Each of the console versions of Soul Calibur II features a different exclusive character, and the one in the GameCube version is Link, the hero from the Zelda series. (The PlayStation 2 exclusive is Heihachi Mishima from Tekken, while the Xbox exclusive is the titular character from Spawn) Unlike the other two guest characters, though, Link is not featured in the HD remake of the game, since it wasn't released on any Nintendo console.
The Link appearing in this game is based mostly on his adult form from The Legend of Zelda: Ocarina of Time, but there are many elements in his storyline and weapons that come from other games in the series. For this reason this character's identity is debatable, as some consider him an incarnation of the hero from Ocarina of Time, only with some extra elements from other games, while other consider him a different, original Link, that mashes elements from different games, possibly as if all the heroes from the different Zelda games always were the same character (which actually is an old theory regarding the series' timeline). Most fans however agree that this appearance is not canon to the Zelda series. (its canocity to the Soul Series is debatable, since while Link is ignored in other games in the series, his presence doesn't conflicts with any plot element in it, and therefore could be considered canon)
Link never directly talks, like in the original games, but his battle cries and grunts are based on those from Ocarina of Time, even though re-dubbed. Link also has his own unique soundtrack, that is an orchestrated version of the main theme from The Legend of Zelda, while winning a match makes the "item found" jingle play.
General informations[]
Link appears in the game's introduction along with all other characters in the game. He's shown drawing the Master Sword (supposedly from its pedestal, but it's not clearly shown) in a forest. This corresponds to The Legend of Zelda: A Link to the Past, where the Master Sword's pedestal is found in the Lost Woods (it's also found there in minor games Oracle of Ages and Oracle of Seasons).
Link's official biography reads:
Hyrule's tranquility was shattered by the arrival of several disasters, which brought opaque, ominous clouds with them. Eventually, it was discovered that a wizard was to blame for all that had happened. Just as the people were about to lose all hope, the sun miraculously returned as Link, having been summoned by Princess Zelda to find the disasters' source, successfully defeated the wizard. The people of Hyrule rejoiced in the belief that eternal peace would rule; but it eventually became clear that the wizard who was responsible for the disasters was in fact controlled by an evil sword from another world, Soul Edge, and that the fragments of Soul Edge had been gathering in the other world. Knowing that the resurrection of the evil blade must be prevented at all costs, Link chose to travel to the other world and destroy Soul Edge himself. He gathered his trusted Master Sword and Ocarina and transported himself off on a secret journey.
While this story seems to be original, it might draw inspiration from A Link to the Past's backstory, where natural disasters started to occour followed by wizard Agahnim showing up first to help, but later revealing himself as a villain, controlled by Ganon, and Zelda then asked Link for help (though it's never directly stated that Agahnim caused the natural disasters, and Zelda called Link after being kidnapped, much time after the disasters ceased). Some believe the sorcerer to actually be a reference to Ganondorf from Ocarina of Time, but their stories are totally different. The final statement about the Ocarina is likely a reference to Ocarina of Time since while ocarinas also appeared in previous games, it's a major plot element in Ocarina of Time.
His ending simply states that he returnes to Hyrule after "sealing away the evil". While the evil is here represented by the Soul Edge, him sealing its power away is likely a reference to the way he defeats Ganon in Ocarina of Time, by sealing him into the Sacred Realm. Also the ending later mentions his ocarina, again referencing Ocarina of Time.
Link is the only main character in the game whose alternate outfits are palette swaps of the original, rather than different designs, but he's also the only character to have two unlockable extra outfits, while all other characters only have one or none. His outfits are: Green tunic, Red tunic, Blue tunic and Purple tunic. These correspond to the tunics of the four Links from The Legend of Zelda: Four Swords, but since that's a minor game and was released only a few months before this game, they might instead be based on Link's alternate tunics from Ocarina of Time plus his appearance after equipping the Blue Ring in the original The Legend of Zelda. Also these four palette swaps are the same as the ones from Super Smash Bros. so this might be a reference to that game instead.
Moveset[]
Link uses a Sword and Shield fighting style, and his basic fighting stance is the same as in Ocarina of Time. He also has three alternative fighting stances using recurring weapons from the original series: Bow, Boomerang and Bomb. Many of his moves are taken directly from the games, though for gameplay reasons he also has some kick moves, while he couldn't kick in any Zelda game.
His moves are in detail:
Button explanation:
Image
Explanation
Horizontal Attack Button
Hold Horizontal Attack Button
Vertical Attack Button
Hold Vertical Attack Button
Kick Button
Hold Kick Button
Guard Button
Control Pad (For a character facing right)
Hold Control Pad
Slide input
(the actual in-game name of each move is in bold, an italic note in brackets with the name is used to distinguish it from moves with the same name)
Horizontal Attacks:
Name
Input
description
Origin
Horizontal Slash
One single horizontal sword slash.
Link's basic sword attack from the Zelda series.
Horizontal Slash~Spin Attack
After Horizontal Slash, Link performs a Spin Attack.
Based on how the Spin Attack can be performed after a slash in most games. See Spin Attack for informations on the Spin Attack itself.
Double Sword Slash (Horizontal)
Link delivers two slashes.
Possibly based on one of Link's combos from Ocarina of Time.
Double Sword Slash (Horizontal)~Boomerang Stance
After Double Sword Slash (Horizontal), Link changes to Boomerang Stance.
Original combo. See Boomerang Stance for informations on the Boomerang.
Cross Slash
Link delivers an horizontal slash followed by a vertical slash.
Possibly based on one of Link's combos from Ocarina of Time.
Cross Slash~Bomb Stance
After Cross Slash, Link changes to Bomb Stance.
Original combo. See Bomb Stance for informations on the Bombs.
Cross Slash Combo
After Cross Slash, Link delivers a kick.
Original combo.
Cross Slash Combo (Delay)
Same as Cross Slash Combo, only with a delayed kick.
Original combo.
Cross Slash Combo~Bomb Stance
After Cross Slash Combo, Link changes to Bomb Stance.
Original combo. See Bomb Stance for informations on the Bombs.
Step-in Attack Combo
A rotating attack performed by stepping forward.
Original combo.
Step-in Attack Combo (Delay)
Same as Step-in Attack Combo, only with a delay between the two hits.
Original combo.
Step-in Attack Upper Combo
Link performs the first part of Step-in Attack Combo, but then slashes upward.
Original combo. The upper slash might be based on one of Link's slashes from Ocarina of Time.
Bat Swing
Link attacks weilding his sword with both hands.
Possibly referencing the two-handed swords from the Zelda series, such as Biggoron's Sword.
Shoelace Slash
A low sword slash.
Original move.
Crouching Slash
A low sword slash.
Original move.
Sword Trip
Link delivers a low slash without crouching.
Original move.
Counter Slash
A high sword slash.
Original move.
Counter Slash~Boomerang Stance
After Counter Slash, Link changes to Boomerang Stance.
Original combo. See Boomerang Stance for informations on the Boomerang.
Cyclone Attack
A rotating attack while jumping.
A jumping variation of the Spin Attack.
Cyclone Attack (Hold)
A charged version of Cyclone Attack
A jumping variation of the Spin Attack.
Spin Attack
Link performs a rotating attack.
A recurring move from the Zelda series that debuted in A Link to the Past. This quick version is based on the uncharged Spin Attack.
Spin Attack (Hold)
A charged unblockable version of Spin Attack
The properly charged Spin Attack from the Zelda series.
Bat Swing (stepping)
While sharing the name with the regular Bat Swing, it's a running version of it.
Like the regular Bat Swing, it may be a reference to the two-handed swords from the Zelda series, such as Biggoron's Sword.
Force Counter Slash
Link delivers a slash after walking sideways.
Original move.
Spinning Leap Strike
Link delivers a jumping rotating slash while walking sideways.
Original move.
Grass Cutter
Link delivers a low rotatng slash while walking sideways.
While the move is a simple crouching slash, its name references how Link can cut grass in the Zelda series, starting in A Link to the Past. The rotation might be based on the Spin Attack.
Grass Cutter (Hold)
A charged verion of Grass Cutter
Like the regular Grass Cutter, its name references how Link can cut grass in the Zelda series, starting in A Link to the Past. The rotation might be based on the Spin Attack.
Grass Cutter High Feint
Link performs the first part of Grass Cutter, but then slashes upward.
Original combination of Grass Cutter (see above) and an upper slash, possibly based on one of Link's slashes from Ocarina of Time.
Counter Slash (stepping)
While sharing the name with Counter Slash, this version is preceded by a backward step.
Original move.
Counter Slash~Boomerang Stance (stepping)
After the stepping back Counter Slash, Link changes to Boomerang Stance.
Original combo. See Boomerang Stance for informations on the Boomerang.
Bow Stance (stepping)
Link steps in a direction and changes to Bow Stance.
See the regular Bow Stance for details.
Boomerang Stance (stepping)
Link steps in a direction and changes to Boomerang Stance.
See the regular Boomerang Stance for details.
Rising Horizontal Slash
While rising
Link performs a rotating slash while rising.
Original move.
Rising Horizontal Slash~Boomerang Stance
While rising
After Rising Horizontal Slash, Link changes to Boomerang Stance.
Original combo. See Boomerang Stance for informations on the Boomerang.
Vertical Attacks:
Name
Input
description
Origin
Vertical Slash~Bow Stance
Link performs a downward slash and then changes to Bow Stance.
Link's basic sword slash while targeting an enemy in Ocarina of Time. See Bow Stance for informations on the Bow.
Double Sword Slash (Vertical)
Link delivers a downward slash followed by an upward slash.
Possibly based on Link's combos from Ocarina of Time.
Slash Kick Combo
A vertical slash followed by a kick.
Original combo.
Stab
A direct stab.
Based on Link's forward attack from Ocarina of Time.
Illusion Stab Combo
repeat rapidly
Many rapid stabs.
Original combo.
Running Hack
A jumping vertical slash.
Possibly based on Link's Jump Attack from Ocarina of Time.
Half-Moon Swipe
Upward slash.
Possibly based on one of Link's slashes from Ocarina of Time.
Half-Moon Swipe~Bow Stance
After Half-Moon Swipe, Link changes to Bow Stance.
Original combo, with the slash possibly based on Ocarina of Time. See Bow Stance for informations on the Bow.
Sword Plant
Link jumps and lands on his opponent weilding the word downwards.
The Down Thrust move from Zelda II: The Adventure of Link.
Down Slash
A vertical slash while crouching.
Original move.
Double Spin Slash
Link performs two rotating slashes while crouching.
Possibly based on the Spin Attack.
Double Spin Slash (Hold)
A charged version of Double Spin Slash
Possibly based on the Spin Attack.
Power Thrust
A powerful stab.
A variation on the forward attack from Ocarina of Time.
Power Thrust (Hold)
A charged version of Power Thrust.
A variation on the forward attack from Ocarina of Time.
Power Thrust~Bow Stance
After a chraged Power Thrust, Link changes to Bow Stance.
Original combo, based on the forward attack from Ocarina of Time. See Bow Stance for informations on the Bow.
Rocket Stab
Link slashes his opponent and jumps holding his sword upwards.
A slight variation on the Up Thrust move from Zelda II: The Adventure of Link.
Hyper Dash Attack
Link brefly walks on the spot and then dashes forward holding his sword in front of him.
The Dash Attack Link can perfrorm in A Link to the Past and Link's Awakening while using the Pegasus Boots in conjuction with the Sword.
Hyper Dash Attack (Hold)
A charged, unblockable version of Hyper Dash Attack.
A more powerful version of the Dash Attack from A Link to the Past and Link's Awakening.
Hyper Dash Attack (Cancel)
Link starts performing Hyper Dash Attack (Hold), but stops before dashing forward.
Likely based on how the Dash Attack in A Link to the Past wouldn't be performed if not charged, and Link would only breafly walk on the spot.
Sword Sweep
A mid slash.
Variation on Link's regular slash.
Sword Sweep~Spin Attack
After Sword Sweep, Link performs a Spin Attack.
Based on how the Spin Attack can be performed after a slash in most games. See Spin Attack for informations on the Spin Attack itself.
Running Spin Slash
Link dashes forward and performs a high slash.
Original move.
Running Spin Slash (Hold)
A charged version of Running Spin Slash.
Original move.
Running Hack
A running downward slash.
Possibly based on Link's Jump Attack.
High Launcher
An upward slash while walking sideways.
Original move.
High Launcher~Bow Stance
After High Launcher, Link changes to Bow Stance.
Original combo. See Bow Stance for informations on the Bow.
Sword Chop
A single slash while walking sideeways/away from enemy.
A variation on Link's regular slash.
Power Thrust (stepping)
While sharing the name with Power Thrust, this version is preceded by a backward step.
A variation on the forward attack from Ocarina of Time.
Power Thrust (Hold) (stepping)
A charged version of the stepping Power Thrust.
A variation on the forward attack from Ocarina of Time.
Power Thrust~Bow Stance (stepping)
After a chraged stepping Power Thrust, Link changes to Bow Stance.
Original combo, based on the forward attack from Ocarina of Time. See Bow Stance for informations on the Bow.
Running Spin Slash (stepping)
While sharing the name with Running Spin Slash, this version is preceded by a forward step.
Original move.
Running Spin Slash (Hold) (stepping)
A charged version of the stepping Running Spin Slash.
Original move.
Bomb Stance (stepping)
Link steps in a direction and changes to Bomb Stance.
See the regular Bomb Stance for details.
Rising High Slash
While rising
Link performs an upward slash while rising.
Original move.
Kick Attacks:
Name
Input
description
Origin
Kick
A single lateral kick.
Original move.
Kick~Bomb Stance
After delivering a kick, Link changes to Bomb Stance.
Original combo. See Bomb Stance for informations on the Bomb.
Front Kick
A single frontal kick.
Original move.
Front Kick~Bomb Stance
After delivering a kick, Link changes to Bomb Stance.
Original combo. See Bomb Stance for informations on the Bomb.
Forward Roll
Link rolls toward the opponent.
The Roll Attack from Ocarina of Time. In that game it could be used as an attack in some occasions, but it was mostly a special movement, like in this game.
Mid Kick
Link performs a rotating mid kick.
Original move.
Low Kick
A single low kick.
Original move.
Double Kick
A rotating low kick followed by a high kick.
Original combo.
Kick Out
A jumping kick.
Original move.
Back Somersault
A somersault away from the opponent.
Link's Somersault from Ocarina of Time, performed when moving backwards while targeting an enemy.
Knee Thrust
Link steps in a direction and then knees the opponent.
Propeller Kick
A jumping rotating kick while moving sideways.
Original move.
Propeller Kick~Bomb Stance
After Propeller Kick, Link changes to Bomb Stance.
Original combo. See Bomb Stance for informations on the Bomb.
Propeller Kick~Forward Roll
After Propeller Kick, Link performs Forward Roll.
Original combo. The roll is based on the Roll Attack from Ocarina of Time.
Propeller Kick~Back Somersault
After Propeller Kick, Link performs Back Somersault.
Original combo. The Somersault is based on the Somersault from Ocarina of Time.
Back Somersault (stepping)
While sharing the name with Back Somersault, this version is preceded by a backward step.
Link's Somersault from Ocarina of Time, performed when moving backwards while targeting an enemy.
Leaping Split Combo
While rising
Link performs a jumping double kick while rising, followed by a Sword Plant.
Original combo. The word attack is based on the Down Thrust from Zelda II: The Adventure of Link.
Throws:
Name
Input
description
Origin
Arm Twist
Approach enemy
Link grabs the opponent's arm and jumps over it twisting it, then slashes the opponent.
Original move.
Running Slash
Approach enemy
Link steps on the opponent to jump up and then perform a falling slash.
A variation on the Jump Attack from Ocarina of Time
Shield Shove
Approach enemy from behind or
Link pulls the opponent to the ground an then pushes him/her using his shield, finally kicking the opponent.
Based on Link's ability to repel enemies using his shield, and might specifically reference his ability to push them from Link's Awakening.
Piggyback Throw
Approach enemy from the left or
Link jumps on the opponent's shoulders, then delivers two hits on his/her back with his sword, and then throws the opponent to the ground.
Based on Link's abilityh to ride the horse Epona in Ocarina of Time, and specifically to his action of cracking a whip.
Power Roll
Approach enemy from the right or
Link pushes down the opponent, rolls over him/her, and then delivers a slash.
Possibly based on the Roll Attack from Ocarina of Time.
Swing Under
Approach enemy
Link grabs the opponent, then slides under his/her legs while hitting with the sword, then ending up behind the opponent's back.
Possibly based on Link rolling below Ganon's legs to hit his tail at the end of Ocarina of Time.
Miscellaneous Attacks:
Name
Input
description
Origin
Bow Stance
Link sheathes his sword and draws his bow.
The recurring bow weapon Link uses in most games, it's based specifically on its appearance from Ocarina of Time.
Boomerang Stance (from Bow Stance)
During Bow Stance
Link puts away the bow and changes to Boomerang Stance.
See the regular Boomerang Stance for details.
Bomb Stance (from Bow Stance)
During Bow Stance
Link puts away the bow and changes to Bomb Stance.
See the regular Bomb Stance for details.
Bow
During Bow Stance
Link shoots an arrow at his opponent.
The basic arrow attack from the Zelda games, the arrow, like arrow itsef is based on its appearance from Ocarina of Time.
Bow (Hold)
During Bow Stance
A charged, unblockable version of Bow.
Based on how the shot with the bow can be charged to shoot the arrow further in Ocarina of Time.
Bow (Low)
During Bow Stance
Link shoots an arrow downwards.
Based on how the arrow could be aimed in Ocarina of Time.
Bow (High)
During Bow Stance
Link shoots an arrow upwards.
Based on how the arrow could be aimed in Ocarina of Time.
Bomb Stance
Link sheathes his sword and takes out a bomb. This starts flashing red and after about three seconds explodes. If the bomb is not thrown or put away before its explosion it causes damage to Link.
The recurring bomb weapon Link uses in most games, it's based specifically on its appearance from Ocarina of Time. Its red flashes and possibility to hit Link if he holds it are also based on the original games.
Boomerang Stance (from Bomb Stance)
During Bomb Stance
Link puts away the bomb and changes to Boomerang Stance.
See the regular Boomerang Stance for details.
Bow Stance (from Bomb Stance)
During Bomb Stance
Link puts away the bomb and changes to Bow Stance.
See the regular Bow Stance for details.
Bomb
During Bomb Stance
Link throws the bomb at the opponent, causing an explosion that launches the opponent in the air.
The basic bomb attack, in the original games it wouldn't explode on contact with enemies.
Bomb (delayed)
During Bomb Stance, wait until the last moment
Link throws the bomb a moment before it explodes, causing unblockable damage.
Based on the basic bomb attack, in the original games the bomb can't be charged, since it can't explode early.
Boomerang Stance
Link sheathes his sword and takes out the boomerang.
The recurring boomerang weapon Link uses in most games, it's based specifically on its appearance from Ocarina of Time.
Boomerang
During Boomerang Stance
Link throws the boomerang at the opponent and then catches it back.
The basic boomerang attack, like in 2D Zelda games it moves straight and can cause damage while going forward and when returning back.
Boomerang (Side)
During Boomerang Stance
Link throws the boomerang at the opponent, making it move in a circular track.
Based on the basic Boomerang attack from Ocarina of Time.
Bow Stance (from Boomerang Stance)
During Boomerang Stance
Link puts away the boomerang and changes to Bow Stance.
See the regular Bow Stance for details.
Bomb Stance (from Boomerang Stance)
During Boomerang Stance
Link puts away the boomerang and changes to Bomb Stance.
See the regular Bomb Stance for details.
Forward Roll (repeated for convenience)
Link rolls toward the opponent.
The Roll Attack from Ocarina of Time. In that game it could be used as an attack in some occasions, but it was mostly a special movement, like in this game.
Force Counter Slash (after Forward Roll)
During Forward Roll
After Forward Roll, Link slashes the opponent.
Original combo.
Rocket Stab (after Forward Roll)
During Forward Roll
After Forward Roll, Link performs Rocket Stab.
Original combo.
Leaping Split Combo (after Forward Roll)
During Forward Roll
After Forward Roll, Link performs Leaping Split Combo.
Original combo.
Side Roll
During Forward Roll
After Forward Roll, Link rolls to one side.
Based on the lateral roll Link can perform while targeting an enemy in Ocarina of Time.
Spinning Leap Strike (after Forward Roll)
During Side Roll
After Side Roll, Link performs Spinning Leap Strike
Original combo.
Rocket Stab (after Forward Roll)
During Side Roll
After Side Roll, Link performs Rocket Stab
Original combo.
Leaping Split Combo (after Side Roll)
During Side Roll
After Side Roll, Link performs Leaping Split Combo.
Original combo.
Back Somersault (repeated for convenience)
A somersault away from the opponent.
Link's Somersault from Ocarina of Time, performed when moving backwards while targeting an enemy.
Force Counter Slash (after Back Somersault)
During Back Somersault
After Back Somersault, Link slashes the opponent.
Original combo.
Leap Strike
During Back Somersault
After Back Somersault, Link jumps at the opponent delivering a vertical slash.
A combo from Ocarina of Time consisting in the Somersault followed by the Jump Attack.
Knee Thrust (after Back Somersault)
During Back Somersault
After Back Somersault, Link knees the opponent.
Original combo.
Weapons[]
Like all other characters in the game, Link has eleven selectable weapons, including his standard an most-balanced weapon, the Soul Edge (shape-shifted to fit his fighting style), an "ultimate" weapon (being the Soul Calibur for some characters, it's the Great Fairy Sword in this case), and a "joke" weapon being weaker than his standard weapon and making noises at each hit. However unlike the other guest characters, each of Link's weapons is taken directly from the Zelda series, except obviously the Soul Edge. Their in-game descriptions also mention their origin quite accurately, but always refer to the original weilder as Link, supporting the theory that this game's Link lived the events from all games in the Zelda series.
His standard weapons are the Master Sword and Hylian Shield and notably there's only one version of them, while all the other characters have a Player1 and a Player2 version of their standard weapon (only Spawn in the Xbox version of the game also has only one version of his standard weapon). While some alternative weapons include both a sword and shield, some weapons only consist in a sword or other weapon, in which case Link keeps the Hylian Shield, while in case of the Mirror Shield he keeps the Master Sword. Link also wears the sword's scabbard on his back only when weilding the Master Sword.
Link's weapons in detail, including properties (relatively to the standard weapon) and references to the Zelda series are:
Name
Image
Cost
Attributes
In-game Description
Origin
Master Sword & Hylian Shield
Available from the start
Standard weapon
A magic sword and shield that have accompanied Link on many adventures and helped him repeatedly save the land of Hyrule. This journey is no less dire, and Link once again goes into battle equipped with these items, this time in another world. These are well-balanced arms for Link.
The most recurring weapons in the Zelda series, are specifically based on their appearance from Ocarina of Time.
Razor Sword
600 Gold
Attack + 25%
15% block damage
Short reach
A sword forged by the blacksmith from the Mountain Village on Snowhead. The blacksmith is famous for his perfectionism--this sword is yet another excellent example of of his craftsmanship and boasts an amazingly sharp cutting edge. Unfortunately, the metal used to forge this blade is prone to chipping, so there remains some concern about its defensive capabilities.
One of Young Link's swords from Majora's Mask (hence the short lenght), it was stronger, but it would break and downgrade after much use.
Armos Series
900 Gold
Attack +40% with Soul Charge (deteriorates)
Defense -30%
A sword and shield from one of the living Armos statues that dot the land of Hyrule. The origins of these items are shrouded in mystery, much like the Armos themselves. Concentrating one's will increases the weapons' power, but they are a bit too heavy for Link and he cannot use them effectively for guarding.
Armos appear throughout the series, but the shield is based on the Armos artwork from Ocarina of Time and the sword shows the face of an Armos from that game.
Megaton Hammer
1200 Gold
Attack +35%
Short reach
An extremely heavy hammer. Learning to use it effectively could take some time, as its reach is somewhat short for a weapon. Its power and toughness, however, far exceed that of any normal sword. It's guaranteed to inspire awe.
Ocarina of Time
Cane of Byrna
1600 Gold
Up to 32HP restored with Soul Charge
Defense +25% with Soul Charge (deteriorates)
An ancient magic staff that grants protection to heroes. It can be used even by those who are not sorcerers as long as their hearts are pure. It is said that praying to the staff with all one's heart will shroud the user in light and fill him with vitality. Because it is not a true weapon, it usually does not fare well when it clashes against an opponent's weapon.
A Link to the Past, where it would create a defensive force field around Link (here simulated by the Soul Charge). It couldn't inflict damage as a weapon, though.
Mirror Shield
2200 Gold
33% received damage inflicted back onto opponent
A mirror-like shield found in the Spirit Temple. It is an amazing work of art, and there are few who would argue that it is not one of the finest shields in Hyrule. It is said that its surface reflects not only light but hostile intent as well.
A recurring shield in the series, it's based specifically on its appearance from Ocarina of Time. It was used to reflect light, though, not attacks.
Magic Sword & Magic Shield
3000 Gold
40% block damage
Weak against physical impact
Ancient arms hidden deep in an underground tomb. This powerful sword holds an enchantment that counters the forces of darkness, and its holy aura allows it to deliver damage to the enemy even without making physical contact. The shield is enchanted with a spell that protects its user from enemy magic, but the actual shield itself is quite old and is weak against physical impact.
The most powerful sword and sheild from The Legend of Zelda (also the only weapons in Zelda II), the sword is based on an artwork, with the Triforce logo added, while the shield has an original design vaguely based on the cross featured on the original.
Biggoron Sword
4000 Gold
Long reach
-3 HP per attack
A masterfully crafted long sword forged by the best blacksmith in Hyrule, Biggoron, who lives on Death Mountain. Designed specifically for Link, it is made to be wielded with one hand. Even so, swinging it with full force gets tiring after a while.
A sword from Ocarina of Time (though a different Biggoron Sword also appears in Oracle of Ages and Oracle of Seasons), in it Link had to wield it with two hands and didn't lose health on use.
Soul Edge (Complete)
7,700 Gold
Attack +40%
Defense +35%
-2 HP per second
An evil blade with a reputation for devouring souls. This weapon is also known to be a shape-shifter--which form it takes depends on its current owner. The forms it has taken are legendary, as are the souls of the renowned warriors it has consumed. Only those with great mental discipline can retain their will while wielding this weapon. It consumes the souls of those who fall before the blade, and also the soul of its wielder.
Original weapon.
Great Fairy Sword
9800 Gold
Attack +20%
+5 HP per second
20% block damage
A sword blessed by the Great Fairy, rumored to be able to reflect any and all dark magic. Merely holding it fills the wielder with strength, but unfortunately, its protective power did not survive intact in this world, and it is no longer able to resist enemy attacks.
The most powerful sword from Majora's Mask (though technically an item in that game), it was a two-handed sword, but it was weilded by Young Link.
Bug-Catching Net
12,500 Gold
Attack -20%
Defense -20%
Hollow wooden sound on hit
A long-handled net used for catching bugs. This item is an old companion of Link's and has appeared on many of his adventures--it accompanies him on this adventure as well. Obviously, it is not a weapon, but perhaps it will cause opponents to let down their guard.
An item from A Link to the Past, where it could also be used as a weapon with no effect.
The sources for the weapons looking different than their original in-game appearance are:
Artwork for the Armos from Ocarina of Time, that served as the base for the Armos Series.
Artwork for the Magical Sword from The Legend of Zelda, that served as the base for the Magic Sword.
License[]
Namco was licensed by Nintendo to include Link exclusively in the GameCube version of Soul Calibur II.