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This page explains in detail the interactions between the Mario series and the Sim series.

SimCity on the SNES[]

SimCityBowser1

december 31, 1990

In-universe link: Elements from Mario exist within Sim

Mario5Arrow R Sim

In this version of SimCity, the monster attack is replaced with Bowser's attack. A description screen tells that he ended up in SimCity while searching for Mario and Luigi, and he's symbolically shown having wheels. In-game, though, he looks just like in the Mario series, but he's giant, being of Godzilla-like dimensions.

The change is also obviously applied to the monster attack scenario "Tokyo, 1961", describing Bowser's attack in the introduction.

Also, if the player's city has a population of 500,000 residents, the player will earn a Mario statue.

SimCityMarioland

Comprehensive view of the city area.

Finally, one of the two unlockable scenarios, called "Free City U.S.A.", has as the only geographical feature a forest in the center of the map in the shape of Mario's face. This scenario is set in the year this game was released (1991) and the only task is to build "Marioland".

SimCity 64[]

SimCity64Mario

february 28, 2000

Sub-universe link: Elements from Mario are fictional within Sim

Mario5Arrow R Sim

Just like in the SNES game, a statue of Mario is unlockable, but this time it's in 3D, being based on Super Mario 64's graphics.

SimCity DS[]

20070222 February 22, 2007

SimCityDS BowsersCastle

Bowser's Castle in SimCity DS.

In-universe link: Elements from Mario exist within Sim

Mario5Arrow R Sim

Bowser's Castle makes an appearence as a landmark for the player's city, unlockable after beating the "Sudamer" scenario.

License[]

While created by Maxis, all this games were licensed by Nintendo, being on Nintendo consoles, so they had the rights to include references to the Mario series.

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