of a Gold series game and it has only two control buttons, the only Gold series game with two buttons being Helmet, so it's assumed to be based on that specifically). The console can be observed by pausing the game, that will result in the camera zoom out rather than zooming in.

Trophies[]

There are 4 Game & Watch trophies in the game. Mr. Game & Watch's 3 character trophies and 1 stage elements trophy:

Name Image First Game / Move Description How to Unlock
Characters
Mr. Game & Watch SSBM Trophy 058 Mr Game & Watch Game & Watch
1980
First appearing in 1980, the Game & Watch series is the father of all portable liquid crystal games. The main character is simple and monochrome but has a timeless individuality. There are 39 different games in the series and they've sold over 43 million units worldwide. Pictured at left is the particularly popular Fire model. Clear Classic Mode as Mr. Game & Watch
Mr. Game & Watch [Smash] SSBM Trophy 059 Mr Game & Watch Smash1 B: Chef
Smash B: Judgment
A resident of a totally flat world, Mr. Game & Watch's frame-by-frame movement is distinctive. His image is known far and wide and respected by gamers everywhere. In Super Smash Bros. Melee, he hurls sausages with his Chef technique. The random strength of his Judgment is determined by the number displayed; food appears on lucky 7. Clear Adventure Mode as Mr. Game & Watch
Mr. Game & Watch [Smash] SSBM Trophy 060 Mr Game & Watch Smash2 Up & B: Fire
Down & B: Oil Panic
A man of great stature in the world of Nintendo characters, Mr. Game & Watch is a comparatively light fellow and doesn't feature many powerful attacks. When he's in danger of falling, Fire calls out a rescue brigade to send him skyward once more. He can also catch missile weapons with Oil Panic; once he's caught three, he can dump the bucket on his foes. Clear All-Star Mode as Mr. Game & Watch
Stage elements
Game & Watch SSBM Trophy 188 Game & Watch Game & Watch This stage of Super Smash Bros. Melee takes its motif from the Game & Watch series. It incorporates settings from Oil Panic, Helmet, and Manhole, and it's sure to send a wave of nostalgia crashing over old-school gamers. If you want to truly reproduce the Game & Watch experience, try playing this unique level in Fixed-Camera Mode!. Beat Event 45: Game & Watch Forever!, or play 200 VS. Matches

Music tracks[]

There are two Game & Watch musics in the game, but are actually original compositions, because the Game & Watch games didn't feature music.

  • 26 - Flat Zone: the stage music of Superflat World: Flat Zone, it's an original composition comprised of atmospheric techno-sounds mixed with the beeping sounds of Game & Watch games.
  • 49 - Mr. Game & Watch's Victory: The victory fanfare of Mr. Game & Watch is an original composition with the same influence as track 22, "Flat Zone".

Game & Watch Gallery Advance[]

G&WGA Fire Attack unlocked

October 25, 2002

Mr. Game & Watch from Super Smash Bros. Melee appears in this compilation of Game & Watch games for Game Boy Advance (titled Game & Watch Gallery 4 in North America). He serves as a mascot for the series appearing alongside Mario in various occasions.


Super Smash Bros. Brawl[]

January 31, 2008

Super Smash Bros. Brawl features from the Game & Watch series:

Mr. Game & Watch[]

MrGame&Watch Brawl

Mr. Game & Watch returns from the previous game, once again as an unlockable character and he's still the only Game & Watch character.

In order to unlock Mr. Game & Watch, the player must complete one of the following:

  • Fight in 250 Brawls. Defeat him to unlock him.
  • Clear Target Smash!! with 30 different characters on any single difficulty level. Mr. Game & Watch must then be fought; defeat him to unlock him.
  • Have Mr. Game & Watch join the party in The Subspace Emissary.
SSBB MrGame&Watch palette

His palette swaps are once again different colored versions of him, retaining the ones from the previous game, with the addition of Yellow and cyan. The yellow is a better depiction of characters on the Gameboy, while cyan is reminiscent to the backlight of Game Boy Light.

Like other Brawl fighters, he gets an on-screen appearance. He enters the stage through a line of fade LCD frames of him. This is a reference to how Game & Watch every possible position the character will be. The frames also changes color depending on what costume he is portrayed as.

His moveset received a number of minor changes and some major ones, including his Chef move now using some food other than sausages, referencing the various types of food that were in the game Chef, and the move Judgement having its name changed to Judge to match the original game and some of the attack's effects being slightly different. Also when performing the move Fire, Mr. Game & Watch now opens a parachute from the game Parachute as soon as he reaches the top of the jump, slowing his way down. with the parachute being implemented in his Up Special move, Mr. Game & Watch gets a new neutral aerial attack, consisting in him bringing out the fish bowl from Tropical Fish and making two fish come out of both sides of it, hitting multiple times.

Like every character in the game he also gets a Final Smash move, Octopus: Mr. Game & Watch transforms into the titular creature from the game Octopus, and the player is able to move him around, extending his tentacles to attack. The two tentacles on the back can't be extended, but they deal more damage. After about 17 seconds, Mr. Game & Watch turns back to normal.

Flat Zone 2[]

SSBB Flatzone 2

The "Fire" scenario of the stage, with Mr. Game & Watch, Mario, Luigi and Donkey Kong battling.

A new version of the stage from Melee, is unlocked with Mr. Game & Watch. It once again takes place inside a Game & Watch game, but this time it changes during gameplay from Fire to Lion to Chef to Oil Panic's bottom screen, with Fire always being the first and returning after every change, before changing again. The game's alarm sounds every time the stage is about to change.

The border of the screen is once again based on the console, but it's always a "Wide Screen" Game & Watch, with the game's name changed to "Super Smash Bros.", despite Lion being a "Gold Series" Game & Watch and Oil Panic being a "Multi Screen" Game & Watch.

In the Fire scenario the firefighters from the game sometimes appear providing a jumping platform, while the man from Manhole moves other platforms like he did in the original Flat Zone stage. Sometimes the treasure diver from Octopus also appears, collecting items lying on the ground, but doesn't affect the gameplay.

In the Lion scenario the two lion tamers moving up and down cause great damage when they hit a fighter.

In the Chef scenario the falling food causes damage, but the chef can be hit and eventually defeated forcing the scenario to change back to Fire. The scenario also features some extra platforms that were not in the original game.

In the Oil Panic scenario there's not the character carrying the bucket, and hazard is instead rapresented from the customers, that attack the fighters every time they touch them.

Trophies[]

There only are two Game & Watch trophies in the game, the character trophy for Mr. Game & Watch and his "Final Smash" trophy:

Name Image Console, game Description How to Unlock
Mr. Game & Watch SSBB Trophy 069 Mr Game & Watch GB, Game & Watch Gallery The monochrome hero of the Game & Watch series, a fellow who oozes personality. First appearing in 1980, the series were the original portable game systems. The first games in the series were quite simple, but as time passed, technology evolved. The multiscreen series featured game play on dual screens. As the name states, the games also kept time. Clear Classic Mode as Mr. Game & Watch
Octopus SSBB Trophy 070 Octopus Wii, Super Smash Bros. Brawl Mr. Game & Watch's Final Smash. He turns into the huge cephalopod that made its debut in the Game & Watch game Octopus. Of course, you can damage enemies by running into them, but you can do more damage by pressing the attack button to extend four arms and launch foes. In the original Octopus game, you had to avoid the octopus while salvaging treasure from the sea. Clear All-Star Mode as Mr. Game & Watch

Stickers[]

There are ten stickers, each one of them based on a different Game & Watch game. The only sticker taken from a Game & Watch game that's not referenced in Mr. Game & Watch's moves is Egg's:

Name Image Artwork from Effect in The Subspace Emissary
Chef SSBB Sticker Chef G&W Game & Watch [Specials: Indirect] - Attack +25
Usable by: Mr. Game & Watch
Egg SSBB Sticker Egg Game & Watch [Weapon] - Attack +4
Fire SSBB Sticker Fire Game & Watch [Arm] - Attack +9
Flagman SSBB Sticker Flagman Game & Watch [Specials: Indirect] - Attack +4
Usable by: Mr. Game & Watch
Judge SSBB Sticker Judge Game & Watch [Arm] - Attack +16
Lion SSBB Sticker Lion Game & Watch [Specials: Direct] - Attack +13
Usable by: Mr. Game & Watch
Manhole SSBB Sticker Manhole Game & Watch [Arm, Leg] - Attack +5
Octopus SSBB Sticker Octopus Game & Watch [Leg] - Attack +22
Parachute SSBB Sticker Parachute Game & Watch [Arm] - Attack +8
Vermin SSBB Sticker Vermin Game & Watch [Weapon] - Attack +15
Usable by: Mr. Game & Watch

Music tracks[]

There are three Game & Watch tracks in the game, but are actually two original compositions and a song returning from Melee:

  • Flat Zone 2: the primary stage music for the Flat Zone 2 stage, similarly to the Flat Zone music from Melee, this track is constructed out of various sound effects from Game & Watch games, but has a different ambiance than the previous one. This song also plays during Mr. Game & Watch's Classic Mode credits.
  • Flat Zone (Melee): Taken directly from Melee, it's used as an alternate track in the Flat Zone 2 stage.
  • Mr. Game & Watch's victory theme: An original victory fanfare made of various Game & Watch sound effects. It is completely different from his Melee victory theme.

Super Smash Bros. for Nintendo 3DS and Wii U[]

September 13, 2014 (3DS); November 21, 2014 (Wii U)

Being alternate versions of the same game, these two feature mostly the same content, except for stages and trophies and including some different modes. Specifically they feature from the Game & Watch series:

Mr. Game & Watch[]

SSB4 MrGame&Watch

Mr. Game & Watch returns from the previous game, once again as an unlockable character and he's still the only Game & Watch character. In the 3DS version he's unlocked by playing 90 VS matches or by clearing Classic Mode with 10 different characters, and then in either case he must be defeated; in the Wii U version he's unlocked by playing 80 VS matches or by clearing Classic Mode with 5 different characters on 2.0 difficulty or higher, and then in either case he must be defeated.

In the Boxing Ring stage, he is referred to as “Master of Two Dimensions”, referencing how he is the flattest character in the game.

SSB4 Mr. Game & Watch palette

His palette swaps are essentially the same as in Brawl, with two additional colors: Teal and White. The teal version may represent the shade for the foreground and background on the Game Boy, while white is similar to the monochrome LCD display on the Game & Watch.

Like all other characters, he gets two custom variations for each of his special moves:

  • Neutral:
    • XXL Chef: The food is giant-sized, which does more damage. However, they travel very slowly and do not have a large range.
    • Short-Order Chef: The food is small-sized, which flies extremely fast and has a longer range. However, the thrown food barely does any damage and almost no knockback.
  • Side:
    • Extreme Judge: Mr. Game & Watch can only summon the numbers 1 or 9. If he hits a 1, there is only 5% recoil instead of 12%. However, getting a 9 only does 28% damage instead of 32% with less horizontal knock-back.
    • Chain Judge: Mr. Game & Watch attacks with his hammer, and if he hits an enemy, he will deal a number of hits corresponding to the number shown on the board with the final hit being a different amount of damage and higher knockback. However, there are no status effects that come from the hammer.
  • Up:
    • Heavy Trampoline: Mr. Game & Watch will not go very high, but the move deals more damage with a sweetsopt at the start of the move.
    • Trampoline Launch: Although Mr. Game & Watch cannot use his parachute, he can be launched much higher and can preform attacks in the air.
  • Down:
    • Efficient Panic: Mr. Game & Watch can fill the bucket with only one projectile, but the oil's range is very short, and it deals less damage.
    • Panic Overload: Mr. Game & Watch puts a bucket that has a small absorption area. However, the oil has a longer range and travels slower.

Stages[]

Flat Zone 2 from Brawl has returns unchanged in the 3DS version of the game, unlocked by unlocking Mr. Game & Watch and completing the first page of Challenges.

The Wii U version of game includes a new stage, Flat Zone X, but essentially consists in Flat Zone 2 with the addition of the Helmet layout from the original Flat Zone stage in Melee. The specific section also includes a construction worker on the top right corner to signify a stage change.

The Omega form of both stages are set in the Oil Panic section without any transition and with the blast zones.

Trophies[]

Super Smash Bros. for Nintendo 3DS features 6 Game & Watch trophies: the two Mr. Game & Watch fighter trophies and four stage trophies.

The Wii U version features 9 Game & Watch trophies: the three Mr. Game & Watch fighter trophies, his Final Smash trophy, and six stage trophies.

Since all the trophies from the 3DS version return in the Wii U version, except there being a different Mr. Game & Watch Alternate trophy (other sources list them as one, but since they feature different models, we count them separate), there only are 10 Game & Watch trophies across both versions.

Name Image Console, game Description 3DS Wii U How to Unlock
Fighters
Mr. Game & Watch SSB4 Trophy MrGame&Watch Game & Watch (04/1980) NTSC (3DS): Game & Watch was first released in 1980, making the series the father of the Game Boy and Nintendo DS. Or maybe an older sibling? Anyway...in Smash Bros., Mr. Game & Watch uses distinct retro moves to damage his foes. However, he's only two dimensional, so he's pretty easy to send flying.

NTSC (Wii U): Game & Watch was a series of handheld video games that started in 1980, which pretty much makes Mr. Game & Watch the father of the Game Boy and Nintendo DS. Or maybe an older sibling? Anyway...in Smash Bros., Mr. Game & Watch uses distinct retro moves to damage his foes. However, he only has two dimensions, so he's pretty easy to send flying.
PAL: Game & Watch was a series of handheld video games that started in 1980, before even the Game Boy. In this game, you can play as the guy who starred in them, moving about in his quirky, oh-so-retro little way. He can string together some pretty powerful attacks but, unfortunately, being 2D makes him very easy to launch.

Check Check Clear Classic Mode as Mr. Game & Watch
Mr. Game & Watch (Alt.) (3DS) SSB4 Trophy MrGame&WatchAlt 3DS N/A Mr. Game & Watch's Oil Panic special catches shots and turns them into oil. After catching three, the bucket will be full and you'll be able to throw oil all over your enemies. Some shots, like Samus's fully powered Charge Shot, will fill the bucket in one go! Throwing the oil you get from a shot like that can KO your foes in a flash! Check Clear All-Star as Mr. Game & Watch
Mr. Game & Watch (Alt.) (Wii U) SSB4 Trophy MrGame&WatchAlt WiiU Game & Watch (04/1980) Mr. Game & Watch's Oil Panic special catches shots and turns them into oil. After catching three, the bucket will be full and you'll be able to throw oil all over your enemies. Some shots, like Samus's fully powered Charge Shot, will fill the bucket in one go! Throwing the oil you get from a shot like that can KO your foes in a flash! Check Clear Classic or All-Star Mode as Mr. Game & Watch and purchase from Trophy Shop
Octopus SSB4 Trophy Octopus N/A The Game & Watch title Octopus featured a hero collecting treasure while avoiding a bothersome giant octopus's tentacles. Activate Mr. Game & Watch's Final Smash to transform into that octopus! Ram into opponents, and use the attack button to extend the tentacles. The only thing you can't do is change the direction you're facing. Check Clear All-Star Mode as Mr. Game & Watch
Stages
Fire SSB4 Trophy Fire Fire (07/1980) NTSC: Many fans of modern handheld games will fondly remember the classic Game & Watch games they played years ago, like the intense challenge of Fire. Save people from a burning building using a trampoline, bouncing them to the waiting ambulance and safety.

PAL: The Game & Watch series was a revolutionary experience in gaming when it first his shelves in 1980 with titles such as Fire. As people jump from the windows of a burning building, firemen run around underneath with a trampoline, bouncing them into the waiting ambulance.

Check Check Random
Manhole SSB4 Trophy Manhole Manhole (01/1981) No scrolling, only one stage, only a few sounds, and the age of 3D was nothing more than a twinkle in someone's eye. Nevertheless, this game was a blast at the time. In the Game & Watch title Manhole, you move a manhole cover back and forth so that the pedestrians can safely cross the road. What a simple yet fun game! Check Clear the "Great Fox Defense" event
Helmet SSB4 Trophy Helmet Helmet (02/1981) Better than a regular ol' watch is Game & Watch. One of the classic titles is Helmet. Move from left to right, avoiding the falling tools. If you get hit, you'll fall down and lose your helmet. What kind of helmet falls off after only one hit?! Good thing this game is so fun you'll overlook that. Check Random
Lion SSB4 Trophy Lion Lion (04/1981) NTSC: Back in the day, there were a lot of kids into the Game & Watch series. Quite a few adults as well, honestly. This game was a popular pick, with players controlling two zookeepers as they tried to keep the lions from escaping. The built-in clock was great for keeping track of your time spent playing!

PAL: In an era before the Game Boy, countless children were enthralled by Game & Watch systems. And plenty of grown-ups, too! This game, Lion, is one such title that often proved hard to put down. The aim is to use two zoo keepers to stop the lions escaping their cage. At least the built-in clock can help you keep track of the hours you've lost!

Check Check Random
Chef SSB4 Trophy Chef Chef (09/1981) Back in the days of the Game & Watch and the early NES years, there were a lot of games with short and simple titles—and at just four letters and one syllable, Chef is a prime example. It's all about flipping food on a frying pan without dropping any on the floor. Whether any of that food ever actually gets served to customers is a mystery... Check Check Random
Oil Panic SSB4 Trophy OilPanic Oil Panic (05/1982) The Game & Watch Multi Screen series is the big, big brother of the Nintendo DS. One classic title was Oil Panic, which puts you in charge of a petrol station that's sprung a leak. As oil drips down on the upper screen, you've got to catch it in buckets on the lower screen or risk an angry customer with a face full of oil! Check Check Random

Music tracks[]

Both versions of the game include both Game & Watch stage music from the previous games: Flat Zone and Flat Zone 2; in both cases they're unlocked alongside the featured stage.

Mr. Game & Watch's victory fanfare also returns from Brawl, but it's unavailable in the Sound Test.

Super Smash Bros. Ultimate[]

December 7, 2018

In-universe link: Elements from Game & Watch exist within Super Smash Bros.

Game & Watch5Arrow R Super Smash Bros.

Super Smash Bros. Ultimate features from the Game & Watch series:

Mr. Game & Watch[]

SSBU Mr

Mr. Game & Watch is once again the only character from his series to appear in the game, and not being one of the eight starting characters from the original Super Smash Bros. he's once again unlockable.
Like all other unlockable characters, he can be unlocked by either having him join the party in World of Light, playing enough VS matches, or clearing Classic mode with specific characters. Specifically, Mr. Game & Watch is the 52nd character unlocked playing VS Matches, and the sixth character in Pikachu’s Classic Mode unlock tree.

His moveset received some changes, including a new forward aerial attack replacing the one based on the Mario Bros. Game & Watch: Mr. Game & Watch now drops a bomb, that acts as a projectile and explodes after half a second or upon impact; while a few Game & Watch games involve bombs, this move seems to be based specifically on Mario's Bombs Away, another Mario Game & Watch game, since the bomb appears to be a completely black version of the "miss" bombs from that game (which is a color game), and Mr. Game & Watch also holds the bomb in the same way as Mario.
One of the most notable changes in Mr. Game & Watch's moveset, despite being purely cosmetic, is that he now changes appearance completely when performing most of his moves, transforming into the character from the original Game & Watch game on which each move is based. This is not applied to all of them though, for example the moves based on Mario's Bombs Away and Donkey Kong Jr. are excluded. Notably, the Forward Smash attack received a minor design change with update 1.1.0 at release date: the feather on the character's head while turning into a Native American was removed. Oddly, Mr. Game & Watch's render shows him using his Flagman flag like he did in previous games, despite him turning into the flagman itself in this game.

Like all other "transforming" Final Smashes, Mr. Game & Watch's Octopus is changed to a quicker, less controllable version: after transforming, he moves either left or right, depending on the direction he was facing, grabbing the opponents with his tentacles and dragging them to the edge of the screen; Mr. Game & Watch then teleports back to the position he was before transforming and changes back.

His Classic Mode is called "A Long Legacy", and all his opponents are characters fought in retro-style stages in reverse chronological order based on the stage's game release date (Kirby in Dream Land GB, Pac-Man in Pac-Land, Duck Hunt in Duck Hunt, Mario and Luigi in Mario Bros., Donkey Kong in 75m, Mr. Game & Watch Team in Flat Zone X). The final boss is Master Hand.

Flat Zone X[]

Flat Zone X from Wii U is the only stage returning in Ultimate, because of it basically enclosing also Flat Zone and Flat Zone 2. Like all other stages in the game, Flat Zone X is now available from the start and it's basically unchanged from its previous appearance, also including the Omega form, while its Battlefield form is a modified version of its Omega form.

This game also added the option to turn off hazards; when Flat Zone X is selected with hazards off it will remain in its Fire layout with a simple randomized formation of soft platforms without the Manhole man, Octopus diver or Oil Panic worker ever appearing.

Spirits[]

The game features 14 spirits from the Game & Watch series. Most of them are unlockable in Spirits mode, either in Adventure Mode or the Spirits Board, where the player must win in a fight with specific conditions, simulating a fight against the spirit's character. Alternative unlock criteria are indicated when available. Most spirits can also be obtained as random rewards or by purchasing them from the in-game shop; this criterion is omitted in the list.

Unlike most other series, which spirit are represented by artworks, Game & Watch spirits are represented by sprites from the LCD screen of the original game. Mr. Game & Watch's fighter spirit also has an alternate artwork from Super Smash Bros. Ultimate itself, omitted here.

# Name Image Image from Spirit stats Augmented fight / Unlock criteria Notes
689 Mr. Game & Watch
SSBU Spirit MrGame&Watch
Manhole Fighter spirit Clear Classic Mode as Mr. Game & Watch
690 Ball
SSBU Spirit Ball
Ball Support (★★)
•Thrown Items ↑
Vs: Mr. Game & Watch; Pac-Man (Black); Jigglypuff (Flower); Kirby (White)
In: Flat Zone X (no hazards)
Music: Flat Zone 2
•Item: Balls •The enemy favors grabs and throws •The enemy's throwing type items have increased power
Pac-Man, Jigglypuff and Kirby represent the three balls.
691 Flagman
SSBU Spirit Flagman
Flagman Support (★★)
•Critical-Health Stats ↑
Vs: Mr. Game & Watch x4
In: Flat Zone X
Music: Flat Zone 2
•Item: Special Flag •Timed battle •The enemy favors up tilt attacks
KO an opponent by hitting them with a 9 from Mr. Game & Watch's side special, Judge
The Spirit battle is only available after obtaining the spirit once.
692 Fire
SSBU Spirit Fire
Fire Support (★★★)
•Lava-Floor Immunity
Vs: Mr. Game & Watch x4
In: Flat Zone X (no hazards)
Music: Flat Zone 2
•The enemy favors up specials •Timed battle
Buy from Timmy and Tommy's for 4000SP
693 Judge
SSBU Spirit Judge
Judge Support (★★★)
•Critical Hit ↑
Vs: Mr. Game & Watch x8
In: Flat Zone X (no hazards)
Music: Flat Zone 2
•The enemy favors side specials
694 Manhole
SSBU Spirit Manhole
Manhole Support (★★)
•Bury Immunity
Vs: Mr. Game & Watch
In: Flat Zone X
Music: Flat Zone 2
•Rule: Item Tidal Wave (Pitfall) •Item: Pitfall •The enemy favors down tilt attacks •Items will be pulled toward the enemy
Buy from Timmy and Tommy's for 1000SP
695 Helmet
SSBU Spirit Helmet
Helmet Support (★)
•Critical-Health Defense ↑
Buy from Anna's Emporium for 500SP
696 Lion
SSBU Spirit Lion
Lion Primary (★★) [Shield] Vs: Mr. Game & Watch; Incineroar (White)
In: Flat Zone X (Lion)
Music: Flat Zone 2
Get 20 continuous hits in Training
The Spirit battle is only available after obtaining the spirit once.
697 Parachute
SSBU Spirit Parachute
Parachute Support (★★)
•Air Defense ↑
Buy from Sheldon’s Place for 1000SP
698 Octopus
SSBU Spirit Octopus
Octopus Primary (★★★★) [Shield]
Throw Power ↑
Summon using cores from Octoman, Octorok, Oil Panic, and two Shield spirits
699 Chef (Game & Watch)
SSBU Spirit ChefG&W
Chef Support (★★★)
Stats ↑↑ after Eating
Summon using cores from Chef (Personal Trainer: Cooking), Huey, and one Support spirit
700 Turtle Bridge
SSBU Spirit TurtleBridge
Turtle Bridge Support (★)
Green Shell Equipped
Vs: Mr. Game & Watch; Squirtle (Purple); Morton; Bowser (Grey)
In: Flat Zone X (no hazards)
Music: Flat Zone
•The enemy favors back air attacks
Purchase at Beedle's Tent for 500SP
701 Fire Attack
SSBU Spirit FireAttack v2
Fire Attack (altered) Primary (★) [Shield]
•Fire Attack ↑
Vs: Mr. Game & Watch x4
In: Flat Zone X
Music: Flat Zone
•The enemy favors side smash attacks
702 Oil Panic
SSBU Spirit OilPanic
Oil Panic Support (★★)
Sticky Floor Immunity
Vs: Mr. Game & Watch x4
In: Flat Zone X (Oil Panic)
Music: Flat Zone
•Rule: Slippery Stage
SSBU Spirit FireAttack

The original Fire Attack spirit

Note: the Fire Attack spirit originally featured a different, more accurate image of the Native American with a feather on his head; just like Mr. Game & Watch's forward smash the image was altered to remove the feather with Update 1.1.0 on December 7, 2018.

Music tracks[]

Both Flat Zone and Flat Zone 2 tracks return from the previous game and are used in the Flat Zone X stage. Update to Ver. 8.1.0 on August 4, 2020 allowed any of these tracks to be played on Battlefield, Small Battlefield, Big Battlefield, and Final Destination stages.

Mr. Game & Watch's Victory Fanfare also returns unchanged, but it's again unavailable in the Sound Test.

License[]

All Game & Watch games were made by Nintendo, that also made the Super Smash Bros. series.

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