This page explains in detail the interactions between the Metal Gear series and the Super Smash Bros. series.
Metal Gear Solid: The Twin Snakes[]
March 9, 2004
Super Smash Bros. Brawl[]
January 31, 2008Super Smash Bros. Brawl features from the Metal Gear series:
- 1 playable character (Snake)
- 1 stage (Shadow Moses Island)
- 1 Assist Trophy (Gray Fox)
- 11 trophies
- 19 stickers
- 10 music tracks
Snake[]
Snake appears as a new unlockable character in Super Smash Bros. Brawl and one of the only two third-party playable characters in the game. His look is based on his sneaking suit from Metal Gear Solid 2: Sons of Liberty. He is unlocked after playing 130 Vs. matches, play 15 matches on Shadow Moses Island stage, or have Snake join the team in Subspace Emissary. Despite being a super heavyweight, he has the shortest crawl in the game to avoid many attacks, his good use of explosives allow him to camp well, and his down throw — Silent Takedown — can deal lots of damage through combo throws if the player can read the opponent’s movements.
He enters the stage by standing up from a crouch as his camouflage malfunctions. This references the opening scene in Metal Gear Solid 2: Sons of Liberty when Snake is using stealth camouflage and he does a freefall jump onto a ship. The impact from the landing causes the stealth camouflage to malfunction. Snake also sometimes says, "Kept you waiting, huh?", which is what Snake said to Otacon after the freefall jump. His only taunt involves him hiding in a cardboard box, which references how he sneaks through enemy territory in the games.
Special attacks:
- Neutral - Hard Grenade: Snake pulls out a grenade and unzips it. He can hold it for 3 seconds and it can be thrown at any direction up to two grenades at a time. Hard grenades have been common offensive weapons since Metal Gear 2: Solid Snake.
- Side - Remote Controlled Missile: Snake takes out a Nikita and fires a remote missile. The missile can be controlled with the control stick and cancelled with the shield button. The RCM is a weapon that has been used ever since the first Metal Gear game.
- Up - Cypher: Snake grabs onto a Cypher, which helps with recovery. The Cypher can also deal minor damage when someone touches it. Although Snake has not done this activity in the games, it shows his resourcefulness that isn’t out of place in Metal Gear games. The Cypher itself is a flying reconnaissance camera that has been used since Metal Gear Solid 2 when patrolling Big Shell.
- Down - C4: Snake plants the C4 either on the ground, an opponent, or even the air if he’s on mid-air. Within 26 2/3 he can detonate the bomb anytime he wants after doing the move a second time. It can also act as a Gooey Bomb whenever Snake picks it up. There is also a 1 in 6 chance Snake uses the C3, which is shaped like a butterfly. The C4 is a recurring weapon in the Metal Gear games, and it’s required to beat the games. C3 is used in Metal Gear Solid 3: Snake Eater by Naked Snake to take out one of the Shagohod’s liquid fuel tanks.
- Final Smash - Grenade Launcher: Snakes yells “It’s showtime!” and leaps off the stage. He reappears on a ladder below a helicopter in the foreground. He can fire up to twelve grenades (two loads of six) from the grenade launcher at any opponent before time runs out. Both the launcher model being attached to the rifle and the event of the Final Smash seem to take place in Metal Gear Solid 2, when Snake shoots grenades at a Harrier jet controlled by Solidus Snake and Vamp from the passenger area of a Kasatka helicopter.
Most of the palette seems to be based on different camouflages in Metal Gear Solid 3:
- Grey: (default)
- Red: Fire camouflage
- Blue: Splitter camouflage
- White: While the design may be based on the AUSCAM Desert camouflage, the main color may be the Snow camouflage.
- Green: Tiger Stripe camouflage
- Brown: Animal camouflage
Shadow Moses Island[]
The only Metal Gear stage in the game. It seems to be based off of the helipad sector of one of the first areas Snakes ventures through in Metal Gear Solid.
The stage features two floors with a platform connected by each watchtower from the left and right side separately that is closer to the center of the stage. The watchtower is so high up that not many players can go over one independently and it blocks players from KOs towards the left or right side of screen depending the tower. These towers can be destroyed depending on where they are heavily damage. While destroying the top section of the tower doesn’t affect the bottom, the bottom section will collapse the entire tower, including the platforms held by the tower. The towers rebuild themselves after a minute or two of when one of them is completely destroyed, and players that stand on the spot where the tower is repairing will rise upwards with the tower.
The stage also features spotlights on the walls. Once a fighter touches a spotlight, it shows an exclamation point with the iconic “Discovery” sound. Although this does not affect the fighters, there are three possible type of robots that will happen in the background: a Metal Gear RAY, a Metal Gear REX, or two GEKKOs (which is the closest to try to interacting the stage). All these robots would destroy the background to show a dark red abyss in the background, but the wall eventually repairs itself.
This stage features an Easter Egg where if the player is playing as Snake, he can receive special conversations in the style of Codecs, featuring Otacon, Mei Ling, and Colonel Campbell. Once he does a taunt, one of these responders will reveal a piece of information the character Snake is fighting against, including himself. The only exception is with Falco, in which Slippy Toad takes over the Codec. When Snake gets KO’ed, the receiver worries about Snake and gives the infamous “SNAAAAAKE!” game over shout. For more information on the Codecs, see here.
Gray Fox[]
Snake’s former comrade, Gray Fox, appears as an Assist Trophy in Super Smash Bros. Brawl. He moves quickly around the stage and swings his sword. His sword is able to reflect project heading towards him. He can also teleport to the top of the stage.
Trophies[]
There are 11 trophies in the game. 2 character trophies, 1 Assist Trophy, and 8 series related trophies.
Stickers[]
The game features 19 stickers based on artworks from Metal Gear games.
Music tracks[]
The game features 10 music tracks, all new to the game, and are all playable in the Shadow Moses Island stage.
Metal Gear category[]
- MGS4 ~Theme of Love~ Smash Bros. Brawl Version - A fast-paced version of the Love Theme from Metal Gear Solid 4: Guns of the Patriots made for Super Smash Bros. Brawl. The arrangement was handled by staff from Konami's Metal Gear sound team.
- Encounter - A remix of the song from Metal Gear Solid when Snake is spotted by an enemy.
- Theme of Tara - A completely redone version of the Theme of Tara from the very first Metal Gear game for the MSX2. For people familiar with Metal Gear Solid: VR Missions, this is the theme played when Snake is on a VR Mission in the game. It reappears in Metal Gear Solid 2: Substance, as another VR Mission theme for secret character MGS1 Snake.
- Battle in The Base - Taken directly from the PS2 game Metal Gear Solid 3: Snake Eater, this was the music track that played when Naked Snake was spotted by an enemy while indoors.
- Yell "Dead Cell" - Taken directly from the PS2 game Metal Gear Solid 2: Sons of Liberty, this was the song that was used during the boss battles with Vamp, Fortune, and Fatman, who are part of the Dead Cell unit.
- Cavern - Also taken directly from a title, this was the cavern background music in Metal Gear Solid.
- Calling to the Night - The vocal theme song of the PSP game and direct sequel to Metal Gear Solid 3: Snake Eater- Metal Gear Solid: Portable Ops. It is taken directly from said game. This song also plays during Snake's Classic Mode credits.
Unlockable tracks:
- Snake Eater (Instrumental) - An instrumental version of the main theme to Metal Gear Solid 3: Snake Eater, this track is also taken directly from said game. This track is unlocked by playing 15 Vs. Matches on the Shadow Moses Island stage.
- Theme of Solid Snake - Taken directly from the MSX2 game Metal Gear 2: Solid Snake, the second game in the series, this was the title screen theme to said game.
Sound effects[]
- Metal Gear Victory - Snake's victory theme is a short sample from the main theme of Metal Gear Solid. It was used when the player would complete a VR Mission in said game, but is better remembered for its use as the Game Over theme.
Super Smash Bros. Ultimate[]
December 7, 2018Metal Gear elements confirmed so far in Super Smash Bros. Ultimate are:
- 1 playable character (Snake)
- 1 stage (Shadow Moses Island)
- 1 Assist Trophy (Gray Fox)
- 26 Spirits
- 11 music tracks
Snake[]
Snake returns from Super Smash Bros. Brawl and he's once again an unlockable character for not being one of the eight starting characters from the original Super Smash Bros. and the only character in the Metal Gear games.
Like all other unlockable characters, he can be unlocked by either having him join the party in World of Light, playing enough VS matches, or clearing Classic mode with specific characters. Specifically, Snake is the 39th character unlocked playing VS Matches, and the fifth in Link's Classic Mode unlock tree.
His moveset is unchanged for the most part, but he gets a new Final Smash replacing Grenade Launcher, Covering Fire. Snake will toss a flare grenade before crouching and putting his hand up to his ear, which will cause a crosshair to appear onscreen. The player can guide this crosshair to lock on to opponents, and, after a brief moment, rockets will launch from the foreground and attack the targeted players. If no player was targeted, the missles will aim where the crosshair is last positioned. This is based on the tactic in Metal Gear Solid V: The Phantom Pain where Snake throws a flare grenade to summon UTH-66 Blackfoot tactical helicopter equipped with AS missiles that lock onto enemies.
He also gets a new victory pose referencing Metal Gear Solid 4: Guns of the Patriots when Old Snake fights Liquid Ocelot. It replaces the cardboard box victory pose from Brawl.
In the Boxing Ring stage, he is referred to as “The Legendary Mercenary”, referencing a title given to both Solid Snake and Big Boss to fit with the hybrid appearance in his Smash design.
His appearance was slightly updated to be more detailed, bearing more resemblance to Metal Gear Solid: The Legacy Collection. He keeps the same six alternate outfits from Brawl and he has two new outfits: a Black outfit resembling the Metal camouflage in Metal Gear Solid 4: Guns of the Patriots, and a new Chartreuse outfit resembling his Leaf camouflage in Metal Gear Solid 3: Snake Eater.
Snake's Classic Mode is called "Weapons and Equipment OSP", and all opponents use projectile weapons. Additionally, all the items that spawn are either projectile weapons or explosives, to go with the theme of the route. OSP stands for On-Site Procurement, which is the condition for many of Snake's missions in the series. The final boss is a fight against Galleom, which fits the reference of it using projectile weapons and that it resembles a Metal Gear, a form of a bipedal tank.
Shadow Moses Island[]
Shadow Moses Island returns basically unchanged in Ultimate. In fact, the codec conversations only seem applicable to fighters who have appeared in Brawl and not updated for other fighters.
Gray Fox[]
Gray Fox returns as the only Metal Gear Assist Trophy in the game and acts the same way as he did in Brawl, but he now can be damaged by opponents. He also seems to be able to reflect projectiles without the need of swinging his sword.
Spirits[]
The game features 26 spirits from the Metal Gear series. Most of them are unlockable in Spirits mode, either in Adventure Mode or the Spirits Board, where the player must win in a fight with specific conditions, simulating a fight against the spirit's character.
Alternative unlock criteria are indicated when available.
Most spirits can also be obtained as random rewards or by purchasing them from the in-game shop; this is only listed when it's the only way to unlock the spirit.
Fighter Spirits usually come in two alternative artworks, one based on artwork from the character's original series, and the artwork from Super Smash Bros. Ultimate itself; only the original series artwork is shown here.
# | Name | Image | Origin | Spirit stats | Augmented fight / Unlock criteria | Notes |
---|---|---|---|---|---|---|
749 | Solid Snake | Metal Gear Solid: The Legacy Collection | Fighter spirit | Clear Classic Mode as Snake | ||
750 | Liquid Snake | Metal Gear Solid | Primary (★★★★) [Grab] | Vs: Snake (Chartreuse) In: Shadow Moses Island Music: Cavern •Hazard: Poison Cloud •The enemy's physical attacks have increased power |
The Poison Cloud hazard likely references to FOXDIE, a retrovirus that kills Liquid Snake. The second battle condition references to Liquid Snake possessing Big Boss's dominant genes | |
751 | Gray Fox | Metal Gear Rising: Revengeance | Primary (★★★) [Attack] | Vs: Sheik (Red) In: Shadow Moses Island Music: Encounter •Rule: Assist Trophy Enemies (Gray Fox) •Move Speed ↑ |
The Move Speed ↑ rule and battle condition references to Gray Fox's superhuman speed. | |
752 | Hal Emmerich | Metal Gear Solid 4: Guns of the Patriots | Support (★★) Rage Blaster Equipped |
Vs: Dr. Mario (Black) & Giant R.O.B. (Cyan) In: Prism Tower Music: Yell "Dead Cell" •Defeat the main fighter to win •The enemy tends to avoid conflict |
•The second battle condition references Emmerich's cowardly nature.
•The Giant Metal R.O.B. minion fighter references Metal Gear REX, which Emmerich engineered. | |
753 | Roy Campbell | Metal Gear Solid 4: Guns of the Patriots | Support (★★) Irreversible Controls |
Vs: Snake (Green) In: Shadow Moses Island Music: Battle in the Base •The enemy has increased defense after a little while •The enemy has increased attack power after a little while |
This spirit's Irreversible Controls ability references how Roy helped Snake defeat Psycho Mantis in Metal Gear Solid by telling the player to plug the controller in a different player slot. | |
754 | Meryl Silverburgh | Metal Gear Solid 4: Guns of the Patriots | Primary (★) [Neutral] | Vs: Zero Suit Samus (Black) In: Shadow Moses Island Music: Encounter •All fighters occasionally take sudden damage after a little while |
•The stage references to Meryl's involvement in the Shadow Moses Incident in Metal Gear Solid.
•The Sudden Damage rule and battle condition likely references Meryl being critically injured by Sniper Wolf in the game. | |
755 | Mei Ling | Metal Gear Solid | Support (★) Energy-Shot Resist ↑ |
Vs: Wii Fit Trainer (Red) & Snake (Green) In: Midgar (Battlefield form) Music: MGS4 ~Theme of Love~ •Hazard: Fog •Defeat the main fighter to win |
||
756 | Solidus Snake | Metal Gear Solid 2: Sons of Liberty | Primary (★★) [Grab] | Vs: Snake (Black) In: Shadow Moses Island Music: MGS4 ~Theme of Love~ •The enemy has increased move speed when the enemy's at high damage •The enemy starts the battle with a Killing Edge |
•The Killing Edge represents Solidus Snake using dual-blades at the end of Metal Gear Solid 2.
•The Move Speed ↑ rule and battle condition references to Solidus Snake's exoskeleton which enhances his speed. | |
757 | Rosemary | Metal Gear Solid 4: Guns of the Patriots | Support (★) Energy-Shot Attack ↑ |
Vs: Zero Suit Samus (Green) In: Living Room Music: MGS4 ~Theme of Love~ •Item: Food •All fighters have reduced defense after a little while |
•The stage represents Rosemary's role as a housewife.
•The Food item and the Defense ↓ rule and battle condition references to Rosemary's terrible cooking abilities. | |
758 | Naked Snake | Metal Gear Solid 3: Snake Eater (pachislot) | Primary (★★★) [Grab] Can Be Enhanced at Lv. 99 |
Vs: Snake (Green) x4 In: Distant Planet (Rain) Music: Snake Eater •Defeat the main fighter to win •Reinforcements will appear during the battle |
•The Snake Team represents the three clones of Naked Snake
•The stage references the forest-like area of Tselinoyarsk, where Metal Gear Solid 3 takes place. The stage hazard and music likely references The Sorrow, a ghost whose appearance is often accompanied by thunderstorms or the lyrics to the song Snake Eater, the main theme of Metal Gear Solid 3 where Naked Snake comes from. | |
759 | Big Boss | Metal Gear Solid V: Ground Zeroes | Primary (★★★★) [Grab] Metal Killer |
Enhance the Naked Snake spirit | ||
760 | The Boss | Metal Gear Solid 3: Snake Eater | Primary (★★★★) [Grab] Strong Throw |
Vs: Zero Suit Samus (Green) In: Garden of Hope (Ω form) Music: Snake Eater •Rule: Defense ↑ •Hazard: Poison Floor |
•The stage references the field of flowers in Rokovoj Bereg where the Boss's battle took place.
•The timed stamina battle condition references to the Boss's battle which has a ten minute time limit. The Defense ↑ rule and battle condition likely references the Boss's Sneaking Suit which camouflaged her among the white lilies. | |
761 | EVA | Metal Gear Solid 3: Snake Eater (pachislot) | Support (★★) Ray Gun Equipped |
Vs: Zero Suit Samus (White) & Snake (Chartreuse) In: Garden of Hope Music: Snake Eater •Item: Food •Defeat the main fighter to win |
The Snake minion fighter represents EVA working alongside Naked Snake. The minion fighter also likely references to EVA's role as the surrogate mother to Liquid Snake and Solid Snake. | |
762 | Revolver Ocelot (Metal Gear Solid 3) | Metal Gear Solid 3: Snake Eater (pachislot) | Primary (★★) [Grab] Can Be Enhanced at Lv. 99 |
Vs: Fox (Orange) In: Shadow Moses Island (Battlefield form) Music: Snake Eater •Item: Shooting Types •Hazard: Zap Floor |
•The Zap Floor hazard references Ocelot's use of electroshock torture in Metal Gear Solid.
•The Shooting Type items and the second battle condition references Ocelot's main weapon of choice using guns, as well as his remarkable gun-play. | |
763 | Revolver Ocelot (Metal Gear Solid V) | Metal Gear Solid V: The Phantom Pain | Primary (★★★)[Grab] Shooting Attack ↑ |
Enhance the Revolver Ocelot (Metal Gear Solid 3) spirit | ||
764 | Zero (Metal Gear Solid 3) | Metal Gear Solid: Snake Eater (pachislot) | Support (★★) Super Scope Equipped |
Vs: Captain Falcon (Black) & Snake (Black) In: Shadow Moses Island Music: Snake Eater •Rule: Move Speed ↓ |
The Move Speed ↓ rule likely references Zero's fate in Guns of the Patriot as an elderly Zero is seen wheelchair-bound and on life support. | |
765 | Raiden | Metal Gear Rising: Revengeance | Primary (★★★★) [Attack] | Summon with cores from Solidus Snake, Rosemary, any three attack cores, and any neutral core | ||
766 | Kazuhira Miller | Metal Gear Solid V: The Phantom Pain | Support (★★) Trade-Off Ability ↑ |
Vs: Ken (Yellow); Snake (Green) x3 In: Midgar (hazards off) Music: Encounter •Defeat the main fighter to win •Timed battle |
•The Snake minion fighters represents Venom Snake, Solid Snake, and Liquid Snake, the body double/clones of Big Boss.
•The Attack Power ↑ rule and third battle condition references to Miller losing his arm and leg in Ground Zeroes but becomes the commander of the Mother Base in Phantom Pains. The timed battle condition likely references to the three-day limit the Big Boss has to rescue Miller in Phantom Pains. | |
767 | Paz Ortega Andrade | Metal Gear Solid: Peace Walker | Support (★★) Bob-omb Equipped |
Vs: Villager (Green) & Giant R.O.B. (Cyan) In: Gaur Plain (Battlefield form) Music: Main Theme - METAL GEAR SOLID PEACE WALKER •Rule: Bob-omb Festival |
•The Giant R.O.B. minion fighter represents Metal Gear ZEKE, which Paz hijacks at the end of Metal Gear Solid: Peace Walker.
•The stage references Metal Gear Solid: Peace Walker's Costa Rica setting. It could also be a nod to the series mainly centering around robotic military weapons. | |
768 | Strangelove | Metal Gear Solid: Peace Walker | Support (★) Rage Blaster Equipped |
Vs: Bayonetta (White) & Metal R.O.B. (Cyan) In: Midgar (Battlefield form) Music: Main Theme - METAL GEAR SOLID PEACE WALKER •Defeat the main fighter to win •Reinforcements will appear during the battle |
The stage references the Mother Base in the Caribbean where Strangelove worked on inventions like Metal Gear ZEKE. | |
769 | Metal Gear REX | Metal Gear Solid 4: Guns of the Patriots | Primary (★★★) [Grab] Speed ↓ |
Vs: Metal R.O.B. (Cyan) x2 In: Shadow Moses Island Music: Cavern •Item: Shooting Types •Stamina battle •The enemy starts the battle with a Steel Diver) |
The Steel Driver represents the robot's rail guns, designed to fire nuclear warheads. | |
770 | Metal Gear RAY | Metal Gear Solid 4: Guns of the Patriots | Primary (★★) [Grab] Weight ↑ |
Vs: Metal Greninja (Grey) In: Shadow Moses Island Music: Yell "Dead Cell" •Item: Exploding Types •Stamina battle |
•The Metal Greninja puppet fighter represents Metal Gear RAY due to their water-based attacks and amphibious nature.
•The second battle condition references to Metal Gear RAY being designed to counter Metal Gear REX, | |
771 | Gekko | Metal Gear Solid 4: Guns of the Patriots | Support (★★) Jump ↑ |
Vs: Giant Dark Samus (Grey) x2 In: Shadow Moses Island Music: MGS4 ~Theme of Love~ •Stamina battle •The enemy doesn't like to jump MGS4 ~Theme of |
||
772 | Metal Gear ZEKE | Metal Gear Solid: Peace Walker | Primary (★) [Shield] Can Be Enhanced at Lv. 99 |
Vs: R.O.B. (Cyan) x2 In: Halberd Music: Encounter •The enemy starts the battle with a Super Scope |
The Super Scope represents Metal Gear ZEKE's rail gun. | |
773 | Sahelanthropus | Metal Gear Solid V: The Phantom Pain | Primary (★★★) [Shield] Metal and Giant |
Enhance the Metal Gear ZEKE spirit | ||
774 | Cardboard Box | Metal Gear Solid V: The Phantom Pain | Support (★) •Improved Escape |
Buy from Timmy and Tommy's for 500 SP |
Music tracks[]
The game features 11 Metal Gear tracks, including all 9 stage tracks from Brawl and 2 new ones (listed in bold).
All of these tracks can be played in Shadow Moses Island. Update to Ver. 8.1.0 on August 4, 2020 allowed any of these tracks to be played on Battlefield, Small Battlefield, Big Battlefield, and Final Destination stages.
Snake's victory theme also returns unchanged from the previous game, but it's not available in the Sound Test and are therefore not listed here.
Base tracks:
- Theme of Tara - A completely redone version of the Theme of Tara from the very first Metal Gear game for the MSX2.
- Theme of Solid Snake - Taken directly from the MSX2 game Metal Gear 2: Solid Snake, the second game in the series, this was the title screen theme to said game.
- Cavern - Also taken directly from a title, this was the cavern background music in Metal Gear Solid.
- Encounter - A remix of the song from Metal Gear Solid when Snake is spotted by an enemy.
- Snake Eater - A faster paced rock remix of the main theme of Metal Gear Solid 3: Snake Eater, without any vocals.
- Snake Eater (Instrumental) - An instrumental version of the main theme to Metal Gear Solid 3: Snake Eater, this track is also taken directly from said game.
- Battle in The Base - Taken directly from the PS2 game Metal Gear Solid 3: Snake Eater, this was the music track that played when Naked Snake was spotted by an enemy while indoors.
- MGS4 ~Theme of Love~ - A fast-paced version of the Love Theme from Metal Gear Solid 4: Guns of the Patriots.
- Main Theme - METAL GEAR SOLID PEACE WALKER: The opening theme, sourced from Metal Gear Solid: Peace Walker.
Unlockable tracks:
- Yell "Dead Cell" - Taken directly from the PS2 game Metal Gear Solid 2: Sons of Liberty, this was the song that was used during the boss battles with Vamp, Fortune, and Fatman, who are part of the Dead Cell unit. It is unlocked as a random reward or by purchasing it from the in-game shop.
- Calling to the Night - The vocal theme song of the PSP game and direct sequel to Metal Gear Solid 3: Snake Eater- Metal Gear Solid: Portable Ops. It is taken directly from said game. It is unlocked by clearing intensity 5.0 as Snake without using any continues.
License[]
Nintendo made a deal with Konami allowing them to include elements from the Metal Gear series in the game.